Tnaks, brosef.
Well, the general effect is: one, it leads to WAY too many possessions and rebounds, assist, steals, blocks, points, etc. Everything is inflated to the nth degree. Generally, you should expect around 28-30 defensive rebounds in a game as an average from each team along with 8-12 offensive rebounds. The way the game is set up now, you get about 45+ defensive rebounds. This is the reason LeBron, Carmelo, Chris Bosh, etc, consistently average 10+ rebounds in my associations.
It's also why LeBron is literally averaging a triple double through the sim I'm going through now.
Basically, if your team shots are off, and by that much, it's going to affect the game... GREATLY and in a bad way.
Unfortunately, 2K's tendencies are STILL mucked up. If I were to get a realistic pace to the games, this would be an EASY fix. All it would take is literally adjusting for the right pace for every team, then making the coaching profile shooting tendencies average out to a certain set percentage point(so, if for example team A shoots 35% in real life, I'd review how fast into the shot clock they shoot and adjust all the coach profile shooting sliders to be higher, while still making sure the 3 takes up as close to 35% as possible). The result would be a completely realistic number of shots attempted from beyond 3.
Unfortunately, I can't get this. And as such, if somehow I were able to lower the shot attempts, I'd still need to do some HEAVY adjusting to get correct free throws, 3-pt shots, etc... In short, the ONLY reason that those stats might come out looking semi-correct, is because 2K lowballed those coach profile tendencies a TON and greatly overshot the general shots attempted statistic BY A MILE with their sim engine.

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