NBA 2k11 - Lets Talk Gameplay improvements

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  • VDusen04
    Hall Of Fame
    • Aug 2003
    • 13034

    #91
    Re: NBA 2k11 - Lets Talk Gameplay improvements

    I think Ewberdude is on the right track here. Though, I think it'd be tough to gauge in traffic (and in many other complicated situations) when a defender should concede a dunk.

    I thought a good start would be to implement something we see in football video games, where the defense begins to slow and give up when a runner has broken deep into the open field. I think this could be implemented on wide open fast breaks and perhaps tied into a players' hustle or defense attribute.

    Another place to start might be with the defensive players who seem to jump and flail about after a dunk has already been completed. From there, the system could just be expanded upon.

    Comment

    • wrestlinggod1
      MVP
      • Jan 2008
      • 2493

      #92
      Re: NBA 2k11 - Lets Talk Gameplay improvements

      Originally posted by Ewberdude
      I agree with a lot of what people have been saying.

      One gripe I've always had has been with dunk defense. I think we can all recognize that the game is very generous with dunks (and has been for some time), but this problem is exacerbated by the fact that the defense VERY aggressively tries to defend ALL dunks, leading to extra-unrealistic dunks in traffic.

      In real life, if someone is very clearly about to dunk, the defense pulls off. Seriously, with the exception of Alonzo Mourning types, nobody allows themselves to be embarrassed by attempting to stop a dunk too late. If anything, NOT getting dunked on is a skill these days -- and one that Amar'e Stoudemire is clearly proud of. It's not even that hard to justify; in this era of excess fouls, there is no use in trying to stop guys once they have a clean line to the bucket.

      In the game, players will come lunging from all directions and distances to stop dunks, and they are rarely successful. If someone gets a wide open fastbreak in the game, and the trailing defender is anyone other than a LeBron James or Tayshaun Prince (ask Reggie Miller), that defender should just pull up and let the ballhandler earn his spot on SportsCenter. Same thing goes with a help defender who is a step behind. On those rare occasions when the D does this, it looks SO much cooler than when 3 defenders are lunging all over the place trying feebly to stop the bucket.

      I still want to see the occasional posterization, but only in proper situations. If one defender tries to step up as Bron comes down the lane, I want to see him get Frederic Weis'ed in the worst possible way. By highlighting the real, one-on-one, nuts-in-the-mouth dunks, over the standard dunks amidst 3 defenders engaged in the same desperate shot blocking animation, it will make those real posterizations that much cooler.
      I agree with this 200%. People, keep quoting this so we can force it down 2K's throats
      #HeatNation
      #HeatLifer

      Go MIAMI Teams!!

      Comment

      • Jonesy
        All Star
        • Feb 2003
        • 5382

        #93
        Re: NBA 2k11 - Lets Talk Gameplay improvements

        There have been a few posts in here saying they need manual releases on jumpshots. I thought their already was or does the timing not actually affect the shot's chances of going in?

        Comment

        • mustardnmayo
          Rookie
          • Sep 2008
          • 250

          #94
          Re: NBA 2k11 - Lets Talk Gameplay improvements

          Too many hook shots by players of all positions near the rim, please replace them with more layup animations(also layup attempts off backboard need to more frequent like real life).

          Clear path fouls need to be added....didnt 2k9 have them???

          And ofcourse reduce the constant overhead passes
          Last edited by mustardnmayo; 03-15-2010, 10:50 PM.
          Go Broncos. Go Wizards.

          Comment

          • Jesus
            Banned
            • Aug 2009
            • 1860

            #95
            Re: NBA 2k11 - Lets Talk Gameplay improvements

            Originally posted by wrestlinggod1
            I agree with this 200%. People, keep quoting this so we can force it down 2K's throats
            maybe im missing something, he's asking that players give up dunks in the half courts set? I mean on a break vs a player w/ low hustle, cool, but I would rather a charge attempt or a blatant foul than a free dunk,

            If he's reffering to the players flailing for a block when out of reach, i agree that it unappealing. Thats why I suggested a lazy animation when steal/block is pressed in those situations.

            Comment

            • Jonesy
              All Star
              • Feb 2003
              • 5382

              #96
              Re: NBA 2k11 - Lets Talk Gameplay improvements

              Originally posted by mustardnmayo
              Clear path fouls need to be added....didnt 2k9 have them???
              They are in 2k10, i had one against me last night.

              Comment

              • RayAP19
                Banned
                • Oct 2006
                • 2668

                #97
                Re: NBA 2k11 - Lets Talk Gameplay improvements

                Originally posted by Jesus
                maybe im missing something, he's asking that players give up dunks in the half courts set? I mean on a break vs a player w/ low hustle, cool, but I would rather a charge attempt or a blatant foul than a free dunk
                No, he's right. Players give up dunks a lot in the half court, especially to bigger, stronger players.

                Comment

                • Jesus
                  Banned
                  • Aug 2009
                  • 1860

                  #98
                  Re: NBA 2k11 - Lets Talk Gameplay improvements

                  Originally posted by RayAP19
                  No, he's right. Players give up dunks a lot in the half court, especially to bigger, stronger players.
                  Ok, then, im going to have to disagree adamantly. 2k needs to make it much, much, much harder to dunk before I want to see dunks given up w/o resistance.

