2K21 Realistic Stats to Strive For

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  • EccentricMeat
    MVP
    • Aug 2011
    • 3236

    #16
    Re: 2K21 Realistic Stats to Strive For

    Originally posted by Evtnj
    Has anybody figured out how to get realistic fast break numbers for the CPU? I consistently see 3 or 5 fast break points and I went into the coach profiles and changed everyone to run in transition. They seem to want to run but end up never passing to open shooter or they all wait for PG to get the ball. Thanks.

    On top of tweaking sliders to get more turnovers, you can also increase various tendencies to make sure the AI is more willing to attack the basket or put up a quick shot in transition.

    But you also just have to deal with the game not accurately tallying fast break points. I’ve had quarters with multiple great fast break plays for both me and the CPU, and then had the stats show 0 fast break points. I’m not sure what is causing this issue, but it seems like the game either has very specific parameters for what it counts as a “fast break” or it just randomly ignores the stat sometimes.
    My Slider Threads
    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
    The "Movement" Sliders Explained
    The "Defense" Sliders Explained

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    • zten11
      MVP
      • Oct 2011
      • 2383

      #17
      Re: 2K21 Realistic Stats to Strive For

      Originally posted by Evtnj
      Has anybody figured out how to get realistic fast break numbers for the CPU? I consistently see 3 or 5 fast break points and I went into the coach profiles and changed everyone to run in transition. They seem to want to run but end up never passing to open shooter or they all wait for PG to get the ball. Thanks.
      The problem here is still with how these games are scripted. Fastbreak points should really be counted more - like when the tempo speeds up and not just off a loose rebound or long outlet pass. The game can't comprehend that fastbreak points need to happen on a more regular basis because the CPU plays a half court style that doesn't really adjust much at all.
      NBA 2K23: 2023 Playoff Rating Roster for Xbox Series X/S

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      • Evtnj
        Rookie
        • Dec 2020
        • 131

        #18
        Re: 2K21 Realistic Stats to Strive For

        I got some fast breaks finally by bumping up hands, passing lanes and on ball steals as suggested. So thank you.

        Out of curiosity which tendencies would I change to get shots up quicker in transition? I’ve done a ton of tendency editing on my roster. Most players are playing realistically shot wise etc

        I can’t for the life of me stop Harden from taking 35-40 shots a game despite lowering freelance quote a bit along with other tendency changes. Maybe it’s in his attributes?

        I’m big on trying to get realistic numbers. Thanks again

        Comment

        • mvpstax
          Rookie
          • May 2020
          • 203

          #19
          Re: 2K21 Realistic Stats to Strive For

          Originally posted by Evtnj
          I got some fast breaks finally by bumping up hands, passing lanes and on ball steals as suggested. So thank you.

          Out of curiosity which tendencies would I change to get shots up quicker in transition? I’ve done a ton of tendency editing on my roster. Most players are playing realistically shot wise etc

          I can’t for the life of me stop Harden from taking 35-40 shots a game despite lowering freelance quote a bit along with other tendency changes. Maybe it’s in his attributes?

          I’m big on trying to get realistic numbers. Thanks again
          Glad those tweaks are working for you.

          Increasing the "Hands" attributes to get more deflections is one of those little things that you never think of, but ALWAYS see in games. IRL, steals occur mostly off batted balls rather than clean steals. There are also many many instances in a real game when multiple players go for a rebound and the ball is tipped out of bounds. This is why I think maxing out the Hands attribute makes for an important small, but realistic detail in this game.

          As for Harden, I would probably just manually lower his shot tendencies. Check out some previous games you've played and see who had a realistic/comparable game in terms of shot attempts, then take a look at their tendency attributes compared to Harden and figure out where the discrepancy lies if you can.

          Comment

          • zten11
            MVP
            • Oct 2011
            • 2383

            #20
            Re: 2K21 Realistic Stats to Strive For

            Originally posted by mvpstax
            Glad those tweaks are working for you.

            Increasing the "Hands" attributes to get more deflections is one of those little things that you never think of, but ALWAYS see in games. IRL, steals occur mostly off batted balls rather than clean steals. There are also many many instances in a real game when multiple players go for a rebound and the ball is tipped out of bounds. This is why I think maxing out the Hands attribute makes for an important small, but realistic detail in this game.

