How do I go about creating myself in 2K? Stat wise?

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  • ClevelandinDistress
    Pro
    • Mar 2011
    • 547

    #46
    Re: How do I go about creating myself in 2K? Stat wise?

    Originally posted by VDusen04
    I was going about re-creating two small sized high school rosters and I came across a slight issue. I assumed most every rebound rating for a low level high school player in 2K would be 25, aka the lowest possible. However, if I run a group of low level players against themselves, there'd still be better rebounders among them, so some folks would have to have slightly higher than bottom rebound ratings, yes? Does that make real life sense?

    That aside, I thought this would be a fun topic to bump just to see what other folks thought about this subject as a whole. What do you think would be your true-to-life rating? The current lowest rated NBA player I can see at this point is Alexis Ajinca, who is 7'2'' and hold ratings in the 20's, 30's, and 40's for a lot of categories. He came out to a 43 overall. On the flip side, the lowest rated guard appears to be Pape Sy at 51 overall. I still believe it'd be possible for some solid ballplayers to register in the 30's (or for some college level players in the low 40's) but still be light years away from the NBA.
    Hey man. By the way you talk I can tell you have played competitive ball at a high level like I have. This summer I got the privilege of playing against meta world piece three times when he showed up to my div 2 summer scrimmages. To me being in the nba doesn't mean your a crazy disgusting athlete with super human abilities. Unless of course your Russell westbrook or Blake griffin. For the most part, nba players are comprised of guys who have a unique still that they are able to stay consistent with. Metta didn't seem overly fast or crazy store but he was able to shoot the lights out and finish around the rim.

    I'm 6'6 and pretty lanky and even blocked one of his shots and hit a pull up three in his face. I'm not saying that I could make the nba (I'm still only 20 though) but I could play with some of them and hold my own. That's my 2 cents.
    Last edited by ClevelandinDistress; 10-24-2012, 10:59 PM. Reason: spelling mistakes :/
    Welcome to Operation Sports, official breeding grounds for the NBA 2K development team!

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    • ggsimmonds
      Hall Of Fame
      • Jan 2009
      • 11235

      #47
      Re: How do I go about creating myself in 2K? Stat wise?

      It is all relative.
      Take what you do well (relative to what you do bad) in real life and make it relative to NBA players.

      Take mid range for example. When I play basketball the mid range J and shooting off the dribble is my best weapon. compared to my peers my skills are elite. But compared to NBA players I am a scrub. But it would be no fun creating myself as a scrub so I alter my scale.

      for example real life my mid range is probably a 65. But to align myself with the NBA players I put it to 85 because that is what I do well. 95% of the time I am the quickest person on the court (not fastest, but quickest) so I make it to where I am quickest than 95% of NBA players on game. This way it highlights my game while still allowing me to play out a fantasy of being a NBA caliber player, and that is what the game is about.

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      • VDusen04
        Hall Of Fame
        • Aug 2003
        • 13026

        #48
        Re: How do I go about creating myself in 2K? Stat wise?

        Originally posted by ggsimmonds
        It is all relative.
        Take what you do well (relative to what you do bad) in real life and make it relative to NBA players.

        Take mid range for example. When I play basketball the mid range J and shooting off the dribble is my best weapon. compared to my peers my skills are elite. But compared to NBA players I am a scrub. But it would be no fun creating myself as a scrub so I alter my scale.

        for example real life my mid range is probably a 65. But to align myself with the NBA players I put it to 85 because that is what I do well. 95% of the time I am the quickest person on the court (not fastest, but quickest) so I make it to where I am quickest than 95% of NBA players on game. This way it highlights my game while still allowing me to play out a fantasy of being a NBA caliber player, and that is what the game is about.
        If you had to rate yourself accurately (not relative to how you play against your friends), what do you think you'd come out to be overall?

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        • jd_newton72
          Rookie
          • Jan 2012
          • 171

          #49
          Re: How do I go about creating myself in 2K? Stat wise?

