NBA 2K12 Developer Insight #10 - Controls

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  • DJ
    Hall Of Fame
    • Apr 2003
    • 17756

    #166
    Will Real FG% be in the game again this year? I really enjoyed that addition to 2K11.
    Currently Playing:
    MLB The Show 25 (PS5)

    Comment

    • Cripterion
      Rookie
      • Sep 2010
      • 409

      #167
      Re: NBA 2K12 Developer Insight #10 - Controls

      Originally posted by womalee23
      Yeah, I can see it now... Baby in the crib crying, diapers stacked to the ceiling.. Man, I remember those days..
      Haha, well hopefully with this year's soundtrack and if we get custom music on PC she won't cry too much when I get down with 2K12

      Comment

      • Haval93
        Pro
        • Jan 2008
        • 512

        #168
        Re: NBA 2K12 Developer Insight #10 - Controls

        Hey Beluba...

        Is it possible to do a crossover, step back hesitation, cross over to the other hand and finish.

        Something like this.



        Sorry for some reason won't let me post the video on here.

        Comment

        • spankdatazz22
          All Star
          • May 2003
          • 6219

          #169
          Re: NBA 2K12 Developer Insight #10 - Controls

          LOVE all of the under the hood attention the game has received
          HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

          XBL gamertag: d0meBreaker22 (that's a zero)

          congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

          Comment

          • Cripterion
            Rookie
            • Sep 2010
            • 409

            #170
            Re: NBA 2K12 Developer Insight #10 - Controls

            Time to dust off the PS3 tonight and get used to those new controls with the demo.

            From everything said in the insight sounds like the game will be much more replayable than 2K11 already was.

            Congrats!

            PS : What's left for the insights? I'm interested in getting an audio insight.

            Comment

            • Mike Smoove
              Rookie
              • Jul 2010
              • 304

              #171
              Re: NBA 2K12 Developer Insight #10 - Controls

              idk how these guys keep doing it every year. I wish all sports games got the dedication this team puts into the NBA 2K series. and they are already working on 2K13.

              Comment

              • Beluba
                Gameplay Director, NBA2k
                • Jul 2002
                • 1389

                #172
                Re: NBA 2K12 Developer Insight #10 - Controls

                Originally posted by DJ
                Will Real FG% be in the game again this year? I really enjoyed that addition to 2K11.
                Still there

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #173
                  Re: NBA 2K12 Developer Insight #10 - Controls

                  Originally posted by Haval93
                  Hey Beluba...

                  Is it possible to do a crossover, step back hesitation, cross over to the other hand and finish.

                  Something like this.



                  Sorry for some reason won't let me post the video on here.
                  Yeah you can re-create that sequence

                  Comment

                  • holymoly
                    Rookie
                    • Sep 2005
                    • 80

                    #174
                    Re: NBA 2K12 Developer Insight #10 - Controls

                    Did you guys re-do DeMar DeRozan's player model by any chance? He's way too dark in 2k lol.

                    Comment

                    • jbthegreat
                      Rookie
                      • Sep 2010
                      • 148

                      #175
                      Will you guys be including retro dribbling packages next year? It kinda of takes you out of the moment when you see Jerry West do hesitation cross dribbles

                      Comment

                      • bigd916
                        Rookie
                        • Aug 2006
                        • 114

                        #176
                        Re: NBA 2K12 Developer Insight #10 - Controls

                        Originally posted by TUSS11
                        I consulted my high school coach (who's good friends with Mike D'Antoni and is now involved with the Knicks organization) on this issue. He's said it's perfectly legal to pivot after a hop-step if both feet land simultaneously.

                        When you do a staggered gather, the first foot to land becomes your pivot. When you hop-step and both feet land at the same time, you can essentially choose which foot landed "first", making that your pivot foot.

                        thankyou.


                        Pared you're just wrong.

                        Comment

                        • elimack
                          Rookie
                          • Nov 2010
                          • 95

                          #177
                          Originally posted by blues rocker
                          awesome...the reason 2k makes great games is because they have dedicated developers who know what they're doing...and they listen to the gaming community...

                          It says a lot about the character of the devs that Mike Wang didn't think the "walk up dribble" was that important, but he included anyway because a lot of people wanted it...

                          i remember last year around this time, we were discussing the addition of a "shot quality grade" feedback system on these forums, Mike Wang commented in the thread and said they might add it...and now it's in 2k12...just another example of the devs being willing to listen to the community.

                          2k makes great games because they have devs that are willing to go the extra mile, and who WANT to go the extra mile. it's their passion, and it shows.


                          i'm loving the addition of more "explosiveness" being added to quick ball handlers...in 2k11, it always felt like it took a bit too long for fast players to accelerate into a sprint...they would kind of almost take a couple of slow steps before they could build up their speed...i'm really looking forward to having that explosiveness when using players who have that ability in real life.
                          I agree 100%, great acknowledgment of the team's hardwork

                          Comment

                          • akiracy
                            Rookie
                            • Aug 2008
                            • 261

                            #178
                            Re: NBA 2K12 Developer Insight #10 - Controls

                            are steals fixed this year? how the person who poked the ball loose is suppose to be credited for the steal and not the one who picked up the ball. also sometimes when its a canned block animation, it would count as a steal instead of a block.

                            speaking of blocks, will recovering blocked shots count as rebounds? it didnt in 2k11

                            i know it has nothing to do with the insight, sorry

                            Comment

                            • Dalsanto0026
                              Banned
                              • Aug 2007
                              • 729

                              #179
                              Re: NBA 2K12 Developer Insight #10 - Controls

                              Originally posted by blues rocker
                              awesome...the reason 2k makes great games is because they have dedicated developers who know what they're doing...and they listen to the gaming community...

                              It says a lot about the character of the devs that Mike Wang didn't think the "walk up dribble" was that important, but he included anyway because a lot of people wanted it...

                              i remember last year around this time, we were discussing the addition of a "shot quality grade" feedback system on these forums, Mike Wang commented in the thread and said they might add it...and now it's in 2k12...just another example of the devs being willing to listen to the community.

                              2k makes great games because they have devs that are willing to go the extra mile, and who WANT to go the extra mile. it's their passion, and it shows.


                              i'm loving the addition of more "explosiveness" being added to quick ball handlers...in 2k11, it always felt like it took a bit too long for fast players to accelerate into a sprint...they would kind of almost take a couple of slow steps before they could build up their speed...i'm really looking forward to having that explosiveness when using players who have that ability in real life.
                              Couldn't agree more. The dedication and passion these guys have for basketball is obvious. I really appreciate the hard work these guys put in.

                              Great insight.

                              Comment

                              • orangeline215
                                Rookie
                                • Sep 2011
                                • 3

                                #180
                                Is it just me or the knicks uniform colors are off

                                Comment

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