Poll: Reach in fouls rate

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  • NINJAK2
    *S *dd*ct
    • Jan 2003
    • 6185

    #346
    Re: Poll: Reach in fouls rate

    Only problem I have with reach-ins is when my cpu teammates decide to reach without input from me. This hurts especially when we have someone trapped with no where to go and all I want them to do is hold their position and not reach....
    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

    Comment

    • IYoDa
      Pro
      • Sep 2012
      • 441

      #347
      Wish they would hurry up and give us a verdict
      We live in a world with smart phones and stupid people

      Comment

      • BigMike725
        Just started!
        • Dec 2012
        • 1

        #348
        Re: Poll: Reach in fouls rate

        I understand when you spam the button or when the player has good Handel but when I'm trying to steal from somebody with bad ball Handel and security it happens to much (first reach most times) and in double teams you should be able to reach more just like they do in the nba it was a good idea but its just to sensitive I just don't like that it's the first reach most times its

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #349
          Stop reaching so much point blank

          Sick of 2k catering to spammers all the time

          Sent from my DROIDX using Tapatalk 2

          Comment

          • Boilerbuzz
            D* B**rs!
            • Jul 2002
            • 5154

            #350
            Re: Poll: Reach in fouls rate

            Originally posted by 23
            Stop reaching so much point blank

            Sick of 2k catering to spammers all the time
            You know how I feel about this subject. But two of five think it should be eased up a bit? I don't get that. Where is this coming from? Best post in the thread echoes the point that fouls are being called alot because users are doing an insane amount of steal attempts. That needs to be acknowledged. I don't buy the claims of hitting it once and getting a call. One thing I do agree with is that bigs should get ripped more.

            And from what I know of VC, they certainly don't try to cater to spammers. I just think they are naive in thinking most people will try to play the game realistically. Which they don't. Same goes for dunking in video games. Way too much in my opinion.
            Last edited by Boilerbuzz; 12-11-2012, 12:33 AM.

            Comment

            • BiggieDoc
              Rookie
              • Dec 2012
              • 2

              #351
              My player is very skilled in steals, and I also have 3/3 in the stealing enhancement. I think that rate of fouls should occur to player with bad steals skill… I would understand instead a decrease in successful steal, but I think it was good before.
              It's like you hit the arm of the baller 75% of the times: if you are good at stealing, it's just not realistic and very frustrating. The foul should occur if you mash the button, not if you press it once.

              Comment

              • VDusen04
                Hall Of Fame
                • Aug 2003
                • 13031

                #352
                Re: Poll: Reach in fouls rate

                Originally posted by Boilerbuzz
                You know how I feel about this subject. But two of five think it should be eased up a bit? I don't get that. Where is this coming from? Best post in the thread echoes the point that fouls are being called alot because users are doing an insane amount of steal attempts. That needs to be acknowledged. I don't buy the claims of hitting it once and getting a call. One thing I do agree with is that bigs should get ripped more.

                And from what I know of VC, they certainly don't try to cater to spammers. I just think they are naive in thinking most people will try to play the game realistically. Which they don't. Same goes for dunking in video games. Way too much in my opinion.
                My issue remains that the reach-in fouls now seem to lean more toward being completely arbitrary with a significant emphasis on punishment instead of no effect or heaven forbid, a reward. This as opposed to it being a result of, say, someone reaching at the wrong time with the wrong player (or at the wrong time with the right player, or the right time with the wrong player).

                I still think the comparison to attempting to block shots is apt. In the paint, if a gamer decides to wildly jump into offensive players attempting to finish inside, there is an increased chance at committing a foul in 2K13. Sometimes, even when a player is trying to jump under control without making contact, things still might go wrong and a foul may occur. Either way, it's usually pretty easy to figure out what we as defenders did incorrectly in those situations and figure out how to fix it and attempt cleaner blocks in the future. It doesn't seem to be a flat "If you try to block, there's an 80% chance there's going to be a foul called, and that's okay because in real life blocks only happen a few times a game". There's rhyme and reason behind knowing when to attempt a block and how to maximize one's own shot blocking possibilities.

