Only problem I have with reach-ins is when my cpu teammates decide to reach without input from me. This hurts especially when we have someone trapped with no where to go and all I want them to do is hold their position and not reach....
Poll: Reach in fouls rate
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Re: Poll: Reach in fouls rate
Only problem I have with reach-ins is when my cpu teammates decide to reach without input from me. This hurts especially when we have someone trapped with no where to go and all I want them to do is hold their position and not reach....EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure. -
Re: Poll: Reach in fouls rate
I understand when you spam the button or when the player has good Handel but when I'm trying to steal from somebody with bad ball Handel and security it happens to much (first reach most times) and in double teams you should be able to reach more just like they do in the nba it was a good idea but its just to sensitive I just don't like that it's the first reach most times itsComment
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Re: Poll: Reach in fouls rate
And from what I know of VC, they certainly don't try to cater to spammers. I just think they are naive in thinking most people will try to play the game realistically. Which they don't. Same goes for dunking in video games. Way too much in my opinion.Last edited by Boilerbuzz; 12-11-2012, 12:33 AM.Comment
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My player is very skilled in steals, and I also have 3/3 in the stealing enhancement. I think that rate of fouls should occur to player with bad steals skill… I would understand instead a decrease in successful steal, but I think it was good before.
It's like you hit the arm of the baller 75% of the times: if you are good at stealing, it's just not realistic and very frustrating. The foul should occur if you mash the button, not if you press it once.Comment
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Re: Poll: Reach in fouls rate
You know how I feel about this subject. But two of five think it should be eased up a bit? I don't get that. Where is this coming from? Best post in the thread echoes the point that fouls are being called alot because users are doing an insane amount of steal attempts. That needs to be acknowledged. I don't buy the claims of hitting it once and getting a call. One thing I do agree with is that bigs should get ripped more.
And from what I know of VC, they certainly don't try to cater to spammers. I just think they are naive in thinking most people will try to play the game realistically. Which they don't. Same goes for dunking in video games. Way too much in my opinion.
I still think the comparison to attempting to block shots is apt. In the paint, if a gamer decides to wildly jump into offensive players attempting to finish inside, there is an increased chance at committing a foul in 2K13. Sometimes, even when a player is trying to jump under control without making contact, things still might go wrong and a foul may occur. Either way, it's usually pretty easy to figure out what we as defenders did incorrectly in those situations and figure out how to fix it and attempt cleaner blocks in the future. It doesn't seem to be a flat "If you try to block, there's an 80% chance there's going to be a foul called, and that's okay because in real life blocks only happen a few times a game". There's rhyme and reason behind knowing when to attempt a block and how to maximize one's own shot blocking possibilities.
In contrast, by and large, it seems a lot of the rhyme or reason has been removed from the steal game (very important, I'm speaking strictly as a human vs. CPU on All-Star difficulty player). If I try to back-tip Chris Paul with Reggie Evans, yes, that's likely going to be an automatic foul, as it probably would be in real life. I understand and embrace that aspect. But in many other instances, I'll recognize what appears to be a prime poke, contest, tip or flat out reach attempt scenario, thus leading me to attempt using the steal button and as a result, it seems I am being punished for attempting the correct play way more frequently than I should be. And again, I don't think I should always succeed when I recognize a good steal scenario, but I'm not sure always calling a foul is correct either. In real life, sometimes people can try to poke or attempt to block a shot and all that happens is the steal or block doesn't occur and play continues.
For some human vs. CPU players, prior to the patch, perhaps it was too easy to press the steal button and thus make the opponent guard their dribble better. But now, I think it's gone too far in the other direction. I have no idea when it's a good choice to press the X button now, or if it's ever worth it (aside from trying to tip CPU passes, which occurs rarely). Now I feel I allow dangerous ball handling techniques to forever slide because the risk of committing a foul is too unrealistically great. It'd be like me letting the opponent shoot uncontested layups all the time, even if I were in position to make a clean play or block, just because there'd be an extremely high risk of being called for a foul anyway.