                  Comment

                  • boston3thesequel
                    Rookie
                    • Sep 2009
                    • 194

                    #99
                    Re: NBA 2k11 - Lets Talk Gameplay improvements

                    Originally posted by RayAP19
                    Even hustle players know to let a play go if it's too late.
                    So how do they know when it's too late with a tendency? This sounds like an AI issue to me from the way you put it. No tendency needed then.

                    ThaBeast21v1 roster coming 2k11

                    Comment

                    • boston3thesequel
                      Rookie
                      • Sep 2009
                      • 194

                      #100
                      Re: NBA 2k11 - Lets Talk Gameplay improvements

                      Originally posted by Jesus
                      Ok, then, im going to have to disagree adamantly. 2k needs to make it much, much, much harder to dunk before I want to see dunks given up w/o resistance.
                      You don't make the dunking harder. You make getting free in the lane harder.

                      ThaBeast21v1 roster coming 2k11

                      Comment

                      • Jesus
                        Banned
                        • Aug 2009
                        • 1860

                        #101
                        Re: NBA 2k11 - Lets Talk Gameplay improvements

                        Originally posted by boston3thesequel
                        You don't make the dunking harder. You make getting free in the lane harder.
                        Thats what I mean. As of now, the P&R isnt even helped on properly which leads to uncontested dunks consistently.

                        Comment

                        • RayAP19
                          Banned
                          • Oct 2006
                          • 2668

                          #102
                          Re: NBA 2k11 - Lets Talk Gameplay improvements

                          Originally posted by Jesus
                          Ok, then, im going to have to disagree adamantly. 2k needs to make it much, much, much harder to dunk before I want to see dunks given up w/o resistance.
                          lol, you're so not getting the point. He said that on the RARE occasion that help defense doesn't step up to avoid an unimpeded dunk, the nearest help defender should just say "Eff it" and let him dunk.

                          <object width="640" height="385">


                          <embed src="http://www.youtube.com/v/jImwLN0NI74&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></object>

                          In 2K10, Ilgauskas would have done some flying swat animation that he can't do in real life anyway-- on top of that, no one minus the greatest shot-blockers in the league would have dared to step up on Wade right there. It's not worth it.

                          His point was also that sometimes 2 or 3 players will come flying from across the court to contest a dunk, and since collision detection is poor and dunking is so easy, what you get is LeBron dunking on an entire froncourt instead the other team's SF, PF and C clobbering the hell out of King James and sending him to the floor in a heap, which would be more realistic. In all honesty though, IRL, rarely does more than one player jump when a player appears to be attempting a layup. Not so in 2K10.
                          Last edited by RayAP19; 03-15-2010, 11:50 PM.

                          Comment

                          • RayAP19
                            Banned
                            • Oct 2006
                            • 2668

                            #103
                            Re: NBA 2k11 - Lets Talk Gameplay improvements

                            Also, for you guys who really don't think the post game needs a lot of work, here's what needs to be improved/added:

                            -The ability to run across the lane, side to side, and do running hooks, spins, turns, pivots and the like

                            -The ability to actually put our head down and ATTACK the basket with our back to the basket

                            -Speed of fadeaways and hooks is WAY too low-- even Ilgauskas gets his roll shots off IRL at more than quadruple the speed of 2K10's

                            -We need a bigger array of shots, like scoop shots around a defender, and the ability to do the Kobe/Jordan "One big shoulder fake to one side and fade away to the other side" jumper

                            -The ability to step back and hop step from the post at will

                            -The AI should actually know to double team once a player overpowers his defender in the post for 3 or 4 dribbles and gets deep in the paint

                            -The ability to do that little quick spin move with our back to the basket (Tim Duncan and Carlos Boozer like this move a lot)

                            -Passes from the post to cutters need to actually happen when we hit the button

                            That's all I can think of for now. I'm sure there's a lot more. Like I said, it needs a lot of work.
                            Last edited by RayAP19; 03-15-2010, 11:49 PM.

                            Comment

                            • boston3thesequel
                              Rookie
                              • Sep 2009
                              • 194

                              #104
                              Re: NBA 2k11 - Lets Talk Gameplay improvements

                              Easy fix for that dunking thing. The difference in the offensive players dunking attribute and the defensive players blocking attribute should play a factor in wether they attempt to block it or not.

                              ThaBeast21v1 roster coming 2k11

                              Comment

                              • RayAP19
                                Banned
                                • Oct 2006
                                • 2668

                                #105
                                Re: NBA 2k11 - Lets Talk Gameplay improvements

                                Originally posted by boston3thesequel
                                Easy fix for that dunking thing. The difference in the offensive players dunking attribute and the defensive players blocking attribute should play a factor in wether they attempt to block it or not.
                                It would be cool if you could actually intimidate shot-blockers by dunkin on them. Like when LeBron dunked on Sheed in the Playoffs, and then the next time LeBron had a chance to dunk on him, Sheed stepped out the way.

                                Of course, some players will NEVER do that as blatantly as Rasheed did, but that could tie in to block rating. If your block rating is like 90 or higher, you just don't concede dunks like that. Ever. Sheed was probably like a 82-85 rating back in 07.

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