How do I go about creating myself in 2K? Stat wise?

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  • VDusen04
    Hall Of Fame
    • Aug 2003
    • 13026

    #16
    Re: How do I go about creating myself in 2K? Stat wise?

    Originally posted by jd_newton72
    Being as probally none of y'all could play basketball at college level div 2 I would imagine your overall would be 25. Don't kid yourself these MBA players are sub real. If u don't average 50 pts a game n 25 rebounds at the local YMCA u dont have a shot comparing yourself to the worst MBA players
    Well stated. I decided to give this a closer look. I created a player of my own stature (6'4'' shooting guard) and lowered all my attributes to the minimum allowed. I then wanted to see what changes it'd take to boost my overall at least one above 25. Again, everything started at the bottom of the barrel. The numbers in parenthesis represent how much of a change was made from the minimum possible rating.

    1. Vertical: 60 (+45): My official vertical numbers rival that of Al-Farouq Aminu, who happens to be 6'8'' with a maximum jumping reach more than a foot above my own (but who's counting?). Either way, I believe his default vertical rating was a 75, so I actually shortchanged things by 15 points just to ensure I didn't overdo it (and accounting for the solid possibility Aminu gained a little on his vert with his NBA training since the '10 combine).

    2. Potential: 35 (+10): 10 point boost accounts for the likelihood we'd all develop a little bit if provided the opportunity to play against NBA talent with the benefit of rigorous, next level NBA training. I'd presume many of us would be pushed further in the game of basketball than we ever had before. What a lot of us have now, that's called untapped potential. We likely haven't fully maximized our abilities.

    3. Strength: 45 (+20): I based this off of the bench press numbers at the combine (185 reps). I found a few similar lifting numbers to my own and used their strength rating.

    4. Speed: 45 (+25): I gave myself no benefit of the doubt on this one, just for the sake of seeing how little it'd take to boost my overall. I am quite confident I could beat some NBA2K12-rated 45's in a foot race. On my roster (Rondo is God's Hex Roster), 45 speeds include Brad Miller, Hamed Haddadi, and Kyrylo Fesenko.

    5. Quickness: 45 (+25): Again provided just enough of a boost to place myself among a pile of the worst lateral movers in the league, just to play devil's advocate. Players near 45 quickness include Greg Stiemsma and Kwame Brown.

    6. Stamina: 50 (+25): This would be the lowest stamina in the NBA.

    7. Consistency: 35 (+10): This change accounts for the slightest amount of ability to keep a shooting streak alive or to get out of a shooting slump. In the roster I use, Brandon Wright and Gustavo Ayon have the same consistency. Again, this is virtually the slightest jump above being the most inconsistent player humanly possible (25).

    8. Pass: 35 (+10): The 10 point increase above minimum accounts merely for my ability to throw an accurate pass sometimes. Just because I was in the NBA doesn't mean I'd be flinging open passes at people's feet or way over their head. I understand the suffocating defense of a 6'6'' 230 opponent with a 7'2'' wingspan would likely lead to some serious passing issues, but that's why my rating is still just a 35. I believe 35 doesn't represent any kind of good passing, it just says I'm not a complete derelict. A 35 would still rank below the likes of Paul Millsap, Devin Ebanks, and Brendan Haywood.

    9. Ball Security: 35 (+10): Again, this would merely put me on the level of Javale McGee.

    10. Shoot in Traffic: 35 (+10): This would put me 10 below any other player in the NBA on my roster. I feel it says I'd get lucky sometimes, and that'd be about it.

    11. Dunk: 35 (+10): I'm a consistent normal dunker. No trick dunks in games. Just one- or two-handers, off one or two feet, mostly in the open floor.

    12. Layup: 45 (+20): I finish well against the level of competition I play (which yes, does include college level talent and beyond). If we were rating on a relative scale (where I ranked myself like I were an NBA star) I feel layups would be one of my highest rated features. As it is, I decided again to go on the low end with 45 (equal to Chris Kaman and Reggie Evans' ability).

    14. Free Throws: 85 (+65): This reflects my true percentage from the stripe (via high school numbers).

    15. Shot Medium: 45 (+10): This rating would put me just ahead of Joel Anthony in terms of mid-range shooting ability. The shooting numbers get weird, as I know many horrible mid-range NBA shooters do quite well in workouts and shootarounds. I don't feel like a 10 point rating above the minimum is saying much in my own regard though. I like to think I'd be able to hit an open jumper with consistency in the NBA just as well as I would anywhere else (assuming I'd be able to, you know, get over the fear and wonder that'd come with knowing I was in the NBA).

