How do I go about creating myself in 2K? Stat wise?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Genocide3883
    Rookie
    • Sep 2011
    • 350

    #1

    How do I go about creating myself in 2K? Stat wise?

    Like, how do I determine mid range/close range/3pt skill etc. Do I base these out of how many shots I make out of 100, and I would have zero idea how to determine speed/stamina, etc. Any ideas?
  • bccards13
    Rookie
    • Dec 2010
    • 197

    #2
    Re: How do I go about creating myself in 2K? Stat wise?

    I try to use a formula sort of like this. I think it's pretty accurate.

    Shooting:
    50%+: 90+
    45-50: 85-90
    40-45: 80-85
    30-40: 65-80
    20-30: 50-65
    <20: <50

    For free throws I'd go by percentage.

    Speed, vertical, and all the physical stats are just best guesses for me. I usually try to base it off of other player's stats and try to guess from there. Like say I want Shannon Brown's vertical. So I look for it and basically copy it. Just remember that physical stats are also based on what position you're player plays and how tall they are. Like a 7 footer with 80 speed is going to be faster than a 6 footer with 80 speed. And for instance Dwight Howard has a 98 vertical rating while Shannon Brown only has a 96. But because Howard is a center his vertical is automatically lower.

    The other stats you should think of as grades like A's and B's just extend the C's, D's and F's about 10 points.
    I say it every year, no matter how many people laugh at me, "The Spurs/Texans/Astros will win the championship this year!"

    Comment

    • Genocide3883
      Rookie
      • Sep 2011
      • 350

      #3
      Re: How do I go about creating myself in 2K? Stat wise?

      Ok, that formular might work for shooting.

      To be 100% clear. Stat wise, I was talking how well I shoot,etc in real life, converting it to 2K

      Comment

      • Blooddiamond4
        Rookie
        • Oct 2010
        • 62

        #4
        Re: How do I go about creating myself in 2K? Stat wise?

        Originally posted by Genocide3883
        Ok, that formular might work for shooting.

        To be 100% clear. Stat wise, I was talking how well I shoot,etc in real life, converting it to 2K
        Lmao in real life? Just put every attribute to its lowest level

        Comment

        • Genocide3883
          Rookie
          • Sep 2011
          • 350

          #5
          Re: How do I go about creating myself in 2K? Stat wise?

          real funny

          Comment

          • MarvellousOne
            No need for Titles
            • Sep 2005
            • 1834

            #6
            Re: How do I go about creating myself in 2K? Stat wise?

            Originally posted by Blooddiamond4
            Lmao in real life? Just put every attribute to its lowest level
            Then that would be assuming the guy can't play basketball at a high level, how do we know that he couldn't possibly make it to the nba and be fairly decent? Not everyone makes it to the nba even if they are good enough.

            Comment

            • sreckless
              Rookie
              • Mar 2012
              • 342

              #7
              Re: How do I go about creating myself in 2K? Stat wise?

              Originally posted by Genocide3883
              Ok, that formular might work for shooting.

              To be 100% clear. Stat wise, I was talking how well I shoot,etc in real life, converting it to 2K
              I did this in last year's game. Made myself and a bunch of my buddies who play hoop on the weekends, then we played as ourselves against each other in the game. It was fun.

              What I did was look at each individual rating and try to find how the game rated NBA players who I know are average joes at those things in real life, and use that as a baseline for comparison. There are lots of specialists in the league who are pros because of one or two things, and who are pretty average (or downright bad) in others.

              For example, you could check out Brian Scalabrine's handle, Troy Murphy's speed and Glen Davis's stamina. If you're a decent athlete/player, you can probably rate yourself at their levels (or higher, maybe much higher, lol) in those attributes.

              Comment

              • VDusen04
                Hall Of Fame
                • Aug 2003
                • 13025

                #8
                Re: How do I go about creating myself in 2K? Stat wise?

                Originally posted by sreckless
                I did this in last year's game. Made myself and a bunch of my buddies who play hoop on the weekends, then we played as ourselves against each other in the game. It was fun.

                What I did was look at each individual rating and try to find how the game rated NBA players who I know are average joes at those things in real life, and use that as a baseline for comparison. There are lots of specialists in the league who are pros because of one or two things, and who are pretty average (or downright bad) in others.

