Youalreadyknow:
Just to clarify I'm talking only about stats from simulated games in season or association mode, NOT actual gameplay.
I looked up that spreadsheet and applied the shot and touch tendencies to the entire Nets team. Deron Williams usually averages around 6.5 APG. Those changes seemed to get Deron to around 7 to 7.5 APG. I'm not sure if the touch tendency changes actually affected simmed stats at all, but the shot tendencies did. It's an improvement, but not nearly enough.
Another big reason for too few assists is far too many FT's being shot. This is mainly because role players get far too many FTA. Sim a season with the stock roster and you'll find that the lowest FTA team shot around as many FTA as the top FTA team in the NBA- the average team shoots about 500-1000 FTA more than they should, and correspondingly fewer FGA, so fewer assists. This happens not because the foul tendency is too high (fouls are around the correct range) but because Draw Foul tendency is too high for most role players.
So, by correcting Draw Foul tendencies and shot tendencies on the Nets, I managed to get Williams to around 8.4 APG. This at least starting to get somewhat reasonable, as it's sort of conceivable that Williams' assists might drop off some in Avery Johnson's slow paced offense. Of course the greatest effect on assists seem to be teammates-- any Mavericks PG will get decent assist numbers. I can't seem to figure out what it is about the mavs teammates that make Kidd get 12 APG while Nash can barely manage 7. I also haven't found any tendency other than shot tendency that actually seems to have a strong effect on assists.
And it's not just superstar PG's that lack assists, it's most players and teams. The top assist teams get around the right amount of assists, but the lower assist teams get way too few- around 15/game, while the lowest NBA team last season got 19. Most of the PG's with unrealistically low APG numbers seem to come from these low assist teams. As far as I can tell coach profiles, plabooks and offense ratings have little or no effect on this- player personnel seems to be the main factor.
Youalreadyknow, you seem to know a lot about this game's mechanics. If you know what it is that makes high APG possible please tell me- the numbers on that spreadsheet help the issue but double figure APG is still far away for Deron even though he's managed it for 4 consecutive seasons. And I can't seem to get Nash to even hit 8 APG whatever I do, after he led the league.
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