Actually, your solution is even worse. About a month after they bumped up the reach-in foul rate to about 90% they decided to listen to people like you who wanted the "middle ground", and instead of being more realistic, it has become less realistic, because when you reduce the steal success rate, it turns out that people don't stop spamming the steal button, especially since spamming that button can prevent the ball handler from moving because he's in a 3-second dribble recovery animation. Using the steal button has become people's first line of defense, and you can't blow past them when they do this, which means they can get really tight on slashers with no fear of getting blown by.
Passing is horrible in this game.
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Re: Passing is horrible in this game.
Actually, your solution is even worse. About a month after they bumped up the reach-in foul rate to about 90% they decided to listen to people like you who wanted the "middle ground", and instead of being more realistic, it has become less realistic, because when you reduce the steal success rate, it turns out that people don't stop spamming the steal button, especially since spamming that button can prevent the ball handler from moving because he's in a 3-second dribble recovery animation. Using the steal button has become people's first line of defense, and you can't blow past them when they do this, which means they can get really tight on slashers with no fear of getting blown by.Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard. -
Re: Passing is horrible in this game.
Actually, your solution is even worse. ...and instead of being more realistic, it has become less realistic, because when you reduce the steal success rate, it turns out that people don't stop spamming the steal button, especially since spamming that button can prevent the ball handler from moving because he's in a 3-second dribble recovery animation. ...Comment
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Re: Passing is horrible in this game.
Actually, your solution is even worse. About a month after they bumped up the reach-in foul rate to about 90% they decided to listen to people like you who wanted the "middle ground", and instead of being more realistic, it has become less realistic, because when you reduce the steal success rate, it turns out that people don't stop spamming the steal button, especially since spamming that button can prevent the ball handler from moving because he's in a 3-second dribble recovery animation. Using the steal button has become people's first line of defense, and you can't blow past them when they do this, which means they can get really tight on slashers with no fear of getting blown by.Say "No" to railroaded MC modes.Comment
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Re: Passing is horrible in this game.
It makes the gameplay more realistic than having people preventing you from moving by spamming the X button. It's all about trade-offs. Clearly their initial solution is better than the compromise that we have now.Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: Passing is horrible in this game.
Actually, your solution is even worse. About a month after they bumped up the reach-in foul rate to about 90% they decided to listen to people like you who wanted the "middle ground", and instead of being more realistic, it has become less realistic, because when you reduce the steal success rate, it turns out that people don't stop spamming the steal button, especially since spamming that button can prevent the ball handler from moving because he's in a 3-second dribble recovery animation. Using the steal button has become people's first line of defense, and you can't blow past them when they do this, which means they can get really tight on slashers with no fear of getting blown by."I BALL FOR REAL, YALL DUDES IS SAM BOWIE."
XBOXONE GT: TalenT3Point0Comment
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Re: Passing is horrible in this game.
Lol People like me? I wasn't one of the guys screamin' lower the foul calls. I actually liked the game better when people couldn't spam the steal button. Anyway, you missed my point. I just gave examples to how they overreact. I agree with you that those particular animations aren't the answer (because you can't move) but there's a better fix than just making all reach-ins fouls. Maybe they can make it so that you can break out of those animations.
There isn't a present fix available. I can't think of anything in the patch gameplay-wise that couldn't be fixed by sliders. Their overreaction was better than what we have now. They would have to put in extra-animations if they suddenly gave you the ability to break out of the current ones and I can't recall a patch ever doing that.Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: Passing is horrible in this game.
Is anybody else bothered by the passing in the paint by the AI?
2 things (linked) are annoying:
- No matter if you're stuck on you're guy and right on the passing line, the guy with the ball will still try to make the pass. Unrealistic, because if the guy is well defended with an opponent on the line, you don't go for the pass
- You're still on the line and the guy goes for the pass. Well, the ball will always arrive in the hands of your opponent. It doesn't matter if your whole body is blocking the way. I've watched reaplys pretty frustrating.
When I was playing SG, I noticed that, but now I'm plyaing center so it can be really annoying. Gortat just put like 6 or 8 points just on inside unrealistic passing.Comment
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Re: Passing is horrible in this game.
Yeah CPU passing is so unrealistic!
