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The level of Cheese by the CPU is rediculus

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  • BigRudy21
    Rookie
    • Jun 2011
    • 120

    #16
    Re: The level of Cheese by the CPU is rediculus

    I think I can handle it most times where i know that the CPU is trying to come back. I had a recent game where i thought i was going to smash my controller.

    I was playing Boston and i had Pierce in check the entire game and all of a sudden he goes off for 15 straight points. i sat in utter disblief as I got to overtime and i managed to fumble away the game after he hit a 3 pt shot with me right on top of him.

    Im starting to wonder if is certain plaers because i played the Thunder and i did the same thing and Westbrook started doing spins and layups all the 2nd half, after being shut out the 1st half.

    I have no idea if this can be changed but it makes it sort of unplayable unless you just crush the team before the 2nd half.

    Comment

    • TalenT
      Pro
      • Sep 2009
      • 705

      #17
      Re: The level of Cheese by the CPU is rediculus

      Originally posted by JT.Iverson
      The thing that really leads to combacks are fouls and rebounds. All boards go to the cpu even if they take terrible shots.

      And the fouls are probably the most frustrating. In the paint expecially, if you jump they get a layup or foul, if you dont jump (hands up even) its still a foul and easy 2 points. Nothing you can do, only to wish you dont miss shots on the other end
      Man, I know some people are givin' you a hard time and saying "go practice" or "change sliders" but I have to agree with you 100 percent on this. It wouldn't be so bad if YOUR team made the same shots or got the "psychic" steals or even foul calls, but instead they get worse in the 2nd half....ignorant even!
      "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

      XBOXONE GT: TalenT3Point0

      Comment

      • Mos1ted
        MVP
        • Sep 2002
        • 2267

        #18
        Re: The level of Cheese by the CPU is rediculus

        There's definitely some kind of 2nd half miracle thing coded in this game. I'm seeing this with and without clutch factor on, so I have no choice but to believe this is by design.
        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

        Comment

        • NealN42
          Pro
          • Jun 2011
          • 563

          #19
          Re: The level of Cheese by the CPU is rediculus

          For the very FIRST time since I've begun playing 2k11-2k12 I actually got so incredibly frustrated with the complete bull**** CPU cheese that I quit a playoff My Player game 3 quarters in. The TOTAL lack of control you have over anything whatsoever when the game decides to force the opposing team to make a lengthy run is ASTOUNDING. You all of a sudden can't make a single wide open shot regardless of your ratings, your teammates all of a sudden lose the ball every time they touch it as well as miss wide open shots, your team's plays inexplicably start breaking only seconds into them time and time again....All the while the CPU team starts raining 3s nearly every trip down the court, and if they EVER actually miss one (doesn't happen more than 2-5% of the time) they will get the rebound 90% of the time and immediately kick it out for (yet another) wide open 3 pointer which...if it comes off of an offensive board by the CPU...goes in 100% of the time.

          I'm so tired of this garbage gameplay in My Player, the entire mode is a total mess, and 2k has zero reason to make it like this...much less not even include sliders. Not to mention the insane amount of pulling/pushing/holding of your player absolutely everywhere on offense, despite the CPU being able to weave around the paint like it's totally empty. How is this a good idea gameplay wise? Much less accurate in any way? If you have to go down the middle of the paint to get to a certain spot right in the middle of it...your screwed. The CPU just literally PUSHES you away from getting anywhere near where you need to go, and just holds you when your trying to follow your play diagram. I'm sure many here will say that pure garbage bull**** "don't press turbo!" crap, but I hate to tell you that all of this happens even without pushing it, and when you don't push it your player (as well as every other player on the court) barely moves any quicker than an incredibly light jog/walk. Of course when you DO hold turbo the CPU IMMEDIATELY grabs/holds/pushes/pulls you and stops your progress from wherever your trying to get to. It's just sad to me that 2k, with an entire year of dev time, literally didn't improve My Player's gameplay (on the court) in any way shape or form. Opting instead to make a few new endorsements...

          Comment

          • danstenz14
            Rookie
            • Sep 2011
            • 68

            #20
            Re: The level of Cheese by the CPU is rediculus

            i will say this...

            there is a significant difference in which teams you use. i play as the suns in my dynasty and have struggled mightly so for ****s and giggles, i decided to play with the heat and my goodness, the difference is insane. i think superstars (not the rotting corpses of kg, allen, and sometimes pierce) make the difference in this game. which is excellent, because last year i could rule with a 62 overall 6'1" SG named Jake Robinson.

