Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Barncore
    Formerly known as Barnsey
    • Aug 2003
    • 1337

    #16
    Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

    Originally posted by BackMyYonder
    Uploaded these sliders to Xbox under same name
    Nice
    Originally posted by BuckCity
    Also, does these sliders work with historic draft classes. I plan on starting from 1976 and going to 1999.
    I haven't tested that. You're the first. Let me know how it goes!

    I can't see why it wouldn't work though

    Comment

    • michdb8
      Rookie
      • Jan 2017
      • 282

      #17
      Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

      in general look fantastic but I still see rookies free agents with over 80 potential asking for 4 millions per year I can only fix this if I rise min rating to 80-90 if I rise to 90 this slider does this cause any problem with low ratting players salaries?

      Comment

      • tahaberk6199
        Rookie
        • Apr 2018
        • 36

        #18
        Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

        Originally posted by michdb8
        in general look fantastic but I still see rookies free agents with over 80 potential asking for 4 millions per year I can only fix this if I rise min rating to 80-90 if I rise to 90 this slider does this cause any problem with low ratting players salaries?


        Yeah I noticed that as well. Man if you can fix that...we’re golden. Awesome sliders man, appreciate the great work.


        Sent from my iPhone using Tapatalk

        Comment

        • Mikelopedia
          The Real Birdman
          • Jan 2008
          • 1523

          #19
          Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

          Barnsey I know the focus was more progression but in regards to your contract sliders, did you test the minutes slider? I've noticed that you and others set this high with the intent that it means minutes played have a higher importance but I believe this slider is actually reversed.
          Use Gordon Hayward as your sample (played one quarter last year).

          Can't wait to try out the progression sliders. Great point that more need to consider about peak start and end. 2k has some questionable numbers with some players. Thank god for Quick Edit and that they added those this year.
          Die hard Heat and Dolphins fan since '89

          PSN: MiiikeMarsh

          Comment

          • michdb8
            Rookie
            • Jan 2017
            • 282

            #20
            Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

            I sim until season 30/31

            and this is the result i got
            ---------- 30/31 -- first season (2k ratings)
            over 90 - 5 ---------- 14
            over 85 - 13 ---------- 42
            over 80 - 61 ---------- 74
            over 77 - 158 ---------- 166

            maybe rise draft class slider or some the grow sliders will come close to the 2k ratings
            Last edited by michdb8; 09-20-2018, 03:23 AM.

            Comment

            • Barncore
              Formerly known as Barnsey
              • Aug 2003
              • 1337

              #21
              Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

              I haven't tested the contract stuff yet, i've only been paying attention to progression/regression. Once i perfect it i'll move on to contract stuff, draft class quality, trade value, etc. Thanks for the feedback so far everybody

              Comment

              • Frankie17
                Just started!
                • Sep 2016
                • 2

                #22
                Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                Thank you for your sliders Barnsey.

                I uploaded your sliders for PC under " Barnsey's ML Slider " (ID = Frankie)

                Comment

                • Barncore
                  Formerly known as Barnsey
                  • Aug 2003
                  • 1337

                  #23
                  Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                  Originally posted by Mikelopedia
                  Can't wait to try out the progression sliders. Great point that more need to consider about peak start and end. 2k has some questionable numbers with some players. Thank god for Quick Edit and that they added those this year.
                  The way that people need to think about peak start and end is like this: peak end is when the "decline phase" STARTS. So even though someone might think that 29-30 years old is too soon for a player peak to end, the thing to know is that he WILL still have good statistical years after his peak end because it takes time for the attributes to go down. Also badges retain afaik.

                  So a guy who has a peak end at 30 and is say 87 overall at that age, by the time he comes down to bench player level (say 77 overall) he might be 35 yrs old. So now imagine if a player has their peak end at 33 years old...
                  Unless they are an outlier, it's unrealistic that they would still be effective at 38 yrs old.

