Why do I keep missing Open Three's.

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  • FluffyTonka
    MVP
    • Feb 2006
    • 1681

    #46
    Re: Why do I keep missing Open Three's.

    On the perimeter and spot shooting square button (imo) is a much better option.

    I only use right stick for shooting when I want to link moves and create space or attack the paint.

    Spotting up, catch and shoot, try just using the button.

    I've been shooting around 45% as a team with the Jazz from behind the arc.

    Comment

    • sactown_13
      Pro
      • Nov 2011
      • 479

      #47
      Re: Why do I keep missing Open Three's.

      Originally posted by Seidowskyy
      I mean as in

      do sim heads get mad EVER at missing open shots, or just go along and say oh well with a smile on their face
      you arent happy about it but understand that it happens. its like watching a game in real life. Mike Miller open for the corner three, misses the shot. Your response is, "He should have had that one."
      Nobody exists on purpose, nobody belongs anywhere, everybody is gonna die, come watch TV.- Morty

      Comment

      • sactown_13
        Pro
        • Nov 2011
        • 479

        #48
        Re: Why do I keep missing Open Three's.

        Originally posted by Daddy123
        I cant make a single three with nash i have no idea why but make everything with Nick Young
        do you have his release point down?? I struggle with B. McLemore because his release point gives me fits.
        Nobody exists on purpose, nobody belongs anywhere, everybody is gonna die, come watch TV.- Morty

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        • sword1986
          Banned
          • Nov 2011
          • 1041

          #49
          Re: Why do I keep missing Open Three's.

          Originally posted by Mouse
          for simulation it is at 47. The default rating is 50.
          why is at 47 and not 50 for Simulation, for what purpose?

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          • Sundown
            MVP
            • Oct 2010
            • 3270

            #50
            Re: Why do I keep missing Open Three's.

            Originally posted by sword1986
            why is at 47 and not 50 for Simulation, for what purpose?
            Because 50 is too high and probably tuned for "satisfying" percentages on Default for casuals.

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            • Ramboooo
              Banned
              • Oct 2011
              • 695

              #51
              Re: Why do I keep missing Open Three's.

              bricking wide open shot and after wide open shot while this other dude making fade away 2's. there's no timeouts in blacktop. this needs to be fixed with a patch. you should be REWARDED for WIDE OPEN shots. period.

              Comment

              • sops
                Rookie
                • Aug 2013
                • 75

                #52
                Re: Why do I keep missing Open Three's.

                A wide open shot in the NBA will go in way more often than half the time. If wide open 3s/long/mid 2s only went in half the time, no one would bother to defend them. An average NBA 3pt shooter will make 9/10 of his shots if left wide open unless it's a crucial game or moment and the pressure is too high.

                If a shot in 2k14 is rated A+ it means:
                - the release timing was perfect
                - the range is good
                - it was completely uncontested

                It should go in more than half the time IMO. If the player's rating was not high enough (say, it's a 3pt shot by a player whose 3pt rating is "only" 80 (out of 100) then downrate the shot to an A- or lower to at least make sense)

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                • Sundown
                  MVP
                  • Oct 2010
                  • 3270

                  #53
                  Re: Why do I keep missing Open Three's.

                  Originally posted by sops
                  A wide open shot in the NBA will go in way more often than half the time. If wide open 3s/long/mid 2s only went in half the time, no one would bother to defend them. An average NBA 3pt shooter will make 9/10 of his shots if left wide open unless it's a crucial game or moment and the pressure is too high.
                  This actually isn't true. Yes, it's true in shootarounds where they have all the time in the world and can get in rhythm, but even the pressure of a game situation changes wide open shots.

                  Some guys do nothing but take wide open spot up shots. They don't even begin to approach 9/10. I'd guess it's 60-70% for very good shooters from certain spots like the corners.

                  Comment

                  • EarvGotti
                    MVP
                    • Nov 2009
                    • 2249

                    #54
                    Re: Why do I keep missing Open Three's.

                    Originally posted by sops
                    A wide open shot in the NBA will go in way more often than half the time. If wide open 3s/long/mid 2s only went in half the time, no one would bother to defend them. An average NBA 3pt shooter will make 9/10 of his shots if left wide open unless it's a crucial game or moment and the pressure is too high.

                    If a shot in 2k14 is rated A+ it means:
                    - the release timing was perfect
                    - the range is good
                    - it was completely uncontested

                    It should go in more than half the time IMO. If the player's rating was not high enough (say, it's a 3pt shot by a player whose 3pt rating is "only" 80 (out of 100) then downrate the shot to an A- or lower to at least make sense)
                    Completely false. Do you guys even watch basketball? Steve Novak's career 3pt percentage is 0.433. The highest he ever shot in a season where he played at least 30 games is 0.480.

