NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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  • threes_co
    Banned
    • Sep 2009
    • 1930

    #406
    @Giants4natic

    Real FG% is based entirely on ratings.

    Comment

    • bigdfan76
      Pro
      • Sep 2008
      • 655

      #407
      Re: NBA 2K Patch Impressions Thread

      Originally posted by bigdfan76
      Ok so if I have spent quite some time editing my roster(the 11/20/10 roster update I believe) with Sean Barkley's shoe/equipment edits and some of my own touches I would have to start all over editing the newest roster update(11/25/10) which I just got? Or... generate my draft classes outside of my association with the newest roster update(11/25/10) loaded, right? So I DON'T have to start ALL OVER... I'm halfway done editing every player's shoes and equipment. I REALLY don't want to do the entire Eastern conference again.
      Or I could just edit my classes down in or outside of association every time. I just randomly generated a couple outside of association with the 11/20/10 roster update and they seem ok... I mean a couple of guys at or around low 80s isn't too bad and can be fixed easily. The 3rd one a randomly generated had the 2 highest guys at 76-75. That's good. If anyone has any insight to this issue/question I would appreciate it. I'm going to continue to edit "my" roster( the 11/20/10 update) and I'll do some testing/simming but please let me know if above solutions won't work, thanks.
      Dallas Cowboys
      San Antonio Spurs
      Texas Rangers
      Baylor Bears Iowa Hawkeyes Texas Longhorns

      Comment

      • Giants4Natic
        Banned
        • Oct 2010
        • 2475

        #408
        Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

        Originally posted by ace23
        @Giants4natic

        Real FG% is based entirely on ratings.

        Show me where this is stated by a dev...

        How come if I am shooting high percentage with it on and then cant hit a mid range jumper with Dirk because the fg percentage at that point in the game is about 60 percent for my team. He cant hit crap and my fg percentage as a team ends up about 47-50%


        Then I tested it and missed shots on purpose and was at 28 percent in the last quarter and then started to make mostly all my jumpers with all players and end it up with about 47-50 percent

        if it was just based on ratings then dirk should have missed a few and he never did when i purposely shot with others to leave my team fg at 28%


        Dirk started to stroke every shot and so was the other players and I ended it well with 48 percent shooting

        Comment

        • XiaNaphryz
          Rookie
          • Oct 2004
          • 346

          #409
          Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

          Originally posted by Giants4Natic
          Show me where this is stated by a dev...
          It was posted by a dev on this board a long while ago. I'll see if I can dig up the thread, but it was definitely posted.

          EDIT: Found it: http://www.operationsports.com/vBull...post2041660043

          Originally posted by JSapida
          Hopefully this clears everything up:

          Shot Stick Timing
          With this option turned ON, as the name implies, your timing release will be factored in to your shot %. It's layered on top of the player's Shot Rating, type of shot taken (jumper, drifter, leaner, etc), defense impact, etc. Being really late or really early on your release will have negative impact, and being perfect on your release will give you an added boost in making the shot.

          Real Player %
          When you turn this ON, it's basically ignoring your release on the Shotstick completely. You won't get penalized for early or late releases. The same factors come into play as mentioned above, sans the stick release bonus/penalty. Pretty much how Real FT % works. We simply migrated the feature over to all the shots as well.

          Comment

          • NBA2KAddict
            Rookie
            • Oct 2010
            • 81

            #410
            Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

            Is it necessary to do the whole "delete player progression file" thing that I've heard about? What does *not* doing this bring about as a circumstance? And for anyone who'd done this: wanna walk a PS3 user through how to do it?

            Comment

            • ekferio
              Rookie
              • Mar 2007
              • 269

              #411
              Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

              Shot release is weird now post patch. Some players have too early or too late releases. I went into practice mode with the Lakers. Kobe has super early release, I have to let the shot stick go immediately when his feet are off the ground. If I release at the top of the jump, the ball barely touches the rim. These supposedly bad releases with red indictors still go in though randomly.

              Comment

              • hotdoggin7687
                Rookie
                • Sep 2006
                • 45

                #412
                Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                I've never had issues with games disconnecting but after downloading the most recent patch, I've played 5-6 games in a row where it disconnected in the first 2-3 mins.

                Anyone else having this issue?
                <!-- / message -->

                Comment

                • iRebound
                  Rookie
                  • Mar 2004
                  • 121

                  #413
                  Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                  Cheesers are winning more games with the new patch now....

                  Comment

                  • PhiPsi1
                    MVP
                    • Feb 2003
                    • 1039

                    #414
                    Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                    Originally posted by hotdoggin7687
                    I've never had issues with games disconnecting but after downloading the most recent patch, I've played 5-6 games in a row where it disconnected in the first 2-3 mins.Anyone else having this issue?<!-- / message -->
                    @hotdoggin7687

                    Your not the only one bro. I've been having issues with disconnections from the 2kserver since downloading the patch. And I'm having a difficult time connecting to the Playstation store as well since I got the patch, but I'm not sure if it's related to the patch....

