NBA 2K11 - Let's talk about Association improvements

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  • Altimus
    Chelsea, Assemble!
    • Nov 2004
    • 27283

    #106
    Re: NBA 2K11 - Let's talk about Association improvements

    Originally posted by statum71
    I'd like to see an "NBA Tonight" or "NBA Weekly" Show for the Association mode like they had in Colleke Hoops 2K8.
    A daily night show would be amazing.

    Comment

    • 500bloc
      MVP
      • May 2003
      • 1279

      #107
      Re: NBA 2K11 - Let's talk about Association improvements

      A very important addition to NBA2K would be the cpu taking notice of expiring contracts. These hold tremendous weight, and often serve as the precursor to many blockbuster trades and free agent acquisitions. As a result of good cap management most of these teams had expiring contracts in mind.
      Last edited by 500bloc; 04-24-2010, 02:39 AM.

      Comment

      • 500bloc
        MVP
        • May 2003
        • 1279

        #108
        Re: NBA 2K11 - Let's talk about Association improvements

        Just wanted to add that Playoff simulation needs to seriously be looked at. Every time I simulate, the 8th seed beats up the 1st seed. This has been a problem in past games also and should be addressed in 2k11 as well as the way awards are given out at season's end.

        Comment

        • balla19
          Rookie
          • Apr 2010
          • 1

          #109
          Re: NBA 2K11 - Let's talk about Association improvements

          Things of concern
          1. Free Agents want way too much. Right after there rookie contracts they want max deals like 12 or 14 to start. That’s ridiculus. Like Raymond Felton. Ty Lawson. Mainly point guards. That’s unrealistic. It seemed like every player 75 or better wanted max deals. Please fix this.
          <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o></o>
          2. Some players get way too good. Like after a few seasons the league started getting crowded wit talent. That’s jus not how it is in the NBA. I think if u some how make it so there production during the season affects what there ratings are at the end is best. If u have Dwight Howard averaging 20 n 12 n then next season average 18 n 10 I think he should drop a rating or two. The age and potential is right on I jus don’t want the generated players becoming great when they average 10 a game but are a 88 or 89. That doesn’t seem right. I guess have a player progression after each season where people went up and dropped. Kind of like Madden I guess. If Tyreke Evans and Brandon Jennings can be made better during the season then players that under produce should be made worse. Do an NBA Today deal only in the Association mode. Please and thank you.
          <o></o>
          3. Another thing I would like to bring up. I had a coach that retired and I had an assistant coach that was pretty good. I wanted to jus move him up but wasn’t able to. The assitant became all A’s at everything. Please fix this
          Thank You

          Comment

          • tarantism
            Pro
            • Apr 2009
            • 979

            #110
            Re: NBA 2K11 - Let's talk about Association improvements

            -need to be able to promote assistant coaches to head coaches, and also be able to sign other teams assistants to head coaching jobs around the league.

            -no more playing scrubs. teams do not play all twelve guys every game and I am sick of the cpu playing guys who I do not put in the rotation during simmed games.

            -I want to be able to set "team styles" that govern not only substitution styles for cpu teams but also play styles and tempo. I know that listed player positions and coaching tendencies already govern this to an extent, but think of the "team style" as an arena that governs the limits of the sliders and the styles of substitutions. I am sick of ultra uptempo teams like the Suns and especially slow-it-down grinding teams like the Blazers or Bobcats not trying to force the tempo.

            -be able to set home/away/alternate sets of accessories.

            -integrate the summer league and also expand training camps into a playable experience. have battles for roster spots and for starting positions.

            more later.
            GO FALCONS!

            Originally posted by Tweeg
            In all of the pre release CCM news people like Looman kept saying, "You might see a guy like Kurt Warner come out of retirement. Anything can happen."

            He should have said "You will see Kurt Warner come out of retirement. That's about it."

            Comment

            • Epiffani
              Supporter
              • Aug 2008
              • 331

              #111
              Re: NBA 2K11 - Let's talk about Association improvements

              I want a more managerial experience out of the Association mode meaning I would like to see more numbers that have a direct impact on my team. The most obvious example of numbers affecting a team is attendance; some people would like dynamic attendance in for the simple fact that it looks cool and realistic, but beyond that point, poor attendance should lead to something like the ability to relocate your franchise in Association. I want the ability to be able to talk about the profit I'm turning in a given season in the yearly Association impressions thread. Maybe that would be something that an owner would be most concerned with, but a G.M does have that sort of information available to them.

