The whole squence from 0.45 to 1.12, you would never see so much ball movements or that kind of impredictable shots taken from the AI in 2K12.
NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
Yeah, he makes a playcalling signal. Looks like those are back! They run the same play consecutively so that's how you know, but I like how the first time, Battier switched out on Wade on the help. Hopefully the bad shot selection as stated earlier isn't tied to coding but rather players' own tendencies.Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
Players look more 3d on the court. I don't know how to explain it.Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
Who ever said it was. I just said the player models remind me of Live 10. Its not like im saying how good the game is going to be compared to live 10. And if you are talking about the controls then Live 10 is the last game to use the right stick to dribble so that is what everyone can relate toLast edited by fatleg3; 08-16-2012, 02:49 PM.Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
Thankfully, the models don't remind me of live 10. I really didn't like that games models.Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
After seeing video Durant is damn huge. I kept mistaking him as Perkins. They need to fix that because he sure looks like he's on a bulk diet in the game.Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
Who ever said it was. I just said the player models remind me of Live 10. Its not like im saying how good the game is going to be compared to live 10. And if you are talking about the controls then Live 10 is the last game to use the right stick to dribble so that is what everyone can relate to
Perhaps.
Also, looking at the footage for the umpteenth time, really liked the motion on how LeBron crossed over while moving back then forward. If that's an animation where you can spin back around with no problem, gonna really like attacking the paint.Comment
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PSN: ForeverVersatile
Xbox Live: TheBluprint09Comment
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Acceptable breaks from reality is the right phrase I was going for.
I don't mind the idea of Nike+ dunk meter whatnot mainly because you have to meet a set criteria to get them. You'll know before you even go up for the jam if you'll see the black and white stuff.
Think it's different and don't mind different. Even if it doesn't work.
I just thought it strange that the fact that the replays happen instantly should over score whatever weirdness is happening inside the replay, but that is accepted. Probably because it's always been that way.
Of course the closest to reality would be correct visuals at the correct time, and the least realistic would be unrealistic visuals at incorrect times.Comment
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I actually thought the Thunder was the human team given how many bad shots they took. Lol.Comment
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