NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

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  • Aicarg
    Rookie
    • Oct 2019
    • 156

    #91
    Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

    Originally posted by res2
    "Yet". Little patches from 2K didn't break the game "yet".
    🤣🤣🤣🤣



    🥲
    Dar_Veider on PS5

    Comment

    • Aicarg
      Rookie
      • Oct 2019
      • 156

      #92
      Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

      Uploaded on Xbox series X:

      Eccentric Modern V2
      Gametag: Dar_Veider1868
      Last edited by Aicarg; 09-23-2022, 04:08 AM.
      Dar_Veider on PS5

      Comment

      • ch46647
        MVP
        • Aug 2006
        • 3515

        #93
        Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

        Players feel very floaty at the moment. Particularly on defense. Defenders will slide right past the ball handler or the player off ball they are trying to defend.

        Hope 2k didn’t mess with the movement and cause unintended consequences.

        Comment

        • Shaka Zulu01
          Just started!
          • Sep 2016
          • 3

          #94
          Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

          I must say I'm not a big sliders guy, but after trying many others in short period, this one has been an absolute God sent one. Fully and utterly appreciating the game now. I been tweaking all week just trying to get use to this shooting (tries very late, very early, super high at shooting super low etc).

          Plus the cpu feel more natural with this. But this slider forcing me to use real fg is exactly what I needed. It feels more natural now, and I'm less annoyed now how everything has to be greened...I just focus more on game mechanics itself now instead of focusing fully on the immersion breaking shot timing mechanics.

          Comment

          • Optimus James
            Rookie
            • Feb 2013
            • 393

            #95
            Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

            2k should be officially working with guys this this for official sim sliders

            the game is supposed to emphasize spacing and utilize physics but 2k shoot's themselves in the foot often
            Last edited by Optimus James; 09-17-2022, 08:43 AM.

            Comment

            • vannwolfhawk
              MVP
              • Jun 2009
              • 3412

              #96
              Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

              Eccentric- great job! I have been meaning to post. This was a great base for me and I took it and ran with my own personal tweaks. I ended up on a rabbit hole that led me to start over by coming back to yours again as I strayed to far. It feels good.

              I saw a couple and you mention fast breaks. That was my only problem with the movement sliders here. It’s a combo of movement sliders, hustle slider again, and the spot Vs cut in transition tendencies. The fast break game is awesome once all that is fixed. Out of rebounds, steals, no bigs running with fast point guards, and wings running wide on breaks. It really opens it up.

              I’m not in front of game now but typically what I always do is have run without ball and acceleration without ball even or 1-2 points higher then speed with ball. I think separation was 66-33 / 68/34 . Of course that changes a few things but I am just thinking of how to fix fast break and your half court movement all in one.

              This was all still with all your speed, acceleration, and lateral quickness edits at the same spot.

              Let me know your thoughts. Great job though it felt great!
              Last edited by vannwolfhawk; 09-17-2022, 10:04 AM.
              Basketball Playbooks
              http://www.nextplayhoops.com

              Comment

              • ch46647
                MVP
                • Aug 2006
                • 3515

                #97
                Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

                Originally posted by vannwolfhawk
                Eccentric- great job! I have been meaning to post. This was a great base for me and I took it and ran with my own personal tweaks. I ended up on a rabbit hole that led me to start over by coming back to yours again as I strayed to far. It feels good.

                I saw a couple and you mention fast breaks. That was my only problem with the movement sliders here. It’s a combo of movement sliders, hustle slider again, and the spot Vs cut in transition tendencies. The fast break game is awesome once all that is fixed. Out of rebounds, steals, no bigs running with fast point guards, and wings running wide on breaks. It really opens it up.

                I’m not in front of game now but typically what I always do is have run without ball and acceleration without ball even or 1-2 points higher then speed with ball. I think separation was 66-33 / 68/34 . Of course that changes a few things but I am just thinking of how to fix fast break and your half court movement all in one.

                This was all still with all your speed, acceleration, and lateral quickness edits at the same spot.

