Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

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  • Barncore
    Formerly known as Barnsey
    • Aug 2003
    • 1337

    #46
    Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

    Originally posted by michdb8
    I sim the season and he didn't get injured I did that on two different my league and the same result I found heat 26, 27 years with 87 overall.
    Not sure man, that doesn't happen to me. What is his peak start and end on the roster you're using? Highly doubt it's the sliders that's making him regress at 24, it'd be some other variable

    Comment

    • bhzmfia14
      Rookie
      • Oct 2009
      • 172

      #47
      Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

      These sliders should be good for MLO as well, right? I know MLO doesn't have in-season training, so the progression/regression will be a combination of how the player performs + age, etc.

      I also wanted to know are the trades in a way fool proof? Since I want to use these for MLO, I was hoping the "Trade Finder" wouldn't have the CPU offering crazy deals. I tested them with the Grizz and did get some pretty good results, but saw the Jazz were including Gobert in a few offers for Gasol.

      Thanks for your help on these!
      PSN: bhzmafia14

      Comment

      • Barncore
        Formerly known as Barnsey
        • Aug 2003
        • 1337

        #48
        Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

        Originally posted by bhzmfia14
        These sliders should be good for MLO as well, right? I know MLO doesn't have in-season training, so the progression/regression will be a combination of how the player performs + age, etc.

        I also wanted to know are the trades in a way fool proof? Since I want to use these for MLO, I was hoping the "Trade Finder" wouldn't have the CPU offering crazy deals. I tested them with the Grizz and did get some pretty good results, but saw the Jazz were including Gobert in a few offers for Gasol.

        Thanks for your help on these!
        I haven't tested them for MLO yet, nor have i tested the trade tunings. Let me know how you go!

        P.s. i think i recognise your name from old school NLSC. Yes?

        Comment

        • bhzmfia14
          Rookie
          • Oct 2009
          • 172

          #49
          Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

          Originally posted by Barncore
          I haven't tested them for MLO yet, nor have i tested the trade tunings. Let me know how you go!

          P.s. i think i recognise your name from old school NLSC. Yes?
          Yep! Lol. Same bhz. I thought I recognized yours as well
          PSN: bhzmafia14

          Comment

          • michdb8
            Rookie
            • Jan 2017
            • 282

            #50
            Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

            Originally posted by Barncore
            Not sure man, that doesn't happen to me. What is his peak start and end on the roster you're using? Highly doubt it's the sliders that's making him regress at 24, it'd be some other variable
            I left here screenshots with stats of his regression year
            can be the problem hats his peak age is 24?
            Attached Files

            Comment

            • Barncore
              Formerly known as Barnsey
              • Aug 2003
              • 1337

              #51
              Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

              Are you using the latest sliders (v3)? Peak was slightly increased and regression slightly decreased.

              Have you recreated this problem multiple times? I need a bigger sample size.

              If it happens again, can you take another screenshot? When in player progression screen go to his profile > tab to injury history > hit Y, take a screenshot of his injury history.

              Comment

              • michdb8
                Rookie
                • Jan 2017
                • 282

                #52
                Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                Originally posted by Barncore
                Are you using the latest sliders (v3)? Peak was slightly increased and regression slightly decreased.

                Have you recreated this problem multiple times? I need a bigger sample size.

                If it happens again, can you take another screenshot? When in player progression screen go to his profile > tab to injury history > hit Y, take a screenshot of his injury history.
                yes I use v3 and all 4 times I saw his regression he didn't have any injury

                i did few checks

                1 I change his peak to 27 so this fix the regression problem

                2 I change the vertical, driving dunk, contact dunk slider to 0 on the peak phase to check if his main attributes were these sliders but also start the regression


                this was on another sim his stats were good and he selected 1st team all NBA

                so looks like the solution is to edit some players peak on 2k roster
                Attached Files

                Comment

                • Sternz1996
                  Rookie
                  • Mar 2012
                  • 183

                  #53
                  Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                  Big fan of your sliders. A couple of things I was wondering... How can you fix G-League player progression ex: Isaiah Whitehead as an 87 eventually? Also, based on historical 2k experience, players usually progress more in the regular season than the offseason due to in-season breakouts. Is there a way that you can reflect that more? Also, maybe reduce injury severity/frequency/effects, and increase chemistry difficult but reduce its effects. Just trying to emulate opportunity based situational growth from actual past games.