              I also think some small things would go a long way to improving the Association mode like:

              -The CPU actually making the players wait a period of time when they're offered a trade (especially a blockbuster trade.) Similar to how the CPU does to the other CPU controlled teams when they are offered something on the trading block. A trade should never simply be "I reject" "I accept" or "I counter offer", unless someone is dumping a player that is obviously expendable, but most trades that transpire IRL happens over time and after a G.M has weighed other options as well.

              -Improve the trade logic (obvious one). It gets on my nerves when I see a team doing well, doing better than I expected, and then they turn around and trade one of their premier players. In my last Association, The Kings were 10 games over .500 until they decided to trade away Kevin Martin for Andre Miller. That led to Kevin Martin being regulated to a six man role, and the Kings quickly fell by the waist side. Makes no sense.

              -Add more to the headlines. I hate when I read a headline like a coach being on the hot seat, and then I click the story only to be taken to the team's record. If I wanted that information, I would know where to look. Try adding some back stories to the headlines, or at the very least some additional information that's relevant. Same thing when they have players responding to trade rumors. You click the story and they take you to the rumor mill. There's plenty of depth that could be added in this aspect of Association. Maybe let the user have some control over this aspect like the blogs that were introduced this year for online.

              -Award ceremonies. I think something like this would be cool, and speaking of award ceremonies, I'm still waiting on that "dynamic" championship celebration that was promised in NBA 2K9. I don't quite understand why NBA 2K (or all sports games in general nowadays) have a lackluster championship celebration. The last good championship celebration that I seen in any sort of franchise was NFL 2K5. Sad stuff.

              -Getting information from the sidekick needs to go. I absolutely HATE the fact that I'm not given an option to delete the messages and to make matters worse, I'm constantly inform on injuries that I couldn't care less about. What relevance does it have to my team or the league for the matter that Jerome James has a bruised tale bone from riding the bench ? Information like that, I can do without, and please give me the ability to delete useless information such as that. Why should I be forced to keep those messages on the sidekick all year round. Flat out annoying to me.

              Comment

              • Bballplaya72
                Pro
                • Nov 2006
                • 702

                #112
                Re: NBA 2K11 - Let's talk about Association improvements

                The main thing I want to see is "Team Roles"

                We already have player roles which are huge, but we need to expand to team roles.

                Title Contender, Playoff Pusher, or Rebuilder. It will help in free agency, and it will help make player roles even deeper.

                Whatever role you have your team set as, you get different reward points too.
                ---------------------------------
                What's Good in the World of Sports

                Comment

                • 500bloc
                  MVP
                  • May 2003
                  • 1279

                  #113
                  Re: NBA 2K11 - Let's talk about Association improvements

                  An easier way to sort Player Scouting Reports in Association Mode. It is currently way too tedious to find a player to scout, especially come off-season in FA.

                  Also if teams were smarter about their budget in the following years, it seems that every team is significantly over budget, which hinders their ability to make off-season moves (trades, signings, etc.)
                  Last edited by 500bloc; 05-06-2010, 12:50 AM.

                  Comment

                  • Yeah...THAT Guy
                    Once in a Lifetime Memory
                    • Dec 2006
                    • 17294

                    #114
                    Re: NBA 2K11 - Let's talk about Association improvements

                    Originally posted by Bballplaya72
                    The main thing I want to see is "Team Roles"

                    We already have player roles which are huge, but we need to expand to team roles.

                    Title Contender, Playoff Pusher, or Rebuilder. It will help in free agency, and it will help make player roles even deeper.

                    Whatever role you have your team set as, you get different reward points too.
                    Absolutely this.
                    NFL: Bills
                    NBA: Bucks
                    MLB: Cubs
                    NCAA: Syracuse
                    Soccer: USMNT/DC United

                    PSN: ButMyT-GunDont

                    Comment

                    • Altimus
                      Chelsea, Assemble!
                      • Nov 2004
                      • 27283

                      #115
                      Re: NBA 2K11 - Let's talk about Association improvements

                      Not sure if this was mentioned in this thread but the ability to promote assistant coaches to head coaches is crucial. In my 30 team controlled association I finally wanted to give Ewing a head coaching gig but no go. Also ability to create a coach would be really nice.

