Passing is horrible in this game.

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Optik
    MVP
    • Aug 2012
    • 1025

    #91
    Re: Passing is horrible in this game.

    Originally posted by TalenT
    The problem is (as it usually is, historically for 2K) that the game tries to fix an area that's broken with somethin' that just isn't realistic. For example, they had a problem with the steal rate. Everybody would be reachin' in all game long with no consequence. What do they do? They make it to where a foul is called 90% of reach ins...instead of the realistic answer, which would be to decrease the steal success rate (they actually do have animations that happen where the ball-handler avoids the reach) and allow the defense to get burned if reaching in at the wrong time.
    Actually, your solution is even worse. About a month after they bumped up the reach-in foul rate to about 90% they decided to listen to people like you who wanted the "middle ground", and instead of being more realistic, it has become less realistic, because when you reduce the steal success rate, it turns out that people don't stop spamming the steal button, especially since spamming that button can prevent the ball handler from moving because he's in a 3-second dribble recovery animation. Using the steal button has become people's first line of defense, and you can't blow past them when they do this, which means they can get really tight on slashers with no fear of getting blown by.
    Originally posted by Dogslax41
    Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

    Comment

    • Taer
      MVP
      • Sep 2011
      • 1432

      #92
      Re: Passing is horrible in this game.

      Originally posted by Optik
      Actually, your solution is even worse. ...and instead of being more realistic, it has become less realistic, because when you reduce the steal success rate, it turns out that people don't stop spamming the steal button, especially since spamming that button can prevent the ball handler from moving because he's in a 3-second dribble recovery animation. ...
      Only for online gamers. The real problem is the button spamming and not the steal rate. Instead of addressing the real problem they went for an easy solution that broke several signature skills for offline gamers. Totally unacceptable.

      Comment

      • nova91
        MVP
        • Oct 2009
        • 2074

        #93
        Re: Passing is horrible in this game.

        Originally posted by Optik
        Actually, your solution is even worse. About a month after they bumped up the reach-in foul rate to about 90% they decided to listen to people like you who wanted the "middle ground", and instead of being more realistic, it has become less realistic, because when you reduce the steal success rate, it turns out that people don't stop spamming the steal button, especially since spamming that button can prevent the ball handler from moving because he's in a 3-second dribble recovery animation. Using the steal button has become people's first line of defense, and you can't blow past them when they do this, which means they can get really tight on slashers with no fear of getting blown by.
        What about this is realistic? A 90% foul rate on steal attempts is realistic? Really?
        Say "No" to railroaded MC modes.

        Comment

        • Optik
          MVP
          • Aug 2012
          • 1025

          #94
          Re: Passing is horrible in this game.

          Originally posted by nova91
          What about this is realistic? A 90% foul rate on steal attempts is realistic? Really?
          It makes the gameplay more realistic than having people preventing you from moving by spamming the X button. It's all about trade-offs. Clearly their initial solution is better than the compromise that we have now.
          Originally posted by Dogslax41
          Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

          Comment

          • TalenT
            Pro
            • Sep 2009
            • 713

            #95
            Re: Passing is horrible in this game.

            Originally posted by Optik
            Actually, your solution is even worse. About a month after they bumped up the reach-in foul rate to about 90% they decided to listen to people like you who wanted the "middle ground", and instead of being more realistic, it has become less realistic, because when you reduce the steal success rate, it turns out that people don't stop spamming the steal button, especially since spamming that button can prevent the ball handler from moving because he's in a 3-second dribble recovery animation. Using the steal button has become people's first line of defense, and you can't blow past them when they do this, which means they can get really tight on slashers with no fear of getting blown by.
            Lol People like me? I wasn't one of the guys screamin' lower the foul calls. I actually liked the game better when people couldn't spam the steal button. Anyway, you missed my point. I just gave examples to how they overreact. I agree with you that those particular animations aren't the answer (because you can't move) but there's a better fix than just making all reach-ins fouls. Maybe they can make it so that you can break out of those animations.
            "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

            XBOXONE GT: TalenT3Point0

            Comment

            • Optik
              MVP
              • Aug 2012
              • 1025

              #96
              Re: Passing is horrible in this game.

