A deeper look into simulated statistics in Association Mode....

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  • Jukeman
    Showtime
    • Aug 2005
    • 10955

    #31
    Re: A deeper look into simulated statistics in Association Mode....

    Originally posted by canman
    Thanks for the report, unfortunately, it seems nothing has changed too much as it pertains to generated draft players. They'll probably progress well enough for user teams, but hopefully some will be able to flourish with under the CPUs watchful eye.

    And although it has its disadvantages, I suppose one of the great things about Madden's "generated drafts" is that you'll have surefire new superstars that will take over for the older, regressing players as opposed to 2Ks real generated players which can be really be a crapshoot in terms of future quality players in the draft.

    At worse, I'll just add up 5 points to a progressing rookie's Shot tendency each year untill he's in his 4th year as a pro...I'll do vice versa with aging vets in there projected last 4 years of their career....I refuse to let dumb logic ruin the game for me....Im using all of my giving tools LoL

    im browsing threw tendencies now comparing them with generic players, only problem is the Overall Shot tendency is low(40-60 range) and if that dont progress while the rookie's OVR progress I think that will be a problem for the guys who dont like to edit but again those numbers are on point with the default rookie like Blake Griffin....Also LBJ shooting tendencies arent high, its like the tendencies already been patched by OS lol....LBJ's shot tendency is 99, every other shooting tendency under 70 with 68 for inside being the highest(close=17)
    Last edited by Jukeman; 10-06-2009, 08:05 AM.

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    • JkA3
      Strategy
      • Jul 2008
      • 858

      #32
      Re: A deeper look into simulated statistics in Association Mode....

      Wonderful analysis going on here.
      STRATEGYHUSTLERESULTS

      Comment

      • emo_nerd73
        Rookie
        • Dec 2006
        • 15

        #33
        Re: A deeper look into simulated statistics in Association Mode....

        Originally posted by DakkoN
        Why would you compare D Wade and Tony Parker and bring up age? You realize Tony Parker is YOUNGER than Wade, right?
        touche. albeit two months older.

        but without duncan and ginobili the defensive focus on tp would certainly increase dramatically. i dont think tony parker at age 34 would be able to drop 35. i dont like to bet against d-wade even at age 34 + two months.
        "Emotions are like your mother's breasts;
        you know they're there, but they're best left unfelt"

        -- Charlie Harper

        Comment

        • CWSapp757
          SimWorld Draft Class Guru
          • Aug 2008
          • 4651

          #34
          Re: A deeper look into simulated statistics in Association Mode....

          So I know that several OSers are working towards fomulating draft classes with real players for years 2010, 2011, and possibly 2012. This may have been discussed but I think it would be a good idea to work together or allow one person to create a good amount of draft classes of computer generated players with tweaked attributes and tendencies for 2K share.
          SimWorld NBA 2K19 Fictional Draft Classes
          YOUTUBE / FACEBOOK / TWITCH / SOUNDCLOUD
          TWITTER & INSTAGRAM: @SimWorld4k
          #SimWorldSports #SeeTheGameBeTheGame

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          • Whoman
            Banned
            • Oct 2005
            • 456

            #35
            Re: A deeper look into simulated statistics in Association Mode....

            Originally posted by Jukeman
            Also LBJ shooting tendencies arent high, its like the tendencies already been patched by OS lol....LBJ's shot tendency is 99, every other shooting tendency under 70 with 68 for inside being the highest(close=17)
            Again : That 99 is the main aspect for simulated games as far as i know.

            The others merely determines which type of shots a player take in relation to each other and play a much bigger role in played games than when simulating. I wonder why they didn´t let those add up to 100 like with other tendency areas ? (or do they and i misunderstood you ?)

            Not as simple as i make it out to be, but in general a player with a 99 shot tendency and every other shooting tendency at 50 will score a ton more points than a guy with shot tendency at 50 and everything else at 99.

