NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

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  • sjj2xs
    Pro
    • Oct 2002
    • 706

    #76
    Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

    Eccentric,

    Are these sliders in the vault on nba 2k25?

    Comment

    • EccentricMeat
      MVP
      • Aug 2011
      • 3240

      #77
      Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

      Had a couple great games tonight. I randomly decided to try Steal Success at 100 for both USER and CPU, and while I still am not seeing many on-ball steals, there were a lot of turnovers and it seemed like more passes led to tips and loose balls.

      Might be worth giving it a try and seeing if you like the turnovers or not.
      My Slider Threads
      NBA 2K25 "The Eccentric Edition" Realistic Slider Set
      The "Movement" Sliders Explained
      The "Defense" Sliders Explained

      Comment

      • jrose57
        MVP
        • Dec 2007
        • 3513

        #78
        Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

        Thanks for your work first of all, always used your sliders in past series too.

        Overall gameplay feels good, tried both of your slider sets already

        I really like the passing lane set to 100, like you have to be careful to pass the ball, is not like an auto catch by your AI teammates

        What I am struggling with and need advice is the shooting, I think we should use the normal risk one instead of the easy risk one? I like how you need to learn more about how your team players shoot in order to make shots...you not supposed to be able with shoot with any team any player...and also setting 62 for shooting mid and 3pt for user is also way too high I think, User should be same as CPU? Or is it because the level was set at HOF already, so User should get little advantage? I think 53 is better for CPU, and 55 for User...

        Comment

        • strosdood
          MVP
          • Nov 2020
          • 1166

          #79
          Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

          Originally posted by jrose57
          Thanks for your work first of all, always used your sliders in past series too.

          Overall gameplay feels good, tried both of your slider sets already

          I really like the passing lane set to 100, like you have to be careful to pass the ball, is not like an auto catch by your AI teammates

          What I am struggling with and need advice is the shooting, I think we should use the normal risk one instead of the easy risk one? I like how you need to learn more about how your team players shoot in order to make shots...you not supposed to be able with shoot with any team any player...and also setting 62 for shooting mid and 3pt for user is also way too high I think, User should be same as CPU? Or is it because the level was set at HOF already, so User should get little advantage? I think 53 is better for CPU, and 55 for User...

          I think this set was made with Real FG % as the shooting factor


          Sent from my iPhone using Tapatalk

          Comment

          • strosdood
            MVP
            • Nov 2020
            • 1166

            #80
            Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

            Originally posted by strosdood
            I think this set was made with Real FG % as the shooting factor


            Sent from my iPhone using Tapatalk

            Nevermind that’s only for layups


            Sent from my iPhone using Tapatalk

            Comment

            • Deviances
              Rookie
              • Oct 2017
              • 40

              #81
              Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

              Thanks for your sliders Eccentric ! They feel pretty nice !

              One thing i am struggling with is lay ups with average players, i manage to get to the bucket but can t seem to put it in since there is always someone to contest it.

              In my last game i was around 40-45 from under the basket with the 2002 cavaliers (there is no elite finisher but someone like Darius Miles is a decent scorer but i cant score with him)

              Do you know what i can lower or rise to get less contested shots when attacking the rim ?
              (I figure that i can improve the layup slider but my feeling is that there are too many contested lay ups)

              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6505

                #82
                Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                Eccentric, in terms of defensive settings, what would you change to get more switching from the CPU? I'm trying to emulate more of that modern style we see today where ball handlers will take advantage of switches in the pick and roll.

                I play mostly CpuvCPU.
                THE TrueSim PROJECTS



                Comment

                • teknofilo
                  Rookie
                  • Dec 2013
                  • 434

                  #83
                  Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                  @EccentricMeat

                  A tip ... I'm playing the second regular season game ... after 3 quarters of 64%, after closing the first game at 59%. In your opinion, is it better to lower the shooting sliders, or change the Low Risk (controller settings) with Medium Risk? I use the releases all on User Timing (Free Throw, Shot, Layup)

                  Comment

                  • EccentricMeat
                    MVP
                    • Aug 2011
                    • 3240

                    #84
                    NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                    Originally posted by jrose57
                    Thanks for your work first of all, always used your sliders in past series too.