            Comment

            • P-Dub
              Pro
              • Jun 2007
              • 596

              #21
              Re: The level of Cheese by the CPU is rediculus

              What I did was turn off clutch factor, then I increased the game speed to 65 and lowered the player speed (association only) to 45. Passes are now quicker, amd the lowering of player speed offsets the increase of movement from the game speed increase. Your shot release window is smaller due to the faster game speed, though. These 3 things make a huge amount of difference. The game feels more responsive now, too.

              Comment

              • GHOSTFACE03
                Banned
                • Sep 2011
                • 298

                #22
                Re: The level of Cheese by the CPU is rediculus

                There is a lot of rubber banding in this game, it's pretty common in sports games. Still extremely annoying and frustrating though. The game can play pretty beautifully at times(whether im winning or losing), but sometimes it can get really ugly. I've said it before and i'll say it again, i don't mind a challenge or losing(otherwise all my association files would be undefeated, and they're not) but i hate feeling like i was cheated. I would like to see the AI instead of just getting unfair advantages and cheesing, use their resources a lot more. Cross me up with a nice iso move, run a play, use your post game more. Throw a trap at me on defense, switch up the defense sometimes. Use TACTICS to beat me, don't pull the old my rules are not your rules trick and don't be a cheating bastard

                Comment

                • keshunleon
                  MVP
                  • Apr 2006
                  • 2106

                  #23
                  Re: The level of Cheese by the CPU is rediculus

                  It is a big problem, the worst thing 2K ever did was take away us throwing bounce passes!!!!

                  There are too many canned animations in 2K12 that result into a turnover that you rarely or never see in the NBA.

                  It is too a point the cpu does animations that travels or double dribble and no call.
                  I don't know how great D you play and the cpu pump fakes after taking 2 steps then do another animation that slides or lift up there pivot foot.

                  Another thing I noticed is a player will be under the basket and do a hook layup allowing the defender to blk the shot.

                  Get rid of the hook shot layups (never happen in the NBA) and just do a reg layup....

                  Too many hook shot layups from 5ft and below...
                  Last edited by keshunleon; 10-29-2011, 08:58 AM.
                  True bout my business, Mane!

                  Comment

                  • Mos1ted
                    MVP
                    • Sep 2002
                    • 2267

                    #24
                    Re: The level of Cheese by the CPU is rediculus

                    How about Jason Kidd running stride for stride with John Wall while I'm running down court at a full sprint after a steal...and this was with on-ball defense at 0. I put it in 0 purposely just to see if what I was seeing was hardcoded into the game. It is. People say use sliders, but they are fundamental flaws in this game, particularly after the patch, that sliders can't fix.
                    According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                    Comment

                    • scoonie05
                      Rookie
                      • Dec 2009
                      • 493

                      #25
                      Re: The level of Cheese by the CPU is rediculus

                      Originally posted by Mos1ted
                      How about Jason Kidd running stride for stride with John Wall while I'm running down court at a full sprint after a steal...and this was with on-ball defense at 0. I put it in 0 purposely just to see if what I was seeing was hardcoded into the game. It is. People say use sliders, but they are fundamental flaws in this game, particularly after the patch, that sliders can't fix.
                      This!!!!! Some people don't understand that sliders DON'T fix everything.

                      Comment

                      • ILLSmak
                        MVP
                        • Sep 2008
                        • 2397

                        #26
                        Re: The level of Cheese by the CPU is rediculus

                        Hall of Fame is ridic, no doubt.

                        We had 4 people online and were like let's play the computer for practice. So we did 4 players using our online league team vs the computer.

                        The computer is SO WET. And they make some passes that I'd dare a player to make. I remember seeing them throw so many long passes and I was like "that's out.." and it would fall right into dude's hands and he'd dunk.

                        If you don't exploit the computers weaknesses by tricking the AI... it's gonna be hard to beat hall of fame because they are too good. I don't even know if the computer plays differently on the difficulty levels it mostly just gets away with more BS. Which kind of sucks.

                        But yeah playing on a lower difficulty isn't the end of the world. Are you playing to have fun? Then get over it. But if you want to learn how to beat Hall of Fame then you have to learn how to exploit them, too.

