You could actually look at VC as a positive, because it gives added choices, both as a consumer and as a user of NBA 2k13. In past editions, you could only improve your MyPlayer by playing that mode, but now you have the option to improve it by playing any mode or purchasing the ability to upgrade quicker.
I agree that the value structure is terrible, the potential for lost saves/money/time is frightening, and the cynic in me definitely sees the possibility for microtransaction abuse in the future, but as it stands right now, VC in and of itself has given more than it has taken away in terms of ways to improve your MyPlayer.
If you don't like it, vote with your wallet. If 2k13 sells half of what 2k12 did, or even sees a sharp reduction in the number of users playing MyPlayer/extremely low MyTeam usage occurs (they should be able to track this easily now that the game is constantly communicating with their servers), they'll get the message.
Complaints will be heard, but not as loud as "No one I know is going to purchase this game/play microtransaction supported modes unless changes are made."
If we don't have enough discipline to deny ourselves pleasure or convenience in order to protect what we hold dear, we will often find "value" is not what it used to be. That applies to things far more important than videogames as well.
At the very least, headbands should be free for MyPlayers without eyebrows.

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