            No idea what exactly is the formula, but in principle i´m pretty sure about this. Also depends on position : A C/PF with inside scoring at 99 , shot tendency at 50 and every other shooting Tendency at 20 will score a lot more than a PF/C with midrange at 99, shot tend. 50 and everything else at 20.

            Yeah, it´s all manageable, but still annoying.

            btw : Now, did someone check if shooting tendency declines ? Or if it did in 2K9 (will check when i get home) ?
            Sorry for asking so persistent, i guess i could just wait till thursday/friday (european release), but if you figure it out before i can play more

            Originally posted by CWSapp757
            So I know that several OSers are working towards fomulating draft classes with real players for years 2010, 2011, and possibly 2012. This may have been discussed but I think it would be a good idea to work together or allow one person to create a good amount of draft classes of computer generated players with tweaked attributes and tendencies for 2K share.
            Can you take a CPU generated draft class in your franchise and save it/export it ? Or have the cpu create a class in the draft class menu ? Then i am pretty sure i´ll give it a shot.
            However if you have to do it from scratch with every rating, tendency, physichal apearance i really don´t see me creating fictional draft classes, don´t think anyone will actually.
            Last edited by Whoman; 10-06-2009, 08:38 AM.

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            • CWSapp757
              SimWorld Draft Class Guru
              • Aug 2008
              • 4651

              #36
              Re: A deeper look into simulated statistics in Association Mode....

              Oh naw, I wouldn't expect anyone to do that much work without getting paid, lol. When the season starts up it gives you the option of editing a randomly generated computer draft class. Once you edit it you have the option of saving it and from there can upload it if you decide to.
              SimWorld NBA 2K19 Fictional Draft Classes
              YOUTUBE / FACEBOOK / TWITCH / SOUNDCLOUD
              TWITTER & INSTAGRAM: @SimWorld4k
              #SimWorldSports #SeeTheGameBeTheGame

              Comment

              • Lynsanity
                Rookie
                • Mar 2003
                • 462

                #37
                Re: A deeper look into simulated statistics in Association Mode....

                Is there not a way to simulate 10-11 minute quarters?

                Comment

                • drewbaby1414
                  Rookie
                  • Oct 2008
                  • 438

                  #38
                  Re: A deeper look into simulated statistics in Association Mode....

                  This is the thread I have been waiting for....Great insight and it looks like a lot of adjusting to get the simmed stats right....they appear to be a ton better but with some of the same problems as last year.

                  The best new tool we have is the ability to control all 30 teams in associaton mode.....This will prevent log jams at certain postitions and we can give that generated rookie playing time to up his stats.
                  "Don't complain about the show if the ticket is free."

                  Comment

                  • Whoman
                    Banned
                    • Oct 2005
                    • 456

                    #39
                    Re: A deeper look into simulated statistics in Association Mode....

                    Originally posted by CWSapp757
                    Oh naw, I wouldn't expect anyone to do that much work without getting paid, lol. When the season starts up it gives you the option of editing a randomly generated computer draft class. Once you edit it you have the option of saving it and from there can upload it if you decide to.
                    great news Hope a lot of people participate,so that we could basically create each others draft classes.
                    Definitely will edit and save a couple draft classes this way once i have taken a good look at the existing players rating and tendency structure.


                    Originally posted by drewbaby1414
                    The best new tool we have is the ability to control all 30 teams in associaton mode.....This will prevent log jams at certain postitions and we can give that generated rookie playing time to up his stats.
                    yep, 30 game association with everything but depth charts/rotation automated this year, definitely my route.

                    Comment

                    • FadeEmAll
                      Banned
                      • Dec 2008
                      • 880

                      #40
                      Re: A deeper look into simulated statistics in Association Mode....

                      A draft class is only like 65 players and you really only have to edit 15 because most are going to be chumps just like in real life. I'm sure there will be a lot of classes up on 2k share. I plan on creating some using the names of my friends in real life and throwing them out into the video game world.

