Official NBA 2k10 Impressions Thread

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  • Bornindamecca
    Books Nelson Simnation
    • Jul 2007
    • 10919

    #961
    Re: Official NBA 2k10 Impressions Thread

    My initial impression is that I hate this game. It's the most arcadey game I've played since NBA Street Vol.3 and doesn't represent the NBA game well at all. There are a ton of alley oops, stats aren't even close to real life, and defense is a really low priority when it comes to shot success.

    My Player is fun, but the stats are awful, as are the shots that the CPU is making against itself. There are many glitches and broken aspects of this game which are well documented, so I won't get into them.

    Many things concerning the gameplay suck. As far as being a fully featured, great looking and great sounding sports game, it's a success. As far as having anything to do with how the NBA game is played, it is an utter failure.

    But that's just a first impression.
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    • Court_vision
      Banned
      • Oct 2002
      • 8290

      #962
      Re: Official NBA 2k10 Impressions Thread

      Originally posted by Bornindamecca
      My initial impression is that I hate this game. It's the most arcadey game I've played since NBA Street Vol.3 and doesn't represent the NBA game well at all. There are a ton of alley oops, stats aren't even close to real life, and defense is a really low priority when it comes to shot success.

      My Player is fun, but the stats are awful, as are the shots that the CPU is making against itself. There are many glitches and broken aspects of this game which are well documented, so I won't get into them.

      Many things concerning the gameplay suck. As far as being a fully featured, great looking and great sounding sports game, it's a success. As far as having anything to do with how the NBA game is played, it is an utter failure.

      But that's just a first impression.

      Born...I almost would have agreed with you after playing it myself for two hours. I had moments just like that. "Oh f.......this thing has lost the plot. Four alley oops in the first 10 mins, WTF"

      But then i got used to it...sliders help (far less adjustment than 2K9)...and then the beauty of it started to unfold.

      Give it 20 hours and I think you'll change your mind.

      Comment

      • NEOPARADIGM
        Banned
        • Jul 2009
        • 2788

        #963
        Re: Official NBA 2k10 Impressions Thread

        Originally posted by Court_vision
        Give it 20 hours and I think you'll change your mind.
        Yup. I hated it at first too. I mean I thought it straight sucked. Learning curve, gentlemen, learning curve. Mastering things on the defensive side of the ball is the key to enjoying this game.

        Comment

        • Bornindamecca
          Books Nelson Simnation
          • Jul 2007
          • 10919

          #964
          Re: Official NBA 2k10 Impressions Thread

          Sounds like sliders are the key.

          FYI, I'm not losing.

          I might change my mind at some point, but learning curve has nothing to do with it. It'll be about sliders and deceiving the game into thinking it is a simulation.
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          • Nines
            Rookie
            • Oct 2009
            • 244

            #965
            Re: Official NBA 2k10 Impressions Thread

            Seems like sliders are the only way to make this game remotely playable. Shame... I hate spending time on end tweaking sliders, or waiting for someone to put them up, so I guess this game is going back to the store.

            I am still wowed by the commentary, the attention to detail around the court and other stuff, but Presentation does not a basketball game make.

            It's a pity.
            Rocket Fuel.

            Comment

            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13031

              #966
              Re: Official NBA 2k10 Impressions Thread

              I haven't really toyed with sliders yet but I had the very same initial impressions, I didn't really care for the game at all the first day I bought it. But something clicked since then, and now I cannot really get enough of it. Turning that defensive assist down made a huge difference, as did just getting used to the game. Everything feels pretty solid now.

              Comment

              • Gmoney2002
                Thats Pretty Funny
                • Jul 2002
                • 1084

                #967
                Re: Official NBA 2k10 Impressions Thread

                Originally posted by Bornindamecca
                Sounds like sliders are the key.

                FYI, I'm not losing.

                I might change my mind at some point, but learning curve has nothing to do with it. It'll be about sliders and deceiving the game into thinking it is a simulation.
                The adjustments are subtle though Born. Minor tweaks to the shooting sliders are enough to get some real sim balling started. As well as changing the difficutly to at least All-Star. Currently playing on Superstar.
                "Your character is who you really are, your reputation is what you're perceived to be by others" - John Wooden(former UCLA head coach)

                Comment

                • NEOPARADIGM
                  Banned
                  • Jul 2009
                  • 2788

                  #968
                  Re: Official NBA 2k10 Impressions Thread

                  Originally posted by Bornindamecca
                  FYI, I'm not losing.
                  When I mentioned learning curve, I wasn't talking about winning games. Any cheeser can win games and win them big. In terms of playing sim, I'm talking about you getting better results the more control you have - getting players to do what you want, when you want - and that comes with practice and patience, and getting used to how the game's physics and dynamics work. Hence "learning curve."

                  Comment

                  • Rocboyz101
                    MVP
                    • Aug 2009
                    • 1550

                    #969
                    Re: Official NBA 2k10 Impressions Thread

                    Yeah, I hated this game the first 2 hours too.
                    "I'm so far ahead of my time, I'm bout to start another life
                    Look behind you, I'm bout to pass you twice
                    Back to the future and gotta slow up for the present
                    I'm fast, dudes can't get past my past
                    How they supposed to deal with my perfect present?"

                    Comment

                    • Brandwin
                      Hall Of Fame
                      • Jul 2002
                      • 30621

                      #970
                      Re: Official NBA 2k10 Impressions Thread

                      I didn't care for it at first either. I was thinking of ways of taking this back, saying it was defective, getting a brand new copy and then going to wal-mart and getting a gift card so I could buy Live... but now, I am loving it. Still has issues, but it's a very good game.

