Sim and Defense online this year? Not seeing it at all.

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • blues rocker
    MVP
    • Sep 2007
    • 1921

    #121
    Re: Sim and Defense online this year? Not seeing it at all.

    Originally posted by Sundown
    I know we've disagreed about rewarding/punishing good/bad shots vs. realism, but online, I don't even feel that the makes and misses for good/bad shots are realistic.

    Hence the best strategy is to force contact layups and chuck to hopefully get on a momentum induced streak, and looking for open shots over contested ones doesn't help much because the boost for a good shot isn't enough to overcome the negative momentum when you're cold.
    yeah, online is a different animal, and i'm glad we see eye to eye on that at least. success online is just way too arbitrary. quality shots are not rewarded enough and bad shots are not punished enough.

    i'm not a fan of these "magical voodoo" hot and cold momentum streaks. it makes the game more about luck than decision making. I'm fine with momentum playing a minor role, but the momentum shifts are way too powerful and too easy to initiate. success becomes more about who can force a cheesy hot streak first rather than who's getting the best shots. 2k, please make success about skill and shot quality, not about arbitrary momentum shifts that are handed out like candy on Halloween.

    a major part of the problem is that it's too easy to make contact layups. all somebody has to do is ram inside and force up a bad contact layup and they've got a very good chance of making it, or picking up a cheap, unearned foul. they make a few in a row, and now their whole team is unstoppable. making cheap contact layups is how a lot of people are able to get their team hot. no need to get open...just ram into defenders with Durant or Lebron, and you'll keep the game close. meanwhile, as the defender, i made a good play by getting in front and creating the contact, but i'm not rewarded for that at all. they just make the contact layup anyway. defense and initiating contact is not rewarded in the paint.

    the online shot success logic is a complete mess. like you said, there's no rhyme or reason to the "rewarding/punishing good/bad shots". i don't mean to toot my own horn, but i get really good shots. i take my time and make sure that i'm open before i shoot. most of my online opponents take ill-advised contested jumpers and contact layups....yet my opponents can still shoot a decent percentage by taking bad shots all game. i usually shoot better than them, but sometimes the shooting percentages are almost even, despite the fact that i'm taking open shots and he's taking contested shots. talk about arbitrary success.

    like you said, the hot/cold momentum is WAY too overpowered (for individual players and for the entire team)...so people are able to get lucky and stumble into an unstoppable hot streak...or a skilled user can get unlucky and end up in a crushing cold streak that lasts for 2 quarters when they did nothing to deserve it. the game is too quick to hand out powerful momentum (hot or cold).

    it feels like if you get just a couple of misses and turnover, you're whole team is suddenly stuck in a cold momentum funk that you can't get out of...once your team gets cold, even getting 5-6 wide open shots in a row isn't enough to get them out of the funk.

    on the other side, a cheeser can make a few lucky contested shots and all of the sudden they're on an unstoppable hot streak and their whole team can't miss for a whole quarter. before you know it they've built a 10-point lead just from contact layups and contested jumpers. it feels like the game is too quick to give a team unstoppable momentum just because they made a few lucky shots in a row.

    also, why can my whole team get stuck in a cold streak from missing WIDE OPEN shots? you should only get cold if you're forcing bad shots. why punish someone with crushing cold momentum just because they got unlucky and missed a few open looks?

    the missing of wide open 3's is a big reason that people can effectively use cheap zone defenses. zone defense often leaves shooters open on the perimeter, so i'll make the right play and dish out to my open shooters...but they'll miss their wide open shots. this makes it too easy for people to just sit in a zone and not pay for leaving the perimeter wide open. the game has to recognize this and reward you for getting the ball to your wide open shooters. if making the right play and getting it to the open man doesn't result in success, then why am i playing the game? i'll miss my wide open 3's off of good passes...yet the other guy will come down do a couple of hesitations and drill a 3 with a defender in front of him. it's like the game isn't even paying attention to who's getting the better looks. arbitrary, arbitrary, arbitrary.

    i know this is nothing new, since online has sucked in every version after 2k11...but it's time to finally fix this crap. by adding these overwhelming "luck" factors like momentum and sig skills, it has allowed luck to overpower decision making. getting open just isn't that important anymore.
    Last edited by blues rocker; 11-18-2013, 01:24 PM.