                  Comment

                  • Sternz1996
                    Rookie
                    • Mar 2012
                    • 183

                    #54
                    Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                    https://forums.operationsports.com/f...-agency-3.html check this thread out too

                    Comment

                    • 500bloc
                      MVP
                      • May 2003
                      • 1279

                      #55
                      Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                      Originally posted by Sternz1996
                      Big fan of your sliders. A couple of things I was wondering... How can you fix G-League player progression ex: Isaiah Whitehead as an 87 eventually? Also, based on historical 2k experience, players usually progress more in the regular season than the offseason due to in-season breakouts. Is there a way that you can reflect that more? Also, maybe reduce injury severity/frequency/effects, and increase chemistry difficult but reduce its effects. Just trying to emulate opportunity based situational growth from actual past games.
                      More than likely you'll have to make edits to their potential. I've seen this happening in the past and if you take away 10 from their potential, that should be enough

                      Comment

                      • haloofduty
                        Pro
                        • Aug 2008
                        • 861

                        #56
                        Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                        Has anyone run into this problem. Reguardless of how much I decrease the sliders everyone still gets better. I tested over and over. For example I put speed,vertical and acceleration at -50. Almost the whole league still increases by 1 or 2. Seems like adjusting sliders are not affecting physical attributes. At least in my sims.

                        Comment

                        • supermati
                          Pro
                          • Sep 2004
                          • 562

                          #57
                          Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                          What kind of contracts are you seeing for generated draft class players once they hit their first FA? Think that's a great parameter to see if things are balanced for future years!

                          Comment

                          • Barncore
                            Formerly known as Barnsey
                            • Aug 2003
                            • 1337

                            #58
                            Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                            Originally posted by Sternz1996
                            Big fan of your sliders. A couple of things I was wondering... How can you fix G-League player progression ex: Isaiah Whitehead as an 87 eventually? Also, based on historical 2k experience, players usually progress more in the regular season than the offseason due to in-season breakouts. Is there a way that you can reflect that more? Also, maybe reduce injury severity/frequency/effects, and increase chemistry difficult but reduce its effects. Just trying to emulate opportunity based situational growth from actual past games.
                            I don't know how to fix the G-League thing.

                            I disagree with you on reducing injuries. If anything there should be more injuries imo, if we want it to replicate real life.

                            I will think about the regular season idea another time. I've moved on to making fictional draft classes for now.

                            Originally posted by 500bloc
                            More than likely you'll have to make edits to their potential. I've seen this happening in the past and if you take away 10 from their potential, that should be enough
                            Nope. Players with 75 potential are going up to 80 on a regular basis. I think it's either hard-coded into the players OR hardcoded into the game that some players on 2-way contracts improve quicker.
                            It's certainly annoying.

                            Comment

                            • Barncore
                              Formerly known as Barnsey
                              • Aug 2003
                              • 1337

                              #59
                              Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                              Originally posted by haloofduty
                              Has anyone run into this problem. Reguardless of how much I decrease the sliders everyone still gets better. I tested over and over. For example I put speed,vertical and acceleration at -50. Almost the whole league still increases by 1 or 2. Seems like adjusting sliders are not affecting physical attributes. At least in my sims.
                              Try reducing the overall player progression slider rather than the individual ones.

                              Comment

                              • 500bloc
                                MVP
                                • May 2003
                                • 1279

                                #60
                                Re: Barnsey's MyLEAGUE player Progression/Regression sliders (2k19)

                                Originally posted by Barncore
                                I don't know how to fix the G-League thing.

                                I disagree with you on reducing injuries. If anything there should be more injuries imo, if we want it to replicate real life.

                                I will think about the regular season idea another time. I've moved on to making fictional draft classes for now.


                                Nope. Players with 75 potential are going up to 80 on a regular basis. I think it's either hard-coded into the players OR hardcoded into the game that some players on 2-way contracts improve quicker.
                                It's certainly annoying.
                                What about editing their peak potential?

                                Comment

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