                    Nobody game plans for Steve Novak, therefore MOST of the shots he takes are WIDE open. He is also one of the best 3pt shooters in the nba right now. So if Steve Novak is getting WIDE open looks and only hitting 43% of those shots then 2K14 has the percentages right(maybe even higher than what it should REALLY be). You guys see A+ and expect every freaking shot to go in. This isnt a damn MMORPG or something lol
                    Lineup:
                    PG) Gary Payton
                    SG) '95-'96 Michael Jordan
                    SF) Sapphire Scottie Pippen
                    PF) '95-'96 Dennis Rodman
                    C) Hakeem Olajuwon

                    Comment

                    • Skopin
                      Banned
                      • Aug 2010
                      • 307

                      #55
                      Re: Why do I keep missing Open Three's.

                      Originally posted by Melbournelad
                      What's wrong with realising that not every open shot in real life goes in? Even Ray Allen and Kyle Korver miss open threes.
                      The difference is that when you miss a shot in real life, it means you did something wrong. You missed left, right, long, short, didn't put enough arc on the shot, etc. The problem is that in the video game world, you don't have control over the majority of your shot. You don't aim the shot; you don't control how far, short, left or right you shoot.

                      <iframe src="//www.youtube.com/embed/uv1StWw72a8" allowfullscreen="" frameborder="0" height="480" width="640"></iframe>

                      Everyone was so quick to jump on this when they said that shooting in video games is all about luck, and that it's random. But clearly, it's true.
                      Last edited by Skopin; 10-10-2013, 06:37 PM.

                      Comment

                      • Sundown
                        MVP
                        • Oct 2010
                        • 3270

                        #56
                        Re: Why do I keep missing Open Three's.

                        Originally posted by Skopin
                        The difference is that when you miss a shot in real life, it means you did something wrong. You missed left, right, long, short, didn't put enough arc on the shot, etc. The problem is that in the video game world, you don't have control over the majority of your shot. You don't aim the shot; you don't control how far, short, left or right you shoot.

                        <iframe height="480" src="//www.youtube.com/embed/uv1StWw72a8" frameBorder="0" width="640" allowfullscreen=""></iframe>

                        Everyone was so quick to jump on this when they said that shooting in video games is all about luck, and that it's random. But clearly, it's true.
                        Oh yeah, that worked out real well for Elite.

                        There's no way to replicate the nuances of shooting with a couple of thumb sticks and buttons. And I wouldn't want a game that heavily favors timing over realistic player abilities. 2K has a nice balance.

                        Comment

                        • Skopin
                          Banned
                          • Aug 2010
                          • 307

                          #57
                          Re: Why do I keep missing Open Three's.

                          Originally posted by Sundown
                          Oh yeah, that worked out real well for Elite.

                          There's no way to replicate the nuances of shooting with a couple of thumb sticks and buttons. And I wouldn't want a game that heavily favors timing over realistic player abilities. 2K has a nice balance.
                          They had the right idea though. They were trying to advance the genre and make it more realistic. It wasn't implemented well, but they understood the major shortcomings of past games.

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                          • Sundown
                            MVP
                            • Oct 2010
                            • 3270

                            #58
                            Re: Why do I keep missing Open Three's.

                            Originally posted by Skopin
                            They had the right idea though. They were trying to advance the genre and make it more realistic. It wasn't implemented well, but they understood the major shortcomings of past games.
                            Haha, the right idea with the wrong implementation is the wrong idea.

                            I can't think of shooting controls that would reward "skill" so much that it wouldn't also make the game much less realistic or artificially cumbersome. I think timing works well to bridge the gap betwen stats, control, and emulating real life mechanics.

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                            • Skopin
                              Banned
                              • Aug 2010
                              • 307

                              #59
                              Re: Why do I keep missing Open Three's.

                              Originally posted by Sundown
                              Haha, the right idea with the wrong implementation is the wrong idea.

                              I can't think of shooting controls that would reward "skill" so much that it wouldn't also make the game much less realistic or artificially cumbersome. I think timing works well to bridge the gap betwen stats, control, and emulating real life mechanics.
                              Obviously there is no perfect way to do it. But as long as it remains as it is now, shooting is a dice roll (or I guess a coin flip would be a more accurate analogy). There is so much more to shooting than just release timing.

                              Comment

                              • Sundown
                                MVP
                                • Oct 2010
                                • 3270

                                #60
                                Re: Why do I keep missing Open Three's.

                                Originally posted by Skopin
                                Obviously there is no perfect way to do it. But as long as it remains as it is now, shooting is a dice roll (or I guess a coin flip would be a more accurate analogy). There is so much more to shooting than just release timing.
                                I'm open to ideas on how to balance skill with stats and non-cumbersome gameplay that still has players shooting at their realistic percentages in the correct locations, and where okay players and the best stick guys still shoot realistic and similar numbers overall.

                                Yeah, it's not easy. Perhaps even impossible with diametrically opposed goals.

                                The best compromise would be a more dynamic mechanic that keeps you a bit more involved but still produces realistic stats most of the time-- in which case it's nearly indistinguishable from button press timing shots when it's done right.
                                Last edited by Sundown; 10-11-2013, 01:40 AM.

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