                  And lets not forget that good teams with good chemistry get ratings boosts all across the board, which makes the declining vets even better.

                  Peak ends should be around 30 yrs old for most players (especially SF/SG types, there is a overwhelming clear trend that swingman stats start to drop off around 31 yrs old). Earlier for players whose game impact relies on their athleticism (Dwight, D.Jordan, Griffin, Westbrook), have had lots of mileage (Jimmy Butler, players drafted out of high school) or have had recurring major injuries.... and later peak for players whose game translates well into old age (i.e. not based on athleticism) OR who have miraculous body mechanics / genes (i.e. LeBron, Giannis, V.Carter) OR they were drafted as a senior so they haven't built up much mileage yet (Korver) OR they are an absolute basketball lifer and dedicate their entire life passions to basketball (Jamal Crawford).
                  Kobe applies all 3 of those last categories (until the achilles popped), he's an outlier. Dirk applies to 2 of those last 3 categories (game not based on athleticism + basketball lifer).

                  ^ Roster makers need to take this into account if they want their roster to flow well in MyLeague.
                  Last edited by Barncore; 09-20-2018, 04:55 AM.

                  Comment

                  • trekfan
                    Designated Red Shirt
                    • Sep 2009
                    • 5817

                    #24
                    Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                    Originally posted by Barnsey
                    The way that people need to think about peak start and end is like this: peak end is when the "decline phase" STARTS. So even though someone might think that 29-30 years old is too soon for a player peak to end, the thing to know is that he WILL still have good statistical years after his peak end because it takes time for the attributes to go down. Also badges retain afaik.

                    So a guy who has a peak end at 30 and is say 87 overall at that age, by the time he comes down to bench player level (say 77 overall) he might be 35 yrs old. So now imagine if a player has their peak end at 33 years old...
                    Unless they are an outlier, it's unrealistic that they would still be effective at 38 yrs old.

                    And lets not forget that good teams with good chemistry get ratings boosts all across the board, which makes the declining vets even better.

                    Peak ends should be around 30 yrs old for most players (especially SF/SG types, there is a overwhelming clear trend that swingman stats start to drop off around 31 yrs old). Earlier for players whose game impact relies on their athleticism (Dwight, D.Jordan, Griffin, Westbrook), have had lots of mileage (Jimmy Butler, players drafted out of high school) or have had recurring major injuries.... and later peak for players whose game translates well into old age (i.e. not based on athleticism) OR who have miraculous body mechanics / genes (i.e. LeBron, Giannis, V.Carter) OR they were drafted as a senior so they haven't built up much mileage yet (Korver) OR they are an absolute basketball lifer and dedicate their entire life passions to basketball (Jamal Crawford).
                    Kobe applies all 3 of those last categories (until the achilles popped), he's an outlier. Dirk applies to 2 of those last 3 categories (game not based on athleticism + basketball lifer).




                    ^ Roster makers need to take this into account if they want their roster to flow well in MyLeague.



                    My personal rule, as it applies to peak-end anyway, is it can be no later than 32 unless you have a special case (LeBron/Jordan/Giannis/Kobe) and then only a two year increase, tops.



                    I think with modern medicine/training, 32 for an all-world athlete is about the highest you can go for 95% of the NBA -- some guys come on late and the 32 peak end accounts for that, at least in theory.



                    In general, I agree with your theory that 25-30 really is the range for most peak start/ends.
                    Any comments are welcome.
                    Texas Two-Step (2K20 Alt History)
                    Orange And Blue Forever (NCAA 14 Dynasty)
                    You Don't Know Jack (2K18 Pacers Dynasty - Complete)
                    Second Coming (2K16 Sonics MyLeague - Complete)
                    The Gold Standard (2K13 Dynasty - Complete)

                    Comment

                    • Black Bruce Wayne
                      MVP
                      • Aug 2015
                      • 1459

                      #25
                      Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                      Barnsey,
                      Do you know how the new contract/salary/trade sliders work? I would like to know the logic behind them all.