          Again unless any of y'all played college ball you're fooling yourself. I know some suber athletic people that won state in track and made it to state in basketball that went to play for a small college school and just could not play. They all can shoot good and pass good and hit 80% of the free throws and run and jump just like the rest of the nba guards, but playing at that speed against that talent is unreal. These dudes are the real deal. Unless youve actually played college ball you cant consider yourself rated in any of these categories. With enough practice anyone who is somewhat talented can become consistent with threes and etc but get an nba defender in your face and you're goin to have alot of trouble. Now put 5 nba defenders in the game going full blast n good luck dribbling into the paint. If u can make it past you're guy when the help defense comes you're getting shut down hard. These guys are professionals for a reason. Go back and look at all the busts in the nba. Theyre all very talented but the game is just different. Most of us don't know anyone in the nba. Not everyone knows someone who plays at the college level. Take the best basketball player u know and multiply his ability by 15 n you might have an nba player.

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          • bigdunks4eva
            Rookie
            • Aug 2005
            • 197

            #50
            Originally posted by Genocide3883
            Like, how do I determine mid range/close range/3pt skill etc. Do I base these out of how many shots I make out of 100, and I would have zero idea how to determine speed/stamina, etc. Any ideas?
            i usually compare myself to the people i often play against. for example since I'm a good defender, id give myself good defensive awareness. in Ann average shooter compared to most guys i play with so I'd give myself average shooting

            Sent from my LG-MS910 using Tapatalk 2

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            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13026

              #51
              Re: How do I go about creating myself in 2K? Stat wise?

              Originally posted by jd_newton72
              Again unless any of y'all played college ball you're fooling yourself. I know some suber athletic people that won state in track and made it to state in basketball that went to play for a small college school and just could not play. They all can shoot good and pass good and hit 80% of the free throws and run and jump just like the rest of the nba guards, but playing at that speed against that talent is unreal. These dudes are the real deal. Unless youve actually played college ball you cant consider yourself rated in any of these categories. With enough practice anyone who is somewhat talented can become consistent with threes and etc but get an nba defender in your face and you're goin to have alot of trouble. Now put 5 nba defenders in the game going full blast n good luck dribbling into the paint. If u can make it past you're guy when the help defense comes you're getting shut down hard. These guys are professionals for a reason. Go back and look at all the busts in the nba. Theyre all very talented but the game is just different. Most of us don't know anyone in the nba. Not everyone knows someone who plays at the college level. Take the best basketball player u know and multiply his ability by 15 n you might have an nba player.
              I'm not sure I see anyone here suggesting they could actually play well in the NBA. And I certainly disagree with your notion of, "Unless youve actually played college ball you cant consider yourself rated in any of these categories." My question to you would be, in a single all-out sprint, down the floor and back, do you think you could beat the slowest player in NBA history? Say, the super fat version of Oliver Miller? If so, that'd rate you in a category right away (speed... and maybe stamina). Do you believe your vertical would surpass that of Yao Ming?

              That aside, you mention being college level time and again. That's a pretty wide variance. Thousands and thousands of players play college ball every year. I wouldn't say they're not special players, but it's not exactly far-fetched to believe some of us are or were at that level. Surely, I've played amongst an innumerable amount of college level talent and above, but even for the folks not quite at that level, I still believe they had some attributes that'd realistically carry over.

              Still, you make a good point about performing in a game of 5-on-5 with NBA players. We may shoot well against our own level, but it'd be a little different in the NBA. And that's why I think ratings such as "shoot off dribble" and "shot contested" are important. I think a mid-range rating for one of us has the potential to be pretty solid, it's just it may suffer greatly when contested or off the dribble. I low-balled some created players on their mid-range (trying to make it similar to real life) and one of them fired a 18 footer from the left elbow off the top of the backboard. So I think it's necessary to provide at least some attribute to players who can actually make a shot from there (and not randomly firing off the top of the board).

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              • ggsimmonds
                Hall Of Fame
                • Jan 2009
                • 11235

                #52
                Re: How do I go about creating myself in 2K? Stat wise?

                Originally posted by VDusen04
                If you had to rate yourself accurately (not relative to how you play against your friends), what do you think you'd come out to be overall?
                What is the lowest overall possible?

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                • VDusen04
                  Hall Of Fame
                  • Aug 2003
                  • 13026

                  #53
                  Re: How do I go about creating myself in 2K? Stat wise?

                  Originally posted by ggsimmonds
                  What is the lowest overall possible?
                  25 overall is the absolute basement.

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                  • jd_newton72
                    Rookie
                    • Jan 2012
                    • 171

                    #54
                    Re: How do I go about creating myself in 2K? Stat wise?