                        -Smak

                        Comment

                        • Mos1ted
                          MVP
                          • Sep 2002
                          • 2267

                          #27
                          Re: The level of Cheese by the CPU is rediculus

                          Originally posted by ILLSmak
                          Hall of Fame is ridic, no doubt.

                          We had 4 people online and were like let's play the computer for practice. So we did 4 players using our online league team vs the computer.

                          The computer is SO WET. And they make some passes that I'd dare a player to make. I remember seeing them throw so many long passes and I was like "that's out.." and it would fall right into dude's hands and he'd dunk.

                          If you don't exploit the computers weaknesses by tricking the AI... it's gonna be hard to beat hall of fame because they are too good. I don't even know if the computer plays differently on the difficulty levels it mostly just gets away with more BS. Which kind of sucks.

                          But yeah playing on a lower difficulty isn't the end of the world. Are you playing to have fun? Then get over it. But if you want to learn how to beat Hall of Fame then you have to learn how to exploit them, too.

                          -Smak
                          After analyzing each difficulty level closely, I can honestly say that the computer doesn't use different strategies as you move up the difficulty ladder. They just get away with more BS like you said. I also notice how the game will animate itself to work against in certain situations just to give the CPU an advantage in that particular situation. The delayed passing and other commands for the user are all by design. It is so the CPU is never totally out of position to defend a shot.
                          According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                          Comment

                          • poloelite
                            Pro
                            • Nov 2005
                            • 571

                            #28
                            Re: The level of Cheese by the CPU is rediculus

                            If I have a big 1st quarter, 100% of the time I will have a terrible 2nd or 3rd quarter. It's like clock work. The AI makes sure 90% of the time a "Sprite Spark" moment happens to report. I understand that in the real NBA teams shoot 40-50%, but if I continually beat the AI with good strategy I shouldn't be penalized by some default statistics they're trying to achieve. Case in point, I finished the 1st quarter ahead 36-25. In the 2nd quarter I had 3 open layups where the guy either fumbles the ball or pauses so long a CPU defender sucks over to him for the block. Meanwhile the AI hits everything they shoot. Of course to keep the numbers right, they miss some only to rebound it 100% of the time.

                            Whatever you do DON'T SHUT DOWN AN A.I. SUPERSTAR EARLY!! All this will do is trigger their "go to the hoop by any means" AI weaving through 3 defenders and shooting over the last two to get their stats. I've had Lebron go to the hoop on me, moving his defender out of the way magically and the "put hands up" animation not being responsive til after the shot goes in.

                            Give us a challenge, but don't cheat us 2k
                            "I strive to be live cause I got no choice" - CL Smooth

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                            Comment

                            • BigRudy21
                              Rookie
                              • Jun 2011
                              • 120

                              #29
                              Re: The level of Cheese by the CPU is rediculus

                              Originally posted by poloelite
                              If I have a big 1st quarter, 100% of the time I will have a terrible 2nd or 3rd quarter. It's like clock work. The AI makes sure 90% of the time a "Sprite Spark" moment happens to report. I understand that in the real NBA teams shoot 40-50%, but if I continually beat the AI with good strategy I shouldn't be penalized by some default statistics they're trying to achieve. Case in point, I finished the 1st quarter ahead 36-25. In the 2nd quarter I had 3 open layups where the guy either fumbles the ball or pauses so long a CPU defender sucks over to him for the block. Meanwhile the AI hits everything they shoot. Of course to keep the numbers right, they miss some only to rebound it 100% of the time.

                              Whatever you do DON'T SHUT DOWN AN A.I. SUPERSTAR EARLY!! All this will do is trigger their "go to the hoop by any means" AI weaving through 3 defenders and shooting over the last two to get their stats. I've had Lebron go to the hoop on me, moving his defender out of the way magically and the "put hands up" animation not being responsive til after the shot goes in.

                              Give us a challenge, but don't cheat us 2k
                              Thank You ! the only thing would be would to try and be up by as much as possible so they cant come back.

                              Comment

                              • Mos1ted
                                MVP
                                • Sep 2002
                                • 2267

                                #30
                                Re: The level of Cheese by the CPU is rediculus

                                I'm finding that lowering the clutch factor slider to zero in combination with turning it off in the options menu significantly lowers the CPU BS that happens in the second half.
                                According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                                Comment

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