NBA 2K11 Developer Insights: Making a Smarter Game

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  • Phreezy P
    MVP
    • Jan 2010
    • 3219

    #91
    Re: NBA 2K11 Developer Insights: Making a Smarter Game

    Originally posted by bodymore
    I know its a little early for complaining, but please fix the calf sleeves.
    I agree. We could always use the alkle braces but serioulsy!?

    I cant wait for the next insight though!
    Minnesota Timberwolves and Toronto Raptors

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    • Eman5805
      MVP
      • Mar 2009
      • 3545

      #92
      Re: NBA 2K11 Developer Insights: Making a Smarter Game

      Originally posted by SimBaller
      I was actually wondering when someone would make a comment about benches this year. Every stadium should now have the home/away benches on the appropriate sides. A little detail, but taken care of nonetheless.
      Apparently you haven't seen our "Little Things" threads.

      Comment

      • scottyp180
        MVP
        • Jun 2007
        • 2188

        #93
        This sounds great, this game gets better and better each week. Can't wait to see the game in motion. If the game plays/controls as expected then this game might not leave my xbox. The only thing that I don't like so far is the player models. NBA Elite has a better more authentic look to their players, imo.

        Comment

        • SimBaller
          Rookie
          • May 2006
          • 453

          #94
          Re: NBA 2K11 Developer Insights: Making a Smarter Game

          Originally posted by mrnoobie
          i hate to be that guy but are all the stadiums more accurate looking? Like MSG having 3 dornas instead of a long one?
          Looking at it right now, MSG has 3 dornas.

          Comment

          • Teebone21
            Banned
            • Jul 2008
            • 757

            #95
            Re: NBA 2K11 Developer Insights: Making a Smarter Game

            Originally posted by SimBaller
            Looking at it right now, MSG has 3 dornas.
            you are replying on the weekend!!!!! damn i love this site

            can you answer this real quick, have shot releases been revamped this year as a mixture of 2k9 /2k10 speed and control

            Comment

            • convince
              Pro
              • Jul 2005
              • 725

              #96
              Re: NBA 2K11 Developer Insights: Making a Smarter Game

              Wow the crowd look really good. But hope that is not a playoff game. Please show a pic where we can clearly see a difference in a reg. season crowd/court vs. Playoff crowd/court.

              Btw SimBaller, will there will be a future insight containing details about a halftime/weekly show in Association? (ala CH2K8/NFL 2K5)
              Last edited by convince; 08-07-2010, 02:03 PM.
              GT Agent August
              Xbox/Playstation

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              • coolcras7
                MVP
                • Sep 2009
                • 2337

                #97
                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                Originally posted by SimBaller
                Looking at it right now, MSG has 3 dornas.
                quick question if you have a minute SimBaller is the crowds more responsive to what is happening on the court this year, and is there more team spirit during the playoff.
                PSN=Coolcas7

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                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12278

                  #98
                  Re: NBA 2K11 Developer Insights: Making a Smarter Game

                  Lol looks like I opened up a can of worms...thnx for the response sim and uh apologies when you get a ton of questions...

                  Comment

                  • countryboy
                    Growing pains
                    • Sep 2003
                    • 52704

                    #99
                    Re: NBA 2K11 Developer Insights: Making a Smarter Game

                    Simply put...WOW!!

                    So many great things in this blog, but the two biggest for me were the fact they have separate game settings for casual, the casual hardcore(default), and the hardcore(simulation) fan. I hope other games are taking note of this.

                    The other is the end of game AI. It seems that seems to be the one thing that has plagued basketball games for the longest time, is how the cpu handles the end of close games.

                    My birthday is October 5th...man what a great present. Thanks 2k.
                    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                    I miss the old days of Operation Sports :(


                    Louisville Cardinals/St.Louis Cardinals

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                    • Spartan901
                      Rookie
                      • Aug 2009
                      • 245

                      #100
                      Re: NBA 2K11 Developer Insights: Making a Smarter Game

                      Hey SimBaller...love what I'm hearing and reading on this year's game. Haven't been this siked for a bball game since...well, ever I think. Hope you guys let people wear with the half calf sleeve with socks so people will quit complaining about it everytime you guys post a pic (apparently this is a big deal) and maybe include the elbow pad thats attached to most arm sleeves now and the addidas sleeve dwight howard wears (hate to be the "dress up guy"). But frankly thats all i mention at the moment cuz it sounds like you guys have everything else clicking. Great job. Oh, two more words...PLAYOFF ATMOSPHERE

