Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

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  • pdx_24
    Rookie
    • Jan 2010
    • 213

    #31
    Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

    I don't mind the "skying for rebound" animations, it's the fact that it's usually done by the bigs that's the problem. It just seems so arcade-like to see all these big stiffs skying for rebounds and block shots that even D12 would have a hard time getting. You very, very rarely have a big that's agile and jump high enough (D12, and who?) to get those rebounds. Some bigs do have excellent hops, but they lack the agility to jump very high without really gathering themselves. Whereas, a player with agility and hops and can jump high much easier.

    I would love to see at least four type of jumping animations for rebounding and shot blocking depending how hard you hit the "Y" or triangle button in combination with the Turbo Button: 1. A very responsive, low to the ground, jump (quick jump). 2. Less responsive, higher jump. 3. Even less responsive, max vertical jump (these would be straight vert jump which would not cover much ground but very high up). 4. Jump covers more ground than straight vert jump. The responsiveness of these jumps should relate to the player agility or quickness rating, which bigs should be very low.

    Comment

    • Rocboyz101
      MVP
      • Aug 2009
      • 1550

      #32
      Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

      Originally posted by oOausarOo
      Why are guys like Bynum and Gasol jumping so high? Does the vert rating not effect graphically how high they jump?
      This is the first time its been this weird looking in 2k as far as I can tell. They didn't jump this high in 2k10.
      "I'm so far ahead of my time, I'm bout to start another life
      Look behind you, I'm bout to pass you twice
      Back to the future and gotta slow up for the present
      I'm fast, dudes can't get past my past
      How they supposed to deal with my perfect present?"

      Comment

      • pdx_24
        Rookie
        • Jan 2010
        • 213

        #33
        Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

        Originally posted by Kaanyr Vhok
        The problem isnt the vert ratings. You don't need to make vert ratings for big calculate differently. The actual vertical jumps are realistic.
        The problem is the agility (or quickness) rating is not taken into account. The vert ratings maybe fine for the bigs (though I'd absolutely disagree, see the pic I posted of Bynum being near rim level), but as you alluded to the frequency of them is the real issue. For example, a guy like Oden has hops that would rival most athletic guards. But can he "sky" as easily as the guards can? I think the answer is "no" because: 1. He plays in the paint where there is much more contact so he doesn't get good balance to gather for the jump. Not to mention there's not much real estate to land safely if you jump too high. 2. He's just not as agile to gather for the jump as easily. 3. There's really no need to sky when a big can use his length and good positioning to rebound or block shot.

        Its the lack of unintentional and intentional tipped-out rebounds. Thats the biggest weakness. The lack of these long rebounds hurts a player like Rondo who can control a game with his rebounding. I cant see him having a 15 rebound game in 2k11 though I have to say he and Fish will get their share of of rebounds near the hoop so all thats lacking is the long stuff.
        I agree with you here. I think it would be great to have more loose ball rebounds and tipped-out rebounds for the guards to grab. As it is, even the great rebounding guard like Rondo has little chance. Keep in mind though that "controlled" tipped-out rebounds are awarded to the player that tipped it out, not to the player that gathers it.

        Comment

        • Kaanyr Vhok
          MVP
          • Aug 2006
          • 2248

          #34
          Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

          Originally posted by pdx_24
          The problem is the agility (or quickness) rating is not taken into account. The vert ratings maybe fine for the bigs (though I'd absolutely disagree, see the pic I posted of Bynum being near rim level), but as you alluded to the frequency of them is the real issue. For example, a guy like Oden has hops that would rival most athletic guards. But can he "sky" as easily as the guards can? I think the answer is "no" because: 1. He plays in the paint where there is much more contact so he doesn't get good balance to gather for the jump. Not to mention there's not much real estate to land safely if you jump too high. 2. He's just not as agile to gather for the jump as easily. 3. There's really no need to sky when a big can use his length and good positioning to rebound or block shot.

          Thats a good point. Some guys gather and jump quicker than others. Its generally easier for quicker players to jump quicker. Still I would rather have a seperate rating than to simply adjust it based on position. There are big men like Zach Randolph who doesnt jump high, isnt a paragon of fundemental rebounding and boxing out but is a quick cordinated leaper with good hands.

          Originally posted by pdx_24
          Keep in mind though that "controlled" tipped-out rebounds are awarded to the player that tipped it out, not to the player that gathers it.
          Unless its someone on the other team.
          Last edited by Kaanyr Vhok; 09-18-2010, 04:52 PM.

