NBA 2K11 Developer Insights: Expanded Playcall System

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #106
    Re: NBA 2K11 Developer Insights: Expanded Playcall System

    Flipped Plays.

    I saw some questions about flipped plays so I will add a bit to that. In an effort to assist the plays in running quicker they introduced flipped plays for the user.

    How it will work in 2k11 is dependent on the type of play. On plays where the play starts on the left or right side of the floor. Those play can be flipped by the user by simply changing the side of the floor you are on when you call the play.

    For plays that begin in the middle of the floor where there is no clear indicator of which side the play begins on. The cpu will run it to the side where the most players are already in position.

    It works out really well from my time with the game.

    For the best play execution you want to call your plays before reaching half court if you can. However the plays are running so much smoother than 2k10 that on a few occasions you will see the cpu run one play and then run another right behind it if it wasn't successful.

    CPU seem to be keenly aware of the shot clock and how long it takes certain plays to run. I have seldom seen in limited play time it choose an extended play when there was not enough time to complete it.

    Most will be relieved to know that with the exception of the out of bounds plays ever single play from 2k10 and previous has been removed.
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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    • Set Shooter
      Banned
      • Sep 2010
      • 29

      #107
      Re: New Insight: Expanded Playcall System

      Originally posted by AlexBrady
      Not really. Nelson is far too reliant on individual brilliance in his offenses. Remember his Golden State teams when he had Richmond, Mullin, and Hardaway playing 3 on 3 basketball while his bigs stood around and watched?

      Nelson's two man plays are highly overrated. Some soft screens/rolls and brush fades are usually what he bases an offense around. Tough playoff teams have little trouble destroying these soft schemes.
      Well, those bigs you speak of are Manute Bol, Alton Lister, and Tom Tolbert so they were probably better off standing around and watching...LOL.

      True, he hasn't had much luck going deep into the playoffs (when he does make it), but I'd say that has as much to do with the talent on the floor as it does his coaching.

      And I disagree re: reliance on individual brilliance. If anything, he's gotten more out of his players than any coach in NBA history. All his successful teams played well off each other and needed them to overachieve. He's never had a team that had a Michael Jordan or a Kobe Bryant. And those teams absolutely relied on individual brilliance...

      Most NBA teams that win championships had one or two superstars. The only team I can think of that's recently won a title without such a player are the Detroit Pistons.

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      • kolanji
        Pro
        • Sep 2009
        • 872

        #108
        Re: NBA 2K11 Developer Insights: Expanded Playcall System

        @Da_Czar hey while ur at it can u plz plz plz plz confirm ,while we are on whole play calling scheme topic, that the announcers dont call out ur defensive play as soon as u switch defense and spoil the whole surprise when u try to fullcourt press or trap the ball?
        Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

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        • Spartan901
          Rookie
          • Aug 2009
          • 245

          #109
          Re: NBA 2K11 Developer Insights: Expanded Playcall System

          Wait...NO Video today?? I wanna punch something

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #110
            Re: New Insight: Expanded Playcall System

            Originally posted by Jukeman
            Niceeeee

            I wonder if "Individualized Plays" are stuck in the team playbook or does it stick with the player?

            Like if Odom wasnt on the lakers anymore, would he occasionally run plays from his position on a new team assuming he would have that role on a new team IRL?

            Also, how about Manu?

            If he left the Spurs in my Association; Would Manu still have Manu specific plays on a different team? Will the Spurs still run Manu specific plays for a new player on the team or will it just vanish?
            Great question Juke. I just so happened to ask about that. 2k devs were very open about the playcall system.

            How they decided to do it was to put code into the game that would be aware of a players general abilities. IRL when a player is traded most instances he will get plays out of the new system that fit his abilities. With the exception situations like Boston where they kept some of Nate's boston plays to help him get comfortable.

            So in theory ( I didn't play with any trades) if you trade a player and he meets the criteria to run a certain "type" of play those are the ones the cpu will call for him.

            Of course if it's your team and not cpu controlled your free to assign any plays you want to any player or bench position so that shouldn't be an issue.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #111
              Re: NBA 2K11 Developer Insights: Expanded Playcall System

              Originally posted by kolanji
              @Da_Czar hey while ur at it can u plz plz plz plz confirm ,while we are on whole play calling scheme topic, that the announcers dont call out ur defensive play as soon as u switch defense and spoil the whole surprise when u try to fullcourt press or trap the ball?
              HAHA great question. When capturing I keep the broadcasters off so I can have the court ambiance in the video with my background music. So I don't know. Hopefully not.
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • Court_vision
                Banned
                • Oct 2002
                • 8290

                #112
                Re: NBA 2K11 Developer Insights: Expanded Playcall System

                Awesome...a lot of us have wanted this kind of depth in playcalling for years.

