CPU Points in the Paint = JOKE!

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  • sreckless
    Rookie
    • Mar 2012
    • 342

    #31
    Re: CPU Points in the Paint = JOKE!

    The main thing you guys need to do to make the CPU play "normal" is to play better yourself. I've posted this before, but it seems relevant again since the same mechanic seems to be in place this year as last year.

    Every time the CPU gets the ball, it decides whether to go into "attack mode" or "strategy mode." If it senses a fast break advantage, or you do something dumb on defense like hitting the steal/square button (a.k.a. "the noob cube," a.k.a. "Press here to give up an easy basket"), then the comp will stay in attack mode.

    It will run a freelance offense and try to go straight to the rim using every dribble move in its arsenal. This sounds to me like what you're seeing.

    But if you attempt to play sound fundamental defense, meaning you run back on D after missed shots, don't reach in, don't over-extend yourself, stop the ball, play man-to-man and stick with the man you're supposed to be guarding, then even if you are not a very good player, you will fool the computer into thinking you are, and it goes into strategy mode.

    "This guy looks like he knows what he's doing," the computer says to itself. "I should slow down and run a play and see what he does next."

    Trust me, you will see a huge difference in how the CPU plays if you yourself play calmer and more collected.

    Comment

    • raiderphantom
      MVP
      • Jul 2012
      • 1537

      #32
      Re: CPU Points in the Paint = JOKE!

      I've played about 15-20 games or so and I've only seen one team run a bad offense. I played as LAC vs SAS and Manu was just overly attacking, a lot on the baseline, then he would go into a post up, face up drive again lol. Other than that the CPU offense has looked very fluid. Every NBA team tries to get to the basket first. I think some people just dont know how to play defense. Either that, or lower the difficulty...
      Student of the game. #Fundamentals

      XBLGT: tjor24

      Comment

      • ruxpinke
        Pro
        • Apr 2008
        • 908

        #33
        Re: CPU Points in the Paint = JOKE!

        so true srreckless...gambling, overagressive L2 onball D, alot of these ppl are begging to be taken to the rack when they play
        PSN: PrettyToney

        Comment

        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #34
          Re: CPU Points in the Paint = JOKE!

          Coaching Profiles are a big part of why the CPU is attacking relentlessly as well....(if you are playing with the updated roster)

          Comment

          • Liam
            Rookie
            • Oct 2010
            • 123

            #35
            Re: CPU Points in the Paint = JOKE!

            Originally posted by The 24th Letter
            Coaching Profiles are a big part of why the CPU is attacking relentlessly as well....(if you are playing with the updated roster)
            Everything is set at 50 mostly. and Yeah Im using Default Roster btw

            Comment

            • The 24th Letter
              ERA
              • Oct 2007
              • 39373

              #36
              Re: CPU Points in the Paint = JOKE!

              Originally posted by Liam
              Everything is set at 50 mostly. and Yeah Im using Default Roster btw
              If everything is 50 your playing with the first updated roster

              Comment

              • Gosens6
                All Star
                • Oct 2007
                • 6100

                #37
                Re: CPU Points in the Paint = JOKE!

                Yep, 24th has it right. Gameplay against the CPU is out of whack because of the messed up coach profiles in the new roster

                Comment

                • apollooff320
                  Banned
                  • Oct 2007
                  • 1456

                  #38
                  Re: CPU Points in the Paint = JOKE!

                  Originally posted by sreckless
                  The main thing you guys need to do to make the CPU play "normal" is to play better yourself. I've posted this before, but it seems relevant again since the same mechanic seems to be in place this year as last year.

                  Every time the CPU gets the ball, it decides whether to go into "attack mode" or "strategy mode." If it senses a fast break advantage, or you do something dumb on defense like hitting the steal/square button (a.k.a. "the noob cube," a.k.a. "Press here to give up an easy basket"), then the comp will stay in attack mode.

                  It will run a freelance offense and try to go straight to the rim using every dribble move in its arsenal. This sounds to me like what you're seeing.

                  But if you attempt to play sound fundamental defense, meaning you run back on D after missed shots, don't reach in, don't over-extend yourself, stop the ball, play man-to-man and stick with the man you're supposed to be guarding, then even if you are not a very good player, you will fool the computer into thinking you are, and it goes into strategy mode.

                  "This guy looks like he knows what he's doing," the computer says to itself. "I should slow down and run a play and see what he does next."

                  Trust me, you will see a huge difference in how the CPU plays if you yourself play calmer and more collected.
                  Play the UTAh Jazz and then come back and say play better defense. Its not about not playing defense when the cpu ai is the defender also and Trey Burke isnt running a single play and keeps attacking the paint along with teammates and making a high % of his shots with a much bigger man in him.

                  Comment

                  • sreckless
                    Rookie
                    • Mar 2012
                    • 342

                    #39
                    Re: CPU Points in the Paint = JOKE!

                    Originally posted by apollooff320
                    Play the UTAh Jazz and then come back and say play better defense. Its not about not playing defense when the cpu ai is the defender also and Trey Burke isnt running a single play and keeps attacking the paint along with teammates and making a high % of his shots with a much bigger man in him.
                    I'll most definitely do that and come back with the results.

                    Comment

                    • davis420
                      MVP
                      • Jan 2010
                      • 1073

                      #40
                      Re: CPU Points in the Paint = JOKE!

