Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
in general look fantastic but I still see rookies free agents with over 80 potential asking for 4 millions per year I can only fix this if I rise min rating to 80-90 if I rise to 90 this slider does this cause any problem with low ratting players salaries?Comment
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
Yeah I noticed that as well. Man if you can fix that...we’re golden. Awesome sliders man, appreciate the great work.
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
Barnsey I know the focus was more progression but in regards to your contract sliders, did you test the minutes slider? I've noticed that you and others set this high with the intent that it means minutes played have a higher importance but I believe this slider is actually reversed.
Use Gordon Hayward as your sample (played one quarter last year).
Can't wait to try out the progression sliders. Great point that more need to consider about peak start and end. 2k has some questionable numbers with some players. Thank god for Quick Edit and that they added those this year.Die hard Heat and Dolphins fan since '89
PSN: MiiikeMarshComment
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
I sim until season 30/31
and this is the result i got
---------- 30/31 -- first season (2k ratings)
over 90 - 5 ---------- 14
over 85 - 13 ---------- 42
over 80 - 61 ---------- 74
over 77 - 158 ---------- 166
maybe rise draft class slider or some the grow sliders will come close to the 2k ratingsLast edited by michdb8; 09-20-2018, 03:23 AM.Comment
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
I haven't tested the contract stuff yet, i've only been paying attention to progression/regression. Once i perfect it i'll move on to contract stuff, draft class quality, trade value, etc. Thanks for the feedback so far everybodyComment
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
So a guy who has a peak end at 30 and is say 87 overall at that age, by the time he comes down to bench player level (say 77 overall) he might be 35 yrs old. So now imagine if a player has their peak end at 33 years old...
Unless they are an outlier, it's unrealistic that they would still be effective at 38 yrs old.
And lets not forget that good teams with good chemistry get ratings boosts all across the board, which makes the declining vets even better.
Peak ends should be around 30 yrs old for most players (especially SF/SG types, there is a overwhelming clear trend that swingman stats start to drop off around 31 yrs old). Earlier for players whose game impact relies on their athleticism (Dwight, D.Jordan, Griffin, Westbrook), have had lots of mileage (Jimmy Butler, players drafted out of high school) or have had recurring major injuries.... and later peak for players whose game translates well into old age (i.e. not based on athleticism) OR who have miraculous body mechanics / genes (i.e. LeBron, Giannis, V.Carter) OR they were drafted as a senior so they haven't built up much mileage yet (Korver) OR they are an absolute basketball lifer and dedicate their entire life passions to basketball (Jamal Crawford).
Kobe applies all 3 of those last categories (until the achilles popped), he's an outlier. Dirk applies to 2 of those last 3 categories (game not based on athleticism + basketball lifer).
^ Roster makers need to take this into account if they want their roster to flow well in MyLeague.Last edited by Barncore; 09-20-2018, 04:55 AM.Comment
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
The way that people need to think about peak start and end is like this: peak end is when the "decline phase" STARTS. So even though someone might think that 29-30 years old is too soon for a player peak to end, the thing to know is that he WILL still have good statistical years after his peak end because it takes time for the attributes to go down. Also badges retain afaik.
So a guy who has a peak end at 30 and is say 87 overall at that age, by the time he comes down to bench player level (say 77 overall) he might be 35 yrs old. So now imagine if a player has their peak end at 33 years old...
Unless they are an outlier, it's unrealistic that they would still be effective at 38 yrs old.
And lets not forget that good teams with good chemistry get ratings boosts all across the board, which makes the declining vets even better.
Peak ends should be around 30 yrs old for most players (especially SF/SG types, there is a overwhelming clear trend that swingman stats start to drop off around 31 yrs old). Earlier for players whose game impact relies on their athleticism (Dwight, D.Jordan, Griffin, Westbrook), have had lots of mileage (Jimmy Butler, players drafted out of high school) or have had recurring major injuries.... and later peak for players whose game translates well into old age (i.e. not based on athleticism) OR who have miraculous body mechanics / genes (i.e. LeBron, Giannis, V.Carter) OR they were drafted as a senior so they haven't built up much mileage yet (Korver) OR they are an absolute basketball lifer and dedicate their entire life passions to basketball (Jamal Crawford).
Kobe applies all 3 of those last categories (until the achilles popped), he's an outlier. Dirk applies to 2 of those last 3 categories (game not based on athleticism + basketball lifer).
^ Roster makers need to take this into account if they want their roster to flow well in MyLeague.
My personal rule, as it applies to peak-end anyway, is it can be no later than 32 unless you have a special case (LeBron/Jordan/Giannis/Kobe) and then only a two year increase, tops.
I think with modern medicine/training, 32 for an all-world athlete is about the highest you can go for 95% of the NBA -- some guys come on late and the 32 peak end accounts for that, at least in theory.
In general, I agree with your theory that 25-30 really is the range for most peak start/ends.Comment
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
Barnsey,
Do you know how the new contract/salary/trade sliders work? I would like to know the logic behind them all.