As it stands right now, I can still win games on All-Star, but it's occurring while forcing about five turnovers a game (I haven't been able to force more than 7 since the patch), most of them being completely random and in my opinion, less realistic than a poke away at some point (ex: an inbounder threw a pass into the chest of the defender guarding the inbound). The computer rarely (if ever) seems to make poor passes (let alone committing unforced turnovers). As an on-ball defender, I'm not often in position to jump passing lanes (and my computer teammates never attempt such a play). As such, without the ability to even try to poke the ball away (unless I want to play that 80/20 game of foul chance) I'm missing a pretty big aspect of the game.Last edited by VDusen04; 12-11-2012, 10:39 AM.Comment
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Re: Poll: Reach in fouls rate
Reach-ins need to be turned down. Even though their aren't a vast amount of on-ball steals doesn't mean active defensive players don't reach all the time. They don't get called because they swipe at it avoiding the players arm ALL THE TIME. I watch games damn near every day and I have yet to see the majority of the reach-ins called because most of the time there's no contact. So leave the on-ball steal success rate where it's at, just turn down the amount of fouls called because it's unrealistic and ridiculous.
PostScript: I reach maybe 2 or 3 times a quarter on 12 minute quarters. I get on-ball steals very rarely, but most of the time I get called for a foul and it's not like I reach, then a second later hit it again. They call a foul on my first attempt 90% of the time. The reach animations are crazy like I'm literally trying to rip a heart out or smack him in his face. Put some new reaching animations in or something, something quick n short, these guys don't need to be throwing haymakers to poke a ball loose!Comment
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Re: Poll: Reach in fouls rate
I also don't know why I bother to defend the PG bringing up the ball.
In 2K12 I didn't try to steal the ball but I did press the steal button to 1. slow him down 2. gather himself 3. control the ball.
Now the opponents PG is dribbling and even when I stand in front of him or follow him nothing happens. He is able to dribble the ball right in front of me.
Also for big man who suck at dribbling, let me reach.Comment
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Re: Poll: Reach in fouls rate
Can someone post this video for me? I just can't seem to post vids.
It's a video from the NBA site with the Phantom camera, recording Kobe's moves in slow motion.
At 00:52 you can see Kobe defending Wright. Look how he tries to steal the ball away.
If this was 2K Kobe would have gotten a foul.Comment
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Re: Poll: Reach in fouls rate
There are two problems that render the game unplayable online outside sim leagues.
1. The AI still thinks it can reach whenever it wants. Which leads to an absolutely ridiculous amount of bailouts at the end of the shot clock when the AI will reach and always get a foul. I'm in the bonus very often and all because the AI players reaching.
2. There's now no way to stop anything going to the paint. Anyone can just walk in there anytime they want and every pass to the paint connects. Then once you're in the paint there's no way to stop the player. You can't reach because you'll get a foul even against big men. You can't contest shots because most will be automatic standing dunks or up and unders that you will simply slide off. Double teams rarely work and even when they do they're not effective.Comment
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Re: Poll: Reach in fouls rate
I also don't know why I bother to defend the PG bringing up the ball.
In 2K12 I didn't try to steal the ball but I did press the steal button to 1. slow him down 2. gather himself 3. control the ball.
Now the opponents PG is dribbling and even when I stand in front of him or follow him nothing happens. He is able to dribble the ball right in front of me.
Also for big man who suck at dribbling, let me reach.Last edited by S2Hastie3; 12-19-2012, 09:12 AM.Comment
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Re: Poll: Reach in fouls rate
There are two problems that render the game unplayable online outside sim leagues.
1. The AI still thinks it can reach whenever it wants. Which leads to an absolutely ridiculous amount of bailouts at the end of the shot clock when the AI will reach and always get a foul. I'm in the bonus very often and all because the AI players reaching.
You play onball D, and an AI controlled player come over and do the most lazy reach in history at the end of the shotclock to a guy who has no chance to score. It's so frustrating. First the Ai never gets away with an onball steal for you. It just doesn't happen. And second, the AI while I'am defending the ball, and not asking for help has no buziness coming over to reach with absolutely 0 awareness as to what's going on.Comment
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Re: Poll: Reach in fouls rate
There are two problems that render the game unplayable online outside sim leagues.
1. The AI still thinks it can reach whenever it wants. Which leads to an absolutely ridiculous amount of bailouts at the end of the shot clock when the AI will reach and always get a foul. I'm in the bonus very often and all because the AI players reaching.
2. There's now no way to stop anything going to the paint. Anyone can just walk in there anytime they want and every pass to the paint connects. Then once you're in the paint there's no way to stop the player. You can't reach because you'll get a foul even against big men. You can't contest shots because most will be automatic standing dunks or up and unders that you will simply slide off. Double teams rarely work and even when they do they're not effective.Say "No" to railroaded MC modes.Comment
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