CPU Offense question

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  • mrprice33
    Just some guy
    • Jul 2003
    • 5986

    #76
    I had a game against the clippers (who were one of the slowest teams in the NBA last year) and they shot 105 shots in about 22 minutes of possession. Unreal.

    Comment

    • lelets
      Rookie
      • Feb 2011
      • 13

      #77
      Re: CPU Offense question

      Originally posted by Rimfro
      I'm noticing the same issue. I have a missed shot, immediately switch to my pg to try to get back, and not only is the computer flying down court in sync, but my guard (with full stamina) won't run at all. I'm jamming the burst to get him to even jog, but if I don't push burst he's just walking up the court like he's injured. I can't make any adjustments to change this. I'm noticing a lot of situations where my players are doing whatever they choose, regardless of what input I'm giving them. Frustrating.
      I agree, this is the real problem. Also in 2k12 cpu in fastbreak was really good, but you could run at the same speed.
      In the 2k13 ok, cpu is so aggressive to the fastbreak, but the real problem it's the user players come back to own half court so slowly, they do not sprint, but the run really slow for 1-2 second, and in that time cpu run with turbo, and it's difficult to stop the cpu, they take a big advantage.
      It's possible to come back immediately with your pg, but the oter 2-3 others cpu players go slowly, and it's impossible to stop the fastbreak so many times.
      It looks like difficult to resolve with sliders, and it's happened with every team.
      big problem.

      p.s. sorry for my bad english.

      Comment

      • ggsimmonds
        Hall Of Fame
        • Jan 2009
        • 11235

        #78
        Re: CPU Offense question

        Originally posted by roadman
        My issue was I noticed both the user and cpu, if they called any plays, they shot the ball quickly. A lot of turnovers will cause this, but once they set up the offense, only 3 possessions the shot clock went over 10 seconds, two with 11 seconds and one with 12 seconds,

        I didn't see the rest of the game, but I would like the cpu to run more clock a bit more.
        Agreed and I have two theories to this. But before I go any further I would point out that I don't have the game. I'm only going by past experiences and videos I have seen.

        In that video the user played on 4 minute quarters. I wonder if the programming forces players into high gear in short minute quarters in order to replicate more lifelike stats.

        The other possibility, is that there is some hidden code that alters AI behavior to the user. If the user spams turbo and plays at a frantically high pace maybe the AI behavior is altered to act differently and in a similar manner.

        Out of those two theories the former seems more likely. Also I will hold off making too many conclusions from that video. The user absolutely sucked at defense. Completely undisciplined and had the odd strategy of always holding his hands up when playing on ball defense.

        what do people who play on 10-12 minute quarters on HOf difficulty have to say? Last year I felt the AI ran a good defense (though the pg rarely took their time dribbling the ball up court)

        Comment

        • SA1NT401
          Banned
          • Sep 2007
          • 3498

          #79
          Originally posted by sword1986
          This issue makes the Clippers a deadly team. Blake Griffin and DeAndre Jordan with a point guard as efficient as Chris Paul makes them #1. After a Defensive Rebound, you can forget about it. CP3 and Blake will go to work. And if you stop them, kick it out to Billups for a 3.
          Griffin is was out for the year with a broken ankle, Jordan had an injury that dropped his rating -17....

          But I agree.

          Comment

          • lostsoul
            Rookie
            • Sep 2012
            • 202

            #80
            Re: CPU Offense question

            so far the only solution someone mentioned earlier was switching to the cpu team during every one of their possessions, calling a play, and then switching back.

            what a way to play the game ;rolleyes:

            Comment

            • mrprice33
              Just some guy
              • Jul 2003
              • 5986

              #81
              Originally posted by lostsoul
              so far the only solution someone mentioned earlier was switching to the cpu team during every one of their possessions, calling a play, and then switching back.

              what a way to play the game ;rolleyes:
              That's great if you want games to take 4 hours.

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #82
                Re: CPU Offense question

                Originally posted by youALREADYknow
                Sorry, but you're wrong. This was easily configurable in 2K12.

                The Run Plays Coach Profile combined with the Fast Break Coach Profile dictated whether the CPU team stopped at 30-35 feet and waited to execute a play -or- whether they decided to run to the opposing baseline.

                The major difference is that in 2K12, the CPU ball handler would run and pull back to set up a half-court offense if they didn't have an open lane or an open teammate.

                In 2K13, the ball handler either spams the basket or moves the ball (forward only) in transition until a shot attempt. There is no pulling the ball back to reset the offense. It's also not tied into the Coach Profile settings like it was in 2K12 which makes it a problem.

                The out-of-the-box 2K12 player won't care. As a sim basketball gamer, this isn't even professional basketball. It's street ball.

                I don't understand the nonchalant manner with which some of you are attempting to sweep this under the rug.
                LOL Classic, I point this out and you tell me I'm wrong and then you proceed to say what I said and add a "but they pulled it out!"

                Thanks, Captain - I knew this already.

