NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Pims33
    Rookie
    • Sep 2010
    • 163

    #1636
    Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

    Originally posted by Pims33
    Can someone explain me how to do Kobe's pump fake followed by reverse spin pivot, exactly, please(on the ps3)? Like where do I have to be, where to I have to drive, what direction to have to flick the shot stick and the direction stick, when should I be holding the left trigger and when to I have to let it go...
    bump.........

    Comment

    • erickonasis
      MVP
      • Jan 2006
      • 3016

      #1637
      Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

      i know yall gonna think im crazy but i think i just did the Jordan move he did against the lakers where he switches hands...matter fact im positive...I have no clue how i did it tho
      SLIDERS SUCK

      Comment

      • Dareal123
        Rookie
        • Jun 2010
        • 48

        #1638
        Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

        this demo sucks not the gameplay but just the fact that you cant choose the celtics and you cant do plays and camera angles but overall i cant wait to play the full game
        ExpensiveDareal

        Comment

        • FlyRice
          Lillard Time
          • Nov 2008
          • 1280

          #1639
          Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

          Originally posted by Philstat
          I own both consoles and have them hooked up to the same TV via HDMI - 32 Sharp Aquos LED and they're very different IMO. I think the 360 is by far the better looking game in game play, better anti-aliasing, crowd, floor reflections etc., though when zoomed in on a close-up automatic replay the the players faces IMO look as good if not better on the PS3, they are sharper (though that's because they aren't anti-aliased which at times can blur the image slightly). The aliasing on the PS3 in 1080p or 720p to me is MUCH more noticeable than on the 360. The frame rate on the PS3 is excellent and so are the controls, the game is smooth on both systems, though I think the PS3 runs just a tad faster, again because the 360 is running a 2x anti-aliasing requiring a little more processing where as the PS3 is not. The PS3 supports DTS audio and the 360 as usual only offers DD 5.1, audio wise the PS3 is better.
          Are the names on the back of the jerseys readable on the 360? On PS3 they're blurry for all players (except in close-ups).
          ./// RIP CITY
          ((())) Twitter!
          ...///

          Comment

          • magicman32
            Pro
            • Aug 2009
            • 803

            #1640
            Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

            The movements, contact and overall feel of this game is really mind boggling. I liked 2k10 but I felt the movements needed polish. In 2k11, they have exceeded my expectations.

            I'm pleasantly surprised at how well this game feels and the responsiveness of the controls are truly amazing. 2k has set the bar really high with the gameplay of this title. It looks like the presentation and features will beast as well.

            2k has always been about feeling and animations. And 2k11 is going to be hard to top. The game plays so silky smooth. Wow!!! What a great game. I may have to take some vacation time the week of the 5th.

            Comment

            • blues rocker
              MVP
              • Sep 2007
              • 1921

              #1641
              Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

              after some more time with the demo, i have to take back some of the stuff i said. a lot of my problems were related to not being used to the controls. i realized that shot blocking is very much controlled by which direction you move the left stick when you jump...you really have to aim yourself directly towards the shooter or you player won't jump towards him. once i understood this, it made me appreciate it more...but there are still a couple funky blocking animations (there is a bad hovering block animation when defending jump shots where the player will put one hand out and hover in the air as if in slow motion), and the block animations are a tad bit slow, but it's not enough to ruin it for me. once i got a better feel for the controls, things started to work better.

              I do still have a problem with the success rate of turn around jumpers out of the post position...these seem to go in at about an 80 percent rate, even with a hand right in the face. there really seems to be no way to defend these types of shots.

              Comment

              • coolcras7
                MVP
                • Sep 2009
                • 2337

                #1642
                Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                Originally posted by blues rocker
                after some more time with the demo, i have to take back some of the stuff i said. a lot of my problems were related to not being used to the controls. i realized that shot blocking is very much controlled by which direction you move the left stick when you jump...you really have to aim yourself directly towards the shooter or you player won't jump towards him. once i understood this, it made me appreciate it more...but there are still a couple funky blocking animations (there is a bad hovering block animation when defending jump shots where the player will put one hand out and hover in the air as if in slow motion), and the block animations are a tad bit slow, but it's not enough to ruin it for me. once i got a better feel for the controls, things started to work better.

                I do still have a problem with the success rate of turn around jumpers out of the post position...these seem to go in at about an 80 percent rate, even with a hand right in the face. there really seems to be no way to defend these types of shots.
                Default: Kind of a hyper-realism. Shooting %’s will be slightly higher than real life, there will be fewer fouls, slightly more dunks, more and 1’s, etc. “Let ‘em play hoops” so to speak.

                http://community.2ksports.com/commun...d=2796112&l=11
                PSN=Coolcas7

                Comment

                • SDJHood93
                  Rookie
                  • Sep 2010
                  • 405

                  #1643
                  Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                  Anybody here that ESPN has said that NBA 2K11 will be the game of the year? Pretty funny considering that they are featured in NBA Elite 11.
                  Greatest Franchise Ever

                  Los Angeles Lakers

                  "I'll do whatever it takes to win games, whether it's sitting on a bench waving a towel, handing a cup of water to a teammate, or hitting the game-winning shot."---Kobe Bryant

                  Comment

                  • magicman32
                    Pro
                    • Aug 2009
                    • 803

                    #1644
                    Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                    Originally posted by blues rocker
                    after some more time with the demo, i have to take back some of the stuff i said. a lot of my problems were related to not being used to the controls. i realized that shot blocking is very much controlled by which direction you move the left stick when you jump...you really have to aim yourself directly towards the shooter or you player won't jump towards him. once i understood this, it made me appreciate it more...but there are still a couple funky blocking animations (there is a bad hovering block animation when defending jump shots where the player will put one hand out and hover in the air as if in slow motion), and the block animations are a tad bit slow, but it's not enough to ruin it for me. once i got a better feel for the controls, things started to work better.

