Will You Use Real Player % Or Shot Stick Timing?

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  • kolanji
    Pro
    • Sep 2009
    • 872

    #466
    Re: Will You Use Real Player % Or Shot Stick Timing?

    well we actualy got that settled about the whole real% VS shot stick timing thing out the way i guess.. so i guess everybody is happy they made thier point...so jeebs9 myself and erickonasis can now move on with to something else to back and forth about lol..... me and jeebs always will i guess lol ...but this is what these threds are about to bounce each other's opinion around and getting feedback...
    i must say that if it wasnt for this thread and jeebs posts i would have never played with Real FG% and really gave it a shot,but i came back to the conclusion that it was not for me......nothing like OS
    Last edited by kolanji; 11-15-2010, 02:57 PM.
    Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

    Comment

    • sportyguyfl31
      MVP
      • Nov 2005
      • 4745

      #467
      Re: Will You Use Real Player % Or Shot Stick Timing?

      Here's the problem I have with shot stick timing.

      It makes team defensive strategy, pointless.

      There are guys who I WANT to sag off, of and MAKE them shoot.

      I want to sag off of a a guy like Andre Igoudala, take away his drive lane, and force him beat me with off the dribble jumpshots.

      If you know Andre Igoudala's release point, he is going to make the shot at a lot highter % then he would in reality.

      NBA Live 10 had the right idea with its DNA shooting % concept.

      It would force you to use your player to his strength, instead of snipping away from the outside with a guy like Wilson Chandler, who has a 75 mid range rating, but will drain them like Rip Hamilton in his prime, because he has a very user friendly release point.

      Comment

      • Rawdeal28
        Swiitch U? lol
        • Oct 2007
        • 7407

        #468
        Re: Will You Use Real Player % Or Shot Stick Timing?

        Originally posted by sportyguyfl31
        Here's the problem I have with shot stick timing.

        It makes team defensive strategy, pointless.

        There are guys who I WANT to sag off, of and MAKE them shoot.

        I want to sag off of a a guy like Andre Igoudala, take away his drive lane, and force him beat me with off the dribble jumpshots.

        If you know Andre Igoudala's release point, he is going to make the shot at a lot highter % then he would in reality.

        NBA Live 10 had the right idea with its DNA shooting % concept.

        It would force you to use your player to his strength, instead of snipping away from the outside with a guy like Wilson Chandler, who has a 75 mid range rating, but will drain them like Rip Hamilton in his prime, because he has a very user friendly release point.
        thats EXACTLY why i wanted to try real fg% again.

        i play my brother all the time and now he uses Memphis. he makes Zach Randolph mid-range game look like Jordan. his mid-range rating is 79 mind u. its a automatic basket even with a hand in his face. i have to literally molest this dude just so he misses. same with Mayo, Gay and Gasol. Gasol looks like Alonzo Mourning in his prime.

        i couldnt even sag off of TONY ALLEN! i dont mind losing but come on man.

        the only thing about Real FG% us that i couldnt find the right sliders. even if u default everything u still miss too many baskets. every game was in the 60 to 70's
        "on hoping there is a PSN flash sale before Valentine's Day"
        Man there are no flashers... now what are we going to do for vd
        I'm sure there's plenty of prostitutes you could pay if you really want vd.
        yea but will they take psn cards
        Depends on what area of a hooker you would use to redeem them.

        lol

        Comment

        • erickonasis
          MVP
          • Jan 2006
          • 3016

          #469
          Re: Will You Use Real Player % Or Shot Stick Timing?

          Originally posted by thugnificant
          but people shouldnt be relying on predetermined shot success offered by the CPU with real FG%. if i miss because i released late then so be it but if i hit even though i released horribly then i am handicapped
          Amen...................
          SLIDERS SUCK

          Comment

          • jeebs9
            Fear is the Unknown
            • Oct 2008
            • 47568

            #470
            Re: Will You Use Real Player % Or Shot Stick Timing?