                For example, you could check out Brian Scalabrine's handle, Troy Murphy's speed and Glen Davis's stamina. If you're a decent athlete/player, you can probably rate yourself at their levels (or higher, maybe much higher, lol) in those attributes.
                I remember having a discussion here about that last season (giving oneself real life ratings). There was a pretty good split between one set of folks who believed any regular player's attributes should be as low as they could possibly be set while others (myself included) felt at least some attributes could rate above the bottom of the barrel.

                Even though I know you were just making hypothetical examples, right off the bat I still think I'd have to dispute Glen Davis' stamina. He might appear overweight, but he was able to play 38mpg in the playoffs while dropping 19 and 9. Stamina is actually one of the attributes I feel most "regular" folk would not rate well in 2K. It's pretty tough to simulate the 48 minute NBA pace. Most of the league guys have spent a large portion of their careers working up to being able to play at such a pace. Meanwhile, there's just not a lot regular folk can do to prepare for such exertion without actually experiencing it. So if nothing else, we'd have to expect a wild adjustment of our stamina over time were we to ever hypothetically step on an NBA court.

                That aside, I'd agree with you on some other aspects. It's just dangerous ground because many interpret any slighting of any NBA player's skill as pure lunacy. Granted, in many cases I believe NBA players are better at a lot of things than we may believe based on their in-game performance, but I still think that leaves room for seasoned regular players to pick up some ratings above 25 in a number of categories.
                Last edited by VDusen04; 06-23-2012, 12:54 AM.

                Comment

                • Shumpert21
                  Banned
                  • Apr 2012
                  • 189

                  #9
                  Re: How do I go about creating myself in 2K? Stat wise?

                  put dunking on 0.

                  Comment

                  • VDusen04
                    Hall Of Fame
                    • Aug 2003
                    • 13025

                    #10
                    Re: How do I go about creating myself in 2K? Stat wise?

                    Originally posted by Genocide3883
                    Like, how do I determine mid range/close range/3pt skill etc. Do I base these out of how many shots I make out of 100, and I would have zero idea how to determine speed/stamina, etc. Any ideas?
                    I might suggest taking a look at the NBA Combine results: http://www.nbadraft.net/nba-draft-co...m-test-results . I think that's where I ended up starting. I use slightly old combine results just so I could refer to that player within NBA 2K to compare their ratings (since 2012 combine participants are not in 2K, obviously).

                    For instance, knowing my own standing and maximum vertical, I'd search for a player at the combine who tested similarly and use that as a base for comparison. In 2012's case, that player for me would be Doron Lamb, so I'd look at his 2K rating (if it existed, which it doesn't, which is why I use previous years) and I'd work from there. I'm able to do the same thing for strength using the bench press numbers (how many reps of 185lbs) and speed (3/4 court sprint).

                    The truth of the matter is, if any of you guys are at all committed to basketball and/or keeping in shape, you'll likely eclipse a number of combine prospects in some category or another. Through these athletic comparisons I found out my real shortcoming was my body makeup. My vertical tested right in the middle of the pack of 2010 combine participants. I was above average in fact. However, my maximum jumping reach was second lowest amongst all participants (ranking only in front of 5'11'' Sherron Collins at around 10'8'' I believe). A lot of these guys are tall and long, and that very much works to their benefit.

                    1. Anyway, as others said, I used my real life free throw percentage for that portion but for the other shooting numbers, I again had a little fun with it and referred to combine shooting numbers: http://www.nbadraft.net/nba-draft-co...-drill-results . I then found a couple of guys with numbers similar to mine (after I performed the drills myself) and again loosely worked from there (accounting for whether I shot better or worse than normal and figuring my player of whom I'm making the comparison may have done the same thing).

                    2. For ballhandling I try to find the point at which my 2K player is able to perform moves I can actually do in real life without inducing that "lose ball" animation. I tend to go barely above that point, because I also know just as well my handle would never be tight enough to be truly safe from being ripped by opposing NBA guards, so the hot spot is the point where I can pull off my moves but remain entirely rippable.

                    3. Dunking would be one of the easier ones. If you can't, you know where your rating goes. If you can, 2K's system does a pretty straight forward job of reflecting the manner with which you can dunk.

                    4. Unless you're a real life big feller bruiser type, I wouldn't put much credence into our post skills and ratings. I'm pretty sure I end up being a no-doubt 25'er in any post category.

