So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

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  • KyotoCarl
    MVP
    • Mar 2010
    • 3827

    #61
    Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

    Originally posted by sword1986
    The Clutch Factor set to 1 makes this game VERY easy. I am shooting 73%, beating the Hawks with the Nets right now 21-9 with 5:33 in the 1st.

    I am going to continue to play to surmise my clutch factor slider adjustment

    Edit-
    I am playing on Superstar, game speed at 35
    One game isn't gonna prove or disprove anything. And the clutch factor, to the extent of my knowledge, doesn't make you shoot better the lower it's set.

    I'd recommend going to the sliders forum and reading alot of threads there. You have people who have been editing and researching sliders for years there so your one game test is unfortunately not gonna say much.
    What we know so far about NBA 2K14 - FAQ/QA:
    http://www.operationsports.com/forum...post2045267769

    My thoughts on how replays should be handled:
    http://www.operationsports.com/Kyoto...plays-replays/

    Comment

    • thilanwij
      Rookie
      • Mar 2012
      • 226

      #62
      Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

      Originally posted by Zach_Novak
      2k said the 'clutch' rating was activated when the shot clock is winding down, also the CPU always shot with 1 second to go, not 2 or 3 or 4, it was a pump fake and shoot at 1 seconds and even if you timed your defence, hands up or jump, there's a decent chance the shot will drop which is BS.

      no homo.
      I agree with you here, total BS. I swear im timing my blocks well and it's STILL not blocking while the shot even was able to fall in! I HATE that ish. Makes me rage lol. Esp when it consistently happens! But hey, at least the clutch rating is out of 2k13
      My NBA 2k Blog and Videos

      Comment

      • sword1986
        Banned
        • Nov 2011
        • 1041

        #63
        Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

        Final Score Nets 110, Hawks 106. I seen the CPU do things I never seen before ... Willie Green did a fadeaway shot. I think it was a good idea to lower the clutch factor. My help defense didn't fall asleep they were always helping out. Loved it, great experience!

        Comment

        • CMH
          Making you famous
          • Oct 2002
          • 26203

          #64
          Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

          Originally posted by sword1986
          The Clutch Factor set to 1 makes this game VERY easy. I am shooting 73%, beating the Hawks with the Nets right now 21-9 with 5:33 in the 1st.

          I am going to continue to play to surmise my clutch factor slider adjustment

          Edit-
          I am playing on Superstar, game speed at 35
          Not picking on you, but I think you brought up something that also causes issues.

          It seems to me that guys look at OVR or have one or two games and immediately start making adjustments to the roster sets or sliders and then complain about the gameplay.

          A couple of games don't tell you everything and you really can't complain about a player's ability if the first thing you did was edit his ratings out of the box.
          "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

          "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

          Comment

          • sword1986
            Banned
            • Nov 2011
            • 1041

            #65
            Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

            Originally posted by CMH
            Not picking on you, but I think you brought up something that also causes issues.

            It seems to me that guys look at OVR or have one or two games and immediately start making adjustments to the roster sets or sliders and then complain about the gameplay.

            A couple of games don't tell you everything and you really can't complain about a player's ability if the first thing you did was edit his ratings out of the box.
            I use the 2K rosters, no edits. What I noticed with Clutch Factor at 1, my defense was always obeying my commands. I was able to defend the up and under, my well timed blocks were successful. No one was able to score in the paint and the CPU was shooting 33% at half time, and I was shooting 61%. I could not tell you the last time I put up 30 points with Anthony Morrow prior to this game ... NBA 2K11 maybe? I was able to get him open with good looks.

            Comment

            • demfl
              Pro
              • Jun 2009
              • 585

              #66
              Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

              Originally posted by KyotoCarl
              One game isn't gonna prove or disprove anything. And the clutch factor, to the extent of my knowledge, doesn't make you shoot better the lower it's set.

              I'd recommend going to the sliders forum and reading alot of threads there. You have people who have been editing and researching sliders for years there so your one game test is unfortunately not gonna say much.