    16. Offensive Awareness: 35 (+10): The boost mostly reflected the ability for me not to be a dolt. The definition of offensive awareness is, "Ability to react on loose balls and double teams." I'm pretty sure I'd turn the ball over in an NBA double team 10 out of 10 times, but I know I'd have zero hesitation in responding to loose balls, so a 10 point increase seemed fair.

    17. Defensive Awareness: 30 (+5): Again, very low increase merely to acknowledge I'd be able to recognize when to help on defense at least sometimes.

    And that's it. Extremely minimal additions (excluding free throws) to 9 skill categories (including offensive and defensive awareness) and relatively more accurate alterations to 8 physical categories and that was enough to boost my overall from a 25 to a 26. That is, I'm a 26 overall in spite of having the absolute lowest possible ratings in: Shot Inside, Shot Close, Shot 3pt., Standing Dunk, Off-Hand Dribbling, Block, Steal, Hands, On-Ball Defense, Offense Rebound, Defense Rebound, Defense Low Post, Offensive Clutch, Defensive Clutch, Hustle, and Durability.

    If I made any alterations to the remaining statistics, I trust my rating would only go higher. For instance, I live to dive for loose balls on the basketball court. As such, I think my Hustle rating would also be due for a significant increase (which would likely push my overall to 27).
    Last edited by VDusen04; 06-24-2012, 02:51 PM.

    Comment

    • Ramboooo
      Banned
      • Oct 2011
      • 695

      #17
      Re: How do I go about creating myself in 2K? Stat wise?

      Originally posted by jd_newton72
      Being as probally none of y'all could play basketball at college level div 2 I would imagine your overall would be 25. Don't kid yourself these MBA players are sub real. If u don't average 50 pts a game n 25 rebounds at the local YMCA u dont have a shot comparing yourself to the worst MBA players
      What's the MBA?
      Well there's a couple things

      Skills & Athleticism
      Competition level

      There's a level of skill every player has. Question is how much of that skill would remain or be effective vs NBA-level competition? Since that's probably a question not answered anytime soon for the avg. baller, what do you base it off of?

      I don't think an NBA player has elite everything. 1000's of peole can dribble and shoot FT's better than Shaq for example. So in some areas, the common baller could compete skill wise with NBA players (just not elite height or athleticism).

      Comment

      • VDusen04
        Hall Of Fame
        • Aug 2003
        • 13026

        #18
        Re: How do I go about creating myself in 2K? Stat wise?

        Originally posted by Ramboooo
        What's the MBA?
        Well there's a couple things

        Skills & Athleticism
        Competition level

        There's a level of skill every player has. Question is how much of that skill would remain or be effective vs NBA-level competition? Since that's probably a question not answered anytime soon for the avg. baller, what do you base it off of?

        I don't think an NBA player has elite everything. 1000's of peole can dribble and shoot FT's better than Shaq for example. So in some areas, the common baller could compete skill wise with NBA players (just not elite height or athleticism).
        I agree. I think there's certain aspects of our games that would translate one way or another. You mentioned free throws. And as I mentioned previously, I think our athletic ratings would obviously transfer at some level (often very well above 25).

        I'm beginning to believe shooting might be a portion that'd carry over well too. The shooting ratings themselves don't refer to one's ability to free themselves for a shot, or shot selection, or likelihood to get blocked. Rather, it's just, "when you're able to get your shot away, what are the chances it's going in?" And again for that, I think combine results could be the starting point in terms of frames of reference. The combine tests spot-up shooting from the college 3pt. line, spot-up shooting form the NBA three, 15-18 footers off the dribble (25 attempts per), then three sets of running baseline to one elbow to shoot, baseline to the other elbow, then elbow to elbow (45 seconds per set). 2010's results can be seen here: http://www.nbadraft.net/nba-draft-co...-drill-results

        I think I did the spot-up shooting drills before and came to a mid-level conclusion with college three pointers (mid-teens) and a very much lower number on NBA 3's. If nothing else, again, it gave me a starting point for hypothetical ratings.

