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Can someone explain the intangibles slider?
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Can someone explain the intangibles slider?
I noticed when you increase the number rating of the intangibles it also increases their overall for the player. Can you tell me if it’s good to keep these numbers low or high to make the gameplay better? If there is a slider that always confused me, it was this one.
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Re: Can someone explain the intangibles slider?
I noticed when you increase the number rating of the intangibles it also increases their overall for the player. Can you tell me if it’s good to keep these numbers low or high to make the gameplay better? If there is a slider that always confused me, it was this one.
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It has always been unclear to me if the adjustments to the intangible score (and overall rating changed because of it) make much of a gameplay impact. -
Re: Can someone explain the intangibles slider?
It's mostly just a way to raise or lower overall ratings so you don't have to tinker with multiple individual ratings to raise or lower the overall score.
It has always been unclear to me if the adjustments to the intangible score (and overall rating changed because of it) make much of a gameplay impact.
Thank you. I always thought 2K should have a help screen explaining the sliders in deep details. Especially new slider additions. Thx again
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Re: Can someone explain the intangibles slider?
Intangibles affects overalls & is the “clutch” attribute. Also affects non-stat related performance much like intangibles does in real life. The notion that it strictly affects player OVR is false false false. Very important rating for making certain players play better than what they are.Comment
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Re: Can someone explain the intangibles slider?
Well it does raise their overall rating. So I’m convinced if intangible is higher their ratings go up. But I still don’t know exactly what ratings it affects. I want a slider tutorial. If it’s clutch, then bring back clutch slider they used to have. It’s more easy to grasp what it means.
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Re: Can someone explain the intangibles slider?
Intangibles affects overalls & is the “clutch” attribute. Also affects non-stat related performance much like intangibles does in real life. The notion that it strictly affects player OVR is false false false. Very important rating for making certain players play better than what they are.
Because for what most of us know, thats not true at all. Intangibles slider is stricly an overall modifying tool, which helps with having proper rotations, balancing out rosters, things like that. I dont think theres a single "proof" that the slider has any gameplay impacts at all.Comment
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Re: Can someone explain the intangibles slider?
Sorry but can you provide some insight into this?
Because for what most of us know, thats not true at all. Intangibles slider is stricly an overall modifying tool, which helps with having proper rotations, balancing out rosters, things like that. I dont think theres a single "proof" that the slider has any gameplay impacts at all.
This seems like something we need 2K to comment on to have a better sense of what the slide does beyond how you described it (adjusting overall scores for roster balance, rotations, etc.).
I assume that the fact that most of the star players have high Intangibles sliders is ensuring they have high overall scores for rotations and such but likely don't impact actual gameplay. Badges impact gameplay more so having star players with the right mix of badges seems like it would have more gameplay impact.
But again - until 2K provides more info, this is all mostly speculation.Comment
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Re: Can someone explain the intangibles slider?
No speculation, maybe misinformation. This was actually tested by NBA2k lab years ago, in 2k17.
"the player with 99 intangibles made 30% more clutch shots than the player with 25 intangibles." In my own experience, I noticed a player with 99 intangibles just plays better on the court than he would with a 50 intangibles rating.Comment
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Re: Can someone explain the intangibles slider?
No speculation, maybe misinformation. This was actually tested by NBA2k lab years ago, in 2k17.
"the player with 99 intangibles made 30% more clutch shots than the player with 25 intangibles." In my own experience, I noticed a player with 99 intangibles just plays better on the court than he would with a 50 intangibles rating.Comment
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Re: Can someone explain the intangibles slider?
Sure. in fairness, there are many attributes that have other variables to consider in conjunction with one another in 2k.
a 30% difference is telling to me - considering there haven't been any further updates + new information from a dev regarding the attribute since forever.
that's how I've viewed the attribute + being an OVR modifier, along with how intangibles are defined much in real basketball - "skills, abilities, knowledge, or social prowess not measurable by statistical analysis." to each his own.Comment
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Re: Can someone explain the intangibles slider?
I don't really think it affects gameplay, at least judging from how the slider is used by 2K devs themselves for the players. For example rookie MJ (the draft one) has an intangible rating of 70, but the same MJ when drafted suddenly now has an intangible rating of 50 (I guess he magically became much less "clutch" by being drafted). Then it fluctuates up and down through the years without any sort of rhyme or reason.
Furthermore in the progression/regression sliders the intangible always raises at the same exact pace (25) and such a thing doesn't make much sense if it's really a slider that increases the effectiveness of players, but it would make completely sense if you want to have a steady overall rating increase through the years and then, when in regression, not have the rating suddenly collapse.
So either 2K devs themselves completely butchered the intangible slider for the players (that it could absolutely be, given how absurd some of the tendencies are) or it has really nothing to do with gameplay and it is just a way to adjust the overall.
Sadly I don't think that 2K will ever say anything on the slider because they never seem interested in explaining these things, I don't know why.Last edited by amioran; 10-12-2024, 12:27 AM.Comment
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Re: Can someone explain the intangibles slider?
I don't really think it affects gameplay, at least judging from how the slider is used by 2K devs themselves for the players. For example rookie MJ (the draft one) has an intangible rating of 70, but the same MJ when drafted suddenly now has an intangible rating of 50 (I guess he magically became much less "clutch" by being drafted). Then it fluctuates up and down through the years without any sort of rhyme or reason.
Furthermore in the progression/regression sliders the intangible always raises at the same exact pace (25) and such a thing doesn't make much sense if it's really a slider that increases the effectiveness of players, but it would make completely sense if you want to have a steady overall rating increase through the years and then, when in regression, not have the rating suddenly collapse.
So either 2K devs themselves completely butchered the intangible slider for the players (that it could absolutely be, given how absurd some of the tendencies are) or it has really nothing to do with gameplay and it is just a way to adjust the overall.
Sadly I don't think that 2K will ever say anything on the slider because they never seem interested in explaining these things, I don't know why.
Remember when all the 2K sports games way back had an in depth digital manual. Would be a simple implementation for 2k24. But the days of instruction manuals are long gone.
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Re: Can someone explain the intangibles slider?
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Re: Can someone explain the intangibles slider?
I feel your sarcasm [emoji4]
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Re: Can someone explain the intangibles slider?
Intangibles affects overalls & is the “clutch” attribute. Also affects non-stat related performance much like intangibles does in real life. The notion that it strictly affects player OVR is false false false. Very important rating for making certain players play better than what they are.
a group of people tested this like 8 years ago and their conclusion was it impacted how they played in clutch situations, but that shouldnt impact a players overall by 5 points and if it was indeed true, how they give said players the intangible ratings make absolutely 0 sense.
go into a mynba, go to roster, all players, click quick edit scroll to intangibles...and just look for yourself.Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
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