NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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  • deacon21206
    Rookie
    • Sep 2011
    • 31

    #106
    Originally posted by iLLosophy
    I agree about the pass fake. I think the most intutive place to put it is just tapping the pass button.

    I made that post because the hopstep historically has been a very large source of cheese, and honestly half of that problem was because it had it's own button. But moreso why is the hopstep so important? Why not spin move, or eurostep, or stepback? To me, it's on equal footing with the the rest of the layups in 2k12. Or why not a button that helps with on the fly coaching?

    As far as your problem with not being able to execute it in 2k12, do you use absolute shot stick or relative? I had that problem with relative, but once i switch to absolute it went away.
    But when you add a physics system the hop step in traffic will cause contact and wont feel so invincible like prior versions of it in the games before.
    If the physics system works right. It will cause a lot of cheesers to learn how to position themselves for shots.
    Also it will get rid of people running into me until the ball falls out of your hands.
    Wait with a physics system in place can you get steals based off of timing and position when on defense. Instead animation steals.

    Now if so you will have to use dribble moves and be on your A game when handling the rock.
    The possibilities of the this game can be monumental if that physics system is right on the money or at least 80 to 90% percent accurate. I can hear the noobs now complaining.
    2k your on to something here.
    And I think I like it.

    Comment

    • xMoJox
      Rookie
      • Sep 2003
      • 67

      #107
      Here's HOPING the A.I. is not cheese on H.O.F. difficulty this year. Kendrick Perkins nailing long jumpers on me all game was just ridiculous! They need to make it challenging but not give the cpu such a large handicap to make every shot possible.

      Comment

      • bigeastbumrush
        My Momma's Son
        • Feb 2003
        • 19245

        #108
        I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

        Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

        As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

        Seems like I've found my answer.

        Thanks devs.

        Sent from my Galaxy Nexus using Tapatalk 2

        Comment

        • iLLosophy
          Plata o Plomo
          • Sep 2005
          • 3673

          #109
          Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

          Originally posted by bigeastbumrush
          I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

          Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

          As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

          Seems like I've found my answer.

          Thanks devs.

          Sent from my Galaxy Nexus using Tapatalk 2
          I eventually learned to like 2k12's iso motion, there's some pretty sick things you can do with it, when you combine it with escape dribbles and what not.

          With that said, I agree with you with it not being intuitive. It was like learning piano with the keys being in a random order.


          I have to say, if they did this correctly, this could be the best control innovation since Fight Night decided to use the analog sticks to punch. I never played Live much recently so I don't know if they deserve the credit, but either way kudos for going this route.

          Comment

          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #110
            Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

            Originally posted by bigeastbumrush
            I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

            Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

            As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

            Seems like I've found my answer.

            Thanks devs.

            Sent from my Galaxy Nexus using Tapatalk 2
            I agree 1000% Basketball, in my opinion, more than any other sports game, by a wide margin, needs intuitive controls. It's about rhythm, flow, instinctual reaction to the defense. For me, I haven't really been feeling that at all since College Hoops 2K8.
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

            Do the same thing tomorrow. And the next. Now do it forever.

            Comment

            • MavsManiac4Life
              MVP
              • Jun 2011
              • 1600

              #111
              Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

              Originally posted by bigeastbumrush
              I always hated Isomotion. It was to the point that I never performed crossover moves besides a simple switching ball hands.

              Extreme gamers will say it was a lack of practice or stick skills on my part but either way it never felt natural.

              As much as I've played 2K games...control..or lack thereof..was always my single biggest gripe.

              Seems like I've found my answer.

              Thanks devs.

              Sent from my Galaxy Nexus using Tapatalk 2
              Couldn't agree more. When Live 09 did this a few years back, it was one of the few things I actually enjoyed about the game. Good job on taking a page out 2K, this should be good.

              Comment

              • iRepIndiana
                Banned
                • Jun 2012
                • 1974

                #112
                Originally posted by xMoJox
                Here's HOPING the A.I. is not cheese on H.O.F. difficulty this year. Kendrick Perkins nailing long jumpers on me all game was just ridiculous! They need to make it challenging but not give the cpu such a large handicap to make every shot possible.
                There called sliders for a reason. Learn it, love it, live it

                Comment

                • RustyBlue
                  Rookie
                  • Nov 2009
                  • 244

                  #113
                  Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                  Originally posted by MoGotti
                  There called sliders for a reason. Learn it, love it, live it
                  only if they let you in online association and My Player

                  Comment

                  • Vni
                    Hall Of Fame
                    • Sep 2011
                    • 14833

                    #114
                    Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                    I really don't see what was wrong with Isomotion, but if they got to make it more intuitive am up for it.

                    Comment

                    • 8KB24
                      MVP
                      • Jun 2012
                      • 2106

                      #115
                      Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                      Originally posted by Scooby803
                      only if they let you in online association and My Player

                      You can on PC.

                      Comment

                      • youvalss
                        ******
                        • Feb 2007
                        • 16599

                        #116
                        Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                        Originally posted by Vni
                        I really don't see what was wrong with Isomotion, but if they got to make it more intuitive am up for it.
                        I have no problem with Isomotion either. But there's always a way to make things better. Is this it? Hopefully.

                        One thing I'm certain of, it'll work better in 2K14. It usually takes at least another title for a new system to be implemented as good as possible.
                        My Specs:

                        ZX Spectrum
                        CPU: Z80 @ 3.5 MHz
                        GPU: Monochrome display
                        RAM: 48 KB
                        OS: Sinclair BASIC

                        Comment

                        • ObviousHater
                          Rookie
                          • Jul 2012
                          • 12

                          #117
                          Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                          I really had gripes with isomotion
                          1. NO SEPERATION or Beating man off dribble ... You hardly get any seperation with even the best ball handlers vs the worst on ball defenders agaisnt cpu opponets mostly and sometimes online

                          2. Even if i do get seperation.... The computer will catch up(guards) and even slow CENTERS WILL STAY IN FRONT of your point gaurds because isomotion was compensated with sliding which will be in the game in 2k13 as well because i saw it in the new trailer

                          3. Hopefully this year we can actually get seperation and beat our man off the dribble AND KEEP IT seperation

                          Comment

                          • Vni
                            Hall Of Fame
                            • Sep 2011
                            • 14833

                            #118
                            Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                            Originally posted by ObviousHater
                            I really had gripes with isomotion
                            1. NO SEPERATION or Beating man off dribble ... You hardly get any seperation with even the best ball handlers vs the worst on ball defenders agaisnt cpu opponets mostly and sometimes online

                            2. Even if i do get seperation.... The computer will catch up(guards) and even slow CENTERS WILL STAY IN FRONT of your point gaurds because isomotion was compensated with sliding which will be in the game in 2k13 as well because i saw it in the new trailer

                            3. Hopefully this year we can actually get seperation and beat our man off the dribble AND KEEP IT seperation
                            That wasn't the fault of the Isomotion though.

                            Comment

                            • ObviousHater
                              Rookie
                              • Jul 2012
                              • 12

                              #119
                              Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                              Originally posted by Vni
                              That wasn't the fault of the Isomotion though.
                              It has something to do with isomotion..

                              Comment

                              • kolanji
                                Pro
                                • Sep 2009
                                • 872

                                #120
                                Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

                                Originally posted by ObviousHater
                                It has something to do with isomotion..
                                actually no it doesnt have anything to do with it.....
                                its the ice sliding to get defenders back into defensive position and foot planting that made em float about unrealistically

                                not to worry all this was address in nba 2k13 due to the new foot planting tech they add and the new real time physics system
                                Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

                                Comment

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