        On the flip side, I think gauging one's passing and ballhandling ability in 2K12 would be much tougher because that's more dependent on your opposition. And if we're not playing against NBA competition in our free time, it'll be somewhat difficult to correctly suggest how effective those portions of our game would be. In my personal opinion, I don't think either attribute would carry over well for me. Again, sometimes it seems we develop out skills with the goal of eclipsing the level of defense we play. As such, if we've playing on levels much lower than the NBA, a lot of our skills may be arrested in that regard.

        Lastly, you're right. There seems to be these levels of extreme on the topic at hand. Many times, there's folks who confidently step in and say, "Geez, Brian Scalabrine sucks. I'd ball so hard on that dude", which is a wildly off-kilter statement to make. On the other side, there's also always a lot of folks who believe every single possible rating for a regular person would be a 25 in comparison to NBA players (including speed, vertical, free throws, etc.).

        I think both beliefs are off-base. I think there's a middle ground. Even if you're the worst NBA player, that likely still means you're around one of the 300-500 best players in the world (out of millions and millions). That said, such a ranking won't mean you're automatically faster than any non-league player. And it won't mean you're automatically a better ball-handler than everyone. And it won't mean you can suddenly shoot all your free throws at a 90% clip. It just means you have the right combination of special talent and physical makeup.

        Comment

        • ewingandoakley
          MVP
          • Jan 2012
          • 1448

          #19
          Re: How do I go about creating myself in 2K? Stat wise?

          hey genocide where you been? I haven't seen you in the rosters thread in a while. For stat wise, I would go off of how you played when you played in Middle school/High School or maybe college, that is how I usually how I do it. I usually don't create myself unless I am making one of my teams.
          Originally posted by Ken Griffey Jr
          Me, I'm the little guy in the group. People always root for the little guy.
          Originally posted by Ken Griffey Jr
          Why should I stretch? Does a cheetah stretch before it chases its prey?
          Originally posted by Johnny Damon
          I just go out and play.

          Comment

          • Fly3
            Banned
            • Sep 2011
            • 1180

            #20
            Re: How do I go about creating myself in 2K? Stat wise?

            Originally posted by Blooddiamond4
            Lmao in real life? Just put every attribute to its lowest level
            Not sure if serious.

            Comment

            • Genocide3883
              Rookie
              • Sep 2011
              • 350

              #21
              Re: How do I go about creating myself in 2K? Stat wise?

              Originally posted by ewingandoakley
              hey genocide where you been? I haven't seen you in the rosters thread in a while. For stat wise, I would go off of how you played when you played in Middle school/High School or maybe college, that is how I usually how I do it. I usually don't create myself unless I am making one of my teams.
              pretty good, was dealing with the process of moving. And the fact that I've been working off and on lately.

              Unfortunately, I never got the chance to play organized ball in middle school, letalone highschool. I passed the physical for tryouts...but I wasn't feeling too good on the day of tryouts/didn't have gym clothes.

              I would like to find a way to try and simulate playing an actual 48 + minute game in real life, in terms of stamina/exhaustion. But Idk how I'd go about doing that exactly.

              I am just a major geek for creating myself in games, having the ability to customize something to become me in games is a major plus for me.

              Comment

              • Rule of Two
                Banned
                • Aug 2011
                • 182

                #22
                Re: How do I go about creating myself in 2K? Stat wise?

                Create a My Player and lower all of the My Player's stats by a percentage. Chances are you're not even at the level of an "average" NBA rookie.

                Comment

                • Ramboooo
                  Banned
                  • Oct 2011
                  • 695

                  #23
                  Re: How do I go about creating myself in 2K? Stat wise?

                  Originally posted by VDusen04
                  I agree. I think there's certain aspects of our games that would translate one way or another. You mentioned free throws. And as I mentioned previously, I think our athletic ratings would obviously transfer at some level (often very well above 25).

                  I'm beginning to believe shooting might be a portion that'd carry over well too. The shooting ratings themselves don't refer to one's ability to free themselves for a shot, or shot selection, or likelihood to get blocked. Rather, it's just, "when you're able to get your shot away, what are the chances it's going in?" And again for that, I think combine results could be the starting point in terms of frames of reference. The combine tests spot-up shooting from the college 3pt. line, spot-up shooting form the NBA three, 15-18 footers off the dribble (25 attempts per), then three sets of running baseline to one elbow to shoot, baseline to the other elbow, then elbow to elbow (45 seconds per set). 2010's results can be seen here: http://www.nbadraft.net/nba-draft-co...-drill-results

                  I think I did the spot-up shooting drills before and came to a mid-level conclusion with college three pointers (mid-teens) and a very much lower number on NBA 3's. If nothing else, again, it gave me a starting point for hypothetical ratings.