                      Originally posted by apollooff320
                      Play the UTAh Jazz and then come back and say play better defense. Its not about not playing defense when the cpu ai is the defender also and Trey Burke isnt running a single play and keeps attacking the paint along with teammates and making a high % of his shots with a much bigger man in him.
                      I played the Jazz today on All-Star 6 minute qtrs. It was with the 1st roster update and Trey Burke ate me alive with runners in the paint.
                      PS3, we had a good run! (7/18/09-10/5/14)

                      Comment

                      • apollooff320
                        Banned
                        • Oct 2007
                        • 1456

                        #41
                        Re: CPU Points in the Paint = JOKE!

                        Originally posted by davis420
                        I played the Jazz today on All-Star 6 minute qtrs. It was with the 1st roster update and Trey Burke ate me alive with runners in the paint.
                        If he plays like this in real life he'll get rookie of the year and probably average 3 assist a game. Everyone has to play the Jazz just for the laughs.

                        Comment

                        • JasonWilliams55
                          MVP
                          • Jul 2012
                          • 2045

                          #42
                          Re: CPU Points in the Paint = JOKE!

                          That boy Burke be killing in 2K... my goodness.
                          "Most people would learn from their mistakes if they weren't so busy denying them"

                          Comment

                          • Colts18
                            MVP
                            • Feb 2010
                            • 1959

                            #43
                            Re: CPU Points in the Paint = JOKE!

                            I know for sure dude is lying about 100 PIP. No way in the world man

                            Comment

                            • hapa17
                              Rookie
                              • Mar 2004
                              • 380

                              #44
                              Re: CPU Points in the Paint = JOKE!

                              this has been a big point of emphasis with me on this game. i totally understand what sreckless is saying and have really tried pulling back the defensive aggressiveness on D. the problem i keep encountering is the PG keeps slipping into the paint for virtually uncontested layups.

                              at first, i would play a few feet off the ballhandler and would spam LT a lot, sometimes LT + RT to keep up. when that wasn't working, i tried easing up on LT and just try to force collisions to discourage the CPU from penetrating. the problem there is i can usually create one or two collisions, but on the second or third change of direction, i usually can't stay in front of the ballhandler, and he just blows by me. SO, to combat that, i tried conceding space so i would have more time to adjust to the CPU's cuts. however, when i do this, he can usually penetrate to about the FT line, then he just needs a step to get into a layup animation and score. so ok ... i can't concede too much ground and can't play up. so then i really started messing with defensive settings. tried soft hedge, hard hedge, double, and switch just to get some better help in the instances when the CPU PG would use a screen (screens can be REAL effective on me; i usually play as rondo/bradley on the celtics, two above average defenders). that helps a little on the PnR situations, but i still can't stay in front of a defender after one or two changes in direction to save my life. last night i played the raps and got murdered by lowry. i rematched and won, but not before lowry did his sizable damage.

                              so yeah ... i totally get the "don't play like an a-hole" strategy where you play defense conservatively, but even when i'm making a concerted effort not to allow penetration and basically concede jumpers, i still can't stop a determined driving guard. lowry is a decent PG, but it's not like he should be absolutely torching rondo.

                              i also have had several instances as described above where the CPU will get a collision animation, it bumps my defender backwards, then the CPU take the step to get into a layup animation, game over. i'd be more ok with all of this if i felt the CPU was using slick prostick moves to break me down or attacking my PG at a normal rate, but it sometimes feels like an online opponent prodding for just enough daylight to get a layup animation.

                              so yeah ... i wouldn't go so far as to say this is broken or defense is messed up (if anything, i probably just allow a couple of early scores to the CPU PG, then there may be AI programmed to keep going back to what's working, thus it feels like they're constantly trying to exploit me) ... but i just would like to understand how i'm supposed to be able to reasonably deal with the CPU changing direction several times in order to get close enough to trigger a layup animation. i know it's probably a fine line between being challenging and it swinging the other way where i can create collisions to deter the CPU at will ... but i'd just like to have a better handle on this. i play on pro, so for the life of me, i don't know how you hall-of-fame difficulty players deal with stuff like this! maybe i should watch more user gamplay footage.
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                              Comment

                              • Sundown
                                MVP
                                • Oct 2010
                                • 3270

                                #45
                                Re: CPU Points in the Paint = JOKE!

                                Originally posted by hapa17
                                i'd be more ok with all of this if i felt the CPU was using slick prostick moves to break me down or attacking my PG at a normal rate, but it sometimes feels like an online opponent prodding for just enough daylight to get a layup animation.
                                THIS. The problems offline with slippage are multiplied with lag and human cheesiness online.

                                Could be we're just terrible and have to play completely differently to deter the drive this year because of mechanics, but it's much harder than 2K13, sometimes for good, often for bad.

                                I had some success (playing a crap Kings team) on Pro with increased Help-D. You could try that and seeing if it helps, and whether you cause the AI to back off the paint cheese.

                                Thing is, the AI is driving over and over because it works, and it works because of on-ball slippage and spotty shot blocking response by slow helping bigs who should be changing shots even if they don't get the block.

                                I'm okay with on-ball being harder than last year, where it was too easy to lock a Parker down with a Curry. But I'm not liking the slippage that allows for PG's, offline and online, to iso rub against you until you slip and they get daylight to make a shot that registers as nearly uncontested.

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