NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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  • Vni
    Hall Of Fame
    • Sep 2011
    • 14833

    #166
    Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

    The whole squence from 0.45 to 1.12, you would never see so much ball movements or that kind of impredictable shots taken from the AI in 2K12.

    Comment

    • richmo
      Almighty 2k Paper Champ
      • Jul 2005
      • 709

      #167
      Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

      Yeah, he makes a playcalling signal. Looks like those are back! They run the same play consecutively so that's how you know, but I like how the first time, Battier switched out on Wade on the help. Hopefully the bad shot selection as stated earlier isn't tied to coding but rather players' own tendencies.

      Comment

      • jayman504
        MVP
        • Nov 2006
        • 1177

        #168
        Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

        I mean i know their just clips..but I've noticed not ONE shot was made in the paint by the CPU...variety of shots and good ball movement..nice
        "I'm so lonely....I paid a hobo to spoon with me"

        Comment

        • fatleg3
          MVP
          • Aug 2008
          • 3602

          #169
          Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

          Is it me or does the player models remind anyone a lil of Live 10? Which is a good thing. The improvement to player movement is very evident. Im loving it

          Comment

          • Vni
            Hall Of Fame
            • Sep 2011
            • 14833

            #170
            Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

            Originally posted by fatleg3
            Is it me or does the player models remind anyone a lil of Live 10? Which is a good thing. The improvement to player movement is very evident. Im loving it
            Players look more 3d on the court. I don't know how to explain it.

            Comment

            • Eman5805
              MVP
              • Mar 2009
              • 3545

              #171
              Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

              Why is Live 10 constantly being brought up? I didn't realize it was the gold standard for basketball games...

              Comment

              • fatleg3
                MVP
                • Aug 2008
                • 3602

                #172
                Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                Originally posted by Eman5805
                Why is Live 10 constantly being brought up? I didn't realize it was the gold standard for basketball games...
                Who ever said it was. I just said the player models remind me of Live 10. Its not like im saying how good the game is going to be compared to live 10. And if you are talking about the controls then Live 10 is the last game to use the right stick to dribble so that is what everyone can relate to
                Last edited by fatleg3; 08-16-2012, 02:49 PM.

                Comment

                • eko718
                  MVP
                  • Sep 2005
                  • 2257

                  #173
                  Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                  Originally posted by Vni
                  Players look more 3d on the court. I don't know how to explain it.
                  I know what you mean...

                  Comment

                  • btrapp
                    Rookie
                    • Aug 2010
                    • 242

                    #174
                    Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                    Originally posted by fatleg3
                    Is it me or does the player models remind anyone a lil of Live 10? Which is a good thing. The improvement to player movement is very evident. Im loving it
                    Thankfully, the models don't remind me of live 10. I really didn't like that games models.

                    Comment

                    • aloncho11
                      Hall Of Fame
                      • Jul 2010
                      • 3708

                      #175
                      Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                      Originally posted by Vni
                      Players look more 3d on the court. I don't know how to explain it.
                      Originally posted by eko718
                      I know what you mean...
                      What do you exactly mean?
                      Only respectable people deserve respect, you destroyed the game.

                      Comment

                      • apollooff320
                        Banned
                        • Oct 2007
                        • 1456

                        #176
                        Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                        After seeing video Durant is damn huge. I kept mistaking him as Perkins. They need to fix that because he sure looks like he's on a bulk diet in the game.

                        Comment

                        • Eman5805
                          MVP
                          • Mar 2009
                          • 3545

                          #177
                          Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                          Originally posted by fatleg3
                          Who ever said it was. I just said the player models remind me of Live 10. Its not like im saying how good the game is going to be compared to live 10. And if you are talking about the controls then Live 10 is the last game to use the right stick to dribble so that is what everyone can relate to
                          Not trying to insinuate something, just I've seen Live 10 mentioned on at least four separate occasions, perhaps even by different people perhaps. Was a lil' joked out by it.

                          Perhaps.

                          Also, looking at the footage for the umpteenth time, really liked the motion on how LeBron crossed over while moving back then forward. If that's an animation where you can spin back around with no problem, gonna really like attacking the paint.

                          Comment

                          • ForeverVersatile
                            Pro
                            • Jan 2011
                            • 3496

                            #178
                            Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                            Originally posted by apollooff320
                            After seeing video Durant is damn huge. I kept mistaking him as Perkins. They need to fix that because he sure looks like he's on a bulk diet in the game.
                            How is Durant huge, you need glasses bro..

                            [/IMG]
                            PSN: ForeverVersatile
                            Xbox Live: TheBluprint09

                            Comment

                            • Sundown
                              MVP
                              • Oct 2010
                              • 3270

                              #179
                              Originally posted by Eman5805
                              Acceptable breaks from reality is the right phrase I was going for.

                              I don't mind the idea of Nike+ dunk meter whatnot mainly because you have to meet a set criteria to get them. You'll know before you even go up for the jam if you'll see the black and white stuff.

                              Think it's different and don't mind different. Even if it doesn't work.

                              I just thought it strange that the fact that the replays happen instantly should over score whatever weirdness is happening inside the replay, but that is accepted. Probably because it's always been that way.
                              I don't mind Nike + stuff so long as it doesn't dominate and certain players aren't stuck with them full time. I don't think it's just me, but when something looks visually off, that is as jarring or more jarring than when it is displayed. I simply don't want most of my mid game dunk highlights to be stylized in black and white while pimping a brand and product.

                              Of course the closest to reality would be correct visuals at the correct time, and the least realistic would be unrealistic visuals at incorrect times.

                              Comment

                              • Sundown
                                MVP
                                • Oct 2010
                                • 3270

                                #180
                                Originally posted by Vni
                                The AI seems to also take some bad contested shots. I think a lot of people have been requesting this. Definately plays a lot different than in previous 2K. Really liking what I see.

                                I iz impressed.
                                I actually thought the Thunder was the human team given how many bad shots they took. Lol.

                                Comment

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