NBA 2K11 Developer Insights: Making a Smarter Game

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  • Tsuki
    Pro
    • Jul 2010
    • 637

    #151
    Re: NBA 2K11 Developer Insights: Making a Smarter Game

    love how 2k always takes gameplay improvements first but still looking for some franchise mode changes
    "ITS SO FLUFFY!!!">:D

    Comment

    • Vast
      MVP
      • Sep 2003
      • 4015

      #152
      Re: NBA 2K11 Developer Insights: Making a Smarter Game

      With soo much information in that insight, I almost forgot....

      Mike hinted at the new and improved shot stick. He said "Tendency to use the new shots: I’ll be going into more detail later on what all these new shots are in a later Insight, but for now, just know that there’s plenty of cool new “stuff” you can do with the Shot Stick. Obviously, it’s important that our AI players not only use all the new shot types, but also in the correct situations. Our AI engineers spent a lot of time working on this logic and it really shows. One of the coolest things to see when you’re playing against the AI, is have them break you down with a nice dribble move, see a hole in your defense, and attack it properly with the right finish. It really goes a long way to making you feel like you’re playing another intelligent human opponent rather than a machine that just randomly pushes buttons."

      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

      Comment

      • Hotobu
        MVP
        • Sep 2008
        • 1438

        #153
        Re: NBA 2K11 Developer Insights: Making a Smarter Game

        Whoa @ the off-ball collision comment. I've been talking about this as a problem for 3 years now. There are animations this year, but they're rarely seen and extremely difficult to trigger. If the CPU will regularly use these in 1 on 1 matches, and user controlled players can make good use of these in team-up games then this is a big deal.

        It's one of the things on my checklist of things that 2K must address before I buy 2K11. If they actually have working netplay, more contact on shots in the paint, and have guys get back on defense then I may actually buy the game.

        Comment

        • jeebs9
          Fear is the Unknown
          • Oct 2008
          • 47562

          #154
          Re: NBA 2K11 Developer Insights: Making a Smarter Game

          Originally posted by Vast
          With soo much information in that insight, I almost forgot....

          Mike hinted at the new and improved shot stick. He said "Tendency to use the new shots: I’ll be going into more detail later on what all these new shots are in a later Insight, but for now, just know that there’s plenty of cool new “stuff” you can do with the Shot Stick. Obviously, it’s important that our AI players not only use all the new shot types, but also in the correct situations. Our AI engineers spent a lot of time working on this logic and it really shows. One of the coolest things to see when you’re playing against the AI, is have them break you down with a nice dribble move, see a hole in your defense, and attack it properly with the right finish. It really goes a long way to making you feel like you’re playing another intelligent human opponent rather than a machine that just randomly pushes buttons."


          You know what that sounds like.....

          Strong hand finishes....Guys like LeBron and Nash. Can finish with the % on both sides. While guys like A.I., Odom, Melo, and few others. Who finish mostly with only their strong hands. Oh man that would change driving to the hole....Oh man this ****ING AWESOME....
          Hands Down....Man Down - 2k9 memories
          http://www.youtube.com/watch?v=4IHP_5GUBQo

          Comment

          • Jukeman
            Showtime
            • Aug 2005
            • 10955

            #155
            Re: NBA 2K11 Developer Insights: Making a Smarter Game

            Originally posted by jeebs9
            You know what that sounds like.....

            Strong hand finishes....Guys like LeBron and Nash. Can finish with the % on both sides. While guys like A.I., Odom, Melo, and few others. Who finish mostly with only their strong hands. Oh man that would change driving to the hole....Oh man this ****ING AWESOME....
            Idk sounds to me that the ai will actually now shoot runners and etc.

            Comment

            • Crossover1
              MVP
              • Feb 2009
              • 1925

              #156
              Re: NBA 2K11 Developer Insights: Making a Smarter Game

              I thought they did already...
              'Only The Strong Survive'

              Comment

              • RipCity71252
                PDX
                • Aug 2009
                • 1295

                #157
                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                Originally posted by Crossover1
                I thought they did already...
                If they do, it's rare. At least when I play the CPU.

                For example, on a clear 1 on 1 fast break opportunity at the rim, instead of them stopping and popping a leaner or a floater over the top, they would much rather ram into me and draw a charging foul.
                NBA 2K25 Next-Gen Signature Edits
                PSN: JCary373

                Comment

                • Jukeman
                  Showtime
                  • Aug 2005
                  • 10955

                  #158
                  Re: NBA 2K11 Developer Insights: Making a Smarter Game

                  Originally posted by Crossover1
                  I thought they did already...
                  Originally posted by RipCity71252
                  If they do, it's rare. At least when I play the CPU.