                    The only attributes that will carry over is the physical one. Speed vertical stamina. Yeah so with all your friends u shoot 50% but with tony Allen on you you shoot 2%. The problem is when you set your mid range to 25 you will miss a wide open shot but with it at 75 u will make some contested ones which u wouldnt make in real life. So u can't make yourself in this game.
                    Last edited by jd_newton72; 10-25-2012, 04:30 PM.

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                    • ggsimmonds
                      Hall Of Fame
                      • Jan 2009
                      • 11235

                      #55
                      Re: How do I go about creating myself in 2K? Stat wise?

                      Originally posted by VDusen04
                      25 overall is the absolute basement.
                      Then I would be a 20 overall.

                      There would be a few of my attributes that would be respectable, but most everything would be rated a 25.

                      Comment

                      • VDusen04
                        Hall Of Fame
                        • Aug 2003
                        • 13026

                        #56
                        Re: How do I go about creating myself in 2K? Stat wise?

                        Originally posted by jd_newton72
                        The only attributes that will carry over is the physical one. Speed vertical stamina. Yeah so with all your friends u shoot 50% but with tony Allen on you you shoot 2%. The problem is when you set your mid range to 25 you will miss a wide open shot but with it at 75 u will make some contested ones which u wouldnt make in real life. So u can't make yourself in this game.
                        I'll use myself as an example because I think I represent a relatively normal person. I'm between 6'3'' and 6'4'' and in my athletic prime. On a shooting machine, I will most often hit around 68% of my mid-range jumpers. It's not spectacular, considering I'm wide open, but I like to think it's solid, or at least a level above being a horrible shooter. Essentially, what a drill like that tells me is I'm okay at shooting open spot-up mid-range jump shots. So my belief is, if I'm in position to shoot an open mid-range jumper, it's not going to matter whether it's Tony Allen attempting to close out on me or my buddy at the park. An open jumper is an open jumper. Tony Allen doesn't have magical powers to make me shoot 2% on open jump shots.

                        On the flip side, I think there's a number of other ways Tony Allen would be able to affect me. My handles are solid when playing against my own level of competition, but I have no doubt they'd suffer greatly when facing elite competition. As such, if I were to catch the ball on the wing and Tony Allen was in position to play straight up defense on me, I surely would not be at an advantage in regards to my ball handling skills. I believe I'd pull out most moves in my arsenal - a jab step, a pump fake, a hesitation, etc. - and I don't think Allen would be much phased. So at that point, if it was a true one-on-one situation, my low ratings in ball-handling, off-hand ball-handling, ball control, shooting while contested, fallaways, and shooting off the dribble would make if very difficult to put myself in position to take advantage of my okay mid-range jumper.

                        To take it the other way again though, if I'm spotted up from 18 and Tony Allen has to leave me to go commit and help on the drive, and my teammate then kicks it out to me for an open J, if Allen is not in position to recover in time, I have a better than "25 NBA 2K13 rating" chance of hitting that jumper.
                        Last edited by VDusen04; 10-25-2012, 04:54 PM.

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                        • Itsfuntobethespurs
                          Rookie
                          • Jun 2012
                          • 84

                          #57
                          Re: How do I go about creating myself in 2K? Stat wise?

                          I love this topic.

                          As many here said, Physical attributes would match. Just do the combine drills and find similar NBA players

                          Shooting attributes (INCLUDING FREE THROWS) should be toned down. NBA players can make most of their shots in practice (Steve Novak once made 99 out of 100 3s). Dwight ft% improves to 70+ outside of games. It's hard to play in front of 20k people and in game speed, open or not.

                          For example, I shoot around 75% from midrange, but I take a lot of time to get ready to shoot, and I have a slow motion. So in an nba game I would need to be WIDE open (and I mean no one even trying to close out) to recreate that. And that's not happening (less than once a game).

                          Realistically, when shooting of a screen or something like that (when you have little time to set up the shot, even when open) my % drops to less than 50%.

