love how 2k always takes gameplay improvements first but still looking for some franchise mode changes
NBA 2K11 Developer Insights: Making a Smarter Game
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
With soo much information in that insight, I almost forgot....
Mike hinted at the new and improved shot stick. He said "Tendency to use the new shots: I’ll be going into more detail later on what all these new shots are in a later Insight, but for now, just know that there’s plenty of cool new “stuff” you can do with the Shot Stick. Obviously, it’s important that our AI players not only use all the new shot types, but also in the correct situations. Our AI engineers spent a lot of time working on this logic and it really shows. One of the coolest things to see when you’re playing against the AI, is have them break you down with a nice dribble move, see a hole in your defense, and attack it properly with the right finish. It really goes a long way to making you feel like you’re playing another intelligent human opponent rather than a machine that just randomly pushes buttons."
"I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
Whoa @ the off-ball collision comment. I've been talking about this as a problem for 3 years now. There are animations this year, but they're rarely seen and extremely difficult to trigger. If the CPU will regularly use these in 1 on 1 matches, and user controlled players can make good use of these in team-up games then this is a big deal.
It's one of the things on my checklist of things that 2K must address before I buy 2K11. If they actually have working netplay, more contact on shots in the paint, and have guys get back on defense then I may actually buy the game.Comment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
With soo much information in that insight, I almost forgot....
Mike hinted at the new and improved shot stick. He said "Tendency to use the new shots: I’ll be going into more detail later on what all these new shots are in a later Insight, but for now, just know that there’s plenty of cool new “stuff” you can do with the Shot Stick. Obviously, it’s important that our AI players not only use all the new shot types, but also in the correct situations. Our AI engineers spent a lot of time working on this logic and it really shows. One of the coolest things to see when you’re playing against the AI, is have them break you down with a nice dribble move, see a hole in your defense, and attack it properly with the right finish. It really goes a long way to making you feel like you’re playing another intelligent human opponent rather than a machine that just randomly pushes buttons."
You know what that sounds like.....
Strong hand finishes....Guys like LeBron and Nash. Can finish with the % on both sides. While guys like A.I., Odom, Melo, and few others. Who finish mostly with only their strong hands. Oh man that would change driving to the hole....Oh man this ****ING AWESOME....Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
You know what that sounds like.....
Strong hand finishes....Guys like LeBron and Nash. Can finish with the % on both sides. While guys like A.I., Odom, Melo, and few others. Who finish mostly with only their strong hands. Oh man that would change driving to the hole....Oh man this ****ING AWESOME....Comment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
I thought they did already...'Only The Strong Survive'Comment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
If they do, it's rare. At least when I play the CPU.
For example, on a clear 1 on 1 fast break opportunity at the rim, instead of them stopping and popping a leaner or a floater over the top, they would much rather ram into me and draw a charging foul.Comment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
Crossover, I guess you missed the countless thread from Ronyell(if im not mistaken)about this problemComment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
You know what that sounds like.....
Strong hand finishes....Guys like LeBron and Nash. Can finish with the % on both sides. While guys like A.I., Odom, Melo, and few others. Who finish mostly with only their strong hands. Oh man that would change driving to the hole....Oh man this ****ING AWESOME....
Also for the USER controlling what shot you are taking is not an exact science especially on broadcast camera. I wish they would map the offensive shot stick to absolute so left always meant left hand layup, right- right hand layup, down was a pull up fade and up a floater. Down+Right = drift right. Down+Left = drift left. Etc......Comment
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I'm getting hyped up for this game again this year, 2k Basketball seems to have the simulation and the flow of a real NBA game. Even though they don't have one of the big telecast contracts it still claims the title each year. I am excited to see these new controls on offense and defense, I'll definitely checking out the new playbooks & looking forward to more developers insights in the coming weeks.Comment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
'Only The Strong Survive'Comment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
I agree. This is something that was sorely missing.
Also for the USER controlling what shot you are taking is not an exact science especially on broadcast camera. I wish they would map the offensive shot stick to absolute so left always meant left hand layup, right- right hand layup, down was a pull up fade and up a floater. Down+Right = drift right. Down+Left = drift left. Etc......Comment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
and any other positive emoticon you can think off.
That's great that option will be available, I much prefer it to the camera relative option especially when playing in a broadcast type camera like i prefer.Comment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
Interesting. When I play the AI CPU they consistently use runners,(although not enough during fast-breaks) hardly use leaners/drifters and I've never seen them do a fadeaway(not talking about in the post).Comment
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Re: NBA 2K11 Developer Insights: Making a Smarter Game
hey Beluba. Any chance you can address how jumpshooting will work this year? I loved Live 10's "momentum jump shooting" in which the players would perform more "moving jumpers" if they were moving at the time of the shot...2k's jump shooting felt a bit sluggish because too often the players would stop to plant their feet and take a too-slow "spot up" jumper, even when they were moving when you activated the shot stick. i feel that if you are moving your player with the left stick and then you shoot, the player should shoot a "moving shot" because his momentum was still active when the user executed the shot command.Comment
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