    Comment

    • blues rocker
      MVP
      • Sep 2007
      • 1921

      #122
      Re: Sim and Defense online this year? Not seeing it at all.

      Originally posted by Kaanyr Vhok
      I drop the sliders with lesser shooters and I dont have this issue. Maybe if a guy is having an off night but thats it. Guys miss open threes but I would much rather shoot an open three than anything partially contested and long 2s are only good shots when they are in hot spots since most good shooters shoot sub 45% on open long 2s.
      i'm talking about online, not offline. can't change sliders online.

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #123
        Re: Sim and Defense online this year? Not seeing it at all.

        I've changed my stance on this since this conversation started...

        I still think momentum and shot success are fine...I don't think it's so much that open shots don't go in enough (I make the majority of the open shots I take), it's that contested 3's and contact layups go in too often...couple this with the randomness of foul calls..it can be a frustrating experience...

        I am at this point 100% against the standard simulation settings...they cause so much artificial nonsense to happen (running in mud feeling, ridiculous foul calls)...online needs it's own custom slider set after some thorough testing..

        Comment

        • Kaanyr Vhok
          MVP
          • Aug 2006
          • 2248

          #124
          Re: Sim and Defense online this year? Not seeing it at all.

          Originally posted by blues rocker
          i'm talking about online, not offline. can't change sliders online.
          The thing is I'm lowering the shooting sliders on the same level. If you want to say the contested shots fall too easy I can agree to an extent. In recent games it seemed like non stars could never make contested shots. There was no concept of a lucky shot. So some toggle to increase the success of contested shots for non stars was welcomed though I agree they went too far which is why the shooting is so realistic with reduced shooting sliders. That's exactly what the NG vids appear to have. I'm with you on the shooting fouls. But then people were calling for whistles on all contact.

          Where I really disagree is about missed open shots. I'm not seeing that with reduced shooting sliders and I hope it doesn't change. Long 2s open 3s and those touch 15 footers were almost unmissable before 2k14 and are still too money without a slider tweak. I know Portland has some shooters but they aren't that good in real life and it doesn't take much skill to nail shot releases this year. If I didn't miss open shots like I do and like my team does in real life I would shot +60 easy.
          Last edited by Kaanyr Vhok; 11-18-2013, 04:37 PM.

          Comment

          • Sundown
            MVP
            • Oct 2010
            • 3270

            #125
            Re: Sim and Defense online this year? Not seeing it at all.

            Originally posted by blues rocker
            i'm not a fan of these "magical voodoo" hot and cold momentum streaks. it makes the game more about luck than decision making. I'm fine with momentum playing a minor role, but the momentum shifts are way too powerful and too easy to initiate. success becomes more about who can force a cheesy hot streak first rather than who's getting the best shots. 2k, please make success about skill and shot quality, not about arbitrary momentum shifts that are handed out like candy on Halloween.

            a major part of the problem is that it's too easy to make contact layups. all somebody has to do is ram inside and force up a bad contact layup and they've got a very good chance of making it, or picking up a cheap, unearned foul. they make a few in a row, and now their whole team is unstoppable.
            Yes. Momentum can be slightly overpowering, but I'm fine with it as a concept (I also like that NG breaks "rhythm" down between handling/offense/and defense). Momentum is made much, much worse when you get the boost as a result of lucky contact layups and contested threes rather than playing D, contesting everything, and working for good shots. That's the crux of the problem.

            Originally posted by The 24th Letter
            I've changed my stance on this since this conversation started...