                      Also, if a coach is fired, I shouldn't have to immediately hire a replacement. It should be where it is mandatory by the time the staffing part of the off-season is over.

                      Comment

                      • absoluticris
                        Dynamite!
                        • Jun 2007
                        • 589

                        #116
                        Re: NBA 2K11 - Let's talk about Association improvements

                        physical maturation

                        right now rookies that come into the league, remain the same body type throughout their whole career. having the ability to see players grow into their frame over the course of their career would be more realistic. a lot of players that have been in the nba for a few years physically are a shell of themselves when they first came into the league.

                        work ethic

                        a work ethic attribute should coincide with potential. a player with a strong work will tap into their potential sooner and will become consistent. a player with a strong work ethic should be the only player that will have the ability to work on drills as well.

                        off season injuries

                        players should also run the risk of obtaining an off season injury. for instance if a player is playing for his national team, he has a high risk of obtaining an injury. an example would be when manu got injured in the olympics from playing on the argentine natational team. on the flip side non sense injuries should have the probability as well. an good example would be when monta ellis hurt his knee pedaling that tricycle lol.

                        player development

                        player development should reflect upon the team philosophy and style of play. for instance, players developing with the warriors should stunt their growth defensively and players on the spurs should stunt their growth offensively.

                        player mind sets

                        it shouldnt be confused with team roles. it should go along with personality. mindset examples would be...

                        contract year - compromises team role for an increase in performance for the betterment of a big contract

                        getting mine - sacrifices team role for individual performance.

                        chip on shoulder - plays harder, fueled by a specific motive

                        something to prove - for younger players playing to stick in the league, for older players would be playing to prove they havent lost a step

                        wants to win - compromises individual performance to put his team in a better position to win

                        tentative - sacrifices aggression in fear of previous major injury

                        greed - player's overall performance is compromised in the first year of their long term deal

                        vendetta - player's performance increases against a certain team. it can be stemmed from being traded, cut, or a refused contract

                        i can think of more but thats what i have off the top of my head
                        Vikings - Twins - Twolves - Wild | Giants - A's - Warriors

                        The Minnesota Timberwolves Videochise (NBA2K12)

                        The Coaching Career of Chi Chi D'Antoni (CH2K8)

                        Comment

                        • imraged
                          Rookie
                          • Jun 2008
                          • 156

                          #117
                          Re: NBA 2K11 - Let's talk about Association improvements

                          1. Player salaries across the board are way too high. There's no way Raymond Felton, Nate Robinson, Rodney Stuckey, etc. should be getting 10 mil+. Also, players should decrease their demands the longer they go without an offer.

                          2. It seems to me that players become more prone to going into free agency as opposed to re-signing with their original team the deeper into Association you get. The ambitions don't seem to have much effect one way or the other.

                          3. Restricted Free Agency doesn't seem to work as it should. The prompt that should come up asking the original team if they want to match another team's offer doesn't come up unless it's the last day of free agency. A lot of the time RFA's who don't receive an offer and should go back to their original team on the qualifying offer stay in free agency for no apparent reason. Sometimes when an offer is made to a RFA, instead of the prompt that asks if the original team wants to match, a message comes up saying that the original team is not allowed to match (this seems to happen when the original team is over the soft cap and has no MLE available). As far as I know no such situation exists in the real-life NBA.

                          In general the mechanics of free agency should more closely reflect the real-life version.

                          4. Every association I've done freezes when I try to import a draft class in year 6 and on. Considering I've never seen anyone else mention this maybe there's something I'm doing wrong?

                          5. Foul tendencies are a real problem; with them lowered the foul rate during a played game is far to low, the opposite is true of simmed games. A different way of determining what is and isn't a foul would be ideal but I'm sure it's not realistic to expect that to be redone any time soon.

                          6. Generated rookies heights and weights are all over the place. Way too many Shaq clones. Weights tend to be a bit too high across the board. There should be a larger emphasis on size for where a player is on the draft board. It'd be nice if wingspan was implemented (though that's more of a gameplay element.)

                          7. Sometimes on the sign rookies screen when you choose the "cpu adjust rotations" option for the last rookie that needs to be signed it goes directly from that screen to the free agency period, skipping the make qualifying offers period, which seems to make the problems with RFA even worse.