            Originally posted by sportyguyfl31
            Here's the problem I have with shot stick timing.

            It makes team defensive strategy, pointless.

            There are guys who I WANT to sag off, of and MAKE them shoot.

            I want to sag off of a a guy like Andre Igoudala, take away his drive lane, and force him beat me with off the dribble jumpshots.

            If you know Andre Igoudala's release point, he is going to make the shot at a lot highter % then he would in reality.

            NBA Live 10 had the right idea with its DNA shooting % concept.

            It would force you to use your player to his strength, instead of snipping away from the outside with a guy like Wilson Chandler, who has a 75 mid range rating, but will drain them like Rip Hamilton in his prime, because he has a very user friendly release point.
            This explains it the best. And that's the finally word from me on this subject lol...
            Hands Down....Man Down - 2k9 memories
            http://www.youtube.com/watch?v=4IHP_5GUBQo

            Comment

            • STLRams
              MVP
              • Aug 2005
              • 2847

              #471
              Re: Will You Use Real Player % Or Shot Stick Timing?

              Im late to the party on this thread but Im trying to get a understanding about this option. Can someone still clarify this option for me. So if I have Shaq and I have his shot stick timing down pat and attempt three pointers does this mean he will make some of them because I have his release perfect or his free throws? And so im guessing real fg% is based only on the players fg% not his rating in the game or both? Also does shot stick release take into account the players fg% and rating or just the release point of the shot of that player? I would like to have the game set where the players shooting ability is based of the players Rating and shot stick timing - so does this mean I should set the option for shot stick timing? Also if im set at shot stick timing, does shooting with the button mean anything or make a difference. I wish one of the options factored in shot stick timing, real % and rating. But I always thought that even if I put it on real % that I still just couldn't shoot wild or flick the shot up, I would still think that my shot release, area on the court, type of defense in front of me would factor in?

              I found this statement how true is it:
              <TABLE cellSpacing=0 cellPadding=0 width="100%" border=0><TBODY><TR><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/00.gif); WIDTH: 100%; HEIGHT: 1px" width="100%">Shot Stick Timing
              With this option turned ON, as the name implies, your timing release will be factored in to your shot %. It's layered on top of the player's Shot Rating, type of shot taken (jumper, drifter, leaner, etc), defense impact, etc. Being really late or really early on your release will have negative impact, and being perfect on your release will give you an added boost in making the shot.

              Real Player %
              When you turn this ON, it's basically ignoring your release on the Shotstick completely. You won't get penalized for early or late releases. The same factors come into play as mentioned above, sans the stick release bonus/penalty. Pretty much how Real FT % works. We simply migrated the feature over to all the shots as well.


              </TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/05.gif); WIDTH: 18px; HEIGHT: 1px" width=18></TD></TR><TR><TD width=37>


              </TD></TR></TBODY></TABLE>
              Last edited by STLRams; 11-24-2010, 03:34 PM.

              Comment

              • erickonasis
                MVP
                • Jan 2006
                • 3016

                #472
                Re: Will You Use Real Player % Or Shot Stick Timing?

                Originally posted by STLRams
                Im late to the party on this thread but Im trying to get a understanding about this option. Can someone still clarify this option for me. So if I have Shaq and I have his shot stick timing down pat and attempt three pointers does this mean he will make some of them because I have his release perfect or his free throws? And so im guessing real fg% is based only on the players fg% not his rating in the game or both? Also does shot stick release take into account the players fg% and rating or just the release point of the shot of that player? I would like to have the game set where the players shooting ability is based of the players Rating and shot stick timing - so does this mean I should set the option for shot stick timing?

                I found this statement how true is it:
                <TABLE border=0 cellSpacing=0 cellPadding=0 width="100%"><TBODY><TR><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/00.gif); WIDTH: 100%; HEIGHT: 1px" width="100%">Shot Stick Timing
                With this option turned ON, as the name implies, your timing release will be factored in to your shot %. It's layered on top of the player's Shot Rating, type of shot taken (jumper, drifter, leaner, etc), defense impact, etc. Being really late or really early on your release will have negative impact, and being perfect on your release will give you an added boost in making the shot.