            I still think momentum and shot success are fine...I don't think it's so much that open shots don't go in enough (I make the majority of the open shots I take), it's that contested 3's and contact layups go in too often...couple this with the randomness of foul calls..it can be a frustrating experience...
            Whether or not open shot success is okay, like you say, there needs to be a wider gap between contested shots and open ones online. Or else luck and cheese power momentum shifts, not smart offensive play and defense.
            Last edited by Sundown; 11-18-2013, 05:00 PM.

            Comment

            • blues rocker
              MVP
              • Sep 2007
              • 1921

              #126
              Re: Sim and Defense online this year? Not seeing it at all.

              well...i just played a game that has convinced me that online mode is tailor-made to help casuals compete with no regard for shot selection. shot success is almost completely random, especially 3's. being open doesn't mean jack, and contesting does nothing. it's all percentage-based. it feels like the game is doing whatever it takes to ensure that a bad user doesn't shoot a low percentage...so if they miss a lot of shots, they'll suddenly start making a bunch of shots in a row as the game tries to bring their shooting percentage back up...even if they're still taking contested shots...seems very fishy to me.

              this dude i just played shot nothing but contested 3's and still shot around 39% from 3 by the end of the game. i shot nothing but open 3's and i shot 35%...that's right, he shot a higher 3-pt percentage than me by taking contested 3's, when i was taking open 3's. WHAT.....THE.........HELL......arbitrary, arbitrary, arbitrary...i thought basketball was a competitive game, not a game of chance. i might be better off just going to Vegas.

              i'm also starting to wonder if the game is skewed to favor the "worse user"...meaning, if one user has a really bad record and is on a losing streak, i'm wondering if the game helps them out by having more of their contested shots go in...i know this sounds crazy, but i've been forced to consider insane theories like this after what i've seen.
              Last edited by blues rocker; 11-19-2013, 02:55 PM.

              Comment

              • blues rocker
                MVP
                • Sep 2007
                • 1921

                #127
                Re: Sim and Defense online this year? Not seeing it at all.

                i just played another online game that was the worst i've ever witnessed. after the things i just witnessed in this online game, i've lost a bit of respect for 2k. i still love the 2k series, but the online mode is something to be ashamed of.

                this online quickmatch game i just played was the most ridiculous display of rewarding bad basketball that i've ever seen. never before have i seen such clear evidence that shot quality and decision making ARE NOT A FACTOR online. yes, open shots go in, but crappy shots go in at just about the same rate. shot quality MEANS ALMOST NOTHING.

                this dude picked the Rockets, and i had no idea what a cheese-friendly player harden is. i started the first quarter by getting a decent lead, but then it all just went hell. i could literally feel the game skewing everything in his favor. he starts making every garbage contested shot, and i started missing open shots and i even missed a point blank layup and an open dunk during one stretch. the game was literally helping him keep the score close. all he'd do is take harden and try to drive inside. every time he drove, i'd cut off his drive and body him up..so he'd just shoot into me anyway and make the contested contact layup. either that or he'd just jack up contested 3's. i used up so many timeouts trying to put a stop to his luck. he was making so much garbage that i had used all of my timeouts by the start of the 4th quarter. THIS GUY LITERALLY MADE ALMOST EVERY CONTESTED/CONTACT LAYUP...HE ALSO JACKED UP TONS OF CONTESTED 3'S AND HE STILL SHOT 50% FROM 3.


                his defense was terrible, so i was able to easily drive into the paint, suck in his center then dish to my center for easy dunks. either that or i'd get a wide open shooter and dish it to him. as a result, i shot 64% for the game. for the first 3 quarters, we were both shooting about 60% and the game was pretty much tied. that's right...i was getting wide open shots and open dunks all game, meanwhile he was taking contested contact layups and contested 3's, YET WE BOTH WERE SHOOTING THE SAME PERCENTAGE FOR ALMOST THE ENTIRE GAME AND THE SCORE WAS TIED AFTER 3 QUARTERS. this proves that shot quality MEANS NOTHING. this is the second game in a row that i've witnessed this. the amount of contact layups that go in is simply astounding. it's like 2k is pretty much telling you that there's no way to defend layups...you'll cut off the ball handler, body him up...it doesn't matter...he'll just lean into you and toss up a hail Mary contested contact layup and it will go in anyway.