                      Comment

                      • lkasprzak
                        Pro
                        • Nov 2007
                        • 752

                        #41
                        Re: A deeper look into simulated statistics in Association Mode....

                        It looks that there will be a lot of work to do, if we want to play and enjoy our associations. I dont have anything against editing players and rookies.

                        Comment

                        • Jukeman
                          Showtime
                          • Aug 2005
                          • 10955

                          #42
                          Re: A deeper look into simulated statistics in Association Mode....

                          Originally posted by FadeEmAll
                          A draft class is only like 65 players and you really only have to edit 15 because most are going to be chumps just like in real life. I'm sure there will be a lot of classes up on 2k share. I plan on creating some using the names of my friends in real life and throwing them out into the video game world.
                          its 80

                          but when u create a class u dont actually create from scratch, you edit from pre made guys..

                          So u can just edit what u need and be done with it...

                          Comment

                          • FadeEmAll
                            Banned
                            • Dec 2008
                            • 880

                            #43
                            Re: A deeper look into simulated statistics in Association Mode....

                            Originally posted by Jukeman
                            its 80

                            but when u create a class u dont actually create from scratch, you edit from pre made guys..

                            So u can just edit what u need and be done with it...
                            Is it a set of randomly generated names or are they the same in every generic class and you have to edit them?

                            Comment

                            • CWSapp757
                              SimWorld Draft Class Guru
                              • Aug 2008
                              • 4651

                              #44
                              Re: A deeper look into simulated statistics in Association Mode....

                              Naw its a different set each time. Just like Juke said, all you have to do is tweak the attributes and tendencies to our liking and that's it. Makes thing a lot easier. I used to get so sick of tweaking attributes and tendencies at the beginning of every year in 2K9. Having the ability to save and share this will make life easier for everyone.
                              SimWorld NBA 2K19 Fictional Draft Classes
                              YOUTUBE / FACEBOOK / TWITCH / SOUNDCLOUD
                              TWITTER & INSTAGRAM: @SimWorld4k
                              #SimWorldSports #SeeTheGameBeTheGame

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                              • Whoman
                                Banned
                                • Oct 2005
                                • 456

                                #45
                                Re: A deeper look into simulated statistics in Association Mode....

                                Originally posted by Mo_Magic
                                Hello guys,some of you here definitely know me as the guy who test everything, so to speak.

                                And before I get to my constructive criticism of this game, let me just say that the on-court action is near flawless in all aspects. This is something that can truly be deserving of the title 'sim' with a few roster tweaks when it comes to oncourt play.

                                However, here are THE biggest and most glaring issues I have with the game...

                                Most teams shoot over 7500 times a freaking season with the top teams bordering out at 8500+ and sometimes higher!
                                The problem with this? The NBA average for shot attempts is around 6,600. This throws the stats WAYYYYY out of wack. In fact, the sim engine in this game is probably the worst and most unpolished function of the game. In fact, statistically speaking, it's worse than when Madden had most QB's throwing for 40+ TD's and 3 INT's.

                                There's no way that an NBA team can even shoot that many shots in a season. It's NOT possible.

                                Because of this, I'm seeing Chris Bosh pull down 15 boards a game, Lebron average 30, 10 and nearly 9(almost a triple double), etc. In fact, the sim engine is just as broken as it was last year... but it was totally correctable then. I should know, I did correct it, along with a few other roster gurus(mainly Nogster).

                                What's worse is that the lowering of the game tempo slider BARELY helps. Yeah, I can get 4-5 teams under 7000 shots a season, but when last years leaders barely shot over that mark and there are 25 teams WAY above it, stats are going to be SO skewed.

                                Anyway, just bringing this to everyones attention so we can complain and have it fixed, lol. Peaces.
                                so, anyone else seeing this ? And what efect does it have on individuas as well as other team stats ? sepcifically : Are FT numbers too low ? (causing high FGs) What are the PPG numbers for teams ? Are there enough 3s ? (see FTs) What about shooting percentages ?

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