              Well I actually tested clutch factor a while ago. When i first started playin I was struggling with the "pro" level". I was advised to turn clutch factor off. I did and started winning by 15-20 points. The difference as you can see was huge.

              Proof the cheese exist


              Play a game, leave notepad open, record the amount of D and F rated jump shots and 3pts the CPU makes the entire game.

              I can promise you the result will equal between 10-15 which is going to equal a competitive frustrating game instead of a blow out.

              Comment

              • CMH
                Making you famous
                • Oct 2002
                • 26203

                #67
                Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                Originally posted by sword1986
                I use the 2K rosters, no edits. What I noticed with Clutch Factor at 1, my defense was always obeying my commands. I was able to defend the up and under, my well timed blocks were successful. No one was able to score in the paint and the CPU was shooting 33% at half time, and I was shooting 61%. I could not tell you the last time I put up 30 points with Anthony Morrow prior to this game ... NBA 2K11 maybe? I was able to get him open with good looks.
                Oh, I know. I probably wasn't clear enough by just saying "not picking on you."

                I meant that you posted how easy the game was going and then only one by four.

                You stuck with it and saw something. That's the good. I think guys don't stick with it long enough before making changes and then continue to complain that things don't work.

                I can't assume all big men grab 20 boards a game if the very first game, Kevin Love grabs 20 rebounds. Or that Ray Allen is too good of a shooter if I have a remarkable 9-10 3PT shooting game with him.

                If it happens repeatedly, you make adjustments. One or two games? Not enough of a sample size to tell me something is broken.

                I bet you that more times than not (with those that make these quick edits), if someone was experiencing the first quarter you had with Clutch at 1, they would have shut the game off and complained that Clutch at 1 is too easy.


                edit: Just noticed KyotoCarl mentioned the same thing.
                Last edited by CMH; 08-28-2012, 02:09 PM.
                "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                Comment

                • UnbelievablyRAW
                  MVP
                  • Sep 2011
                  • 1245

                  #68
                  Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                  Originally posted by KyotoCarl
                  I quoted this cause I think it should be read by people who aren't reading the full thread.

                  I agreed that there were some awkward shots that went in late but after using modified rosters and sliders, and just by modifying sliders by myself, I eliminated that problem.

                  Youre assuming we are playing association or offline versus. You can't change this online, or in My Player (and I believe those are the two most played modes)

                  Comment

                  • youALREADYknow
                    MVP
                    • Aug 2008
                    • 3635

                    #69
                    Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                    Originally posted by UnbelievablyRAW
                    Youre assuming we are playing association or offline versus. You can't change this online, or in My Player (and I believe those are the two most played modes)
                    The fact that it can be changed AT ALL means that there is no "cheese". It means that 2K dropped the ball on their roster and slider settings.

                    That's the complaint that should be raised, NOT complaining about the hidden boogie man as if we don't know what the problem was in the first place.

                    Comment

                    • CMH
                      Making you famous
                      • Oct 2002
                      • 26203

                      #70
                      Originally posted by youALREADYknow
                      The fact that it can be changed AT ALL means that there is no "cheese". It means that 2K dropped the ball on their roster and slider settings.

                      That's the complaint that should be raised, NOT complaining about the hidden boogie man as if we don't know what the problem was in the first place.
                      When it comes to the topic of this thread:

                      Where in the roster have you discovered the problem? Individual clutch rating or something else?


                      Sent from my mobile device.
                      "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                      "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                      Comment

                      • youALREADYknow
                        MVP
                        • Aug 2008
                        • 3635

                        #71
                        Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                        Originally posted by CMH
                        When it comes to the topic of this thread:

                        Where in the roster have you discovered the problem? Individual clutch rating or something else?


                        Sent from my mobile device.
                        Individual clutch ratings being too high is the lesser problem.

                        The greater problem was the default/baseline level of the Clutch "factor" slider. At 50, it was really at a level that should have been 100+. If they lowered the impact in the game of that so that setting Clutch to 50 would equal the default Clutch value of somewhere around 1-3, then the problem would have been fixed for online gamers.