                Let me know your thoughts. Great job though it felt great!
                I’ve input your movement sliders and it definitely helped with the sliding/spastic off ball movement. Interesting how big of an effect these movement sliders have on the gameplay.

                Comment

                • EccentricMeat
                  MVP
                  • Aug 2011
                  • 3242

                  #98
                  NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

                  Originally posted by Optimus James
                  2k should be officially working with guys this this for official sim sliders

                  the game is supposed to emphasize spacing and utilize physics but 2k shoot's themselves in the foot often
                  Their refusal (or possible technical inability) to split off the online gameplay from the offline gameplay will forever lead to this sort of in-between feeling where neither group is fully satisfied. Hopefully they find a way to make the two a wholly separate experience so that they can tweak the game to appease both instead of all the weird compromises we get.

                  Originally posted by vannwolfhawk
                  Eccentric- great job! I have been meaning to post. This was a great base for me and I took it and ran with my own personal tweaks. I ended up on a rabbit hole that led me to start over by coming back to yours again as I strayed to far. It feels good.

                  I saw a couple and you mention fast breaks. That was my only problem with the movement sliders here. It’s a combo of movement sliders, hustle slider again, and the spot Vs cut in transition tendencies. The fast break game is awesome once all that is fixed. Out of rebounds, steals, no bigs running with fast point guards, and wings running wide on breaks. It really opens it up.

                  I’m not in front of game now but typically what I always do is have run without ball and acceleration without ball even or 1-2 points higher then speed with ball. I think separation was 66-33 / 68/34 . Of course that changes a few things but I am just thinking of how to fix fast break and your half court movement all in one.

                  This was all still with all your speed, acceleration, and lateral quickness edits at the same spot.

                  Let me know your thoughts. Great job though it felt great!

                  Yea that slider-itis rabbit hole can be quite the pain to get out of! Sometimes it’s best to just start over [emoji28]

                  Just to clarify, you have the Speed/Acceleration w/ Ball sliders at 68/34 and the without Ball sliders at 66/33? Or is it the other way around? Gonna give these a try today and see if that fixes some of the movement issues I’m still experiencing [emoji1695]

                  Originally posted by ch46647
                  I’ve input your movement sliders and it definitely helped with the sliding/spastic off ball movement. Interesting how big of an effect these movement sliders have on the gameplay.
                  Glad Vann’s tweaks fixed the issue for you! I’ll be trying them myself shortly, as I too have had floaty movement the last few days.

                  Originally posted by Shaka Zulu01
                  I must say I'm not a big sliders guy, but after trying many others in short period, this one has been an absolute God sent one. Fully and utterly appreciating the game now. I been tweaking all week just trying to get use to this shooting (tries very late, very early, super high at shooting super low etc).

                  Plus the cpu feel more natural with this. But this slider forcing me to use real fg is exactly what I needed. It feels more natural now, and I'm less annoyed now how everything has to be greened...I just focus more on game mechanics itself now instead of focusing fully on the immersion breaking shot timing mechanics.

                  Glad you like them! Yea the unfortunate issue with the current shot timing implementation is that nothing you’ve done to setup the shot matters, it all just comes down to whether you green the animation or not. There’s no difference between setting up a good shot vs. chucking up a bail attempt in traffic, just time it right or nothing. That’s why I’ve had to resort to Real Player % the last couple years. Hopefully they bring back a form of user timing where greens give a boost, but not a guarantee, and those slightly late/early shots still have a decent chance to go in if you’re using a good shooter and it’s a high-percentage look. Until then, Real Player % is the only option for a sim experience IMO


                  Sent from my iPad using Tapatalk
                  Last edited by EccentricMeat; 09-17-2022, 01:26 PM.
                  My Slider Threads
                  NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                  The "Movement" Sliders Explained
                  The "Defense" Sliders Explained

                  Comment

                  • ch46647
                    MVP
                    • Aug 2006
                    • 3515

                    #99
                    Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

                    Eccentric- Just curious. What is the logic behind setting the lateral movement slider so low?