                    Overall gameplay feels good, tried both of your slider sets already



                    I really like the passing lane set to 100, like you have to be careful to pass the ball, is not like an auto catch by your AI teammates



                    What I am struggling with and need advice is the shooting, I think we should use the normal risk one instead of the easy risk one? I like how you need to learn more about how your team players shoot in order to make shots...you not supposed to be able with shoot with any team any player...and also setting 62 for shooting mid and 3pt for user is also way too high I think, User should be same as CPU? Or is it because the level was set at HOF already, so User should get little advantage? I think 53 is better for CPU, and 55 for User...

                    The Shot Success sliders are always meant to be tweaked to fit your own settings and skill level. I believe in the OP I mention that you should tweak them up or down depending on your own results and what shot timing profile you prefer.

                    I’ll likely be sticking to the Low Risk profile since (if how NBA2KLab describes it is correct) that is the profile where you have the lowest ability to green time any shot. As I understand it, even if you release a shot at the perfect time, there is still an RNG roll done to decide whether the game will count that as a green release. This means that even if I master my team’s jumpshots, I can’t guarantee any one shot will go in let alone every shot. And with this profile, I can also make more Slightly Early/Slightly Late shots provided I’m using a good shooter and it’s not a heavily contested shot. That’s the exact experience I am looking for, and once FG% gets too high I can either lower the Shot Success sliders, decrease the Shot Coverage Impact to make open shots less consistent, or both.


                    Feel free to switch your shot timing profile and/or decrease the Shot Success sliders however YOU prefer, as these sliders and settings have no effect on the rest of the slider set nor do they change other aspects of gameplay. I’m currently playing with Mid and 3pt success set to 60 instead of 62, which smoothed out my FG% pretty well. Small tweaks go a long way with these.

                    Also, my Shot Success sliders will always be a little higher than what most players need, at least at the beginning of the year. The reason for that being that I am constantly using different teams during testing, I never just sit and use one team and learn their jumpshots. That comes later on once a solid base slider set has been set in stone. But when I’m testing things like offensive tendencies and defensive rotations, I might play a quarter or a half of game with one team, then reassess and switch to the other team, then back out and choose two new teams, rinse and repeat. That’s a LOT of jumpshot animations to learn in a very short amount of time, so my timing won’t be dialed in for most players and I’ll need a little higher settings to get a good experience.

                    Long winded answer aside, yes everyone should select the Shot Timing Profile that gives them their preferred shooting experience, and everyone should tweak the Shot Success sliders however they’d like to get the results the prefer [emoji1305]


                    Originally posted by Deviances
                    Thanks for your sliders Eccentric ! They feel pretty nice !



                    One thing i am struggling with is lay ups with average players, i manage to get to the bucket but can t seem to put it in since there is always someone to contest it.



                    In my last game i was around 40-45 from under the basket with the 2002 cavaliers (there is no elite finisher but someone like Darius Miles is a decent scorer but i cant score with him)



                    Do you know what i can lower or rise to get less contested shots when attacking the rim ?

                    (I figure that i can improve the layup slider but my feeling is that there are too many contested lay ups)

                    Hmm there’s not a great answer for that because it would require making the help defense slower or less interested in contesting. You also don’t want to increase the layup success because then elite players will score every time in the paint.

                    There are a number of changes you could make, such as lowering Defensive Awareness (off ball defenders will be slower to realize help is needed), Help Defense Strength (how quickly and effectively the help defender closes out and contests a shot/layup), Layup Defense Strength (same, but for the primary on-ball defender), etc. but doing any of that will make it too easy to dominate with star players.

                    I know there will need to be tweaks to my current sliders for use with the other Eras, but I haven’t played the 2002 era yet so I can’t say for sure what the best course of action is yet.