                In contrast, by and large, it seems a lot of the rhyme or reason has been removed from the steal game (very important, I'm speaking strictly as a human vs. CPU on All-Star difficulty player). If I try to back-tip Chris Paul with Reggie Evans, yes, that's likely going to be an automatic foul, as it probably would be in real life. I understand and embrace that aspect. But in many other instances, I'll recognize what appears to be a prime poke, contest, tip or flat out reach attempt scenario, thus leading me to attempt using the steal button and as a result, it seems I am being punished for attempting the correct play way more frequently than I should be. And again, I don't think I should always succeed when I recognize a good steal scenario, but I'm not sure always calling a foul is correct either. In real life, sometimes people can try to poke or attempt to block a shot and all that happens is the steal or block doesn't occur and play continues.

                For some human vs. CPU players, prior to the patch, perhaps it was too easy to press the steal button and thus make the opponent guard their dribble better. But now, I think it's gone too far in the other direction. I have no idea when it's a good choice to press the X button now, or if it's ever worth it (aside from trying to tip CPU passes, which occurs rarely). Now I feel I allow dangerous ball handling techniques to forever slide because the risk of committing a foul is too unrealistically great. It'd be like me letting the opponent shoot uncontested layups all the time, even if I were in position to make a clean play or block, just because there'd be an extremely high risk of being called for a foul anyway.

                As it stands right now, I can still win games on All-Star, but it's occurring while forcing about five turnovers a game (I haven't been able to force more than 7 since the patch), most of them being completely random and in my opinion, less realistic than a poke away at some point (ex: an inbounder threw a pass into the chest of the defender guarding the inbound). The computer rarely (if ever) seems to make poor passes (let alone committing unforced turnovers). As an on-ball defender, I'm not often in position to jump passing lanes (and my computer teammates never attempt such a play). As such, without the ability to even try to poke the ball away (unless I want to play that 80/20 game of foul chance) I'm missing a pretty big aspect of the game.
                Last edited by VDusen04; 12-11-2012, 10:39 AM.

                Comment

                • S2Hastie3
                  Rookie
                  • Oct 2012
                  • 13

                  #353
                  Re: Poll: Reach in fouls rate

                  Reach-ins need to be turned down. Even though their aren't a vast amount of on-ball steals doesn't mean active defensive players don't reach all the time. They don't get called because they swipe at it avoiding the players arm ALL THE TIME. I watch games damn near every day and I have yet to see the majority of the reach-ins called because most of the time there's no contact. So leave the on-ball steal success rate where it's at, just turn down the amount of fouls called because it's unrealistic and ridiculous.

                  PostScript: I reach maybe 2 or 3 times a quarter on 12 minute quarters. I get on-ball steals very rarely, but most of the time I get called for a foul and it's not like I reach, then a second later hit it again. They call a foul on my first attempt 90% of the time. The reach animations are crazy like I'm literally trying to rip a heart out or smack him in his face. Put some new reaching animations in or something, something quick n short, these guys don't need to be throwing haymakers to poke a ball loose!

                  Comment

                  • JasonMartin
                    Pro
                    • May 2012
                    • 977

                    #354
                    Re: Poll: Reach in fouls rate

                    I also don't know why I bother to defend the PG bringing up the ball.

                    In 2K12 I didn't try to steal the ball but I did press the steal button to 1. slow him down 2. gather himself 3. control the ball.

                    Now the opponents PG is dribbling and even when I stand in front of him or follow him nothing happens. He is able to dribble the ball right in front of me.


                    Also for big man who suck at dribbling, let me reach.

                    Comment

                    • JasonMartin
                      Pro
                      • May 2012
                      • 977

                      #355
                      Re: Poll: Reach in fouls rate

                      Can someone post this video for me? I just can't seem to post vids.


                      It's a video from the NBA site with the Phantom camera, recording Kobe's moves in slow motion.





                      At 00:52 you can see Kobe defending Wright. Look how he tries to steal the ball away.

                      If this was 2K Kobe would have gotten a foul.