                    5. I believe some of us could have solid layup ratings. Again, we'd have to raise the 2K rating at least high enough to allow our cyber player to not miss wide-open breakaway layups. Then we could tweak from there (again, assuming you're someone who doesn't miss wide-open breakaway layups).

                    6. Passing is a rating I don't give regular joe's (including myself) the benefit of the doubt on. The NBA game moves so quickly with such adept and physically imposing defenders, I see myself committing 54 turnovers per game based on my comparatively horrible passing ability. Basically, I make enough shady passes and commit enough turnovers in a pick-up games, I have to assume the NBA would only be 18 times worse. Then again, maybe that's just me and some of you actually take care of the ball every waking second and make only the crispiest of passes.

                    Originally posted by Shumpert21
                    put dunking on 0.
                    Unless we can dunk.
                    Last edited by VDusen04; 06-23-2012, 01:41 AM.

                    Comment

                    • Genocide3883
                      Rookie
                      • Sep 2011
                      • 350

                      #11
                      Re: How do I go about creating myself in 2K? Stat wise?

                      Originally posted by VDusen04
                      I might suggest taking a look at the NBA Combine results: http://www.nbadraft.net/nba-draft-co...m-test-results . I think that's where I ended up starting. I use slightly old combine results just so I could refer to that player within NBA 2K to compare their ratings (since 2012 combine participants are not in 2K, obviously).

                      For instance, knowing my own standing and maximum vertical, I'd search for a player at the combine who tested similarly and use that as a base for comparison. In 2012's case, that player for me would be Doron Lamb, so I'd look at his 2K rating (if it existed, which it doesn't, which is why I use previous years) and I'd work from there. I'm able to do the same thing for strength using the bench press numbers (how many reps of 185lbs) and speed (3/4 court sprint).

                      The truth of the matter is, if any of you guys are at all committed to basketball and/or keeping in shape, you'll likely eclipse a number of combine prospects in some category or another. Through these athletic comparisons I found out my real shortcoming was my body makeup. My vertical tested right in the middle of the pack of 2010 combine participants. I was above average in fact. However, my maximum jumping reach was second lowest amongst all participants (ranking only in front of 5'11'' Sherron Collins at around 10'8'' I believe). A lot of these guys are tall and long, and that very much works to their benefit.

                      1. Anyway, as others said, I used my real life free throw percentage for that portion but for the other shooting numbers, I again had a little fun with it and referred to combine shooting numbers: http://www.nbadraft.net/nba-draft-co...-drill-results . I then found a couple of guys with numbers similar to mine (after I performed the drills myself) and again loosely worked from there (accounting for whether I shot better or worse than normal and figuring my player of whom I'm making the comparison may have done the same thing).

                      2. For ballhandling I try to find the point at which my 2K player is able to perform moves I can actually do in real life without inducing that "lose ball" animation. I tend to go barely above that point, because I also know just as well my handle would never be tight enough to be truly safe from being ripped by opposing NBA guards, so the hot spot is the point where I can pull off my moves but remain entirely rippable.

                      3. Dunking would be one of the easier ones. If you can't, you know where your rating goes. If you can, 2K's system does a pretty straight forward job of reflecting the manner with which you can dunk.

                      4. Unless you're a real life big feller bruiser type, I wouldn't put much credence into our post skills and ratings. I'm pretty sure I end up being a no-doubt 25'er in any post category.

                      5. I believe some of us could have solid layup ratings. Again, we'd have to raise the 2K rating at least high enough to allow our cyber player to not miss wide-open breakaway layups. Then we could tweak from there (again, assuming you're someone who doesn't miss wide-open breakaway layups).

                      6. Passing is a rating I don't give regular joe's (including myself) the benefit of the doubt on. The NBA game moves so quickly with such adept and physically imposing defenders, I see myself committing 54 turnovers per game based on my comparatively horrible passing ability. Basically, I make enough shady passes and commit enough turnovers in a pick-up games, I have to assume the NBA would only be 18 times worse. Then again, maybe that's just me and some of you actually take care of the ball every waking second and make only the crispiest of passes.


                      Unless we can dunk.
                      Exactly the kind of post I was looking for. Thanks for the info

                      Comment

                      • Genocide3883
                        Rookie
                        • Sep 2011
                        • 350

                        #12
                        Re: How do I go about creating myself in 2K? Stat wise?