                      Sent from my SM-G930V using Tapatalk

                      Comment

                      • Ar4bAce
                        Rookie
                        • Feb 2013
                        • 114

                        #26
                        Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                        Originally posted by trekfan
                        My personal rule, as it applies to peak-end anyway, is it can be no later than 32 unless you have a special case (LeBron/Jordan/Giannis/Kobe) and then only a two year increase, tops.



                        I think with modern medicine/training, 32 for an all-world athlete is about the highest you can go for 95% of the NBA -- some guys come on late and the 32 peak end accounts for that, at least in theory.



                        In general, I agree with your theory that 25-30 really is the range for most peak start/ends.
                        Lebron's peak end is probably 45.

                        Comment

                        • Comduklakis
                          MVP
                          • Oct 2005
                          • 1887

                          #27
                          Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                          Originally posted by Barnsey
                          I haven't tested the contract stuff yet, i've only been paying attention to progression/regression. Once i perfect it i'll move on to contract stuff, draft class quality, trade value, etc. Thanks for the feedback so far everybody
                          The contract stuff will be the challenge. I posted a thread asking if anyone had come up with solid sliders for contracts. I did some simming with largely default sliders and it was an unmitigated disaster for free agency, with no tems signing Klay or Randle until the season started (both took 1 year vet minimum deals) and guys like Tyler Ullis get 9m per year and DJ Wilson hitting over 10m for a one year deal.

                          I love the progression/regression work. I've been unhappy for years as players regress almost equally, losing points in things like IQ as they get older. I'd argue that stuff shouldn't regress but actually go up in many cases. At the same time watching guys continue to gain speed and three shooting every season created no separation between players and caused shooting to be ridiculously high.

                          My other concern though is how regressing in athleticism categories will impact contracts/free agency. With my sim experience on the off season I found a few things:

                          1. Almost every deal below the superstar level was a one year deal
                          2. Many vets didn't get signed because they would come down in price
                          3. On the other hand high potential guys got PAID despite zero track record
                          4. A disturbing amount of scrubs got contracts in the 8 million per season
                          5. Quality players like Klay, Randle, Hollis-Jefferson, Tyreke, Thaddeus Young, etc. never got signed, while guys like Cameron Payne were getting 8 million dollars for one year.
                          6. 3 and D guys got killed. So many guys who specialized in one skill sat in the free agent pool halfway through year 2 while a bunch of kids who had done nothing (DJ Wilson for example) but had great physical attributes got ridiculous deals.

                          Trying to balance progression/regression vs. contracts will be a challenge. The AI already values athleticism and OVR far more than it does being able to contribute as a 3 and D guy or a player with a great IQ for the game.
                          http://www.operationsports.com/forum...y-cant-we.html

                          http://www.operationsports.com/forum...ow-2012-a.html

                          Comment

                          • kongemeier
                            Lurking
                            • Mar 2005
                            • 1144

                            #28
                            Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                            Just wanted to thank you for the work on the progression/regression sliders. These are excellent IMO. Finally we can have realistic progression and regression in 2K.


                            Sent from my iPad using Operation Sports
                            Success is temporary - Loyalty means forever
                            SimWorld's NBA2K19 MyLeague Experience
                            TWITTER & INSTAGRAM: @SimWorld4k
                            #SimWorldSports #SeeTheGameBeTheGame

                            Comment

                            • Black Bruce Wayne
                              MVP
                              • Aug 2015
                              • 1459

                              #29
                              Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                              Originally posted by Comduklakis
                              The contract stuff will be the challenge. I posted a thread asking if anyone had come up with solid sliders for contracts. I did some simming with largely default sliders and it was an unmitigated disaster for free agency, with no tems signing Klay or Randle until the season started (both took 1 year vet minimum deals) and guys like Tyler Ullis get 9m per year and DJ Wilson hitting over 10m for a one year deal.