                          Comment

                          • Kully
                            MVP
                            • Jul 2007
                            • 3178

                            #118
                            Re: NBA 2K11 - Let's talk about Association improvements

                            In my opinion, the whole contract system needs reworking.

                            As said before, players ask for too much overall. No need to go into that further.

                            Secondly, more players should accept the minimum contract values. A rookie who wasn't drafted shouldn't ask for 2 million a year. More players should accept 10 days.

                            This is my opinion, but the contract interest bar should be gone and replaced with a different system. Having the bar makes signing contracts too easy since you'll just have to fill it to about 70% and they will accept 99% of the time.

                            Instead, have the player/team send an offer, have the other party mull over it for a day or two and send a counter offer if it's not acceptable. If this fails for a few times, or the offers suck, then have the player try free agency to see if he gets what he wants.

                            Scale the minimum contract offer. The longer you are in the league, the higher the minimum contract is. You can get a sense of that here: http://members.cox.net/lmcoon/salarycap.htm#Q11

                            And please let us split the MLE. I know some guys have been asking for that here for 4-5 years now.

                            I hope we can get this in before the new CBA; I'm pretty sure a lot of this will carry over.

                            Comment

                            • Chessboxer1
                              Rookie
                              • Aug 2008
                              • 404

                              #119
                              Re: NBA 2K11 - Let's talk about Association improvements

                              3/4 Draft Classes/Player Progression.

                              As far as draft classes go, there are two things that need to be changed.

                              1.)
                              Problem: The grades given to the prospects are way to high. I can't tell if it's their rating in relation to the other prospects, their rating in relation to the rest of the NBA, or their potential rating when they're done growing.

                              Solution: Give us two grades. One grade is what their ratings are now in each category, the other is a guess of what their ratings will become in each category. Depending on how solid your scouts are (or GM is) these numbers can be accurate or completely off, which would lead to some busts and some surprise stars.

                              2.)
                              Problem: There is a comparison to a current NBA player but it doesn't tell you how they compare to that player. Also, why would a player who compares to Kobe or Lebron be projected to go in the lottery, when the guy that compares to Joe Johnson be projected to go top 5?

                              Solution: Instead of comparing them to a current NBA player, give them a projected player style. For example, spot-up shooter, low post scorer, shot blocker, rebounder, scoring guard, passing point guard, etc. This way when a team is evaluating what they're missing (or a gm), they can make picks that make sense.

                              As far as player progression goes, i think players should have a progression range, not one set number. Instead of having a progression like 99,
                              they should have a progression range. Players should have a best case scenario and worse case scenario. I'm not sure the game is smart enough to do best case worst case player comparisons, because the game only recognizes current ratings and i would flip the first time Tim Duncan, or Kevin Garnett became someone's worse case scenario because of their player ratings. Instead, have the player project to be a 88-99, or a 75-95, or a 83-87. The range will depend on how low their original rating is and how much room they have to grow.

                              Comment

                              • Altimus
                                Chelsea, Assemble!
                                • Nov 2004
                                • 27283

                                #120
                                Re: NBA 2K11 - Let's talk about Association improvements

                                Originally posted by Kully
                                In my opinion, the whole contract system needs reworking.

                                As said before, players ask for too much overall. No need to go into that further.

                                Secondly, more players should accept the minimum contract values. A rookie who wasn't drafted shouldn't ask for 2 million a year. More players should accept 10 days.

                                This is my opinion, but the contract interest bar should be gone and replaced with a different system. Having the bar makes signing contracts too easy since you'll just have to fill it to about 70% and they will accept 99% of the time.

                                Instead, have the player/team send an offer, have the other party mull over it for a day or two and send a counter offer if it's not acceptable. If this fails for a few times, or the offers suck, then have the player try free agency to see if he gets what he wants.

                                Scale the minimum contract offer. The longer you are in the league, the higher the minimum contract is. You can get a sense of that here: http://members.cox.net/lmcoon/salarycap.htm#Q11

                                And please let us split the MLE. I know some guys have been asking for that here for 4-5 years now.

                                I hope we can get this in before the new CBA; I'm pretty sure a lot of this will carry over.
                                I agree with this. I have to constantly lower player ratings just to sign them to other teams and boost them back up once signed.

                                Comment

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