NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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  • 8KB24
    MVP
    • Jun 2012
    • 2106

    #16
    Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

    Mike Wang was producer for EA Live '10 and then he worked on 2K11 and 2K12 and now 2K13 So he came up with the ideas.. That were probably his

    Comment

    • killu4what
      Rookie
      • Oct 2010
      • 82

      #17
      Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

      Everything sounds great and looks great. I am curious to see how the shot stick works but as long as its in I'm not worried about it. 2 things I'm skeptical about are the quote about pressing the right stick and something cool will happen. I would hate the game to be a crossover fest because that's not NBA basketball. The second is signature icons. This reminds me of something NBA live tried years ago. They said it doesn't effect ratings bit then net on to say the floor general icon boost awareness. I personally hate systems like this. If d.rose is a floor general it should already be quantified in his ratings and tendencies not a stupid icon. When live did that system it create super players with multiple icons. I have faith 2k will work it out. But I would hate to see the icon players with special abilities sort of speak.

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      • iLLosophy
        Plata o Plomo
        • Sep 2005
        • 3673

        #18
        Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

        Other changes and additions are indicative of Visual Concepts' desire to open up NBA 2K13 to a wider audience. The Control Stick isn't the only streamlining the team has done; this year, calling for a pick is as simple as holding down the left bumper. And the hop step move, which the developers removed for NBA 2K12 — much to the chagrin of many fans — is back, on the B/circle button.
        Why does 2k insist on giving the hop step more focus than any other move? A controller button is valuable real estate and I can think of a dozen more important things that we could use a button for.

        Seriously what is your fetish with the hop step???

        Comment

        • J_Posse
          Greatness Personified
          • Jun 2005
          • 11255

          #19
          Originally posted by tedus
          I think 2K may thank for EA...

          EA use R sticks for freestyle passing (live 10)then 2K11 did it
          EA use R sticks for dribble,then 2k13 did it now
          EA introduce RTP(Elite),then 2K13 did it now

          everything EA want do it ,then 2K make it better

          maybe that's why EA do not show anything at this time!!
          Doubt it, buddy. They probably haven't shown anything cause there isn't anything worth showing.

          This all sounds awesome and I can't wiat until 2K13. Real-time physics is going to be huge, especially if we don't see anymore clipping, for shotting fouls and charging. I hoping that foot-planting, locomotion and player momentum were also addressed.

          From Spurs Nation/Bills Backer Clubhouse
          San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

          Official OS Bills Backers Club Member

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          • Eman5805
            MVP
            • Mar 2009
            • 3545

            #20
            Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

            Originally posted by iLLosophy
            Why does 2k insist on giving the hop step more focus than any other move? A controller button is valuable real estate and I can think of a dozen more important things that we could use a button for.

            Seriously what is your fetish with the hop step???
            THanks to it being left and right on the shot stick when holding down L2 (or is it R2?) I find I do a lot of hop steps anyway when attacking the basket.

            Comment

            • blues rocker
              MVP
              • Sep 2007
              • 1921

              #21
              Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

              Originally posted by iLLosophy
              Why does 2k insist on giving the hop step more focus than any other move? A controller button is valuable real estate and I can think of a dozen more important things that we could use a button for.

              Seriously what is your fetish with the hop step???
              I actually like having a separate hop step button. using the the stick to do hop steps in 2k12 was a bit too inconsistent...if your stick direction was just slightly off, you would do a floater instead of a hop step, and that could get frustrating. having it mapped to a button means you'll get exactly what you intended every time.

              Also, speaking of moves that don't deserve a whole button...the fake pass button really isn't necessary either...i'd argue it's much less useful than a hop step. the hop step is actually useful for faking out the defense, but i have never benefited from or used the fake pass.
              Last edited by blues rocker; 08-10-2012, 12:47 PM.

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              • Eman5805
                MVP
                • Mar 2009
                • 3545

                #22
                Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                Originally posted by blues rocker
                I actually like having a separate hop step button. using the the stick to do hop steps in 2k12 was a bit too inconsistent...you sometimes get a hop step when you didn't want one, or you wouldn't get one when you wanted one. having it mapped to a button means you'll get exactly what you intended every time. Also, speaking of moves that don't deserve a whole button...the fake pass button really isn't necessary. or the shot button for that matter. i wish 2k would just make up their mind and either pick the shot stick or the shot button rather than being redundant and having both. people would adjust quickly...i seriously doubt people would give up on the game just because 2k got rid of the shot button or the shot stick...they would adapt and learn to use what 2k gives them.
                Fake pass doesn't have it's own button. You just double tap pass now.