                        A problem I tend to face is, when it comes to attribute/slider editing.

                        Idk whether to do attributes first THEN sliders, or sliders THEN attributes.

                        I want my players to play exactly like they do in reality. With shooting %s and everything down perfect/as close as possible.

                        Comment

                        • Ramboooo
                          Banned
                          • Oct 2011
                          • 695

                          #13
                          Re: How do I go about creating myself in 2K? Stat wise?

                          I don't see the point of creating a player of yourself if he's just gonna be some scrub When I create a guy it's gotta be relative. The comparison I use is where I stack up against everyday competition like 24hr fitness, pickup ball at the park, or in rec leagues, etc. So someone who sucks would be like a 50, and some of the best players would be in the 90's. It's all relative to high school / college level competition, not NBA -- since I'm guessing that's the world that most NBA 2Kers live in (one where their direct competition isn't NBA level). Can I dunk? No, not now. But with P90X who knows. Can I dunk on a 8ft hoop? Yes, Like a boss. So there ya go, 90 dunk rating suckers. It's all relative ha. It's a videogame so I'm not gonna make myself Brian Scalbrine's water boy.

                          Another thing is to exaggerate the skills your good at. Because I'm a good passer, that's gonna be in the 90's. My friend is someone who is tenacious and annoying defender and that's his signature style, so his defensive awareness is going in the 90's. It's something that gives the player a distinct signature style true to real life skills, even though he may not be a 90 vs NBA, he may be around that to local competition judging by the frustration on opponent's faces when he guards them.

                          So yeah, some exaggeration but the rules as far as I'm concerned is to make it relative to your local competition. Otherwise, too many guys in the 50's I'm guessing.

                          Comment

                          • VDusen04
                            Hall Of Fame
                            • Aug 2003
                            • 13025

                            #14
                            Re: How do I go about creating myself in 2K? Stat wise?

                            Originally posted by Ramboooo
                            I don't see the point of creating a player of yourself if he's just gonna be some scrub When I create a guy it's gotta be relative. The comparison I use is where I stack up against everyday competition like 24hr fitness, pickup ball at the park, or in rec leagues, etc. So someone who sucks would be like a 50, and some of the best players would be in the 90's. It's all relative to high school / college level competition, not NBA -- since I'm guessing that's the world that most NBA 2Kers live in (one where their direct competition isn't NBA level). Can I dunk? No, not now. But with P90X who knows. Can I dunk on a 8ft hoop? Yes, Like a boss. So there ya go, 90 dunk rating suckers. It's all relative ha. It's a videogame so I'm not gonna make myself Brian Scalbrine's water boy.

                            Another thing is to exaggerate the skills your good at. Because I'm a good passer, that's gonna be in the 90's. My friend is someone who is tenacious and annoying defender and that's his signature style, so his defensive awareness is going in the 90's. It's something that gives the player a distinct signature style true to real life skills, even though he may not be a 90 vs NBA, he may be around that to local competition judging by the frustration on opponent's faces when he guards them.

                            So yeah, some exaggeration but the rules as far as I'm concerned is to make it relative to your local competition. Otherwise, too many guys in the 50's I'm guessing.
                            Yeah, that's normally how I've operated before last year. However, at some point it caught my interest to try to make a real-rated me. That way, if I do happen to pull something off in a game, it'll feel relatively authentic. Maybe my 2K12 guy will miss 13 NBA triples in a row, but it'll feel good to hit that 14th. Or maybe I'll get dominated in every facet but I'll somehow slip out in front of the pack for a dunk. That'll feel more legit than making myself an 88 overall (the My Player mode seems to take care of the fantasy version of myself).

                            Further, I haven't gotten to this point, but I think it'd be interesting to create a slew of folks I know and personally play with, using authentic ratings, then pitting them against one another. While many may assume we'd all be rated 25 overall, I think rudimentary physical ratings (vertical, speed) raise the overall a fair amount on their own.

                            Comment

                            • jd_newton72
                              Rookie
                              • Jan 2012
                              • 171

                              #15
                              Re: How do I go about creating myself in 2K? Stat wise?

                              Being as probally none of y'all could play basketball at college level div 2 I would imagine your overall would be 25. Don't kid yourself these MBA players are sub real. If u don't average 50 pts a game n 25 rebounds at the local YMCA u dont have a shot comparing yourself to the worst MBA players

                              Comment

                              Working...