NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Players feel very floaty at the moment. Particularly on defense. Defenders will slide right past the ball handler or the player off ball they are trying to defend.
Hope 2k didn’t mess with the movement and cause unintended consequences.Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
I must say I'm not a big sliders guy, but after trying many others in short period, this one has been an absolute God sent one. Fully and utterly appreciating the game now. I been tweaking all week just trying to get use to this shooting (tries very late, very early, super high at shooting super low etc).
Plus the cpu feel more natural with this. But this slider forcing me to use real fg is exactly what I needed. It feels more natural now, and I'm less annoyed now how everything has to be greened...I just focus more on game mechanics itself now instead of focusing fully on the immersion breaking shot timing mechanics.Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
2k should be officially working with guys this this for official sim sliders
the game is supposed to emphasize spacing and utilize physics but 2k shoot's themselves in the foot oftenLast edited by Optimus James; 09-17-2022, 08:43 AM.Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Eccentric- great job! I have been meaning to post. This was a great base for me and I took it and ran with my own personal tweaks. I ended up on a rabbit hole that led me to start over by coming back to yours again as I strayed to far. It feels good.
I saw a couple and you mention fast breaks. That was my only problem with the movement sliders here. It’s a combo of movement sliders, hustle slider again, and the spot Vs cut in transition tendencies. The fast break game is awesome once all that is fixed. Out of rebounds, steals, no bigs running with fast point guards, and wings running wide on breaks. It really opens it up.
I’m not in front of game now but typically what I always do is have run without ball and acceleration without ball even or 1-2 points higher then speed with ball. I think separation was 66-33 / 68/34 . Of course that changes a few things but I am just thinking of how to fix fast break and your half court movement all in one.
This was all still with all your speed, acceleration, and lateral quickness edits at the same spot.
Let me know your thoughts. Great job though it felt great!Last edited by vannwolfhawk; 09-17-2022, 10:04 AM.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Eccentric- great job! I have been meaning to post. This was a great base for me and I took it and ran with my own personal tweaks. I ended up on a rabbit hole that led me to start over by coming back to yours again as I strayed to far. It feels good.
I saw a couple and you mention fast breaks. That was my only problem with the movement sliders here. It’s a combo of movement sliders, hustle slider again, and the spot Vs cut in transition tendencies. The fast break game is awesome once all that is fixed. Out of rebounds, steals, no bigs running with fast point guards, and wings running wide on breaks. It really opens it up.
I’m not in front of game now but typically what I always do is have run without ball and acceleration without ball even or 1-2 points higher then speed with ball. I think separation was 66-33 / 68/34 . Of course that changes a few things but I am just thinking of how to fix fast break and your half court movement all in one.
This was all still with all your speed, acceleration, and lateral quickness edits at the same spot.
Let me know your thoughts. Great job though it felt great!Comment
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NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Eccentric- great job! I have been meaning to post. This was a great base for me and I took it and ran with my own personal tweaks. I ended up on a rabbit hole that led me to start over by coming back to yours again as I strayed to far. It feels good.
I saw a couple and you mention fast breaks. That was my only problem with the movement sliders here. It’s a combo of movement sliders, hustle slider again, and the spot Vs cut in transition tendencies. The fast break game is awesome once all that is fixed. Out of rebounds, steals, no bigs running with fast point guards, and wings running wide on breaks. It really opens it up.
I’m not in front of game now but typically what I always do is have run without ball and acceleration without ball even or 1-2 points higher then speed with ball. I think separation was 66-33 / 68/34 . Of course that changes a few things but I am just thinking of how to fix fast break and your half court movement all in one.
This was all still with all your speed, acceleration, and lateral quickness edits at the same spot.
Let me know your thoughts. Great job though it felt great!
Yea that slider-itis rabbit hole can be quite the pain to get out of! Sometimes it’s best to just start over [emoji28]
Just to clarify, you have the Speed/Acceleration w/ Ball sliders at 68/34 and the without Ball sliders at 66/33? Or is it the other way around? Gonna give these a try today and see if that fixes some of the movement issues I’m still experiencing [emoji1695]
I must say I'm not a big sliders guy, but after trying many others in short period, this one has been an absolute God sent one. Fully and utterly appreciating the game now. I been tweaking all week just trying to get use to this shooting (tries very late, very early, super high at shooting super low etc).
Plus the cpu feel more natural with this. But this slider forcing me to use real fg is exactly what I needed. It feels more natural now, and I'm less annoyed now how everything has to be greened...I just focus more on game mechanics itself now instead of focusing fully on the immersion breaking shot timing mechanics.