          Comment

          • BroMontana82
            Support Sim
            • Nov 2004
            • 2225

            #35
            Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

            i haven't played the demo much but this is a little alarming. boxing out should be common and aggressive. not a ton of bigs jumping above the rim to grab a board. i think another problem with rebounding in all of 2k bball games is the way the ball bounces off of the rim. you get some pretty weird ball trajectories and angles off of misses. instead of a sharp bounce you get floaters and really weak bounces.. this not only limits perimeter rebounds but also limits quick fast break transitions on the wings.

            Comment

            • jeebs9
              Fear is the Unknown
              • Oct 2008
              • 47562

              #36
              Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

              2k10 rebounds > 2K11 demo rebounds....
              Hands Down....Man Down - 2k9 memories
              http://www.youtube.com/watch?v=4IHP_5GUBQo

              Comment

              • Gotmadskillzson
                Live your life
                • Apr 2008
                • 23428

                #37
                Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                Maybe it is just a demo thing I guess. But hey that is something that could be patched if it is still that way in the final retail version. I am not too worried about it.

                Comment

                • Rocboyz101
                  MVP
                  • Aug 2009
                  • 1550

                  #38
                  Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                  Originally posted by jeebs9
                  2k10 rebounds > 2K11 demo rebounds....
                  Glad I wasn't the only one who thought this..I wonder why they changed it?
                  "I'm so far ahead of my time, I'm bout to start another life
                  Look behind you, I'm bout to pass you twice
                  Back to the future and gotta slow up for the present
                  I'm fast, dudes can't get past my past
                  How they supposed to deal with my perfect present?"

                  Comment

                  • Whoman
                    Banned
                    • Oct 2005
                    • 456

                    #39
                    Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                    I honestly thought that the rebounding in 2K10 was one of the best parts of that game, propably the first time in a basketball game where it was nescessary to box out in order to get rebounds.

                    And the demo really does a 180 in that regard ...

                    Comment

                    • Rocboyz101
                      MVP
                      • Aug 2009
                      • 1550

                      #40
                      Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                      I just wanna know why the players float in the air ? Even o nthe dunks they sorta float and some are really slow. Rondo did a two hand slam in traffic ultra slow, but Im chalkin that up to it being a demo though.
                      "I'm so far ahead of my time, I'm bout to start another life
                      Look behind you, I'm bout to pass you twice
                      Back to the future and gotta slow up for the present
                      I'm fast, dudes can't get past my past
                      How they supposed to deal with my perfect present?"

                      Comment

                      • Basketball GURU
                        MVP
                        • Jul 2010
                        • 1287

                        #41
                        Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                        rebounding looks good this year..i think the reason it looks kinda different is because the way 2k remodel their players, some players arms are a bit longer like gasol and bynum which is good

                        Comment

                        • Introcollapse
                          Rookie
                          • Sep 2010
                          • 27

                          #42
                          Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                          I'm just gonna say the same thing I've always said:

                          Lower every player's vertical rating by 10. And everything will be okay.

                          Comment

                          • Vast
                            MVP
                            • Sep 2003
                            • 4015

                            #43
                            Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                            I think the rebounding is great. not once did i feel cheated that someone else got the rebound i should've had.

                            Not once was i unable to box out my man.

                            I really dont know what you guys are talking about.
                            "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                            Comment

                            • Basketball GURU
                              MVP
                              • Jul 2010
                              • 1287

                              #44
                              Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                              Originally posted by Vast
                              I think the rebounding is great. not once did i feel cheated that someone else got the rebound i should've had.

                              Not once was i unable to box out my man.

                              I really dont know what you guys are talking about.
                              same thing i was saying, rebounding looks much smoother this year.

                              Comment

                              • Rocboyz101
                                MVP
                                • Aug 2009
                                • 1550

                                #45
                                Re: Rebounding mechanics changed severely from 2K10 to 2K11, good thing ?

                                For me its not about not getting rebounds you should have, the rebounding just looks unrealistic and most of it because of them jumping super high for simple boards. Is this some sort of tradeoff?
                                "I'm so far ahead of my time, I'm bout to start another life
                                Look behind you, I'm bout to pass you twice
                                Back to the future and gotta slow up for the present
                                I'm fast, dudes can't get past my past
                                How they supposed to deal with my perfect present?"

                                Comment

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