                      Comment

                      • mikejs210
                        Rookie
                        • Jan 2005
                        • 219

                        #971
                        Re: Official NBA 2k10 Impressions Thread

                        I spent 2, maybe 3 games tweaking sliders and haven't touched them since. The game plays as a near perfect simulation to me. Stars are aggressive and take over games. The CPU doesn't try to score every basket in the paint. FG percentages are below 50. Framerate issues are resolved with camera adjustments. I actually lose games and it's because I got out played and made mistakes rather than the CPU cheating.

                        The other game needs slider tweaking as well. I've never seen people lose the ball in the paint so much. Although the FG percentages are good out the box, other issues do need to be addressed with sliders.

                        Comment

                        • Synchromesh
                          Rookie
                          • Oct 2006
                          • 218

                          #972
                          Re: Official NBA 2k10 Impressions Thread

                          Originally posted by mikejs210
                          I spent 2, maybe 3 games tweaking sliders and haven't touched them since. The game plays as a near perfect simulation to me. Stars are aggressive and take over games. The CPU doesn't try to score every basket in the paint. FG percentages are below 50. Framerate issues are resolved with camera adjustments. I actually lose games and it's because I got out played and made mistakes rather than the CPU cheating.

                          The other game needs slider tweaking as well. I've never seen people lose the ball in the paint so much. Although the FG percentages are good out the box, other issues do need to be addressed with sliders.
                          I feel like a broken record here but as far as stopping the random double-teaming by the CPU have you found any way to correct / significantly reduce that?

                          Comment

                          • Keaton
                            Rookie
                            • Jun 2008
                            • 207

                            #973
                            Re: Official NBA 2k10 Impressions Thread

                            2k really is by far the best game, but has a lot of issues this year...

                            (before someone asks, I use Playmakers slider)

                            Rebounding?? Man, big men get way WAY to much this year...showed most when Matt Bonner grabed 16 boards in like 25 mins...and I was the Spurs, so no lack of skill.

                            Blocks? I get more Blocks with Mario Chalmers than with Joel Anthony...No really blocking jumpshots is WAY to easy this year, at least if u want realistic stats for 12min games (and for ur bigmen).

                            Defense rotations...no need to mention.

                            Fouls are terrible too...I think 7 ot of 10 fouled shots are and1's. Its laughable so many and1'a are there. Also, in real NBA most fouls are ade by "unskilled" bigmen or rookies...here seems to be no effect of the players skill at all. I cold play any crap center 38 min and probably never foul out...i think thats a major issue.

                            Starplayer...well i Like that Lebron and Wade are dangeround this year. Last year they did too less...but what i see this year is the other, terrible, extreme. It feels like every team has a LBJ, every game its another player, Turkoglu, Ben Gordon, then T. Prince, Areanas...V. Carter even gave me 54...It really feels like its the easiest thing in the world for a better player to score 40 points. And its not only the CPU, I have the feel i Could score 80 Ponts with Carmelo (and all the others) every game. Playing sim is one thing, but forcing myself to pass on good shots to have balanced scores is dump.

                            Runs. I played like 20 games till now...ALWAYS a good to ok start till halftime, then in the 3rd or 4th qtr the cpu goes on one of those crazy runs.Stuff like 20 to 3 run in 6 mins, and I can do NOTHING...def. rotation is so off, no matter if I say play tight defense or not, the hot player will be open and rain threes ect...look for it, it is there. Clutch is off, its something in the game. I waited the last 4 games for it, had leads, and it always came and I lost them all.

                            Defense...Last year there was a difference beetwen Posey and Nowitzki. Im not 100% on this one but it seems that there is no difference between great and avarage defenders, even poor ones. When the CPU gets one of his runs I can put Nash on the hot guy or Artest, they behave the same dump way. U cant stop the cpu with good defenders...

                            Assists...I thought it would be coincident, but when Stuckey dished 19, I knew there was something wrong. Man, its even worse than last year, so many assists and nothing we can do about it...with 12min qtrs its a good thing if your and the CPU PG are under 10...

                            And there is more. I cant even get the shootng silders right for 12min games and get realistic scores...

                            The worst thing is that many of this stuff was ok in 2k9.

                            Right know the patch is my only hope, because with all its probs, its still a great base, and it could be perfect a litte more balanced. Stuff like framerate and the inbound ref glitch will be fixed and leave me more or less cold, but when gameplay is still so off after the patch, 2k10 will be the most promising failure ive seen.

                            Comment

                            • ZB9
                              Hall Of Fame
                              • Nov 2004
                              • 18387

                              #974
                              Re: Official NBA 2k10 Impressions Thread

                              they have got to do something about inside defense, it's ruining the online experience of an otherwise great game

                              Comment

                              • ClemsonTiger81
                                Rookie
                                • Aug 2007
                                • 310

                                #975
                                Re: Official NBA 2k10 Impressions Thread

                                Originally posted by mikejs210
                                I spent 2, maybe 3 games tweaking sliders and haven't touched them since. The game plays as a near perfect simulation to me. Stars are aggressive and take over games. The CPU doesn't try to score every basket in the paint. FG percentages are below 50. Framerate issues are resolved with camera adjustments. I actually lose games and it's because I got out played and made mistakes rather than the CPU cheating.

                                The other game needs slider tweaking as well. I've never seen people lose the ball in the paint so much. Although the FG percentages are good out the box, other issues do need to be addressed with sliders.
                                what sliders do you use?

                                Comment

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