2K needs to take a look at 2K11 and sprinkle in the ability to protect the paint like that game. It doesn't have to be 100% 2K11 but we need some elements of that year's game. Dunking needs to have it's own shot quality feedback and attempting them too often with players in the wrong situation should result in misses or more contact animations, blocks turnovers, etc. The paint is the toughest place to score where defenders are just waiting in real life and dunking is so unrealistic this year. There is a reason why players "settle" for jumpers it is because they can't trigger a dunk over 2 players or finish at the rim over defenders with ease.
Some ideas on how to improve the paint
1. The defender and offense must have balance. Meaning I even as an elite blocker can't jump and block every dunk nor should an elite dunker be able to trigger an auto dunk animation as much as it can happen now. I should be punished by missing dunks or triggering contact layups more often than not. On the flip side as a blocker I shouldn't be able to jump and block every dunk. One way to implement this would be to make the block button and dunk stick a risk reward type situation the way you tweaked the stealing in 2K13 or bad things are going to happen.
2. Make more live ball blocking opportunities in the paint where timing a block matters. The elite shot blockers IRL wait until the ball is in the air and then jump to try to catch the block on the way up or meet at the summit. This would especially be true for players that want to take their PG's in the paint too often. If I jump too early I may draw a foul or I jump too late goaltending. This would make the user have to time their jumps to get the block and also it would make the guys that like to abuse the paint think twice. It also will make users not jump at everything.
3. Make the user use real life shot types when in the paint. Ex. If I want to get in the paint and finish with Wade over a center off the dribble. Then I should know to go to more floaters and Euro/hopsteps that can be altered or miss and make. I can't expect to be bailed out by a dunked on animation all the time. Nor should I expect that using hopsteps will bail me out as well. All of these animations for floaters hopsteps Euros should all have a block animation that goes along with it.
4. If it is possible make certain dunk animations require you to have a running start and then have certain dunks that can only be triggered when there is less defenders in the paint.
5. Just watching games the dunks that get blocked in real life occur more on standing dunk situatinos which makes since becuase the dunker doesn't jump as high on a standing vertical. Also a help defender can run and get a jump on the player on the way up. Hopefully you guys motion capture enough of these.
Lastly if this is too sim for the casual crowd give us the option to tweak the game to add these types of game situations in under special sliders. Therefore you can make the casual guys and the hadcore sim guys happy by slider adjustment.
sliders for perimeter blocking
sliders for paint blocking
videos for reference
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