                Comment

                • TheBadazz
                  MVP
                  • Jun 2004
                  • 2610

                  #113
                  Re: NBA 2K11 Developer Insights: Expanded Playcall System

                  Well I can wait. I know it's going to be another classic.

                  Hey Czar that was real classy of you to let us know of the delay. I appreciate it.
                  Boy this habit is as bad as dope!!!

                  XBox One GT: TheBadazz
                  PSN GT: TheBadazzOG
                  Nintendo Switch #:
                  5725-3994-1005

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #114
                    Re: NBA 2K11 Developer Insights: Expanded Playcall System

                    Originally posted by TheBadazz
                    Well I can wait. I know it's going to be another classic.

                    Hey Czar that was real classy of you to let us know of the delay. I appreciate it.
                    No problem and thank you !
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • Spartan901
                      Rookie
                      • Aug 2009
                      • 245

                      #115
                      Re: NBA 2K11 Developer Insights: Expanded Playcall System

                      Thanks for the heads up Czar...but i still wanna cuss and punch something. Well guess i can go back to work now

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #116
                        Re: NBA 2K11 Developer Insights: Expanded Playcall System

                        Originally posted by Epiffani
                        Now this is one of those things that I have to see to believe because the playcalling has been bad/unresponsive/broken in this series since its inception and it has become issue #1 for me over the years. I saw rays of light in some of the videos that have been posted of gameplay with the off-ball movement, but I have to see the actual playcalling working. A working playcalling system in of itself gives players more incentive to play a more realistic brand of basketball because it would no longer be viewed as a complete waste of time (literally, in past NBA 2K games), and people could actually get points by calling plays, which should ultimately lead to more varied shot selections from users. It 'sounds' like they've made major strides in this area, but I'm looking forward to this video more than any other vid that's showcasing this game.
                        I hear you Fam. I can't wait for you guys to get your hands on the game this year. There have been so many small improvements that all add up to a really enjoyable playing experience. Its hard to put it into words without over"hyp"ing the game. When all your really trying to do is bring light to the fact that something is actually working.

                        Not saying its the best implementation in the world but considering, as you said, It was literally BROKEN before. Its not just that new plays were added. The plays were designed to do something from what I can see. and that something is to apply pressure to the defense in areas that force them to do something.

                        Not that may not sound exciting. But when you combine that with the fact that the superspeed catchup's and close outs have been from what I can tell fixed. If the defense makes the wrong decision they can't magically make up for that mistake before you can punish them like last year.

                        What I saw was that regardless of difficulty level (up to allstar that is as high as i went) if you forced the defense to double you were able to create an open shot for a teammate.

                        Finally in a 2k game except for legitimate backdoor plays the cpu is scoring in front of you. Not cheesing you with backdoor plays just because it know its own offensive plays are useless
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • Jesus
                          Banned
                          • Aug 2009
                          • 1860

                          #117
                          Re: NBA 2K11 Developer Insights: Expanded Playcall System

                          2k's marketing must be extremely spur of the moment because i cant for the life of me figure out how its possible to have this all planned out and the day-of not have everything approved.

                          To my understanding big companies work within and are used to deadlines, so it has to be a dice roll on the info thats going to be released until like the day before.

                          Comment

                          • nccomicfan
                            MVP
                            • May 2006
                            • 1530

                            #118
                            Re: NBA 2K11 Developer Insights: Expanded Playcall System

                            I appreciate the heads-up..my concern and question here ...is the something that shows up in Czars vids 2k does not want us to see?

                            Comment

                            • RubenDouglas
                              Hall Of Fame
                              • May 2003
                              • 11202

                              #119
                              Re: NBA 2K11 Developer Insights: Expanded Playcall System

                              It sounds great. The playcalling needed an overhaul. You would be two feet away from the "circle" and the play wouldnt get started or would just end prematurely. Moving around players to specific areas was not that easy. It needs to be more free flowing.

                              As I said, it sounds great. But seeing it in action is where it'll come to light if they accomplished what they say.

                              Comment

                              • domidomdomz
                                MVP
                                • Oct 2008
                                • 1133

                                #120
                                Re: NBA 2K11 Developer Insights: Expanded Playcall System

                                Thanks for the heads up about the delay, Czar. Real classy.

                                Are you going to release series of videos with all the 30 teams in it? Like 1 team (or 2 or 3 teams) per video?
                                Follow me on Twitter: @domidomdomz
                                PSN ID: domidomdomz

                                One's best success comes after their greatest disappointments

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