                      Comment

                      • jaateloauto
                        Pro
                        • Sep 2009
                        • 743

                        #356
                        Re: Poll: Reach in fouls rate

                        There are two problems that render the game unplayable online outside sim leagues.

                        1. The AI still thinks it can reach whenever it wants. Which leads to an absolutely ridiculous amount of bailouts at the end of the shot clock when the AI will reach and always get a foul. I'm in the bonus very often and all because the AI players reaching.

                        2. There's now no way to stop anything going to the paint. Anyone can just walk in there anytime they want and every pass to the paint connects. Then once you're in the paint there's no way to stop the player. You can't reach because you'll get a foul even against big men. You can't contest shots because most will be automatic standing dunks or up and unders that you will simply slide off. Double teams rarely work and even when they do they're not effective.
                        youtube.com/FinneLite

                        Comment

                        • S2Hastie3
                          Rookie
                          • Oct 2012
                          • 13

                          #357
                          Re: Poll: Reach in fouls rate

                          Originally posted by JasonMartin
                          I also don't know why I bother to defend the PG bringing up the ball.

                          In 2K12 I didn't try to steal the ball but I did press the steal button to 1. slow him down 2. gather himself 3. control the ball.

                          Now the opponents PG is dribbling and even when I stand in front of him or follow him nothing happens. He is able to dribble the ball right in front of me.


                          Also for big man who suck at dribbling, let me reach.
                          I just started a Career with a PG and I had six steals in the showcase. If you use the right analog stick to hold your hands up in front of the point and stay close to him, when he tries to pass the ball you will hit it pretty often. This also keeps him from getting around you so easily and forces him to step back, it allowed me to push him back near half-court more times than he could get by me.
                          Last edited by S2Hastie3; 12-19-2012, 09:12 AM.

                          Comment

                          • Vni
                            Hall Of Fame
                            • Sep 2011
                            • 14833

                            #358
                            Re: Poll: Reach in fouls rate

                            Originally posted by jaateloauto
                            There are two problems that render the game unplayable online outside sim leagues.

                            1. The AI still thinks it can reach whenever it wants. Which leads to an absolutely ridiculous amount of bailouts at the end of the shot clock when the AI will reach and always get a foul. I'm in the bonus very often and all because the AI players reaching.
                            I made a topic about that a while ago, most people woudn't understand what I meant at the time.

                            You play onball D, and an AI controlled player come over and do the most lazy reach in history at the end of the shotclock to a guy who has no chance to score. It's so frustrating. First the Ai never gets away with an onball steal for you. It just doesn't happen. And second, the AI while I'am defending the ball, and not asking for help has no buziness coming over to reach with absolutely 0 awareness as to what's going on.

                            Comment

                            • nova91
                              MVP
                              • Oct 2009
                              • 2074

                              #359
                              Re: Poll: Reach in fouls rate

                              12 seconds or less on the shot clock I pretty much expect my CPU teammates to come in with a reach for no reason. If it doesn't happen, I'm surprised and relieved at the same time.
                              Say "No" to railroaded MC modes.

                              Comment

                              • nova91
                                MVP
                                • Oct 2009
                                • 2074

                                #360
                                Re: Poll: Reach in fouls rate

                                Originally posted by jaateloauto
                                There are two problems that render the game unplayable online outside sim leagues.

                                1. The AI still thinks it can reach whenever it wants. Which leads to an absolutely ridiculous amount of bailouts at the end of the shot clock when the AI will reach and always get a foul. I'm in the bonus very often and all because the AI players reaching.

                                2. There's now no way to stop anything going to the paint. Anyone can just walk in there anytime they want and every pass to the paint connects. Then once you're in the paint there's no way to stop the player. You can't reach because you'll get a foul even against big men. You can't contest shots because most will be automatic standing dunks or up and unders that you will simply slide off. Double teams rarely work and even when they do they're not effective.
                                Most times contact doesn't occur unless it is initiated by the cpu or it suction contact.
                                Say "No" to railroaded MC modes.

                                Comment

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