              Originally posted by TalenT
              Lol People like me? I wasn't one of the guys screamin' lower the foul calls. I actually liked the game better when people couldn't spam the steal button. Anyway, you missed my point. I just gave examples to how they overreact. I agree with you that those particular animations aren't the answer (because you can't move) but there's a better fix than just making all reach-ins fouls. Maybe they can make it so that you can break out of those animations.
              OK, sorry, didn't mean to accuse you like that.

              There isn't a present fix available. I can't think of anything in the patch gameplay-wise that couldn't be fixed by sliders. Their overreaction was better than what we have now. They would have to put in extra-animations if they suddenly gave you the ability to break out of the current ones and I can't recall a patch ever doing that.
              Originally posted by Dogslax41
              Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

              Comment

              • daman22
                Rookie
                • Jan 2010
                • 70

                #97
                Re: Passing is horrible in this game.

                Originally posted by Romano338
                I was raging after that just a few hours ago.
                The guy is completely open, he asks the ball, you pass to him and just when the ball leaves your hands, he goes to the basket
                Most annoying **** ever

                Comment

                • Romano338
                  Rookie
                  • Jan 2013
                  • 199

                  #98
                  Re: Passing is horrible in this game.

                  Is anybody else bothered by the passing in the paint by the AI?
                  2 things (linked) are annoying:
                  - No matter if you're stuck on you're guy and right on the passing line, the guy with the ball will still try to make the pass. Unrealistic, because if the guy is well defended with an opponent on the line, you don't go for the pass
                  - You're still on the line and the guy goes for the pass. Well, the ball will always arrive in the hands of your opponent. It doesn't matter if your whole body is blocking the way. I've watched reaplys pretty frustrating.

                  When I was playing SG, I noticed that, but now I'm plyaing center so it can be really annoying. Gortat just put like 6 or 8 points just on inside unrealistic passing.

                  Comment

                  • keshunleon
                    MVP
                    • Apr 2006
                    • 2111

                    #99
                    Re: Passing is horrible in this game.

                    Yeah CPU passing is so unrealistic!

                    #1 Mike Conley is at the top of the key, back turned away from the post, he throws a backward bullet pass straight to Z-Bo posting up in the post.

                    #2 Throws a wrap around pass that levitates in a straight line to Z-Bo's knees.
                    Last edited by keshunleon; 02-04-2013, 08:47 AM.
                    True bout my business, Mane!

                    Comment

                    • GoldenSurferX
                      Rookie
                      • Sep 2011
                      • 110

                      #100
                      Originally posted by keshunleon
                      Yeah CPU passing is so unrealistic!

                      #1 Mike Conley is at the top of the key, back turned away from the post, he throws a backward bullet pass straight to Z-Bo posting up in the post.

                      #2 Throws a wrap around pass that levitates in a straight line to Z-Bo's knees.
                      Yea the CPU passing makes no sense at times lol.

                      Sent from the dungeon using Tapatalk 2

                      Comment

                      • 2ksportsnut
                        Rookie
                        • Jun 2012
                        • 66

                        #101
                        Re: Passing is horrible in this game.

                        Originally posted by magicman32
                        I agree. The passing in this game is horrible. The catch animations are just as bad. There's too much "Sliding" when the receiver is about to catch the pass a lot of times. Icon lead passing is bogus also and has taken a step back.

                        I hate when you pass the ball to a wide open teammate and as soon as you pass the ball, he suddenly moves towards the defense. Or when you pass to a teammate on the move a few feet away from you, they magically change direction to receive the ball right next to you. A lot of these catch animations messes up court spacing for real.

                        The catch animations and passing need to be on the top of 2k's fix list for 2k14 and beyond.
                        Agree. 2k really needs to address these horrible passing and catching animations for 2k14.

                        Comment

                        • 2ksportsnut
                          Rookie
                          • Jun 2012
                          • 66

                          #102
                          Re: Passing is horrible in this game.

