NBA 2K11 Developer Insights: Expanded Playcall System
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Re: NBA 2K11 Developer Insights: Expanded Playcall System
So 100% no video at 8 pm or is the delay just a possibility?Comment
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Re: NBA 2K11 Developer Insights: Expanded Playcall System
is there playvision because im not a manual playcalling kind of guyComment
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Yeah its just my luck, I was bragging about how I had today off so I had all day to wait. But it's cool though.Comment
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Re: NBA 2K11 Developer Insights: Expanded Playcall System
Latest tweet from Ronnie about the delay...
Originally posted by Ronnie2KLooks like @Da_Czar videos are getting held up. Sorry about that. Our fault, not his. He'll have the go ahead to post them up later in week
But it's going to be another good week of info and videos so lots to see. Definitely check out my Sony Blog tomorrow for an Easter egg.Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointmentsComment
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Re: NBA 2K11 Developer Insights: Expanded Playcall System
Update.....
Originally posted by Ronnie2K in TwitterOMG
Hold up on what I said about that video... LOLFollow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointmentsComment
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Re: NBA 2K11 Developer Insights: Expanded Playcall System
Da_Czar, I have a question:
I understand that this year the CPU-controlled team will call plays, change to different plays etc. etc.. Now, I rememeber seeing teams in real life setting plays, but sometimes those plays don't work for whatever reason - and so the team would give the ball to their star player, who would just improvise and try to create something out of nothing. My questions is, does it work like that in 2K11? I mean, I don't want the CPU to just run play after play without realizing that the shot clock is ticking and that it's time to improvise. I want the CPU to realize that the play didn't work and there's not much time, and to put the ball in the hands of the star player and let him work.
So, is that the case in 2K11?My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Re: NBA 2K11 Developer Insights: Expanded Playcall System
Expanded play calling sounds very interesting. The play calling of past wasn't the best and took too much time to develop while en-route to the start play marker on the floor often leading to abandoning the play all together before the shot clock expired.
I want to see video footage.Where they DO that? ? ?Comment
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My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Re: NBA 2K11 Developer Insights: Expanded Playcall System
I think the video looks Niiiiiiiiiiiice :PComment
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"I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointmentsComment
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