                it wasn't until the end of the 4th quarter that he FINALLY started missing his contested 3's, and i was able to get a lead and win by a whopping 7 POINTS! whoop-tee-doo. i should've been up by 30 at halftime with all the garbage this guy was tossing up. sad. has 2k's online really devolved into this? is this really what it has come to?


                this is what i feel like is happening: if one user starts out getting really good shots and shooting a high percentage, the game will give the other team a boost in order to keep the shooting percentages somewhat even...even if the 2nd user continues forcing bad shots. it's like the game is programmed to avoid blowouts, so it does everything in it's power to even things out. it's like the first user is being punished because they're doing well against a bad opponent...the game punishes them by helping the 2nd user become almost unstoppable for a stretch, no matter how well they are defended. what should happen is this: if the 2nd user continues to force contested shots, they should continue to shoot a bad percentage and should end the game with 30-33% shooting...but it's like the game won't allow percentages that low, so all of their shots start going in as if the game is trying to bring up their shooting percentage to around 39-40%. i almost never see someone shoot under 40% in online games...even if all of their shots were terrible, contested shots. it's not about shot selection or decision making anymore.
                Last edited by blues rocker; 11-19-2013, 02:59 PM.

                Comment

                • Kaanyr Vhok
                  MVP
                  • Aug 2006
                  • 2248

                  #128
                  Re: Sim and Defense online this year? Not seeing it at all.

                  Originally posted by blues rocker
                  i just played another online game that was the worst i've ever witnessed. after the things i just witnessed in this online game, i've lost a bit of respect for 2k. i still love the 2k series, but the online mode is something to be ashamed of.

                  this online quickmatch game i just played was the most ridiculous display of rewarding bad basketball that i've ever seen. never before have i seen such clear evidence that shot quality and decision making ARE NOT A FACTOR online. yes, open shots go in, but crappy shots go in at just about the same rate. shot quality MEANS ALMOST NOTHING.

                  this dude picked the Rockets, and i had no idea what a cheese-friendly player harden is. i started the first quarter by getting a decent lead, but then it all just went hell. i could literally feel the game skewing everything in his favor. he starts making every garbage contested shot, and i started missing open shots and i even missed a point blank layup and an open dunk during one stretch. the game was literally helping him keep the score close. all he'd do is take harden and try to drive inside. every time he drove, i'd cut off his drive and body him up..so he'd just shoot into me anyway and make the contested contact layup. either that or he'd just jack up contested 3's. i used up so many timeouts trying to put a stop to his luck. he was making so much garbage that i had used all of my timeouts by the start of the 4th quarter. THIS GUY LITERALLY MADE ALMOST EVERY CONTESTED/CONTACT LAYUP...HE ALSO JACKED UP TONS OF CONTESTED 3'S AND HE STILL SHOT 50% FROM 3.


                  his defense was terrible, so i was able to easily drive into the paint, suck in his center then dish to my center for easy dunks. either that or i'd get a wide open shooter and dish it to him. as a result, i shot 64% for the game. for the first 3 quarters, we were both shooting about 60% and the game was pretty much tied. that's right...i was getting wide open shots and open dunks all game, meanwhile he was taking contested contact layups and contested 3's, YET WE BOTH WERE SHOOTING THE SAME PERCENTAGE FOR ALMOST THE ENTIRE GAME AND THE SCORE WAS TIED AFTER 3 QUARTERS. this proves that shot quality MEANS NOTHING. this is the second game in a row that i've witnessed this. the amount of contact layups that go in is simply astounding. it's like 2k is pretty much telling you that there's no way to defend layups...you'll cut off the ball handler, body him up...it doesn't matter...he'll just lean into you and toss up a hail Mary contested contact layup and it will go in anyway.