                  On the flip side, I think gauging one's passing and ballhandling ability in 2K12 would be much tougher because that's more dependent on your opposition. And if we're not playing against NBA competition in our free time, it'll be somewhat difficult to correctly suggest how effective those portions of our game would be. In my personal opinion, I don't think either attribute would carry over well for me. Again, sometimes it seems we develop out skills with the goal of eclipsing the level of defense we play. As such, if we've playing on levels much lower than the NBA, a lot of our skills may be arrested in that regard.

                  Lastly, you're right. There seems to be these levels of extreme on the topic at hand. Many times, there's folks who confidently step in and say, "Geez, Brian Scalabrine sucks. I'd ball so hard on that dude", which is a wildly off-kilter statement to make. On the other side, there's also always a lot of folks who believe every single possible rating for a regular person would be a 25 in comparison to NBA players (including speed, vertical, free throws, etc.).

                  I think both beliefs are off-base. I think there's a middle ground. Even if you're the worst NBA player, that likely still means you're around one of the 300-500 best players in the world (out of millions and millions). That said, such a ranking won't mean you're automatically faster than any non-league player. And it won't mean you're automatically a better ball-handler than everyone. And it won't mean you can suddenly shoot all your free throws at a 90% clip. It just means you have the right combination of special talent and physical makeup.
                  great post man, agree with a lot of what you said. Yah it's funny how a guy who 7ft tall and can tie his shoes, scouts will probably want to look at him lol. A lot of players (big men especially) aren't necessarily skilled, they just have the elite height and have to be somewhat coordinated. Look at someone like Shawn Bradley. If that dude were 5'10 would he have any chance in hell of making the nBA? hellz no. Does he have elite offensive or defensive awareness? More so than the avg. YMCA guy? Probalby not. But when you're 7'6 it doesn't matter as much. So yeah I'm thinking there's a number of skills that can be boosted for the avg. baller that can compete with an NBA player realistically. There's a ton of ballers out there with their existing skills, that if they took some magic Alice in Wonderland pill, they'd be in the NBA or close to it.

                  Comment

                  • Rule of Two
                    Banned
                    • Aug 2011
                    • 182

                    #24
                    Re: How do I go about creating myself in 2K? Stat wise?

                    Originally posted by Ramboooo
                    great post man, agree with a lot of what you said. Yah it's funny how a guy who 7ft tall and can tie his shoes, scouts will probably want to look at him lol. A lot of players (big men especially) aren't necessarily skilled, they just have the elite height and have to be somewhat coordinated. Look at someone like Shawn Bradley. If that dude were 5'10 would he have any chance in hell of making the nBA? hellz no. Does he have elite offensive or defensive awareness? More so than the avg. YMCA guy? Probalby not. But when you're 7'6 it doesn't matter as much. So yeah I'm thinking there's a number of skills that can be boosted for the avg. baller that can compete with an NBA player realistically. There's a ton of ballers out there with their existing skills, that if they took some magic Alice in Wonderland pill, they'd be in the NBA or close to it.
                    Haven't you people heard? "You can't teach height." Just because you think your average YMCA basketball skills are enough to compete in the NBA doesn't mean your right or even close to being right for that matter. Fact is, if you're not at least 6'2 and a great athlete with good basketball fundamentals you're not going to translate into the NBA. I also doubt any of you are Allen Iverson or Rajon Rondo or any number of shorter talented guards.

                    I've always found it funny when people talk about such nonsense as this. We're talking about the elite players in the world and how YOU, some average Joe Schmoe, would stack up. Fact is, most of these guys are 6'something to 7 feet, elite athletes, and have great basketball skills. I know there have been big men who made it into the NBA mostly/solely based on their height but all of them have been low minute role players or bench warmers. So unless you've been gifted with great height you're fooling yourself thinking you could compete or be in the NBA. Get your head out of the clouds.

                    Comment

                    • Genocide3883
                      Rookie
                      • Sep 2011
                      • 350

                      #25
                      Re: How do I go about creating myself in 2K? Stat wise?

                      Why am I not surprised that a negative post comes from a Heat fan? >_<

                      Comment

                      • Rule of Two
                        Banned
                        • Aug 2011
                        • 182

                        #26
                        Re: How do I go about creating myself in 2K? Stat wise?