                Comment

                • bigeastbumrush
                  My Momma's Son
                  • Feb 2003
                  • 19245

                  #23
                  Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                  And the hop step move, which the developers removed for NBA 2K12 — much to the chagrin of many fans — is back, on the B/circle button.

                  Comment

                  • Guard-ian
                    Pro
                    • Apr 2008
                    • 612

                    #24
                    Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                    Originally posted by blues rocker
                    the bounce passes sound interesting...but I only use icon passing, so does the left trigger bounce pass work with icon passes as well? or are icon passes still just automatically determined by the game?
                    I am an icon passing guy either. Hopefully you will be able to bounce icon pass using the LT as a modifier... They just have to change the pass to center with the RT (as last years was the LT).

                    All the changes sound pretty good.

                    Cheers!
                    Ignorance is Bliss...

                    Comment

                    • PPerfect_CJ
                      MVP
                      • Oct 2011
                      • 3692

                      #25
                      Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                      The Celtics were wearing black accessories in the video. They could have just went in and changed them before playing the game, but I'm holding on to hope that they got that fixed!
                      #LFC
                      #ChiefsKingdom
                      #STLCards
                      #WeAreND

                      Comment

                      • iLLosophy
                        Plata o Plomo
                        • Sep 2005
                        • 3673

                        #26
                        Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                        Originally posted by blues rocker
                        I actually like having a separate hop step button. using the the stick to do hop steps in 2k12 was a bit too inconsistent...you sometimes get a hop step when you didn't want one, or you wouldn't get one when you wanted one. having it mapped to a button means you'll get exactly what you intended every time. Also, speaking of moves that don't deserve a whole button...the fake pass button really isn't necessary. or the shot button for that matter. i wish 2k would just make up their mind and either pick the shot stick or the shot button rather than being redundant and having both. people would adjust quickly...i seriously doubt people would give up on the game just because 2k got rid of the shot button or the shot stick...they would adapt and learn to use what 2k gives them.
                        I agree about the pass fake. I think the most intutive place to put it is just tapping the pass button.

                        I made that post because the hopstep historically has been a very large source of cheese, and honestly half of that problem was because it had it's own button. But moreso why is the hopstep so important? Why not spin move, or eurostep, or stepback? To me, it's on equal footing with the the rest of the layups in 2k12. Or why not a button that helps with on the fly coaching?

                        As far as your problem with not being able to execute it in 2k12, do you use absolute shot stick or relative? I had that problem with relative, but once i switch to absolute it went away.

                        Comment

                        • blues rocker
                          MVP
                          • Sep 2007
                          • 1921

                          #27
                          Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                          Originally posted by Eman5805
                          Fake pass doesn't have it's own button. You just double tap pass now.
                          good. it made no sense to have a whole button dedicated such a trivial move.

                          Comment

                          • blues rocker
                            MVP
                            • Sep 2007
                            • 1921

                            #28
                            Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                            Originally posted by iLLosophy
                            I agree about the pass fake. I think the most intutive place to put it is just tapping the pass button.

                            I made that post because the hopstep historically has been a very large source of cheese, and honestly half of that problem was because it had it's own button. But moreso why is the hopstep so important? Why not spin move, or eurostep, or stepback? To me, it's on equal footing with the the rest of the layups in 2k12. Or why not a button that helps with on the fly coaching?

                            As far as your problem with not being able to execute it in 2k12, do you use absolute shot stick or relative? I had that problem with relative, but once i switch to absolute it went away.
                            true...but the real reason the hop step button was cheese is because of the lack of collision physics. the lack of contact made it so that you could just plow through people using the hop step...so it was the crappy physics that made it cheesy, not the fact that it had its own button - and that's on 2k for not implementing contact physics on hop steps. as long as 2k handles their end and provides proper contact on hop steps, there is nothing to worry about.

                            i use relative. i don't really like absolute, because i like my controls to correspond to the direction i'm actually moving. i might be able to get used to it, but I just always thought relative felt more intuitive.

                            Comment

                            • TheKasmar
                              Pro
                              • Aug 2009
                              • 955

                              #29
                              Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                              Originally posted by 2k
                              And the hop step move, which the developers removed for NBA 2K12much to the chagrin of many fans — is back, on the B/circle button..
                              Noooooo

                              Hopefully the improved physics will balance the dreaded hop step and other moves out. The real test will be when an offensive player hop steps into the defender. What will be the outcome? I dont expect perfection, but I do want to see less ghosting and the appearance of a solid collision.

                              Comment

                              • Sam Marlowe
                                Banned
                                • Aug 2010
                                • 1230

                                #30
                                Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                                Im really hoping its possible to pass fake off the dribble now. Really loving what im seeing so far.

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