                  it wasn't until the end of the 4th quarter that he FINALLY started missing his contested 3's, and i was able to get a lead and win by a whopping 7 POINTS! whoop-tee-doo. i should've been up by 30 at halftime with all the garbage this guy was tossing up. sad. has 2k's online really devolved into this? is this really what it has come to?


                  this is what i feel like is happening: if one user starts out getting really good shots and shooting a high percentage, the game will give the other team a boost in order to keep the shooting percentages somewhat even...even if the 2nd user continues forcing bad shots. it's like the game is programmed to avoid blowouts, so it does everything in it's power to even things out. it's like the first user is being punished because they're doing well against a bad opponent...the game punishes them by helping the 2nd user become almost unstoppable for a stretch, no matter how well they are defended. what should happen is this: if the 2nd user continues to force contested shots, they should continue to shoot a bad percentage and should end the game with 30-33% shooting...but it's like the game won't allow percentages that low, so all of their shots start going in as if the game is trying to bring up their shooting percentage to around 39-40%. i almost never see someone shoot under 40% in online games...even if all of their shots were terrible, contested shots. it's not about shot selection or decision making anymore.
                  this is what I mean by the wet shooting, fouls and the game length. If you are getting open shots you are more likely to make shots that would still sink with reduced shooting sliders, and if the game was longer the streaky shooting would have less influence. Its easier for anyone to get perfect releases so the game has to be more percentage based
                  Last edited by Kaanyr Vhok; 11-19-2013, 08:06 PM.

                  Comment

                  • IUxHOOSIERS
                    Pro
                    • Jun 2010
                    • 542

                    #129
                    Re: Sim and Defense online this year? Not seeing it at all.

                    Originally posted by blues rocker
                    well...i just played a game that has convinced me that online mode is tailor-made to help casuals compete with no regard for shot selection. shot success is almost completely random, especially 3's. being open doesn't mean jack, and contesting does nothing. it's all percentage-based. it feels like the game is doing whatever it takes to ensure that a bad user doesn't shoot a low percentage...so if they miss a lot of shots, they'll suddenly start making a bunch of shots in a row as the game tries to bring their shooting percentage back up...even if they're still taking contested shots...seems very fishy to me.

                    this dude i just played shot nothing but contested 3's and still shot around 39% from 3 by the end of the game. i shot nothing but open 3's and i shot 35%...that's right, he shot a higher 3-pt percentage than me by taking contested 3's, when i was taking open 3's. WHAT.....THE.........HELL......arbitrary, arbitrary, arbitrary...i thought basketball was a competitive game, not a game of chance. i might be better off just going to Vegas.

                    i'm also starting to wonder if the game is skewed to favor the "worse user"...meaning, if one user has a really bad record and is on a losing streak, i'm wondering if the game helps them out by having more of their contested shots go in...i know this sounds crazy, but i've been forced to consider insane theories like this after what i've seen.
                    i've been seeing the same stuff as you man. Trust me. I'm trying to tell people on here that there IS a comeback system on this game online. And I've played this game enough to realize that. It's amazing how every game I get up by 10-15 points and then all of a sudden the shots start raining for my opponent, he gets every loose rebound, etc. It's comical. I play for money on Virgin Gaming and it's so frustrating how many times I lose to the weakest players ever. It's not that they're cheesing or anything. It's that this game rewards the terrible players that play. I can be 10x better than my opponents but the game will somehow find a way to keep the dude in the game. Mike Wang said that it's due to hot and cold streaks. Ever thought about turning those down then? It's my only major complaint of this game.
                    Last edited by IUxHOOSIERS; 11-20-2013, 09:10 PM.

                    Comment

                    • Moor
                      Rookie
                      • May 2012
                      • 195

                      #130
                      Re: Sim and Defense online this year? Not seeing it at all.