                      Comment

                      • scottyp180
                        MVP
                        • Jun 2007
                        • 2188

                        #101
                        Originally posted by DaFuture4sho
                        I can't cosign this... Wat u mean forget about online.. I love this insight but if all of this don't apply for online meaning the game style don't apply for rank games then this is useless plain n simple.. For offline I can change my sliders however i want it.. Myself n alot others want these options for online.. Offline is cool if dats wat u like most.. But this needs to b online... If not den it's a waste for me.. Ghost
                        This insight doesn't mention online play, but this will obviously effect online because this should help and improve some nagging gameplay issues. Plus even though your playing against a human player, this still effects the other 8 (4 players on each team) AI controlled players on the team; unless you are talking about team play.

                        One thing I hated about last years game on defense was that I never felt like my team was going to be in good position to make the play, I felt that I would have to swith players and try to move them into position myself. That simply was too hard to do because defenders couldn't move to the right spot fast enough. They also mentioned that man to man defensive is improved, including shading to the baseline and cutting off players. If this works as good as it sounds then defending should be a lot better, and make for a more realistic game.

                        The offensive adjustments sound like they will help out spacing and also off ball movement, which is something that really bothered me last year. Nothings more annoying on offense to see players standing around, and players not reacting to whats going on on the court. I hated when I would have no one to pass the ball to because they just stayed in one spot. If you drive to the basketball players should move and look to be open for a pass, whether they are on the perimeter or in the paint. It sounds as though they have worked on this and i cant wait to see how much is has improved.

                        Again these don't directly effect online but they change the actual gameplay, which will make for a better game, both online and offline. Every week I see people who seem unsatisfied with the developer insights because they don't say anything about online. Just be patient and wait until they have the insight for online, they will eventually talk about everything they have done online, they are just focusing on the gameplay aspect first, because that is the most important part of the game. You need to make sure you have a good, solid game to play online before you can address the online aspect of the game. Its only early August just have patience.

                        Comment

                        • ronyell
                          SimWorld Sports Inc - CEO
                          • Dec 2005
                          • 5932

                          #102
                          Re: NBA 2K11 Developer Insight "Making a Smarter Game"

                          Originally posted by mrnoobie
                          those gotta be 2k10 pics...if they added wingspans for the players then Gasol's arms should be longer...kinda short in this pic...





                          LOL... look at Dwight Howard's face on that pic!.... LMAO! he looks like "WHOWHOOWHOO, HOMIE, GASOL JUST JUMPED OVER YOU!"

                          great read on the additions... agreed that the tendency need to ACTUALLY work for this to truly be praise worthy. i most excited about the spacing & transition revamping. I ALWAYS ended games with like 4 fast break point unless i threw alleys all day
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                          • eko718
                            MVP
                            • Sep 2005
                            • 2257

                            #103
                            Re: NBA 2K11 Developer Insights: Making a Smarter Game

                            Originally posted by Jonesy
                            the 'man crush' had me lol'ing.

                            One thing i really hope they fix is the decision process for who doubles when you are trying to double down on a low post player. Say you are playing the Celtics and you want to double KG on the block because he is killing you. You hit the double team button and your team chooses to leave Ray Allen WIDE open to come for the double rather than to leave someone like Rondo or Perkins who couldn't hit a jumper to save their life.

                            Seriously though it seems they have true hoop fans working on this game which means it is in good hands and I can't wait to get my hands on it. I'm still playing 2k10 to this day and enjoying it (the longest i have played a basketball game since inside drive) so i can only look forward with hope for what these guys have in store of 2k11.
                            Lol at your avatar....

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                            • DGMikeBarker
                              Rookie
                              • Oct 2009
                              • 149

                              #104
                              Originally posted by womalee23
                              Wow, I am really pumped for this game, it looks like 2k really listened this year. I can't wait to see what lies ahead. Oct 5 can't get here fast enough for me. I has a feeling this is going to be a "Classic" from every aspect.
                              I'm with you sir

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                              • -DaVe-
                                Rookie
                                • Aug 2007
                                • 492

                                #105
                                Re: NBA 2K11 Developer Insights: Making a Smarter Game

                                I'm hoping players actually move their feet on defense this time instead of sliding...
                                like players would slide from side to side in their stance..no shuffling of the feet
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                                NY GIANTS win Superbowl XLII - 17-14

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