                    Comment

                    • EccentricMeat
                      MVP
                      • Aug 2011
                      • 3242

                      #100
                      Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

                      MINOR UPDATE v0.0.3!

                      I've added @vannwolfhawk's movement slider tweaks to the set. They do a great job of giving a much more grounded feel to movement, especially on defense, so it's much easier to control your defender without sliding around the court

                      Originally posted by ch46647
                      Eccentric- Just curious. What is the logic behind setting the lateral movement slider so low?
                      Having Lateral Quickness set low adds weight to defensive moment so that you don't just float around when moving left to right. It also leads to more hip-ride and blow-by animations, which is a necessity with Body-Up Sensitivity set to 100. If you set Lateral Quickness too high, you'll see constant brick-wall and cutoff animations when attacking the basket.

                      It's by no means set in stone at the current values. And it can really just be tweaked to personal preference by everyone with the understanding that higher settings = better perimeter defense.
                      My Slider Threads
                      NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                      The "Movement" Sliders Explained
                      The "Defense" Sliders Explained

                      Comment

                      • vannwolfhawk
                        MVP
                        • Jun 2009
                        • 3412

                        #101
                        Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

                        Originally posted by EccentricMeat
                        Their refusal (or possible technical inability) to split off the online gameplay from the offline gameplay will forever lead to this sort of in-between feeling where neither group is fully satisfied. Hopefully they find a way to make the two a wholly separate experience so that they can tweak the game to appease both instead of all the weird compromises we get.




                        Yea that slider-itis rabbit hole can be quite the pain to get out of! Sometimes it’s best to just start over [emoji28]

                        Just to clarify, you have the Speed/Acceleration w/ Ball sliders at 68/34 and the without Ball sliders at 66/33? Or is it the other way around? Gonna give these a try today and see if that fixes some of the movement issues I’m still experiencing [emoji1695]



                        Glad Vann’s tweaks fixed the issue for you! I’ll be trying them myself shortly, as I too have had floaty movement the last few days.




                        Glad you like them! Yea the unfortunate issue with the current shot timing implementation is that nothing you’ve done to setup the shot matters, it all just comes down to whether you green the animation or not. There’s no difference between setting up a good shot vs. chucking up a bail attempt in traffic, just time it right or nothing. That’s why I’ve had to resort to Real Player % the last couple years. Hopefully they bring back a form of user timing where greens give a boost, but not a guarantee, and those slightly late/early shots still have a decent chance to go in if you’re using a good shooter and it’s a high-percentage look. Until then, Real Player % is the only option for a sim experience IMO


                        Sent from my iPad using Tapatalk
                        I just uploaded under Vannwolfhawk206. Xbox x. I’m not saying use these, it’s all personal preference. Depending on the update I have gone 42-48 like you have with accel and speed then 43-50 depending. I keep going back n forth. But I’m strictly talking about fast breaks. You can see what I did with hustle slider too. But again, the spot Vs cut tendency edit is a must! I got 0-25-75-95-100 depending on player. Plus, pushing pace and running on rebounds in coaches settings also help. Putting all shooters like a curry at 100 or pg’s high as well gets more filling lanes.

                        The shooting sliders, backdoor cuts at 0, hands at 32 for more bobbled passes and rebounds, as well as play passing lanes at 29/30 to eliminate those ugly 1 hand big man steals on PNR’s are all personal preference. I’m still toying with user on ball and I’m still not great so I’ve had to up it, but I’ve also lowered that way down to 25 too. Still playing with it.

                        Disclaimer - some stuff might be odd to see. This is all used with heavily edited roster though too. Not as much the speed but other big gameplay fixes. So sliders will vary depending on which roster is being used. Like I have stepback jumpers & contested mid and 3point per player edited so getting that animation to trigger, floaters to trigger, etc. plus because I edited all shot types for players I can set cpu all at 50 in their tendency sliders as if I edited the roster right as far as ranges go those don’t matter. For example I am getting tons of 3’s and less close shots even though it’s set to 50. So again just wanted to state all that as it matters and varies depending on the roster used.
                        Last edited by vannwolfhawk; 09-17-2022, 02:59 PM.
                        Basketball Playbooks
                        http://www.nextplayhoops.com

                        Comment

                        • vannwolfhawk
                          MVP
                          • Jun 2009
                          • 3412

                          #102
                          Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

                          Originally posted by EccentricMeat
                          MINOR UPDATE v0.0.3!