                      Originally posted by IUxHOOSIERS
                      i've been seeing the same stuff as you man. Trust me. I'm trying to tell people on here that there IS a comeback system on this game online. And I've played this game enough to realize that. It's amazing how every game I get up by 10-15 points and then all of a sudden the shots start raining for my opponent, he gets every loose rebound, etc. It's comical. I play for money on Virgin Gaming and it's so frustrating how many times I lose to the weakest players ever. It's not that their cheesing or anything. It's that this game rewards the terrible players that play. I can be 10x better than my opponents but the game will somehow find a way to keep the dude in the game. Mike Wang said that it's due to hot and cold streaks. Ever thought about turning those down then? It's my only major complaint of this game.
                      Have to say I agree with this entire post.

                      Comment

                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #131
                        Re: Sim and Defense online this year? Not seeing it at all.

                        whelp. that's it. i'm trading in 2k14. it's a good game in many respects, but online is an embarrassment and is completely unplayable due to contested 3's and contact layups going in non-stop. no point in even playing it. i just played a guy who ONLY shot contested 3's. he'd come up the court EVERY TIME and just jack up a contested 3...not even an attempt at offense. i think he took almost 50 3's for the game. i built an easy lead, but the game gave him the usual 3rd and 4th quarter comeback run. he was able to come back to within 5 points in the fourth quarter just from running up the court and jacking up contested 3's. i cannot in good conscience own a basketball game that allows that. goodbye, 2k14.
                        Last edited by blues rocker; 11-21-2013, 10:15 AM.

                        Comment

                        • boltokPwnage04
                          Rookie
                          • Jul 2013
                          • 123

                          #132
                          Re: Sim and Defense online this year? Not seeing it at all.

                          Online will never be sim. I don't know why that's so hard for some of us to understand. You have to tweak sliders, play in"sim" leagues etc...

                          I wish they kept the balance like it was in 2k11, but for whatever reason since 2k11 jumpers are soooo easy online.
                          Last edited by boltokPwnage04; 11-21-2013, 07:47 AM.

                          Comment

                          • jeebs9
                            Fear is the Unknown
                            • Oct 2008
                            • 47562

                            #133
                            Re: Sim and Defense online this year? Not seeing it at all.

                            I played someone who played tight on everyone and played off ball defense all game. He didn't even know how to use the dribbles moves the right way. He had CP3 so it was hilarious. I had Houston so all I did was attack the player he would control. I think it's funny. I mixed in zone here and there. But it was really funny.
                            Hands Down....Man Down - 2k9 memories
                            http://www.youtube.com/watch?v=4IHP_5GUBQo

                            Comment

                            • LivingOnAPryor
                              Just started!
                              • Jul 2013
                              • 2

                              #134
                              Sim and Defense online this year? Not seeing it at all.

                              Anybody have tips on running a VCU style "Havoc" defense?

                              They run a diamon or 1-2-1-1 press but 2k doesn't allow for that type of thing.

                              Any input would be awesome.

                              Thanks! http://www.operationsports.com/forum...cons/icon7.gif

                              Comment

                              • ClutchCity
                                Pro
                                • Dec 2008
                                • 630

                                #135
                                Re: Sim and Defense online this year? Not seeing it at all.

                                Complaining about online play? Go offline then. I am ok with the cheesefest. 90 % of online player's are not going to run a offensive play the whole game. Or control the defender that is closet to the ball. Their also going to call zone, but you know what you can honestly break a zone down. Did I also mention most won't take a mid range jumper with a guy like Jason Smith, Luis Scola, David West, Carlos Boozer, or even Tim Duncan. Oh yeah how about the constant repetition of trying to shot 3s the whole game, but you can contest those 3s yourself if you actually knew who the opposing player is going too.

                                My point is there is ways to stop the bs now. Outside if the stupid rebounding and silly comebacks. You just have to be a little more strategic in my honest opinion.

                                Comment

                                Working...