                          Originally posted by terpsbball10
                          Passing needs a lot of work. Way way way too many kicked ball violations on bounce passes. Too many bobbles on drive and kick, so annoying. Need Lebron type fast perimeter passes around the outside. Interior passes need so much work. Passing overall just really god awful and is one of the top 3 flaws. I thought they said they tried to fix passing? doesn't seem like they did anything besides add the bounce pass then not even test it considering how many freaking kicked balls there are.
                          I completely agree with you. Lots of great posts covering the problems and issues with the passing in this thread. We can only hope 2k gets the message and works on this critical aspect of the game. The passing, defense, and animations in the game has to be at the top of 2ks priority for 2k14.

                          Comment

                          • Slava Medvadenko
                            Rookie
                            • Dec 2010
                            • 409

                            #103
                            Re: Passing is horrible in this game.

                            I think most people would agree that a manual overhead/lob pass option and a manual quick pass option would be an improvement, but what about a manual wraparound pass? When I'm penetrating and the C or PF helps on me, and I want to give it to the free big man under the basket, I pass it and pray the cpu picks the pass animation I want. Its random, for the most part. The pass will either be an overhead pass, a wraparound, or a regular pass right off the defender's chest. Not a lot of skill comes into play, and its more like an rpg battle where I randomly get critical hits and misses. With manual overhead and quick pass options, as well as a wraparound option(that is influenced by the stick direction to wraparound either left or right), passing in the paint will be more compelling and skill-based. You can pick the pass type depending on what the D is doing.

                            I just hope we get a lot more manual passing options next year. The bounce pass option got 2k a lot of good will from players. Hopefully they don't stop there.

                            Comment

                            • wikqed_saint
                              Rookie
                              • Feb 2013
                              • 18

                              #104
                              Re: Passing is horrible in this game.

                              Originally posted by keshunleon
                              True, also players with a higher passing rating should have better passes than lower ratings. The same 10 passing animations for everybody.
                              I completely agree. This would expand the game and make excellent passers more relevant. If I'm someone with 90+ pass rating, I should be able to complete passes more easily and do the appropriate pass animation. It's frustrating when I'm controlling Paul and he does a chest pass instead of a wrap around pass, or a slow floating pass off a pick a roll instead a simple bounce pass. There should be differentiation between great passers and average ones, much like great shooters and poor ones. More likelihood of completion and lowered interception rates for players with excellent passing ratings (except of course if the person you're passing to is being guarded by an excellent defender) A player with excellent passing ratings should also make up for a player with poor hands rating in certain situations, and shouldn't need to have dimer to enjoy reduced passing errors. While every dimer is a great passer, not every great passer is not (nor should be) a dimer. Dimer is for setting someone up for a score, and great passing is just that. It would make a huge difference for teams with good ball movement, make the field even more competitive (good passing team over iso heavy team), and differentiate the teams other than which teams got the superstar(s) and which doesn't.

                              Comment

                              • sreckless
                                Rookie
                                • Mar 2012
                                • 342

                                #105
                                Re: Passing is horrible in this game.

                                Originally posted by wikqed_saint
                                I completely agree. This would expand the game and make excellent passers more relevant. If I'm someone with 90+ pass rating, I should be able to complete passes more easily and do the appropriate pass animation. It's frustrating when I'm controlling Paul and he does a chest pass instead of a wrap around pass, or a slow floating pass off a pick a roll instead a simple bounce pass. There should be differentiation between great passers and average ones, much like great shooters and poor ones. More likelihood of completion and lowered interception rates for players with excellent passing ratings (except of course if the person you're passing to is being guarded by an excellent defender) A player with excellent passing ratings should also make up for a player with poor hands rating in certain situations, and shouldn't need to have dimer to enjoy reduced passing errors. While every dimer is a great passer, not every great passer is not (nor should be) a dimer. Dimer is for setting someone up for a score, and great passing is just that. It would make a huge difference for teams with good ball movement, make the field even more competitive (good passing team over iso heavy team), and differentiate the teams other than which teams got the superstar(s) and which doesn't.
                                All of this is already in the game if you play on high difficulties/simulation.

                                Comment

                                Working...