Examples of CPU Cheating...
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Re: Examples of CPU Cheating...
I agree with the OP. The game has some "programmed advantages" if it didn't happen so frequently no one would complain. However it isn't random.Comment
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Re: Examples of CPU Cheating...
Of course the game cheats, it's a video game. Games haven't gotten advanced to the point the AI can outsmart the human everytime. 2K11 got a step closer to that, but it's only obvious that the CPU is going to cheat on higher difficulties in order to make the game more difficult. Those who think the AI provides a totally fair challenge on HOF and that all the complaints are invalid are being just plain unreasonable.
That said, I do hate the AI cheating, it makes me want to throw the controller at the nearest wall. Like when the CPU controlled player completely ignores the box out and proceeds to merrily propel himself over my player to get the rebound, despite not even having enough room to jump without fouling. Or when the CPU simply decides to turn my AI teammates into brainless zombies whose purpose is to simply stand there and watch the CPU score.Comment
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Re: Examples of CPU Cheating...
I think it all comes down to reaction time. CPU has that advantage over you where they can anticipate a pass, a miss shot, a rebound, perfect shot release etc better than you. But I'm pretty annoyed with the lack of defensive rebounds in this game. There's absolutely no box out from your team mates. But in my player mode, they will box you out.Comment
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Re: Examples of CPU Cheating...
There's a very good reason there are sliders, use them and you get good results.i thought Zoneblitz had a great topic the other day talking about how some of what the CPU does is realistic and how many of us are just SORE LOSERS
that said, CPU Cheating has always been a part of NBA 2K. We all know its the easiest way to make the game "harder" and no one wants a game that is too easy, but I think it sticks out more this year because the game is so much harder and turnovers are really hurting alot of us. Secondly, with online play being so bad many of us are being forced to play offline to enjoy the game. I'm doing an article on CPU Cheating and i'd really like you guys to give me your examples. I'm going to be using alot of video (there's no substitute to being able to SEE foolishness--so link your uploads if you have any) so that hopefully that these "cheats" get resolved in the future. I'll also be listing what i perceive as some of the root issues and most of all? FIXES! Some of the things i've noticed:
1) Speed Cheat - yup. still in. you still get run down by CPU defenders unless you have a ridiculous head start. culprit: maybe the CPU has a shorter or automatic acceleration time in regards to going from stand-still to full sprint. fix? DUH. the CPU reaction time when "chasing" needs to slow down.
2. Contact Shots - the cpu shoots alot less of them. especially in the post. rarely will you get a shot in the paint up without a contact animation makign it more difficult. in three games i tracked an average of 44 contact animations in 9 minute quarters. the CPU averaged 16. culprit: again--a fast reaction time as far as shooting. we have a natural delay. fix? slow down the CPU's reaction a bit.
3. Open Shots - the CPU converts a much higher percentage. yes--even on real player percentage. hmmm...isn't that the reason we PUT our setting on real player percentage? so players will hit the shots they do in reality? culprit: a CPU release point that is probably always PERFECT. fix? fix the false advertising. make real player percentage a reality. that or vary the CPU release point to include shots that are too-early and too-late.
4. 50/50 Balls - The CPU not only recovers balls that are up-for-grabs at a too-high rate. it also recovers its own blocked shots, its own deflected passes and loose balls in general. culprit? this seemingly goes back to a faster reaction time and no need to find the ball, but in many instances our CPU defensive players fail to react as fast as the opposing CPU players, why? this may just be a CHEAT. fix? again--slow down the CPU reaction time. or develop an algorithm where the blocks/steals/deflections are recovered by the defending team at a consistent rate, say 7 times in 10--which i'm a fan of.
5. Offensive Rebounds - with the current settings i played 10 games with an Elite Team (Boston) a Solid team (Milwaukee) and a Poor team (Philadelphia) to see if the offensive rebounding by the CPU changed. NO SUCH LUCK. The CPU still won the offensive rebounding battle by a large margin (averaging 10, while i had 4) the culprit? again..that GD preternatural ability to "know" where the ball is going to be and react faster than we can. fix? for years we've been asking for a slider that works.
chime in guys, what examples have you seen?