                        Originally posted by Genocide3883
                        Why am I not surprised that a negative post comes from a Heat fan? >_<
                        I'm not trying to be negative, just realistic.

                        Comment

                        • sreckless
                          Rookie
                          • Mar 2012
                          • 342

                          #27
                          Re: How do I go about creating myself in 2K? Stat wise?

                          Originally posted by Rule of Two
                          I'm not trying to be negative, just realistic.
                          Then I think you're mis-reading the thread. This conversation is not about average people playing in the NBA, it's about rating ourselves within the NBA2K video game.

                          A 5'11" shooting guard who is rated a 27 OVR is not going to make the NBA, no. But this thread is about how to accurately rate that player with the controls provided by the game, using real-world comparisons as measuring sticks if possible, which VDusen has done an excellent job of outlining.

                          Comment

                          • SuperNoVa27
                            Pro
                            • Apr 2009
                            • 898

                            #28
                            Re: How do I go about creating myself in 2K? Stat wise?

                            Ratings that I would keep fairly high are speed, quickness, strength, vertical, shot inside, shot close, shot medium, free throw, lay-up and dunk and handles.

                            Everything else should be capped at 60.

                            People in the NBA are not ungodly fast like some of the people on here seem to believe. People get better 40 times than some of these Pros in Middle School and that's with them having shorter legs to work with. NBA players are consistent, an average joe probably won't make too many shots a game because the defense is amplified and that "joe" probably wouldn't even have a prayer of getting open or making a contested shot. They can make one if they are wide open, but then again, being on the big stage might psych out a few guys.

                            Basically, Physical Attributes are good to go, mental attributes and defense are not.

                            Comment

                            • VDusen04
                              Hall Of Fame
                              • Aug 2003
                              • 13026

                              #29
                              Re: How do I go about creating myself in 2K? Stat wise?

                              Originally posted by Rule of Two
                              Haven't you people heard? "You can't teach height." Just because you think your average YMCA basketball skills are enough to compete in the NBA doesn't mean your right or even close to being right for that matter. Fact is, if you're not at least 6'2 and a great athlete with good basketball fundamentals you're not going to translate into the NBA. I also doubt any of you are Allen Iverson or Rajon Rondo or any number of shorter talented guards.

                              I've always found it funny when people talk about such nonsense as this. We're talking about the elite players in the world and how YOU, some average Joe Schmoe, would stack up. Fact is, most of these guys are 6'something to 7 feet, elite athletes, and have great basketball skills. I know there have been big men who made it into the NBA mostly/solely based on their height but all of them have been low minute role players or bench warmers. So unless you've been gifted with great height you're fooling yourself thinking you could compete or be in the NBA. Get your head out of the clouds.
                              I think you just misinterpreted what he was saying. When he said, "So yeah I'm thinking there's a number of skills that can be boosted for the avg. baller that can compete with an NBA player realistically" I believe he meant there are some attributes we apply to the 2K version of ourselves that could be similar in level to some NBA players. I don't think he meant he could literally compete with NBA guys, just that certain ratings may compete (or compare favorably) to some NBA players.

                              An example, as I mentioned previously, may be the vertical rating. I am certain many regular folks have verticals that exceed many NBA players. As such, that'd be one 2K rating that'd compete with that of some NBA players.

                              Originally posted by SuperNoVa27
                              Ratings that I would keep fairly high are speed, quickness, strength, vertical, shot inside, shot close, shot medium, free throw, lay-up and dunk and handles.

                              Everything else should be capped at 60.

                              People in the NBA are not ungodly fast like some of the people on here seem to believe. People get better 40 times than some of these Pros in Middle School and that's with them having shorter legs to work with. NBA players are consistent, an average joe probably won't make too many shots a game because the defense is amplified and that "joe" probably wouldn't even have a prayer of getting open or making a contested shot. They can make one if they are wide open, but then again, being on the big stage might psych out a few guys.

                              Basically, Physical Attributes are good to go, mental attributes and defense are not.
                              You make a number of good points. I'm not familiar with acceptable sprinting times though, so I cannot comment on the viability of some middle schoolers outrunning some slow-footed big men. However, your general premise is relatively on point. NBA players are not NBA players by being the fastest, most wildest, most high rising, most crazy shot making people in the world. I mean, sometimes they can be. But often, what places non-giant NBA players above the rest is the litany of things on the court they do effectively and correctly.

