The logic behind this makes no sense.
They (2K Sports) make the roster that we play wiith. They determine the baseline sliders for Default and Simulation. They determine the playbook configuration.
To say that they never created the problem is just flat out not true. The creation of countless rosters is merely the effect of having terrible rosters in the first place. The CAUSE resides in 2K studios. They are the only ones who can provide the solution and otherwise we're left with a fractured community playing completely different games.
The comments about people "doing whatever they want" or just using numbers is a slap in the face to the few who actually DO spend the time testing every single variable both in the game engine and sim engine. There's a lot of absolute garbage on 2KShare and even in these forums, but it's the job of the consumer to make an educated choice. That choice is power and it's something we should applaud, not put down as consumers of a product that's practically in a monopolistic market.
As for your comments about hex-editing, that's a casual gamer stance on a technical issue. Modding has always been a plus for the gaming community and never a negative. I can't think of one game in any genre, on any platform that was hurt by having an active modding community.
If the tools to edit the game were built-in and not hidden from the customer, then hex-editing wouldn't be required at all. It's hex-editing when done by the customer, but it's a patch or tuning when done on the source code in source control. The only difference is the editor.
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