                  For example, on a clear 1 on 1 fast break opportunity at the rim, instead of them stopping and popping a leaner or a floater over the top, they would much rather ram into me and draw a charging foul.
                  Yeah its rare...You actually see more shot options in NBA Draft combine rather than NBA 2k10..

                  Crossover, I guess you missed the countless thread from Ronyell(if im not mistaken)about this problem

                  Comment

                  • Dewie12
                    Banned
                    • Jul 2010
                    • 787

                    #159
                    Re: NBA 2K11 Developer Insights: Making a Smarter Game

                    Originally posted by jeebs9
                    You know what that sounds like.....

                    Strong hand finishes....Guys like LeBron and Nash. Can finish with the % on both sides. While guys like A.I., Odom, Melo, and few others. Who finish mostly with only their strong hands. Oh man that would change driving to the hole....Oh man this ****ING AWESOME....
                    I agree. This is something that was sorely missing.

                    Also for the USER controlling what shot you are taking is not an exact science especially on broadcast camera. I wish they would map the offensive shot stick to absolute so left always meant left hand layup, right- right hand layup, down was a pull up fade and up a floater. Down+Right = drift right. Down+Left = drift left. Etc......

                    Comment

                    • NBAfan#5423678976
                      Rookie
                      • Jul 2010
                      • 32

                      #160
                      I'm getting hyped up for this game again this year, 2k Basketball seems to have the simulation and the flow of a real NBA game. Even though they don't have one of the big telecast contracts it still claims the title each year. I am excited to see these new controls on offense and defense, I'll definitely checking out the new playbooks & looking forward to more developers insights in the coming weeks.

                      Comment

                      • Crossover1
                        MVP
                        • Feb 2009
                        • 1925

                        #161
                        Re: NBA 2K11 Developer Insights: Making a Smarter Game

                        Originally posted by RipCity71252
                        If they do, it's rare. At least when I play the CPU.

                        For example, on a clear 1 on 1 fast break opportunity at the rim, instead of them stopping and popping a leaner or a floater over the top, they would much rather ram into me and draw a charging foul.
                        Originally posted by Jukeman
                        Yeah its rare...You actually see more shot options in NBA Draft combine rather than NBA 2k10..

                        Crossover, I guess you missed the countless thread from Ronyell(if im not mistaken)about this problem
                        I might be me, but I usually see a lot of runners, some leaners, few drift shots, and very rare fadeaways.
                        'Only The Strong Survive'

                        Comment

                        • Beluba
                          Gameplay Director, NBA2k
                          • Jul 2002
                          • 1389

                          #162
                          Re: NBA 2K11 Developer Insights: Making a Smarter Game

                          Originally posted by Dewie12
                          I agree. This is something that was sorely missing.

                          Also for the USER controlling what shot you are taking is not an exact science especially on broadcast camera. I wish they would map the offensive shot stick to absolute so left always meant left hand layup, right- right hand layup, down was a pull up fade and up a floater. Down+Right = drift right. Down+Left = drift left. Etc......
                          We added an Absolute option for the Shot Stick if you don't like it camera-relative.

                          Comment

                          • Jonesy
                            All Star
                            • Feb 2003
                            • 5382

                            #163
                            Re: NBA 2K11 Developer Insights: Making a Smarter Game

                            Originally posted by Beluba
                            We added an Absolute option for the Shot Stick if you don't like it camera-relative.
                            and any other positive emoticon you can think off.

                            That's great that option will be available, I much prefer it to the camera relative option especially when playing in a broadcast type camera like i prefer.

                            Comment

                            • bearschicago
                              Pro
                              • Jul 2008
                              • 674

                              #164
                              Re: NBA 2K11 Developer Insights: Making a Smarter Game

                              Originally posted by Crossover1
                              I might be me, but I usually see a lot of runners, some leaners, few drift shots, and very rare fadeaways.
                              Interesting. When I play the AI CPU they consistently use runners,(although not enough during fast-breaks) hardly use leaners/drifters and I've never seen them do a fadeaway(not talking about in the post).

                              Comment

                              • blues rocker
                                MVP
                                • Sep 2007
                                • 1921

                                #165
                                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                                Originally posted by Beluba
                                We added an Absolute option for the Shot Stick if you don't like it camera-relative.

                                hey Beluba. Any chance you can address how jumpshooting will work this year? I loved Live 10's "momentum jump shooting" in which the players would perform more "moving jumpers" if they were moving at the time of the shot...2k's jump shooting felt a bit sluggish because too often the players would stop to plant their feet and take a too-slow "spot up" jumper, even when they were moving when you activated the shot stick. i feel that if you are moving your player with the left stick and then you shoot, the player should shoot a "moving shot" because his momentum was still active when the user executed the shot command.

                                Comment

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