                Real Player %
                When you turn this ON, it's basically ignoring your release on the Shotstick completely. You won't get penalized for early or late releases. The same factors come into play as mentioned above, sans the stick release bonus/penalty. Pretty much how Real FT % works. We simply migrated the feature over to all the shots as well.

                </TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/05.gif); WIDTH: 18px; HEIGHT: 1px" width=18></TD></TR><TR><TD width=37>

                </TD></TR></TBODY></TABLE>
                To answer your question i have never and have never seen ANYONE make a 3pt with shaq just because the timing was green....and i play off Rondo everytime i play the cetics and he has NEVER hit a 3pt on me NEVER...one of the reasons the celtics are so easy for me to beat
                SLIDERS SUCK

                Comment

                • STLRams
                  MVP
                  • Aug 2005
                  • 2847

                  #473
                  Re: Will You Use Real Player % Or Shot Stick Timing?

                  Originally posted by erickonasis
                  To answer your question i have never and have never seen ANYONE make a 3pt with shaq just because the timing was green....and i play off Rondo everytime i play the cetics and he has NEVER hit a 3pt on me NEVER...one of the reasons the celtics are so easy for me to beat

                  So you do have your setting to shot stick timing? I've had my game set to real% this entire time and didn't pay attention to it till yesterday looking through the game settings. When I play against the CPU and friends it feels like depending on how I release the shots in the lane or near a defender was being factored in, same goes for fadeaways for certain players or shooting over defenders hands when being guarded and putting some hang time on the shots. But I don't know, I saw this thread and have been trying to get a better understanding. Now I dont' know what I should have my game set too. Also I use the shot stick for dunks and layups and shots in the lane most of the time, but I use the button for jump shots - now does me using the button and having the game set at shot stick release factor into anything? It seemed ok to me on real%, but now I wonder are the players ratings factored into this and is the release point factored in atlease alittle... any answers???

                  Comment

                  • erickonasis
                    MVP
                    • Jan 2006
                    • 3016

                    #474
                    Re: Will You Use Real Player % Or Shot Stick Timing?

                    Originally posted by STLRams
                    So you do have your setting to shot stick timing? I've had my game set to real% this entire time and didn't pay attention to it till yesterday looking through the game settings. When I play against the CPU and friends it feels like depending on how I release the shots in the lane or near a defender was being factored in, same goes for fadeaways for certain players or shooting over defenders hands when being guarded and putting some hang time on the shots. But I don't know, I saw this thread and have been trying to get a better understanding. Now I dont' know what I should have my game set too. Also I use the shot stick for dunks and layups and shots in the lane most of the time, but I use the button for jump shots - now does me using the button and having the game set at shot stick release factor into anything? It seemed ok to me on real%, but now I wonder are the players ratings factored into this and is the release point factored in atlease alittle... any answers???
                    i use shot stick release... check this quote:

                    Originally posted by CMH
                    Guys, it's been said before by the guys who even make the game:

                    Real FG% and Real FT% does not take shot stick into account at all.

                    Seriously. Anything else you think you see when you use the shot stick in real % is not really happening.
                    SLIDERS SUCK

                    Comment

                    • dkrause1971
                      All Star
                      • Aug 2005
                      • 5176

                      #475
                      Re: Will You Use Real Player % Or Shot Stick Timing?

                      Originally posted by STLRams
                      Im late to the party on this thread but Im trying to get a understanding about this option. Can someone still clarify this option for me. So if I have Shaq and I have his shot stick timing down pat and attempt three pointers does this mean he will make some of them because I have his release perfect or his free throws? And so im guessing real fg% is based only on the players fg% not his rating in the game or both? Also does shot stick release take into account the players fg% and rating or just the release point of the shot of that player? I would like to have the game set where the players shooting ability is based of the players Rating and shot stick timing - so does this mean I should set the option for shot stick timing? Also if im set at shot stick timing, does shooting with the button mean anything or make a difference. I wish one of the options factored in shot stick timing, real % and rating. But I always thought that even if I put it on real % that I still just couldn't shoot wild or flick the shot up, I would still think that my shot release, area on the court, type of defense in front of me would factor in?

