Yikes, that seems a bit harsh. For whatever it's worth, 2K13 was the first 2K I recall forcing me to create an overarching MyPlayer with a fictional system that attempted to force its way into every mode (VC). I remember making MyPlayers in other games, but I feel as though there was still a dividing line between the exploits of the MyPlayer and other more realistic modes.
I find the MyPlayer GM to be very, very silly. For me, it seems as if it'd stand as a constant immersion killer. Don't we all have certain things about NBA 2K we wish to keep authentic in hopes of prolonging immersion? Wouldn't it be strange if the head coach of each team you played as was a cyber version of yourself, instead of seeing the Mark Jackson and Mo Cheeks roaming the sidelines?
Can the game still be enjoyable while using a made up general manager? I don't doubt that. But for all the talk we get about how 2K's always listening and looking to improve their modes based upon community feedback, wouldn't it make sense for the displeased parts of the community to voice their opinions on the idea of fake GMs leveling up while lessening the ability to customize and control one's franchise experience?
And surely, at this point it's easy for everyone to get ahead of themselves. A lot of folks are being negative without having played the product. Similarly, some people are certain this game is the second coming... without having played it. Thus far, portions of the game have been revealed and this community has weighed in with their opinions based upon what they've seen. Some of those opinions are positive. Some negative. And a bunch in-between. Therein lies the nature of message boards.
Comment