Glad you like them! Yea the unfortunate issue with the current shot timing implementation is that nothing you’ve done to setup the shot matters, it all just comes down to whether you green the animation or not. There’s no difference between setting up a good shot vs. chucking up a bail attempt in traffic, just time it right or nothing. That’s why I’ve had to resort to Real Player % the last couple years. Hopefully they bring back a form of user timing where greens give a boost, but not a guarantee, and those slightly late/early shots still have a decent chance to go in if you’re using a good shooter and it’s a high-percentage look. Until then, Real Player % is the only option for a sim experience IMO
Sent from my iPad using TapatalkLast edited by EccentricMeat; 09-17-2022, 01:26 PM.Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
MINOR UPDATE v0.0.3!
I've added @vannwolfhawk's movement slider tweaks to the set. They do a great job of giving a much more grounded feel to movement, especially on defense, so it's much easier to control your defender without sliding around the court
It's by no means set in stone at the current values. And it can really just be tweaked to personal preference by everyone with the understanding that higher settings = better perimeter defense.Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Their refusal (or possible technical inability) to split off the online gameplay from the offline gameplay will forever lead to this sort of in-between feeling where neither group is fully satisfied. Hopefully they find a way to make the two a wholly separate experience so that they can tweak the game to appease both instead of all the weird compromises we get.
Yea that slider-itis rabbit hole can be quite the pain to get out of! Sometimes it’s best to just start over [emoji28]
Just to clarify, you have the Speed/Acceleration w/ Ball sliders at 68/34 and the without Ball sliders at 66/33? Or is it the other way around? Gonna give these a try today and see if that fixes some of the movement issues I’m still experiencing [emoji1695]
Glad Vann’s tweaks fixed the issue for you! I’ll be trying them myself shortly, as I too have had floaty movement the last few days.
Glad you like them! Yea the unfortunate issue with the current shot timing implementation is that nothing you’ve done to setup the shot matters, it all just comes down to whether you green the animation or not. There’s no difference between setting up a good shot vs. chucking up a bail attempt in traffic, just time it right or nothing. That’s why I’ve had to resort to Real Player % the last couple years. Hopefully they bring back a form of user timing where greens give a boost, but not a guarantee, and those slightly late/early shots still have a decent chance to go in if you’re using a good shooter and it’s a high-percentage look. Until then, Real Player % is the only option for a sim experience IMO
Sent from my iPad using Tapatalk
The shooting sliders, backdoor cuts at 0, hands at 32 for more bobbled passes and rebounds, as well as play passing lanes at 29/30 to eliminate those ugly 1 hand big man steals on PNR’s are all personal preference. I’m still toying with user on ball and I’m still not great so I’ve had to up it, but I’ve also lowered that way down to 25 too. Still playing with it.
Disclaimer - some stuff might be odd to see. This is all used with heavily edited roster though too. Not as much the speed but other big gameplay fixes. So sliders will vary depending on which roster is being used. Like I have stepback jumpers & contested mid and 3point per player edited so getting that animation to trigger, floaters to trigger, etc. plus because I edited all shot types for players I can set cpu all at 50 in their tendency sliders as if I edited the roster right as far as ranges go those don’t matter. For example I am getting tons of 3’s and less close shots even though it’s set to 50. So again just wanted to state all that as it matters and varies depending on the roster used.Last edited by vannwolfhawk; 09-17-2022, 02:59 PM.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
MINOR UPDATE v0.0.3!
I've added @vannwolfhawk's movement slider tweaks to the set. They do a great job of giving a much more grounded feel to movement, especially on defense, so it's much easier to control your defender without sliding around the court
Having Lateral Quickness set low adds weight to defensive moment so that you don't just float around when moving left to right. It also leads to more hip-ride and blow-by animations, which is a necessity with Body-Up Sensitivity set to 100. If you set Lateral Quickness too high, you'll see constant brick-wall and cutoff animations when attacking the basket.
It's by no means set in stone at the current values. And it can really just be tweaked to personal preference by everyone with the understanding that higher settings = better perimeter defense.Basketball Playbooks
http://www.nextplayhoops.comComment
-
Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
MINOR UPDATE v0.0.3!
I've added @vannwolfhawk's movement slider tweaks to the set. They do a great job of giving a much more grounded feel to movement, especially on defense, so it's much easier to control your defender without sliding around the court
Having Lateral Quickness set low adds weight to defensive moment so that you don't just float around when moving left to right. It also leads to more hip-ride and blow-by animations, which is a necessity with Body-Up Sensitivity set to 100. If you set Lateral Quickness too high, you'll see constant brick-wall and cutoff animations when attacking the basket.
It's by no means set in stone at the current values. And it can really just be tweaked to personal preference by everyone with the understanding that higher settings = better perimeter defense.
Eccentric Modern V3
Dar_Veider1868
PD: I like the last versions of the sliders. With the first one I feel the game to fast… great work!!Last edited by Aicarg; 09-23-2022, 04:09 AM.Dar_Veider on PS5Comment
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
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Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set
Thanks for uploading these on Xbox! I'll add that info to the OP. And yea the original version of my sliders were made about a week ago, before 2K tinkered with movement/animation speed and made the whole game play faster. So my last two updates were definitely needed to re-align with the current version of the gameBasketball Playbooks
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