#1 Mike Conley is at the top of the key, back turned away from the post, he throws a backward bullet pass straight to Z-Bo posting up in the post.
#2 Throws a wrap around pass that levitates in a straight line to Z-Bo's knees.Last edited by keshunleon; 02-04-2013, 08:47 AM.True bout my business, Mane!Comment
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Re: Passing is horrible in this game.
I agree. The passing in this game is horrible. The catch animations are just as bad. There's too much "Sliding" when the receiver is about to catch the pass a lot of times. Icon lead passing is bogus also and has taken a step back.
I hate when you pass the ball to a wide open teammate and as soon as you pass the ball, he suddenly moves towards the defense. Or when you pass to a teammate on the move a few feet away from you, they magically change direction to receive the ball right next to you. A lot of these catch animations messes up court spacing for real.
The catch animations and passing need to be on the top of 2k's fix list for 2k14 and beyond.Comment
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Re: Passing is horrible in this game.
Passing needs a lot of work. Way way way too many kicked ball violations on bounce passes. Too many bobbles on drive and kick, so annoying. Need Lebron type fast perimeter passes around the outside. Interior passes need so much work. Passing overall just really god awful and is one of the top 3 flaws. I thought they said they tried to fix passing? doesn't seem like they did anything besides add the bounce pass then not even test it considering how many freaking kicked balls there are.Comment
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Re: Passing is horrible in this game.
I think most people would agree that a manual overhead/lob pass option and a manual quick pass option would be an improvement, but what about a manual wraparound pass? When I'm penetrating and the C or PF helps on me, and I want to give it to the free big man under the basket, I pass it and pray the cpu picks the pass animation I want. Its random, for the most part. The pass will either be an overhead pass, a wraparound, or a regular pass right off the defender's chest. Not a lot of skill comes into play, and its more like an rpg battle where I randomly get critical hits and misses. With manual overhead and quick pass options, as well as a wraparound option(that is influenced by the stick direction to wraparound either left or right), passing in the paint will be more compelling and skill-based. You can pick the pass type depending on what the D is doing.
I just hope we get a lot more manual passing options next year. The bounce pass option got 2k a lot of good will from players. Hopefully they don't stop there.Comment
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Re: Passing is horrible in this game.
I completely agree. This would expand the game and make excellent passers more relevant. If I'm someone with 90+ pass rating, I should be able to complete passes more easily and do the appropriate pass animation. It's frustrating when I'm controlling Paul and he does a chest pass instead of a wrap around pass, or a slow floating pass off a pick a roll instead a simple bounce pass. There should be differentiation between great passers and average ones, much like great shooters and poor ones. More likelihood of completion and lowered interception rates for players with excellent passing ratings (except of course if the person you're passing to is being guarded by an excellent defender) A player with excellent passing ratings should also make up for a player with poor hands rating in certain situations, and shouldn't need to have dimer to enjoy reduced passing errors. While every dimer is a great passer, not every great passer is not (nor should be) a dimer. Dimer is for setting someone up for a score, and great passing is just that. It would make a huge difference for teams with good ball movement, make the field even more competitive (good passing team over iso heavy team), and differentiate the teams other than which teams got the superstar(s) and which doesn't.Comment
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Re: Passing is horrible in this game.
I completely agree. This would expand the game and make excellent passers more relevant. If I'm someone with 90+ pass rating, I should be able to complete passes more easily and do the appropriate pass animation. It's frustrating when I'm controlling Paul and he does a chest pass instead of a wrap around pass, or a slow floating pass off a pick a roll instead a simple bounce pass. There should be differentiation between great passers and average ones, much like great shooters and poor ones. More likelihood of completion and lowered interception rates for players with excellent passing ratings (except of course if the person you're passing to is being guarded by an excellent defender) A player with excellent passing ratings should also make up for a player with poor hands rating in certain situations, and shouldn't need to have dimer to enjoy reduced passing errors. While every dimer is a great passer, not every great passer is not (nor should be) a dimer. Dimer is for setting someone up for a score, and great passing is just that. It would make a huge difference for teams with good ball movement, make the field even more competitive (good passing team over iso heavy team), and differentiate the teams other than which teams got the superstar(s) and which doesn't.Comment
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