                      I found this statement how true is it:
                      <table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td style="background-image: url(&quot;/vBulletin/images/quotes/00.gif&quot; width: 100%; height: 1px;" width="100%">Shot Stick Timing
                      With this option turned ON, as the name implies, your timing release will be factored in to your shot %. It's layered on top of the player's Shot Rating, type of shot taken (jumper, drifter, leaner, etc), defense impact, etc. Being really late or really early on your release will have negative impact, and being perfect on your release will give you an added boost in making the shot.

                      Real Player %
                      When you turn this ON, it's basically ignoring your release on the Shotstick completely. You won't get penalized for early or late releases. The same factors come into play as mentioned above, sans the stick release bonus/penalty. Pretty much how Real FT % works. We simply migrated the feature over to all the shots as well.


                      </td><td style="background-image: url(&quot;/vBulletin/images/quotes/05.gif&quot; width: 18px; height: 1px;" width="18">
                      </td></tr><tr><td width="37">


                      </td></tr></tbody></table>
                      Shot Stick timing and real FG % are exactly the same but the shooting stick timing has the release bonus/penalty build in based on release timing. How much that bonus/penalty is has been up to some debate but regardless you shouldn't be hitting 3's with Shaq because your in the green with shot stick.

                      Also, the players ratings are the base for both. Like the first sentence says- When you turn this ON, it's basically ignoring your release on the Shotstick completely.

                      If anyone wants to debate that ratings are not the base of real FG% and in fact its only FG % based. Just raise Shaq's 3 point rating to 99, you'll drain them like he was Korver.


                      Gamertag and PSN Name: RomanCaesar

                      Comment

                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47568

                        #476
                        Re: Will You Use Real Player % Or Shot Stick Timing?

                        I made a reel for you Erick. It still hasn't posted yet. Hopefully one day it will. But it shows Rondo hitting three 3 pointers vs me.
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

                        Comment

                        • ekferio
                          Rookie
                          • Mar 2007
                          • 269

                          #477
                          Re: Will You Use Real Player % Or Shot Stick Timing?

                          I tried to use real FG% but i shot worse. I couldn't hit most of them, even wide open ones.

                          Comment

                          • Fiddy
                            Twitch/YouTube: Fiddy14
                            • Jul 2002
                            • 12675

                            #478
                            Re: Will You Use Real Player % Or Shot Stick Timing?

                            Originally posted by ekferio
                            I tried to use real FG% but i shot worse. I couldn't hit most of them, even wide open ones.
                            same here for some reason. i wanted to use the real fg% to play my games, but i just cant. bah..
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                            Comment

                            • TeddyKGB
                              Pro
                              • Feb 2003
                              • 508

                              #479
                              Re: Will You Use Real Player % Or Shot Stick Timing?

                              I never thought I'd be a Real FG% guy, but the inconsistencies with the shot releases (especially post-patch) have forced me to explore it as an option. There's nothing worse than swinging the ball to a wide-open Kyle Korver only to have him inexplicably delay before shooting, thus throwing off my timing and forcing a miss. With Real FG% it's refreshing to focus on execution and getting the ball to my guys in good shooting positions without having to worry about ruining all my hard work by not releasing the button at the right time. If the shot stick releases made more sense and green releases went in more frequently it wouldn't be a problem, but I'm gonna stick with Real FG% for my next few games at least.

                              Comment

                              • WorkingILLINI
                                Rookie
                                • Jul 2009
                                • 39

                                #480
                                Re: Will You Use Real Player % Or Shot Stick Timing?

                                I am using both. I have two more Jordan Challenges to do then I will start my franchise with MJ on the Bulls!
                                Make it happen.

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