                        With the current sliders, anything above 2 is going to result in shots with poor grades going in at the end of the shot clock or end of quarter/game situations. It also impacts the Defensive Clutch (which gamers never mention) which means that you will end up missing loosely contested shots against players with high Def Clutch.

                        Now that they have removed the Clutch attribute for 2K13, we have to wait and see the impact of their Clutch Signature Skills. The problem with Signature Skills is that we're left with a binary option (ON/OFF) as gamers to control how it works after release. If 2K gets it wrong again, then we're worse off than we would have been if Clutch remained in-game.

                        I'm sure they focused a lot of attention on this to get it "right", but IMO it's still a very weak solution to use Skills instead of Off/Def Clutch ratings.

                        Comment

                        • Boilerbuzz
                          D* B**rs!
                          • Jul 2002
                          • 5154

                          #72
                          Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                          You guys do realize you're just calling them straight up liars, right? Has anyone in the thread claiming this actually seen a line of the code in 2K? Anyone?

                          ...

                          Anyone???

                          Comment

                          • sword1986
                            Banned
                            • Nov 2011
                            • 1041

                            #73
                            Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                            All that matters is now, with Clutch Factor at 1 (or 2), this plays a damn good game of basketball. All these months I thought I was so bad at this game, I just could not figure out how I left off NBA 2K11 on Superstar/Sim and then go to NBA 2K12, I can't even play on Pro/Sim! I play on Superstar/Sim now with Clutch Level 1 and I just love the defensive play in this game. The reason my defense sucked all this time was cause of that dreaded Clutch Factor.

                            Even if you turn the Clutch Factor OFF, the CPU still plays as if the Clutch is still on. Hedo Turkoglu drove the lane, split the defenders like Moses parted the Red Sea and hit a layup. Hedo even hit a layup in traffic with his 65 Layup rating; Sliders- Contact Shot Success 45, Layup Success 46. He was bumped by Brook Lopez and it managed to get in. I remember in the past, Raymond Felton would turn into Kobe Bryant and start hitting everything and anything in the 4th quarter. After holding him to like 8 points the entire game, he ends up ending with 20+!

                            Thank you YouAlreadyKnow for making this game much better!

                            Comment

                            • SPRINGS03
                              MVP
                              • Aug 2012
                              • 1202

                              #74
                              Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                              Originally posted by Boilerbuzz
                              You guys do realize you're just calling them straight up liars, right? Has anyone in the thread claiming this actually seen a line of the code in 2K? Anyone?

                              ...

                              Anyone???
                              You don't have to see code to tell the ai cheats. Do you honestly think a developer would admit to programing cheap ai because they can't make ai intelligent enough to play fair yet? Exactly. But since you insist, check this quote out:

                              "Yup - been playing with the Tsearch engine for a bit and found several attributes related to gameplay, tendencies and such. I also discovered the numerical binaries associated with them. Here's what I have so far:

                              - Discovered a binary associated with the AI catch up logic or 'Rubberbanding AI' as some like to call it. Currently, the game defaults to percentages of 7%, 13%, 22% and 17% under a progression line (also notice it only takes prme numbers. Adding a non prime number causes the game to crash / freeze). Each number represent the quarters being played and the tangible change of the AI catching up. By looking at the line, you can see that by the 2nd half or 3rd quarter, the AI boost up all its bahaviors and tendencies from 7% - 22% (hence the term Progression). What's strange is that there is a STOP modifier associated with it, but for whatever reason(s) 2k / VC left it blank. Right now, I have to ALT Tab to force it to stop at 22%. The good news, is they can fix for 2k if they choose to correct / revise this.

                              There's no doubt the game handicaps you from the get-go. It was definitely intended to provide a challenge, but somehow it managed to become a frustratingly annoying issue as well."

                              https://www.2ksports.com/forums/show....php?p=3599308

                              AI cheats, shot clock cheese is real.

                              Comment

                              • Bodhi166
                                Rookie
                                • Aug 2012
                                • 12

                                #75
                                Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                                it is but only for cpu
                                "The Definition of Dominance."

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