                    After givin' the patch a shot, I wish there was a way to revert back to the earlier 1.1 patch...Would be interested to see how Rashidi's synergy rosters would play out....
                    Last edited by PhiPsi1; 11-26-2010, 06:06 AM.

                    Comment

                    • S. Famous
                      Rookie
                      • Aug 2006
                      • 40

                      #415
                      Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                      The dunks were toned down a little too much. My main reason for choosing the Clippers in Association was so I could dunk on everybody with Griffin. Now he goes for a layup even when there's no contact just because a defender happens to be within a couple feet. I could raise the attempt dunks tendency slider but then guys who shouldn't be dunking in some cases will try to anyway. I hope this change wasn't made because of people cheesing online. They'll just find another way to do it and what was meant to be a fix broke something else.

                      Also, as I understand it the coaching carousel problem was fixed wasn't it? What about coaches getting fired too early in the season? I saw a coach fired on Nov. 9! I can't imagine a team giving up that soon. So I reloaded the file then simmed a couple weeks and it happened about 7 or 8 more times in a row. It wasn't even the same coach every time either.

                      There's two things 2K needs to blatantly rip off from other sports games. A confidence meter for the Coach and GM where they have to meet certain goals throughout their contract or else they get fired. Also, the ability to carry pre-existing injuries into an Association. I'm not really talking about minor injuries that have occurred during this season but major ones where you already knew a guy was going to miss a significant amount of time or even the whole season before this season even started.

                      Comment

                      • Giants4Natic
                        Banned
                        • Oct 2010
                        • 2475

                        #416
                        Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                        Originally posted by XiaNaphryz
                        It was posted by a dev on this board a long while ago. I'll see if I can dig up the thread, but it was definitely posted.

                        EDIT: Found it: http://www.operationsports.com/vBull...post2041660043

                        It does not say on that thread that player shot rating matter.

                        But the bottom line is that he stated with shot stick on. It is layered on the ratings which means even perfect with a bad shooter does not mean somebody here should throw a controller because of all of their shots miss.

                        The dude said now all his jumpers go in and he is happy. How is that sim

                        Comment

                        • Bootzilla
                          MVP
                          • Jul 2002
                          • 1433

                          #417
                          Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                          Loving almost everything post-patch. However, cpu shot distribution and recognition is still poor. Just played against the Bulls and Deng shot 15 threes. Going 0-15. At some point the cpu needed to stop calling that play or Deng needed to stop shooting.

                          This seems to happen with teams that don't have many strong offensive players. It's done very well with teams with multiple offensive threats but, what ends up happening is decent teams like the Bulls are much easier to defeat than say the Timberwolves or Wizards.

                          Comment

                          • Jarbeez
                            Rookie
                            • Oct 2004
                            • 238

                            #418
                            Ugghhh...downloaded the patch last night. I can't get through a full association game without the game freezing. I don't see many comments of others having this issue which is good I suppose but troubling for me personally.

                            Other than that obviously making it unplayable, I have been playing all star sim, and it seems the defensive animations for my team, or maybe momentum is jacked up. I can barely control the defensive player anymore for all the animations being triggered by what the offense does. Am I playing the game or is it CPU vs CPU?

                            Hopefully I will get this all worked out, but if the game doesn't quit freezing that will be impossible. May be trading this thing in tomorrow if things don't turn soon.

                            Suckage. I was loving the game two days ago.

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12279

                              #419
                              Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                              im actually getting the hang of shooting i played as Utah against my brother and i was able to hit plenty of shots with DWill...

                              the trick is not to shoot at the peak of the shot, you need to release it just before the very top...you just need to get the feel for it..

                              i was practicing this pre-patch as the jumpers just looked smoother to me whenever i shot the ball but now with the patch you actually need to shoot before the peak of the jumper..

                              im actually liking it now...i never needed that green indicator as i really dont pay attention to it..

                              EDIT: this is for offline as i havent ventured online yet...

                              Comment

                              • ehh
                                Hall Of Fame
                                • Mar 2003
                                • 28962

                                #420
                                Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                                Not going to dig through this entire thread but two things have caught my eye that concern me:

                                1. What happened to Real FG% for free throws? I shot 17-42 with the '95 Knicks last night. Played the first quarter with the current Knicks and shot 1-9. I checked about a dozen times that Real FG% was still on and it was (I would have made a lot more if it wasn't anyway).

                                2. Anyone notice that the CPU now gets every single loose ball on All-Star? I mean every one. I haven't gotten one in over four games. It wasn't the best pre-patch (probably 80/20) in favor of the CPU but now it's automatic.
                                "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                                "Beware of geeks bearing formulas." - Warren Buffet

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