Well stated. I decided to give this a closer look. I created a player of my own stature (6'4'' shooting guard) and lowered all my attributes to the minimum allowed. I then wanted to see what changes it'd take to boost my overall at least one above 25. Again, everything started at the bottom of the barrel. The numbers in parenthesis represent how much of a change was made from the minimum possible rating.
1. Vertical: 60 (+45): My official vertical numbers rival that of Al-Farouq Aminu, who happens to be 6'8'' with a maximum jumping reach more than a foot above my own (but who's counting?). Either way, I believe his default vertical rating was a 75, so I actually shortchanged things by 15 points just to ensure I didn't overdo it (and accounting for the solid possibility Aminu gained a little on his vert with his NBA training since the '10 combine).
2. Potential: 35 (+10): 10 point boost accounts for the likelihood we'd all develop a little bit if provided the opportunity to play against NBA talent with the benefit of rigorous, next level NBA training. I'd presume many of us would be pushed further in the game of basketball than we ever had before. What a lot of us have now, that's called untapped potential. We likely haven't fully maximized our abilities.
3. Strength: 45 (+20): I based this off of the bench press numbers at the combine (185 reps). I found a few similar lifting numbers to my own and used their strength rating.
4. Speed: 45 (+25): I gave myself no benefit of the doubt on this one, just for the sake of seeing how little it'd take to boost my overall. I am quite confident I could beat some NBA2K12-rated 45's in a foot race. On my roster (Rondo is God's Hex Roster), 45 speeds include Brad Miller, Hamed Haddadi, and Kyrylo Fesenko.
5. Quickness: 45 (+25): Again provided just enough of a boost to place myself among a pile of the worst lateral movers in the league, just to play devil's advocate. Players near 45 quickness include Greg Stiemsma and Kwame Brown.
6. Stamina: 50 (+25): This would be the lowest stamina in the NBA.
7. Consistency: 35 (+10): This change accounts for the slightest amount of ability to keep a shooting streak alive or to get out of a shooting slump. In the roster I use, Brandon Wright and Gustavo Ayon have the same consistency. Again, this is virtually the slightest jump above being the most inconsistent player humanly possible (25).
8. Pass: 35 (+10): The 10 point increase above minimum accounts merely for my ability to throw an accurate pass sometimes. Just because I was in the NBA doesn't mean I'd be flinging open passes at people's feet or way over their head. I understand the suffocating defense of a 6'6'' 230 opponent with a 7'2'' wingspan would likely lead to some serious passing issues, but that's why my rating is still just a 35. I believe 35 doesn't represent any kind of good passing, it just says I'm not a complete derelict. A 35 would still rank below the likes of Paul Millsap, Devin Ebanks, and Brendan Haywood.
9. Ball Security: 35 (+10): Again, this would merely put me on the level of Javale McGee.
10. Shoot in Traffic: 35 (+10): This would put me 10 below any other player in the NBA on my roster. I feel it says I'd get lucky sometimes, and that'd be about it.
11. Dunk: 35 (+10): I'm a consistent normal dunker. No trick dunks in games. Just one- or two-handers, off one or two feet, mostly in the open floor.
12. Layup: 45 (+20): I finish well against the level of competition I play (which yes, does include college level talent and beyond). If we were rating on a relative scale (where I ranked myself like I were an NBA star) I feel layups would be one of my highest rated features. As it is, I decided again to go on the low end with 45 (equal to Chris Kaman and Reggie Evans' ability).
14. Free Throws: 85 (+65): This reflects my true percentage from the stripe (via high school numbers).
15. Shot Medium: 45 (+10): This rating would put me just ahead of Joel Anthony in terms of mid-range shooting ability. The shooting numbers get weird, as I know many horrible mid-range NBA shooters do quite well in workouts and shootarounds. I don't feel like a 10 point rating above the minimum is saying much in my own regard though. I like to think I'd be able to hit an open jumper with consistency in the NBA just as well as I would anywhere else (assuming I'd be able to, you know, get over the fear and wonder that'd come with knowing I was in the NBA).
16. Offensive Awareness: 35 (+10): The boost mostly reflected the ability for me not to be a dolt. The definition of offensive awareness is, "Ability to react on loose balls and double teams." I'm pretty sure I'd turn the ball over in an NBA double team 10 out of 10 times, but I know I'd have zero hesitation in responding to loose balls, so a 10 point increase seemed fair.
17. Defensive Awareness: 30 (+5): Again, very low increase merely to acknowledge I'd be able to recognize when to help on defense at least sometimes.
And that's it. Extremely minimal additions (excluding free throws) to 9 skill categories (including offensive and defensive awareness) and relatively more accurate alterations to 8 physical categories and that was enough to boost my overall from a 25 to a 26. That is, I'm a 26 overall in spite of having the absolute lowest possible ratings in: Shot Inside, Shot Close, Shot 3pt., Standing Dunk, Off-Hand Dribbling, Block, Steal, Hands, On-Ball Defense, Offense Rebound, Defense Rebound, Defense Low Post, Offensive Clutch, Defensive Clutch, Hustle, and Durability.
If I made any alterations to the remaining statistics, I trust my rating would only go higher. For instance, I live to dive for loose balls on the basketball court. As such, I think my Hustle rating would also be due for a significant increase (which would likely push my overall to 27).
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