By the way, the CPU can't cheat since the CPU doesn't have a mind of it's own to think "Hey, I should start cheating to win""I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed"
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Re: Examples of CPU Cheating...
yea i dont want to hear people say i dont know how to pass or the pass isnt there my pgs always turn the ball over when they decide to throw a pass on a line drive instead of lobbing it to higher to a guy open in the corner and the cpu's center ends up hitting the ball.Comment
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Re: Examples of CPU Cheating...
To be fair, knowing the game doesn't do skip passing well and you STILL deciding to make that pass is sort of your fault.yea i dont want to hear people say i dont know how to pass or the pass isnt there my pgs always turn the ball over when they decide to throw a pass on a line drive instead of lobbing it to higher to a guy open in the corner and the cpu's center ends up hitting the ball.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> 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Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: Examples of CPU Cheating...
But that's the thing; it isn't consistent. 7 times out of 10, we get the pass we want, but then the other 3 times it's a pass that doesn't fit the situation. You have no choice but to think those instances were manipulated some kind of way to get a particular result.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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Re: Examples of CPU Cheating...
ha... the tin foil hat theory?
I get what you're saying though.
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line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Examples of CPU Cheating...
The complaints lodged are valid. No one is crying and I love this game and will never put it down.. I don't mind losing or the cpu going on runs and making shots. I only mind when they make me do something wacky or don't recognize my controls so they can make a play. Or when they turn my teammates into zombies to go with their predetermined play.
It's like setting up a killshot in COD only for your player to morph somewhere else right when you shoot and it misses lol..
Or back in the day playing Mario and a stationary ledge moves right before you land on it, lol..
Frustrating- YES.. Gamebreaker- No..
When it happens, I get pissed like a real life coach who just saw his team get robbed by the refs LOL!!"I strive to be live cause I got no choice" - CL Smooth
Teams
NBA: Cleveland Cavaliers - 2016 NBA Champions
NFL: Cleveland Browns
MLB: Cleveland Indians
NCAA BB: Ohio State Buckeyes, Cleveland St. Vikings
NCAA FB: Ohio State BuckeyesComment
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Re: Examples of CPU Cheating...
To get more o rebs, change the offensive rebound sliders to 70User/30Cpu and the vertical to 1user/0cpu. That way they wont sky over your head unrealistically. I have beaten the cpu on both boards against stinky rebounging teams, like real life. My offensive rebound numbers were real as well.Comment
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Re: Examples of CPU Cheating...
That's the only one that really annoys me but it's nothing major. Some of those passes though (full court one hand heaves that bypass two leaping defenders etc) Peyton Manning would be proud off.
I've heard knocking cpu passing down to 40 can fix this so i'll have to give it a try.Comment
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Re: Examples of CPU Cheating...
I have one that I'm not sure if anyone has heard of, but it's been my defensive downfall several times.
I'm very mindful not to use the turbo when guarding the ball-handler straight up, but there are times when I push my joystick in the direction to recover and cut them off, and my player is literally YANKED in the opposite direction or impeded from moving, preventing me from making contact and letting the ball-handler go right past me. It's almost liken to a yo-yo being pulled up or a dog on a short leash... Anyone else have this happen to them? To me, if that's not a CHEAT I don't know what is...Comment
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Re: Examples of CPU Cheating...
I've seen instances similar to this where I'm guarding the PG at the top of the 3 pt circle; I see an SG coming off a screen on the wing. I know the PG is about to pass it to him, so I try to position myself in the ball's path so I can either deflect or intercept it, but then the control doesn't respond. It's like there's a force field preventing me from getting into position. It doesn't happen every single time, but it happens enough for me to think that it's done intentionally to ensure the CPU SG gets a wide open look once he receives the ball.I have one that I'm not sure if anyone has heard of, but it's been my defensive downfall several times.
I'm very mindful not to use the turbo when guarding the ball-handler straight up, but there are times when I push my joystick in the direction to recover and cut them off, and my player is literally YANKED in the opposite direction or impeded from moving, preventing me from making contact and letting the ball-handler go right past me. It's almost liken to a yo-yo being pulled up or a dog on a short leash... Anyone else have this happen to them? To me, if that's not a CHEAT I don't know what is...
That's what I hate the most; at certain aspects of the game, animations get manipulated or users get intentionally moved out of position to allow plays to develop or open up for the AI. It makes you want to snap the disc sometimes.Last edited by Mos1ted; 11-16-2010, 07:20 AM.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment

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