                    Booted up a game in Quickplay Eras just now, Cavs vs Lakers, and immediately I can see that every layup is labeled as highly contested and obviously misses. Gonna compare that to the modern era real quick and see if I can solve this, I haven’t had shot feedback on for about a week but I don’t think modern era layups were always labeled as so highly contested.

                    Be right back to edit this is in a few minutes.

                    EDIT: Huh, looks like Layups are also flagged as highly contested on the modern era roster as well, but many of them still drop. I looked at the roster differences between the modern era and Kobe era, and there is a MASSIVE difference in Close Shot rating. The modern era has an average Close Shot rating of 88+ for every position, whereas the Kobe era only has that around 78 on average. Gonna try a few things and see if that’s the problem.

                    EDIT 2: Ehhh Close Shot might help layups a tiny amount, but I don’t think so. Just a strange anomaly with the older roster I guess.

                    Anyway, I fixed the issue by simply increasing the Layup Success slider. I even dropped Inside and Close Shot Success sliders to 0 and there was no difference, layups were going in regularly so long as the Layup Success slider is increased.

                    At a value of 60, I had miles scoring like prime Lebron. So probably not a good idea to set it there. Try Layup Success at 55 and then increase or decrease it by 1 to make more or fewer layups.
                    Last edited by EccentricMeat; 09-18-2024, 05:07 PM.
                    My Slider Threads
                    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                    The "Movement" Sliders Explained
                    The "Defense" Sliders Explained

                    Comment

                    • Scioto2024
                      Rookie
                      • Aug 2024
                      • 138

                      #85
                      Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                      Originally posted by EccentricMeat
                      The Shot Success sliders are always meant to be tweaked to fit your own settings and skill level. I believe in the OP I mention that you should tweak them up or down depending on your own results and what shot timing profile you prefer.

                      I’ll likely be sticking to the Low Risk profile since (if how NBA2KLab describes it is correct) that is the profile where you have the lowest ability to green time any shot. As I understand it, even if you release a shot at the perfect time, there is still an RNG roll done to decide whether the game will count that as a green release. This means that even if I master my team’s jumpshots, I can’t guarantee any one shot will go in let alone every shot. And with this profile, I can also make more Slightly Early/Slightly Late shots provided I’m using a good shooter and it’s not a heavily contested shot. That’s the exact experience I am looking for, and once FG% gets too high I can either lower the Shot Success sliders, decrease the Shot Coverage Impact to make open shots less consistent, or both.


                      Feel free to switch your shot timing profile and/or decrease the Shot Success sliders however YOU prefer, as these sliders and settings have no effect on the rest of the slider set nor do they change other aspects of gameplay. I’m currently playing with Mid and 3pt success set to 60 instead of 62, which smoothed out my FG% pretty well. Small tweaks go a long way with these.

                      Also, my Shot Success sliders will always be a little higher than what most players need, at least at the beginning of the year. The reason for that being that I am constantly using different teams during testing, I never just sit and use one team and learn their jumpshots. That comes later on once a solid base slider set has been set in stone. But when I’m testing things like offensive tendencies and defensive rotations, I might play a quarter or a half of game with one team, then reassess and switch to the other team, then back out and choose two new teams, rinse and repeat. That’s a LOT of jumpshot animations to learn in a very short amount of time, so my timing won’t be dialed in for most players and I’ll need a little higher settings to get a good experience.

                      Long winded answer aside, yes everyone should select the Shot Timing Profile that gives them their preferred shooting experience, and everyone should tweak the Shot Success sliders however they’d like to get the results the prefer [emoji1305]





                      Hmm there’s not a great answer for that because it would require making the help defense slower or less interested in contesting. You also don’t want to increase the layup success because then elite players will score every time in the paint.

                      There are a number of changes you could make, such as lowering Defensive Awareness (off ball defenders will be slower to realize help is needed), Help Defense Strength (how quickly and effectively the help defender closes out and contests a shot/layup), Layup Defense Strength (same, but for the primary on-ball defender), etc. but doing any of that will make it too easy to dominate with star players.

