NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM EST

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  • DukeC
    Banned
    • Jul 2011
    • 5751

    #406
    Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

    Originally posted by Beluba
    Just a small update... I figured out why Manu blasted through the D in that vid. I fixed it this morning. Rest assured there will be PLENTY of contact in NBA2K13.
    I had faith that it would get fixed.

    Also, are we more likely to see layups like the one Westbrook did if we get contact while driving to the rim? Those are the types of layups I like to see in traffic (They don't have to necessarily go in, which goes without saying).

    Also, a lot of us were mightily irritated when this happened:

    <iframe src="http://www.youtube.com/embed/3Je1YWJwAng" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

    Is this fixed? This happened at the most inopportune times. I almost broke my controller in frustration

    Comment

    • Vni
      Hall Of Fame
      • Sep 2011
      • 14832

      #407
      Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

      What happens there?

      Do you mean the terrible layup animation that the player triggers?

      Comment

      • I Djm
        MVP
        • Feb 2011
        • 1297

        #408
        Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

        Originally posted by jersez
        Just thinking that if live out sells 2k, which will lead to EA buying the NBA rights and we're stuck with Live that's why I'm concern. The live community for the most part is loyal to EA and I don't think 2k has that same customer loyalty. Based on some of these comments, I see that it takes very little to make them mad. While Live fans are just happy to have a game, us 2k fans criticize 2k too much, not saying some of it isn't deserving because it is, but just the fact that most of us can't accept that we saw a early build and its not the final product is troubling. I mean live fans are defending that preview, they understand that their game is only 60% done, it seems that most of us can't grasps that, what we saw isn't the final build and is already making a decision on a game that isn't even released yet.
        whoa now live isn't going to outsell 2k this year and i hope david stern wouldn't screw us like that before he retires =s
        Hand Down,Man Down

        Comment

        • I Djm
          MVP
          • Feb 2011
          • 1297

          #409
          Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

          Originally posted by jersez
          Some of you don't understand that sports games and shooters are completely different genres. A shooter is really simplistic compared to trying to replicate a sport. So many possibilities can happen in a sports game, just like in real life, everyone has to move and it can't be scripted like a shooter. Meaning no matter what when I press the melee I will kill my opponent, when I press a button in a sports game I'm not guarantee anything. They have to add so many things to the game just to make it look realistic. I don't expect 2k13 to not have issues, because I understand that sports games are highly complex. That's why Live 13 after two years is still not up to par. If game development was easy then everyone would do it. Stop comparing sport games to other genres of video games because they are not the same.We have to be reasonable people.
          you could miss the meele ya know, its happened to me before
          Hand Down,Man Down

          Comment

          • DukeC
            Banned
            • Jul 2011
            • 5751

            #410
            Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

            Originally posted by Vni
            What happens there?

            Do you mean the terrible layup animation that the player triggers?
            Yes. You can be clearly clicking to the right where there's space, yet the player will trigger into a layup that goes BACK INTO the defense. It was frustrating to watch.

            Also, this layup animation at the end where he bodies the defender needs to go:

            <iframe width="560" height="315" src="http://www.youtube.com/embed/DHgM1cgevp0" frameborder="0" allowfullscreen></iframe>

            Maybe gives us the option to double clutch there (IE break out the animation)? It would feel more fluid IMO. Nothing more deflating than finally getting a fast break opportunity and getting stuck with that animation.

            Comment

            • Beluba
              Gameplay Director, NBA2k
              • Jul 2002
              • 1389

              #411
              Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

              Originally posted by DukeC
              I had faith that it would get fixed.

              Also, are we more likely to see layups like the one Westbrook did if we get contact while driving to the rim? Those are the types of layups I like to see in traffic (They don't have to necessarily go in, which goes without saying).

              Also, a lot of us were mightily irritated when this happened:

              <iframe src="http://www.youtube.com/embed/3Je1YWJwAng" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

              Is this fixed? This happened at the most inopportune times. I almost broke my controller in frustration
              We've completely reworked the way we handle contact on drives and shots. Can't talk about it now, but yes, the Westbrook layup is an example of the types of finishes you'll see at the rim this year.

              Comment

              • Vni
                Hall Of Fame
                • Sep 2011
                • 14832

                #412
                Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                I know you can't answer everybody, and I'am very thankfull that you did came by, but is the speed issue one of you guys priority to fix?

                Comment

                • Sundown
                  MVP
                  • Oct 2010
                  • 3270

                  #413
                  Originally posted by Beluba
                  We've completely reworked the way we handle contact on drives and shots. Can't talk about it now, but yes, the Westbrook layup is an example of the types of finishes you'll see at the rim this year.
                  Having to manual double clutch after contact to trigger a strong finish animation that improves your chances of making it would be glorious.