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
My personal rule, as it applies to peak-end anyway, is it can be no later than 32 unless you have a special case (LeBron/Jordan/Giannis/Kobe) and then only a two year increase, tops.
I think with modern medicine/training, 32 for an all-world athlete is about the highest you can go for 95% of the NBA -- some guys come on late and the 32 peak end accounts for that, at least in theory.
In general, I agree with your theory that 25-30 really is the range for most peak start/ends.Comment
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
I love the progression/regression work. I've been unhappy for years as players regress almost equally, losing points in things like IQ as they get older. I'd argue that stuff shouldn't regress but actually go up in many cases. At the same time watching guys continue to gain speed and three shooting every season created no separation between players and caused shooting to be ridiculously high.
My other concern though is how regressing in athleticism categories will impact contracts/free agency. With my sim experience on the off season I found a few things:
1. Almost every deal below the superstar level was a one year deal
2. Many vets didn't get signed because they would come down in price
3. On the other hand high potential guys got PAID despite zero track record
4. A disturbing amount of scrubs got contracts in the 8 million per season
5. Quality players like Klay, Randle, Hollis-Jefferson, Tyreke, Thaddeus Young, etc. never got signed, while guys like Cameron Payne were getting 8 million dollars for one year.
6. 3 and D guys got killed. So many guys who specialized in one skill sat in the free agent pool halfway through year 2 while a bunch of kids who had done nothing (DJ Wilson for example) but had great physical attributes got ridiculous deals.
Trying to balance progression/regression vs. contracts will be a challenge. The AI already values athleticism and OVR far more than it does being able to contribute as a 3 and D guy or a player with a great IQ for the game.Comment
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
Just wanted to thank you for the work on the progression/regression sliders. These are excellent IMO. Finally we can have realistic progression and regression in 2K.
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
The contract stuff will be the challenge. I posted a thread asking if anyone had come up with solid sliders for contracts. I did some simming with largely default sliders and it was an unmitigated disaster for free agency, with no tems signing Klay or Randle until the season started (both took 1 year vet minimum deals) and guys like Tyler Ullis get 9m per year and DJ Wilson hitting over 10m for a one year deal.
I love the progression/regression work. I've been unhappy for years as players regress almost equally, losing points in things like IQ as they get older. I'd argue that stuff shouldn't regress but actually go up in many cases. At the same time watching guys continue to gain speed and three shooting every season created no separation between players and caused shooting to be ridiculously high.
My other concern though is how regressing in athleticism categories will impact contracts/free agency. With my sim experience on the off season I found a few things:
1. Almost every deal below the superstar level was a one year deal
2. Many vets didn't get signed because they would come down in price
3. On the other hand high potential guys got PAID despite zero track record
4. A disturbing amount of scrubs got contracts in the 8 million per season
5. Quality players like Klay, Randle, Hollis-Jefferson, Tyreke, Thaddeus Young, etc. never got signed, while guys like Cameron Payne were getting 8 million dollars for one year.
6. 3 and D guys got killed. So many guys who specialized in one skill sat in the free agent pool halfway through year 2 while a bunch of kids who had done nothing (DJ Wilson for example) but had great physical attributes got ridiculous deals.
Trying to balance progression/regression vs. contracts will be a challenge. The AI already values athleticism and OVR far more than it does being able to contribute as a 3 and D guy or a player with a great IQ for the game.
Sent from my SM-G930V using TapatalkComment
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Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)
The contract stuff will be the challenge. I posted a thread asking if anyone had come up with solid sliders for contracts. I did some simming with largely default sliders and it was an unmitigated disaster for free agency, with no tems signing Klay or Randle until the season started (both took 1 year vet minimum deals) and guys like Tyler Ullis get 9m per year and DJ Wilson hitting over 10m for a one year deal.
I love the progression/regression work. I've been unhappy for years as players regress almost equally, losing points in things like IQ as they get older. I'd argue that stuff shouldn't regress but actually go up in many cases. At the same time watching guys continue to gain speed and three shooting every season created no separation between players and caused shooting to be ridiculously high.
My other concern though is how regressing in athleticism categories will impact contracts/free agency. With my sim experience on the off season I found a few things:
1. Almost every deal below the superstar level was a one year deal
2. Many vets didn't get signed because they would come down in price
3. On the other hand high potential guys got PAID despite zero track record
4. A disturbing amount of scrubs got contracts in the 8 million per season
5. Quality players like Klay, Randle, Hollis-Jefferson, Tyreke, Thaddeus Young, etc. never got signed, while guys like Cameron Payne were getting 8 million dollars for one year.
6. 3 and D guys got killed. So many guys who specialized in one skill sat in the free agent pool halfway through year 2 while a bunch of kids who had done nothing (DJ Wilson for example) but had great physical attributes got ridiculous deals.
Trying to balance progression/regression vs. contracts will be a challenge. The AI already values athleticism and OVR far more than it does being able to contribute as a 3 and D guy or a player with a great IQ for the game.
I've moved onto working on a fictional draft class + roster for now, somebody else will have to test the contract/salary/trades stuff for nowLast edited by Barncore; 09-21-2018, 06:30 AM.Comment
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