                No one is sweeping anything "under the rug." Spare the melodramatics please. Like I mentioned it was in the game previously - thanks for proving my point again though. Even with your addition to my post, that doesn't change what I said. Out of the box in 2k12 they did the same thing.
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                Comment

                • Sportsflibs
                  Rookie
                  • Mar 2012
                  • 37

                  #83
                  Re: CPU Offense question

                  People seem to be looking for solutions that make the CPU play more like a real game of basketball. The problem with that is the human gamer plays 2K basketball.

                  The question is, within the confines of the 2K13 game and resembling basketball, does the CPU play a competitive game?

                  Every year people recommend changing sliders. But the CPU doesn't know sliders are changed. If you lower outside shot sliders and lower inside look tendencies then the CPU is at a disadvantage at crunch time. Knowing outside shooting is less likely successful, does the human player take a jumper or go inside at the end of a game?

                  Comment

                  • lostsoul
                    Rookie
                    • Sep 2012
                    • 202

                    #84
                    Re: CPU Offense question

                    Originally posted by Pared
                    LOL Classic, I point this out and you tell me I'm wrong and then you proceed to say what I said and add a "but they pulled it out!"

                    Thanks, Captain - I knew this already.

                    No one is sweeping anything "under the rug." Spare the melodramatics please. Like I mentioned it was in the game previously - thanks for proving my point again though. Even with your addition to my post, that doesn't change what I said. Out of the box in 2k12 they did the same thing.
                    i don't think he meant to say you're wrong, he means that it was manageable with slider adjustments in 2k12, but not in 13. no need to start tripping.

                    does anyone agree that this pretty much ruins the game (non-sim heads need not answer)? this, coupled with the fact that it's incredibly hard to guard good perimeter players from driving the lane just makes it pointless. i just played a game and became more frustrated than i ever did with 2k12...

                    maybe 2k should have put forth more money towards the real issues instead of paying jay-z to pretty up the menus and add music videos.
                    Last edited by lostsoul; 10-06-2012, 04:39 AM.

                    Comment

                    • nogster
                      MVP
                      • Mar 2006
                      • 3831

                      #85
                      Re: CPU Offense question

                      This is a huge issue for any gamers that predominantly play against the cpu or coach mode.
                      Esspecially since there is no way to edit it out of the game.

                      To see the offensive A.I start acting like its live06 [360] every time the opponent misses a shot is pretty embarrasing for a game lauded as one of best sports titles ever.
                      There really is no excuse for the cpu to behave like its on a fast break after every defensive rebound regardless whether the D has been set or not, and relentlessly attempt to score quickly.

                      Hopefully this issue gets patched.
                      But after 2k12 didnt patch the fact the cpu never doubled, I dont have my hopes up.

                      Comment

                      • ggsimmonds
                        Hall Of Fame
                        • Jan 2009
                        • 11235

                        #86
                        Re: CPU Offense question

                        Well I broke down and bought the game tonight and so far...yeah this is a problem. Granted I have yet to tinker with sliders and settings so I played with the out of the box settings, but transition defense is horrible. Its like whoever receives the outlet pass is determined to score.

                        I might see what I can do to eliminate or at least alleviate the problem tomorrow, but as it stands right now my AI teammates have no idea on how to stop the transition offense. It is kinda like they are oblivious to the ball and run back on predetermined patterns regardless of the situation.

                        Because of this I don't really know what causes the problem. Is it that the AI is coked up and wants to run no matter what? Or is it merely playing smart and taking advantage of my autistic team?

                        Comment

                        • lostsoul
                          Rookie
                          • Sep 2012
                          • 202

                          #87
                          Re: CPU Offense question

                          Originally posted by ggsimmonds

                          Because of this I don't really know what causes the problem. Is it that the AI is coked up and wants to run no matter what? Or is it merely playing smart and taking advantage of my autistic team?
                          can it be both?

                          Comment

                          • Illustrator76
                            Sorry, I Got Nothing...
                            • Jan 2003
                            • 2216

                            #88
                            Re: CPU Offense question

                            Originally posted by lostsoul
                            ...does anyone agree that this pretty much ruins the game (non-sim heads need not answer)? this, coupled with the fact that it's incredibly hard to guard good perimeter players from driving the lane just makes it pointless. i just played a game and became more frustrated than i ever did with 2k12...
                            This coupled with the lack of star big men consistently taking enough shots/getting enough touches off of anything other than put-backs or Offensive rebounds (I have labbed this to death and can't fix this issue either) has killed the game for me, I am putting it down until I hear if 2K is even willing to fix these issues.

                            Originally posted by lostsoul
                            maybe 2k should have put forth more money towards the real issues instead of paying jay-z to pretty up the menus and add music videos.
                            Don't even get me started on this. I don't care whether you are a Jay-Z fan or not (I am most certainly NOT), his integration into NBA 2K13 is an absolute abomination. Period. I literally know of someone that hasn't even opened the game because he heard about all of the gaudy menu's, the Jay-Z inspired soundtrack and the ridiculous music video integration. He's afraid that 2K13 has gone too over the top/arcade, and after playing the game more and more, I have to say that he may actually be right.
                            Last edited by Illustrator76; 10-06-2012, 07:47 AM.