                              At least one solid example I've seen thrown around would be Derek Fisher. I have in fact heard folks state they could give him the business on a basketball court. And here's the thing, if Fisher showed up to our local street court, it's not as if he'd be twice as fast as everyone, shammgodding left and right, while dunking between his legs. And he surely wouldn't make every shot. But what you would get is a supremely conditioned bull, taking excellent care of the ball, completing pin point passes, outspeeding those bigger than him and outmuscling those smaller. Further, with most street courts being equipped with high school three point lines, Fisher would be dangerous at least 5 feet beyond that.

                              So again, maybe some folks would be able to out-leap Fish. Maybe some people would be flat out quicker. Maybe some stronger. But what makes Derek Fisher Derek Fisher is his combination of talents and abilities in conjunction with the knowledge of how to use them. He's not superman, and I'm not even sure how many oo's and ahh's he'd elicit from a street crowd (aside from when he rained from deep) but he'd have a lot of the pieces very effectively put together, and he'd dominate every game through normalcy (running, cutting, making the shots he should, completing the correct passes, etc.).

                              I haven't played against any current NBA players but even playing against very good college guys (or foreign league guys), I was initially surprised at how little their effectiveness was based upon the spectacular. I'd hear or read about them averaging 20 a night and I'd assume this meant they probably got theirs by shaking and baking, crossing, dropping, dunking and reversing. Instead, a lot of times I've been amazed by how much talented players are able to simplify the game; a lot more routine (but effective) maneuvers and mid-range jumpshots than I'd expected.

                              Also, I think one of the big things that slips past us is the speed of the game and the stamina required. Of all of our average shortcomings, I think our lack of stamina would be the thing to hit us first, and it'd hit us hard. I played a hypothetical quarter with my 26 overall player and with his stamina at I think 35, he was able to play six minutes before getting the G icon. I don't think I'd last that long.

                              I will say this though, I think 25 for NBA 3pt. is too low of a rating. Even in 2K12 Practice, where shots seem to be more likely to drop, I couldn't hit an NBA three with that rating. Out of 20 attempts, zero makes. As much as we may want to discredit each of our game skills, I think it's likely a fair share of us are going to be able to avoid going 0-20 from the NBA arc in a shootaround.
                              Last edited by VDusen04; 06-25-2012, 01:04 PM.

                              Comment

                              • return.specialist
                                Pro
                                • Jan 2012
                                • 888

                                #30
                                Re: How do I go about creating myself in 2K? Stat wise?

                                Originally posted by SuperNoVa27
                                ....Basically, Physical Attributes are good to go, mental attributes and defense are not...
                                well said.

                                I think this thread presents a valid argument--one which should be considered by the developers--that the speed and quickness, dunking and vertical, and dribbling ratings lack a certain depth.

                                For instance, an average Joe may run a 4.5 forty and demonstrate reliable handles in matches with his co-workers and buddies, at the game-speed he is accustom to--which rarely if ever requires dribbling anywhere close to 4.5 speed. However, when it comes to Joe having to move at 4.5 speed on the fastbreak to avoid D-Wade swatting at the ball, how well can Joe control the ball?

                                Additionally, imagine Joe stands 5'10" and is a 'rim grazer' most days; generally the highest leaper when playing with friends and co-workers of similar stature. Again, imagine Joe sprinting down the court, at full speed with CP3 gaining and Joe--who can dunk--has to judge his distance from the basket, plant his foot (or feet), and transfer all his momentum from moving full speed ahead into his jump. The physicality necessary to convert full-speed running momentum into a leap, may be grossly underestimated. Not to mention, Joe doesn't have Shaq-sized hands so he must also control the ball in a manner which allows him to slam it while making the appropriate bodily adjustments accounting for CP3's defense and likely contact.

                                In short, the developers of NBA 2K (and other sports games) would be well served to include attribute dimensions with this level of involvement. By adding a more complex rating-system (e.g. speed, quickness, and max speed for dribbling; or dunking, vertical, and reaction vertical; and also hand size and palming ability; for the above examples), the more versatile players would be better separated from their more one-dimensional counterparts. Also, this would make recruiting and ultimately the game, much more realistic.
                                ***1971-72 ABA Roster 2K12 360***
                                http://www.operationsports.com/forum...f-rosters.html

                                ***Roster of Entirely Fictional Players 2K12 360***
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