            As for Harden, I would probably just manually lower his shot tendencies. Check out some previous games you've played and see who had a realistic/comparable game in terms of shot attempts, then take a look at their tendency attributes compared to Harden and figure out where the discrepancy lies if you can.
            Are you talking about increasing the individual player attributes or the slider tendency at a higher rate? I can probably speak for most people when I say I thought more of the opposite, that worse hands would cause more turnovers by the offense.
            NBA 2K23: 2023 Playoff Rating Roster for Xbox Series X/S

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            • mvpstax
              Rookie
              • May 2020
              • 203

              #21
              Re: 2K21 Realistic Stats to Strive For

              Originally posted by zten11
              Are you talking about increasing the individual player attributes or the slider tendency at a higher rate? I can probably speak for most people when I say I thought more of the opposite, that worse hands would cause more turnovers by the offense.
              In the game sliders, put user and the cpu value for hands at 100. The hands attribute tells us that it represents deflections.

              I agree with you that it is counter-intuitive. We usually think of hands (in sports) of being able to catch the ball. I don't know why they didn't just name it deflections instead.

              Comment

              • zten11
                MVP
                • Oct 2011
                • 2383

                #22
                Re: 2K21 Realistic Stats to Strive For

                Originally posted by mvpstax
                In the game sliders, put user and the cpu value for hands at 100. The hands attribute tells us that it represents deflections.

                I agree with you that it is counter-intuitive. We usually think of hands (in sports) of being able to catch the ball. I don't know why they didn't just name it deflections instead.
                Very interesting. I like that you are new on this site but you know a lot about how this game works. I'd like for you to be a part of my new roster in some way, or even for me just to use your sliders as you try to match it up with my NBA reality roster and the vibes you catch from it (or if you already are aware or have downloaded in the past).....
                NBA 2K23: 2023 Playoff Rating Roster for Xbox Series X/S

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                • Luke Skywalker
                  Pro
                  • Dec 2014
                  • 917

                  #23
                  Re: 2K21 Realistic Stats to Strive For

                  I played an entire 12 min quarter, CPU did not get a shooting foul at all. Slider at 70. I can’t imagine it at 100.

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                  • mvpstax
                    Rookie
                    • May 2020
                    • 203

                    #24
                    Re: 2K21 Realistic Stats to Strive For

                    Originally posted by Luke Skywalker
                    I played an entire 12 min quarter, CPU did not get a shooting foul at all. Slider at 70. I can’t imagine it at 100.
                    Bumping up the foul sliders increase the chances of a foul being called.

                    If you want to see fouls committed by the CPU, go to the sliders and under CPU, increase them. Vice versa if you want to see more fouls committed by the human.

                    Comment

                    • mvpstax
                      Rookie
                      • May 2020
                      • 203

                      #25
                      Re: 2K21 Realistic Stats to Strive For

                      Originally posted by zten11
                      Very interesting. I like that you are new on this site but you know a lot about how this game works. I'd like for you to be a part of my new roster in some way, or even for me just to use your sliders as you try to match it up with my NBA reality roster and the vibes you catch from it (or if you already are aware or have downloaded in the past).....
                      Appreciate it man. I've been enjoying CelticLG's rosters and have been trying to tweak sliders to match his. But feel free to cater your rosters to my sliders (mine are outdated, so I need to update them).

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                      • itrey25
                        MVP
                        • Jan 2012
                        • 1873

                        #26
                        Re: 2K21 Realistic Stats to Strive For

                        What’s your full in game defensive settings ?
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                        • BugsBunny007
                          Rookie
                          • May 2018
                          • 37

                          #27
                          Re: 2K21 Realistic Stats to Strive For

                          My sliders are very similar but I am close to getting it perfect. I like turning offensive consistently down to get a nice balance of made and missed shots. Looking at your sliders I think your have the missing pieces to my version of 2k’s randomness


                          Sent from my iPhone using Operation Sports

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                          • damion2721
                            Rookie
                            • Mar 2013
                            • 318

                            #28
                            Re: 2K21 Realistic Stats to Strive For

                            Originally posted by Evtnj
                            I got some fast breaks finally by bumping up hands, passing lanes and on ball steals as suggested. So thank you.