                          In a NBA game I would without a doubt shot worse than Asik orTony Allen because I'm slow, 5'8'' and would be to pressured to shoot the way I can in the gym
                          "When nothing seems to help, I go and look at a stonecutter hammering away at his rock perhaps a hundred times without as much as a crack showing in it. Yet at the hundred and first blow it will split in two, and I know it was not that blow that did it, but all that had gone before." - Jacob Riis

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                          • Streaky McFloorburn
                            Rookie
                            • Aug 2012
                            • 279

                            #58
                            Re: How do I go about creating myself in 2K? Stat wise?

                            As someone who has made rosters of high school, then later city league & pickup players for years, I can say with confidence that if you and the people you play with aren't of NBA size and/or athletic ability, you will get smoked by NBA teams on All-Star difficulty and above, regardless of skill ratings.

                            I made my players with semi-realistic physical attributes (boosted stamina to avoid constant subbing) and skill ratings relative to their level, the overalls ended up between 50-75. I still had to make a custom team of the shortest NBA players to be even semi-competitive.

                            I also used to make a boosted team on NBA Live back in the PS1 days (my high school years) with +10 in every category, an extra foot in height, and everyone capable of highlight dunks.

                            I assume the point of making such a roster is to have fun with it, whether that means unrealistically becoming a HOFer ala MyPlayer, getting a laugh out of how helpless you are vs. elite competition, or if you're one of the lucky few with the gifts to play at a near-NBA level, testing your skills against the next level (or two) of players.

                            The moral of the story is, there's no point in rating yourself or your friends at 25. That sounds more like punishment than realism.
                            "The power of accurate observation is often called cynicism, by those who don't have it." - George Bernard Shaw

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                            • willIam9387
                              Pro
                              • Jun 2010
                              • 640

                              #59
                              Re: How do I go about creating myself in 2K? Stat wise?

                              This is a very interesting topic and I think it's neat to try to accurately rate yourself and see how you would fair in an NBA game. For starters, I'd describe myself as a 6'4 version of Steve Novak/Dirk Nowitski with Quentin Richardson's motivation for defense. As Mark Jackson would say I'm a knock down shooter and I have a pretty nice hook shot, of course it's only been tested on people with similar height to mine. Athletic wise I'd probably be the baseline minimum requirement in order to gain entry into the League, athetlicism is not something I excel at. But shooting wise, I'm Larry Bird on an intra-mural scale. I'll have to test this out, anyway very interesting thread.

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                              • VDusen04
                                Hall Of Fame
                                • Aug 2003
                                • 13026

                                #60
                                Re: How do I go about creating myself in 2K? Stat wise?

                                Originally posted by Streaky McFloorburn
                                I assume the point of making such a roster is to have fun with it, whether that means unrealistically becoming a HOFer ala MyPlayer, getting a laugh out of how helpless you are vs. elite competition, or if you're one of the lucky few with the gifts to play at a near-NBA level, testing your skills against the next level (or two) of players.

                                The moral of the story is, there's no point in rating yourself or your friends at 25. That sounds more like punishment than realism.
                                I still believe a lot of non-NBA folk would come out to an overall above 25, even if it's just minimally above.

                                I had a few reasons for making realistic versions of people I knew (myself included). One was because I really did think it'd be interesting to see video game versions of me and my former teammates get rocked by NBA players. Second, I created two full teams - my former high school club and my brother's current team - and we face them off against one another. It kind of reminds me of when MVP Baseball used to have minor league baseball (which is obviously still a high level of baseball). I just mean it's still fun to play, even if the same regular outstanding monster jams and 28 foot bombs are not readily available. It actually kind of makes it even cooler if I'm able to get into the open floor with myself or one of the guys I know who can dunk. Playing with those real-rated teams is actually quite fun.

                                A few things I've struggled with though: originally I had every player's three point rating very low. I was okay with this when I played the low level team against the NBA, because that seemed to make sense. Me and my boys would be broke from 24 feet and we'd pay for that. However, when playing against another low-level team, it didn't make as much sense. I think it made more sense in that head-to-head matchup to have ratings that'd be fitting for the high school line. Elsewise, all defenders always sagged seven feet off every player, making it near impossible to drive.

                                Second, I went with realistically poor stamina for the low vs. NBA game, but I altered the stamina to equal that of a low-level game pace for the low vs. low match. Otherwise, as someone else mentioned, players would just be subbing out one after another, which wouldn't make sense when two amateur teams were facing one another.
                                Last edited by VDusen04; 12-28-2012, 05:41 PM.

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