                  Comment

                  • silverskier
                    Rookie
                    • Sep 2008
                    • 285

                    #414
                    Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                    Originally posted by Vni
                    I know you can't answer everybody, and I'am very thankfull that you did came by, but is the speed issue one of you guys priority to fix?
                    This please!

                    From my point of view, the gamekillers in nba2k12 are:
                    - No contact in almost all the up and unders. When there is any of it, it's always a defensive fault :[
                    -speed of big men, to high! :[
                    - no contact in a lot of modified drives to the rim :[
                    - no intelligent move off the ball by your AI teammates - the team needs to have a clear system ( more off screens or more pick and roll/pop, etc! by some kind of sliders or easy on the fly menu/option in every play ) :[
                    - no intelligent defense - i don't want that my big men, for example, go to the 3 point line covering birdman or mcgee. Even if I put the option manually to not do it, they will do it or the space is not enough
                    - More effective step backs and running fadeaway shots. I'm not saying to make them a lot more easier, but a little bit more effective, creating more space between defender and attacant. Momentum in both players is needed i think in these cases.
                    - apart from Ginobili no contact drive to the rim seen in this demo of E3, there are a some more no contact animations under the rim in nba2k12 that are easy buckets. They need to be fixed, please =P


                    In my opinion, if with all these had been fixed, nba2k12 would have been the best basketball game ever. Let's hope that nba2k13 can deal with almost all of it =]
                    Last edited by silverskier; 06-06-2012, 02:43 AM.

                    Comment

                    • DukeC
                      Banned
                      • Jul 2011
                      • 5751

                      #415
                      Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                      @Beluba

                      This thread is perfect for what we want out as problematic layup animations.

                      http://www.operationsports.com/forum...e-later-5.html

                      Comment

                      • Beluba
                        Gameplay Director, NBA2k
                        • Jul 2002
                        • 1389

                        #416
                        Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                        Originally posted by DukeC
                        @Beluba

                        This thread is perfect for what we want out as problematic layup animations.

                        http://www.operationsports.com/forum...e-later-5.html
                        Thanks. I saw this thread already. It's already much better now but I'll continue to refine the layup anims over the next few months

                        Comment

                        • Slava Medvadenko
                          Rookie
                          • Dec 2010
                          • 409

                          #417
                          Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                          I knew that when it was announced it would be shown at e3 that the gameplay would be a pretty early build and would be closer to 2k12 than 2k13, so I wasn't expecting to see much of anything new. At this stage the court movement still seems as slow as 2k12. This is just a guestimation, of course. A big thing for me would be that the basic 'change of direction' movement around the court and passing aren't really slow or delayed.

                          I did like the Westbrook layup and the fact that Parker got blocked on an up-and-under attempt when the video first started. Hopefully those are more defendable than last year.
                          Last edited by Slava Medvadenko; 06-06-2012, 05:31 AM.

                          Comment

                          • mlp111
                            MVP
                            • Jul 2010
                            • 1291

                            #418
                            Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                            Beluga, i really hope that the stadiums, courts, players have been updated, looking at video, nothing look touched

                            Comment

                            • spankdatazz22
                              All Star
                              • May 2003
                              • 6219

                              #419
                              Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                              Originally posted by mlp111
                              Beluga, i really hope that the stadiums, courts, players have been updated, looking at video, nothing look touched
                              I can't think of a year this generation where 2K didn't improve the aspects of the game you mentioned from the previous year, so there's no reason to think this year will be any different. Hate that it has to keep being repeated but it's 4-5months from release. I remember the year they announced Michael Jordan would be in the game, the first released images had Michael Jordan looking near as muscular as The Rock. They said it would change and by release it did; in fact they nailed his change in appearance at different times over his career. I know some people have issues with how a player like Kevin Durant is modeled, but that shouldn't be extrapolated out to the entire game. For the most part they do a great job with getting players' look/signature styles correct.

                              Still haven't seen all of the gameplay video but from the bit I've seen I didn't see a lot that jumped out to me outside of slightly smoother animations. Not worried as I know the 2K team will deliver as they have in the past - there's no reason to forget the game's track record.
                              HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                              XBL gamertag: d0meBreaker22 (that's a zero)

                              congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

                              Comment

                              • edubbs
                                MVP
                                • Aug 2002
                                • 2099

                                #420
                                Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder &amp; All Star Weekend - 6/4 10PM

                                Beluba, i hear one of you guys focus was passing for 2k13.

                                Be nice to get those beautiful in-air and grounded wrap around drive and kick pass out animations, back in the game that were in nba2k11.

                                I really missed those this year.

                                Comment

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