                    I do still have a problem with the success rate of turn around jumpers out of the post position...these seem to go in at about an 80 percent rate, even with a hand right in the face. there really seems to be no way to defend these types of shots.

                    Dude it's just a 4 minute demo. But try using turbo while timing your block attempt right. It helps a little. You will find that 2k is all about momentum and 4 minutes is too small of a sample size to BE ALL CONCERNED.

                    Comment

                    • muggins
                      It is now the SW Era
                      • May 2003
                      • 5379

                      #1645
                      Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                      It really annoys me that they don't let you use 2k cam in the demo.
                      Proud member of the OS Bills Backers.

                      BAD BOYS BAD BOYS

                      Comment

                      • eko718
                        MVP
                        • Sep 2005
                        • 2257

                        #1646
                        Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                        Originally posted by blues rocker
                        after some more time with the demo, i have to take back some of the stuff i said. a lot of my problems were related to not being used to the controls. i realized that shot blocking is very much controlled by which direction you move the left stick when you jump...you really have to aim yourself directly towards the shooter or you player won't jump towards him. once i understood this, it made me appreciate it more...but there are still a couple funky blocking animations (there is a bad hovering block animation when defending jump shots where the player will put one hand out and hover in the air as if in slow motion), and the block animations are a tad bit slow, but it's not enough to ruin it for me. once i got a better feel for the controls, things started to work better.

                        I do still have a problem with the success rate of turn around jumpers out of the post position...these seem to go in at about an 80 percent rate, even with a hand right in the face. there really seems to be no way to defend these types of shots.
                        The demo is on default gamestyle and pro difficulty. Both factors contribute to the high shooting percentages. I barely miss shots.

                        Comment

                        • wizzleman
                          Banned
                          • Sep 2010
                          • 642

                          #1647
                          Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                          Is it just me or is the new hard foul mechanic (RT+RS) they put in the game just like an intentional foul ? I though it would be like a hard push or shove but its just does the same thing an intentional foul does

                          Comment

                          • scottyp180
                            MVP
                            • Jun 2007
                            • 2210

                            #1648
                            Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

                            Originally posted by Dareal123
                            this demo sucks not the gameplay but just the fact that you cant choose the celtics and you cant do plays and camera angles but overall i cant wait to play the full game
                            no disrespect intended but i love the fact that most of the complaints for the demo are because of all the things 2k left out (can't play as the celtics, 4 minute quarter, no commentary, can't call plays, can't change camera angles, etc). 2ks demos are always pretty cut back, last year had all the same things left out except that you could choose your team, but to me this is just another great marketing strategy by 2k because it makes people want the game even more. The demo serves it purpose it allows you to see and feel how much the gameplay has changed, but its only a quick teaser. Its like being thirsty and only having a small juicy juicy to drink, it's done before you quench your thirst.

                            Comment

                            • ekferio
                              Rookie
                              • Mar 2007
                              • 269

                              #1649
                              Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

                              Originally posted by eko718
                              The demo is on default gamestyle and pro difficulty. Both factors contribute to the high shooting percentages. I barely miss shots.
                              Hmm I disagree. If you take the same type of turn around jumpers while someone put their hands in front of you in 2K10, you will miss that shot everytime regardless of game difficulty. But in the demo, I've seen KG does the same thing over and over again but made like 90% of them while Gasol attempt to jump block him. You pretty much have to touch the ball in order to affect his shots.

                              Comment

                              • SDJHood93
                                Rookie
                                • Sep 2010
                                • 405

                                #1650
                                Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360) - PS3 Later To

                                Originally posted by scottyp180
                                no disrespect intended but i love the fact that most of the complaints for the demo are because of all the things 2k left out (can't play as the celtics, 4 minute quarter, no commentary, can't call plays, can't change camera angles, etc). 2ks demos are always pretty cut back, last year had all the same things left out except that you could choose your team, but to me this is just another great marketing strategy by 2k because it makes people want the game even more. The demo serves it purpose it allows you to see and feel how much the gameplay has changed, but its only a quick teaser. Its like being thirsty and only having a small juicy juicy to drink, it's done before you quench your thirst.
                                Yeah it says a lot about a game. I'm anxious to get my hands on this game because it seems incredible.
                                Greatest Franchise Ever

                                Los Angeles Lakers

                                "I'll do whatever it takes to win games, whether it's sitting on a bench waving a towel, handing a cup of water to a teammate, or hitting the game-winning shot."---Kobe Bryant

                                Comment

                                Working...