                            Out of curiosity which tendencies would I change to get shots up quicker in transition? I’ve done a ton of tendency editing on my roster. Most players are playing realistically shot wise etc

                            I can’t for the life of me stop Harden from taking 35-40 shots a game despite lowering freelance quote a bit along with other tendency changes. Maybe it’s in his attributes?

                            I’m big on trying to get realistic numbers. Thanks again
                            Same! These sliders are the best and most realistic that I’ve tried! Thanks!

                            Comment

                            • BugsBunny007
                              Rookie
                              • May 2018
                              • 37

                              #29
                              Re: 2K21 Realistic Stats to Strive For

                              Originally posted by mvpstax
                              Since a lot of us are always looking to put together sliders that give us a mix of sliders that produce:

                              A.) Realistic play
                              B.) Realistic stats
                              C.) A little bit of fun

                              ...I thought it would be good to collect some stats that we should strive for. Obviously these are ranges since not all teams are equal in the likes of talent, play-style, etc.

                              I combed through data of the past three seasons to come up with ranges that produce minimums and maximums for team stats for the season. On a per-game basis, we should fall between the following ranges.

                              This doesn't mean that every game will fall between these ranges because outliers do exist. But these ranges would be considered "normal".

                              ...

                              Team Stats:

                              TOT PTS: 98 - 120
                              League average last year: 111.8

                              FG%: 40% - 52%
                              League average last year: 46%

                              FGA: 80 - 96
                              League average last year: 88.8

                              3P%: 30% - 40%
                              League average last year: 35.8%

                              3PA: 24 - 47
                              League average last year: 34.1

                              FT%: 67% - 85%
                              League average last year: 77.3%

                              FTA: 15 - 30
                              League average last year: 23.1

                              PIP: 34 - 60
                              League median last year: 47.8
                              Last year high: 55.9 (MEM)
                              Last year low: 43.6 (SA)
                              Note: Normally 38%-52% of total points would come from the paint

                              TOT REB: 36 - 54
                              League average last year: 44.8

                              OFF REB: 6 - 14
                              League average last year: 10.1

                              AST: 18 - 31
                              League average last year: 24.4

                              TO: 9 - 19
                              League average last year: 14.5

                              DUNKS: 2 - 8
                              League average in '18-'19: 4.6
                              Note: This one is loose because there isn't much data on team dunks that I could find, but it works.

                              ...

                              For individual players, it's a bit harder since there is way more variability. Instead, let's look at the maximum values and aim to make sure guys aren't falling way outside of the norm. For instance, there shouldn't be anyone chucking 20 three's per game.

                              Also, since guys play all different minutes, I'm going to use stats on a per 36 minutes basis.

                              Player Stats (max ranges):

                              FGA per 36 min: 21 - 26
                              Max last year: 23.2 (Giannis)
                              Note: Remember that FTA's don't get counted in FGA's. So Giannis basically took 23 FGA plus almost 12 FTA per 36 mins last year. 12 FTA's would equal to 6 extra shot attempts if we assume they are two point shots and non and-1's.

                              3PA per 36 min: 10 - 15
                              Max last year: 12.2 (Harden)

                              FTA per 36 min: 14 - 19
                              Max last year: 11.8 (Giannis)

                              REB per 36 min: 13 - 19
                              Max last year: 16.6 (Drummond)


                              ...

                              Tendencies:

                              Good stat breakdown for shot tendencies by team here: <a href="https://go.nba.com/w2qx">https://go.nba.com/w2qx</a>

                              Gotta go through it and break it down in the future.
                              ...

                              Maybe I'll come back to add more relevant stats to strive for, or even post a set of sliders myself at a later date. But in the meantime, hopefully this is helpful for someone (besides myself) trying to create a "realistic" game.


                              Sliders I am using (to be updated later):
                              Spoiler


                              Any recommendations for simulation mynba games to get realistic stats? I have teams score low in points in the paint, not getting but maybe 4pts in the fast break, and low fg per game (around 80ppg)?


                              Sent from my iPhone using Operation Sports

                              Comment

                              • qchris1
                                Rookie
                                • Sep 2010
                                • 113

                                #30
                                Re: 2K21 Realistic Stats to Strive For

                                Any updates or is this MyNBA ready?

                                Sent from my SM-G973U using Operation Sports mobile app

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