                      I know there will need to be tweaks to my current sliders for use with the other Eras, but I haven’t played the 2002 era yet so I can’t say for sure what the best course of action is yet.

                      Booted up a game in Quickplay Eras just now, Cavs vs Lakers, and immediately I can see that every layup is labeled as highly contested and obviously misses. Gonna compare that to the modern era real quick and see if I can solve this, I haven’t had shot feedback on for about a week but I don’t think modern era layups were always labeled as so highly contested.

                      Be right back to edit this is in a few minutes.

                      EDIT: Huh, looks like Layups are also flagged as highly contested on the modern era roster as well, but many of them still drop. I looked at the roster differences between the modern era and Kobe era, and there is a MASSIVE difference in Close Shot rating. The modern era has an average Close Shot rating of 88+ for every position, whereas the Kobe era only has that around 78 on average. Gonna try a few things and see if that’s the problem.

                      EDIT 2: Ehhh Close Shot might help layups a tiny amount, but I don’t think so. Just a strange anomaly with the older roster I guess.

                      Anyway, I fixed the issue by simply increasing the Layup Success slider. I even dropped Inside and Close Shot Success sliders to 0 and there was no difference, layups were going in regularly so long as the Layup Success slider is increased.

                      At a value of 60, I had miles scoring like prime Lebron. So probably not a good idea to set it there. Try Layup Success at 55 and then increase or decrease it by 1 to make more or fewer layups.
                      Basically, I had to settle for hey I’m going to hit a few more three-point shots than I want to, but I’m not getting to the rim easily and guys do cool off where it evens the game out. That’s the trade-off I’m willing to make.

                      Comment

                      • teknofilo
                        Rookie
                        • Dec 2013
                        • 434

                        #86
                        Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                        Excuse me @EccentricMeat But from what you wrote above I understand that Low Risk is more complex than Medium Risk ... and consequently of High Risk. Isn't it the opposite? I from the menu I understand that using low risk there will be More likely that the shot will end up in the basket even without guessing the release.

                        Comment

                        • talladega63
                          Rookie
                          • Oct 2013
                          • 230

                          #87
                          Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                          How can I call a double?

                          Comment

                          • GisherJohn24
                            MVP
                            • Aug 2008
                            • 4596

                            #88
                            Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                            Originally posted by EccentricMeat
                            You can change Game Speed but that will make everything faster and more floaty. The Speed slider has nothing to do with how fast players move with the ball in their hands, that is solely down to the Speed with Ball attribute (not available as a slider) and/or the Lightning Launch badge. Increasing Speed with Ball or adding/increasing the Lightning Launch badge will make players quicker while dribbling, but obviously requires editing the roster. I did a quick mass edit of everyone's Speed with Ball attribute, increasing it by 5 for all players (just click X on the SWB attribute column in quick edit and it will modify the entire roster at once), which gave a nice little boost to dribble speed without making the game feel as loose and floaty as increasing Game Speed tends to do.

                            Check out the link in my signature for more information about speed and movement if you want an in-depth description for how it all works.

                            Thank you!!!


                            Sent from my iPad using Tapatalk

                            Comment

                            • talladega63
                              Rookie
                              • Oct 2013
                              • 230

                              #89
                              Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                              @EccentricMeat I noticed that when one of my players makes an entry or a fastbreake he sometimes has a little bit slodown an uncertainty.
                              Have you noticed this too?

                              Comment

                              • teknofilo
                                Rookie
                                • Dec 2013
                                • 434

                                #90
                                Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                                Yesterday I did the 2 most beautiful games with Eccentric sliders. Game speed at 52. Mid Range and 3PT set to 59 for the user. And in the controllers Settings Medium Risk Release. For me it is truly perfect! Lost against Atalanta and won against the Spurs, two games that seemed real

                                Shooting percentage....vs ATL user 49 cpu 49, vs SAS user 47 cpu 48

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