                              I love the progression/regression work. I've been unhappy for years as players regress almost equally, losing points in things like IQ as they get older. I'd argue that stuff shouldn't regress but actually go up in many cases. At the same time watching guys continue to gain speed and three shooting every season created no separation between players and caused shooting to be ridiculously high.

                              My other concern though is how regressing in athleticism categories will impact contracts/free agency. With my sim experience on the off season I found a few things:

                              1. Almost every deal below the superstar level was a one year deal
                              2. Many vets didn't get signed because they would come down in price
                              3. On the other hand high potential guys got PAID despite zero track record
                              4. A disturbing amount of scrubs got contracts in the 8 million per season
                              5. Quality players like Klay, Randle, Hollis-Jefferson, Tyreke, Thaddeus Young, etc. never got signed, while guys like Cameron Payne were getting 8 million dollars for one year.
                              6. 3 and D guys got killed. So many guys who specialized in one skill sat in the free agent pool halfway through year 2 while a bunch of kids who had done nothing (DJ Wilson for example) but had great physical attributes got ridiculous deals.

                              Trying to balance progression/regression vs. contracts will be a challenge. The AI already values athleticism and OVR far more than it does being able to contribute as a 3 and D guy or a player with a great IQ for the game.
                              If you ever figure this out, please let me know. I love the new sliders but they are a mystery to me

                              Sent from my SM-G930V using Tapatalk

                              Comment

                              • Barncore
                                Formerly known as Barnsey
                                • Aug 2003
                                • 1337

                                #30
                                Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                                Originally posted by kongemeier
                                Just wanted to thank you for the work on the progression/regression sliders. These are excellent IMO. Finally we can have realistic progression and regression in 2K.


                                Sent from my iPad using Operation Sports
                                I'm so glad to hear that other MyLeague nerds are enjoying these sliders. I knew there was a reason i put hours into it! Thanks for the kind words

                                Originally posted by Comduklakis
                                The contract stuff will be the challenge. I posted a thread asking if anyone had come up with solid sliders for contracts. I did some simming with largely default sliders and it was an unmitigated disaster for free agency, with no tems signing Klay or Randle until the season started (both took 1 year vet minimum deals) and guys like Tyler Ullis get 9m per year and DJ Wilson hitting over 10m for a one year deal.

                                I love the progression/regression work. I've been unhappy for years as players regress almost equally, losing points in things like IQ as they get older. I'd argue that stuff shouldn't regress but actually go up in many cases. At the same time watching guys continue to gain speed and three shooting every season created no separation between players and caused shooting to be ridiculously high.

                                My other concern though is how regressing in athleticism categories will impact contracts/free agency. With my sim experience on the off season I found a few things:

                                1. Almost every deal below the superstar level was a one year deal
                                2. Many vets didn't get signed because they would come down in price
                                3. On the other hand high potential guys got PAID despite zero track record
                                4. A disturbing amount of scrubs got contracts in the 8 million per season
                                5. Quality players like Klay, Randle, Hollis-Jefferson, Tyreke, Thaddeus Young, etc. never got signed, while guys like Cameron Payne were getting 8 million dollars for one year.
                                6. 3 and D guys got killed. So many guys who specialized in one skill sat in the free agent pool halfway through year 2 while a bunch of kids who had done nothing (DJ Wilson for example) but had great physical attributes got ridiculous deals.

                                Trying to balance progression/regression vs. contracts will be a challenge. The AI already values athleticism and OVR far more than it does being able to contribute as a 3 and D guy or a player with a great IQ for the game.
                                This is total speculation on my behalf but perhaps athleticism is tied to the player marketability rating, which is tied to the "fame" value in the sliders? I wonder if reducing player fame would iron that out? Something to test...

                                I've moved onto working on a fictional draft class + roster for now, somebody else will have to test the contract/salary/trades stuff for now
                                Last edited by Barncore; 09-21-2018, 06:30 AM.

                                Comment

                                Working...