                            Comment

                            • nogster
                              MVP
                              • Mar 2006
                              • 3831

                              #89
                              Re: CPU Offense question

                              The big man issue is a non issue for me.
                              I edit 2k games every year and always sort this out.

                              Bynum scored 32 pts in a game I half watched, half played and Blake Griffin has 19pts in the 3rd quarter of a Heat/Clipper game I am watching.

                              But this ridiculous hardcoded fastbreak after def rebs is really terrible.

                              case in pt.
                              Stats from clipper/heat game I am watching.
                              8:16 to go in the 3RD.
                              score tied 60-60.
                              PIP: Clippers 44. Heat 40
                              clippers: 56fga.
                              Heat: 57fga.

                              ridiculous figures due to the ridiculous A.I hard coded fast break issue.

                              You can tell this is hardcoded by playing the game yourself and in the coach settings, select auto for playcalling with play vision on. [coach profiles run plays 99.]
                              watch as the icon appears even before you cross half court when you recieve the ball inbounds as it should.
                              but when the ball is live after you def reb, it takes at the very least, 12 secs for the play to appear even if you walk the ball upcourt to play a half court game if it appears at all.
                              So basically, the cpu is hardcoded to score in a fast break off opponent misses and if the pg cant find someone ahead to pass to, he goes himself and attempts to drive the lane, if he cant due to the D and doesnt take a contested close shot, the cpu then freelances [quite poorly for the most part] till a shot is taken.

                              This has to be patched. surely it will. surely.
                              I have taken a few days annual leave to edit this game to improve single player gameplay but am concerned that like 2k12, I will be wasting my time.

                              btw.
                              For those that have normally used my rosters over the years, I will be releasing my roster probably on wednesday.
                              Last edited by nogster; 10-06-2012, 08:02 AM.

                              Comment

                              • Illustrator76
                                Sorry, I Got Nothing...
                                • Jan 2003
                                • 2216

                                #90
                                Re: CPU Offense question

                                Originally posted by nogster
                                The big man issue is a non issue for me.
                                I edit 2k games every year and always sort this out.

                                Bynum scored 32 pts in a game I half watched, half played and Blake Griffin has 19pts in the 3rd quarter of a Heat/Clipper game I am watching.

                                But this ridiculous hardcoded fastbreak after def rebs is really terrible.

                                case in pt.
                                Stats from clipper/heat game I am watching.
                                8:16 to go in the 3RD.
                                score tied 60-60.
                                PIP: Clippers 44. Heat 40
                                clippers: 56fga.
                                Heat: 57fga.

                                ridiculous figures due to the ridiculous A.I hard coded fast break issue.

                                You can tell this is hardcoded by playing the game yourself and in the coach settings, select auto for playcalling with play vision on. [coach profiles run plays 99.]
                                watch as the icon appears even before you cross half court when you recieve the ball inbounds as it should.
                                but when the ball is live after you def reb, it takes at the very least, 12 secs for the play to appear even if you walk the ball upcourt to play a half court game if it appears at all.
                                So basically, the cpu is hardcoded to score in a fast break off opponent misses and if the pg cant find someone ahead to pass to, he goes himself and attempts to drive the lane, if he cant due to the D and doesnt take a contested close shot, the cpu then freelances [quite poorly for the most part] till a shot is taken.

                                This has to be patched. surely it will. surely.
                                I have taken a few days annual leave to edit this game to improve single player gameplay but am concerned that like 2k12, I will be wasting my time.

                                btw.
                                For those that have normally used my rosters over the years, I will be releasing my roster probably on wednesday.
                                I can understand the big man issue not being a problem for you, but we still shouldn't have to edit all of the players just to get them to play right. If someone wants to play with 2K updated rosters and then just adjust sliders, they are out of luck. That's my issue. What settings are you using where you are seeing the big men take shots and be aggressive? I have edited every tendency/slider/playbook known to man and I can't get it to work right. Way too often I see Andrew Bynum get the ball in the post, back a guy down and then pass the ball out. Most of the time they won't even pass to him at all. Bynum basically only scores garbage points off of put-backs and tip-in's when I play against him.

                                Also, don't get me wrong nogster, I respect ALL of you roster makers work, it's just that I personally don't feel that having to play with heavily edited rosters should let 2K off the hook for something being wrong. Out of the box, Andrew Bynum has an 85 shooting tendency and a 78 touches tendency. He should be getting the ball and attempting to score way more than he does, but Jason Richardson (75 shooting tendency, 64 touches tendency) jacks up shots left and right instead. Even when I turn the Calls Plays, Looks For Post Players and Takes Post Shots sliders up to 100, nothing really changes. Something ain't right there.
                                Last edited by Illustrator76; 10-06-2012, 08:37 AM.

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