                          I've added @vannwolfhawk's movement slider tweaks to the set. They do a great job of giving a much more grounded feel to movement, especially on defense, so it's much easier to control your defender without sliding around the court



                          Having Lateral Quickness set low adds weight to defensive moment so that you don't just float around when moving left to right. It also leads to more hip-ride and blow-by animations, which is a necessity with Body-Up Sensitivity set to 100. If you set Lateral Quickness too high, you'll see constant brick-wall and cutoff animations when attacking the basket.

                          It's by no means set in stone at the current values. And it can really just be tweaked to personal preference by everyone with the understanding that higher settings = better perimeter defense.
                          Lol I just saw this post after my post. Glad it works for you. I’ve felt like it’s pretty good, not sure it’s sweet spot but I like the separation for sure and opens it up.
                          Basketball Playbooks
                          http://www.nextplayhoops.com

                          Comment

                          • Aicarg
                            Rookie
                            • Oct 2019
                            • 156

                            #103
                            Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

                            Originally posted by EccentricMeat
                            MINOR UPDATE v0.0.3!

                            I've added @vannwolfhawk's movement slider tweaks to the set. They do a great job of giving a much more grounded feel to movement, especially on defense, so it's much easier to control your defender without sliding around the court



                            Having Lateral Quickness set low adds weight to defensive moment so that you don't just float around when moving left to right. It also leads to more hip-ride and blow-by animations, which is a necessity with Body-Up Sensitivity set to 100. If you set Lateral Quickness too high, you'll see constant brick-wall and cutoff animations when attacking the basket.

                            It's by no means set in stone at the current values. And it can really just be tweaked to personal preference by everyone with the understanding that higher settings = better perimeter defense.
                            Uploaded on Xbox:

                            Eccentric Modern V3
                            Dar_Veider1868

                            PD: I like the last versions of the sliders. With the first one I feel the game to fast… great work!!
                            Last edited by Aicarg; 09-23-2022, 04:09 AM.
                            Dar_Veider on PS5

                            Comment

                            • EccentricMeat
                              MVP
                              • Aug 2011
                              • 3242

                              #104
                              Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

                              Originally posted by Aicarg
                              Uploaded on Xbox:

                              Eccentric Modern V3
                              Dar_Veider

                              PD: I like the last versions of the sliders. With the first one I feel the game to fast… great work!!
                              Thanks for uploading these on Xbox! I'll add that info to the OP. And yea the original version of my sliders were made about a week ago, before 2K tinkered with movement/animation speed and made the whole game play faster. So my last two updates were definitely needed to re-align with the current version of the game
                              My Slider Threads
                              NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                              The "Movement" Sliders Explained
                              The "Defense" Sliders Explained

                              Comment

                              • vannwolfhawk
                                MVP
                                • Jun 2009
                                • 3412

                                #105
                                Re: NBA 2K23 "The Eccentric Edition" - Realistic Next-Gen Slider Set

                                Originally posted by EccentricMeat
                                Thanks for uploading these on Xbox! I'll add that info to the OP. And yea the original version of my sliders were made about a week ago, before 2K tinkered with movement/animation speed and made the whole game play faster. So my last two updates were definitely needed to re-align with the current version of the game
                                Eccentric, 1 thing I’m planning on doing to eliminate last few years problems is go offline once we get in good spot. The double team hot fox are things I still want though so I’m gonna ride it out a bit but plan on setting offline once sliders and gameplay are locked in! Because your right it has slightly changed a few times. Doesn’t feel as blatant as last few years though but it’s still slightly noticeable. So I agree with you tough to stay in sweet spot unless we do that. Otherwise we all know the alternative. Lol
                                Basketball Playbooks
                                http://www.nextplayhoops.com

                                Comment

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