NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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  • King_B_Mack
    All Star
    • Jan 2009
    • 24450

    #226
    Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

    Originally posted by VDusen04
    Yikes, that seems a bit harsh. For whatever it's worth, 2K13 was the first 2K I recall forcing me to create an overarching MyPlayer with a fictional system that attempted to force its way into every mode (VC). I remember making MyPlayers in other games, but I feel as though there was still a dividing line between the exploits of the MyPlayer and other more realistic modes.

    I find the MyPlayer GM to be very, very silly. For me, it seems as if it'd stand as a constant immersion killer. Don't we all have certain things about NBA 2K we wish to keep authentic in hopes of prolonging immersion? Wouldn't it be strange if the head coach of each team you played as was a cyber version of yourself, instead of seeing the Mark Jackson and Mo Cheeks roaming the sidelines?

    Can the game still be enjoyable while using a made up general manager? I don't doubt that. But for all the talk we get about how 2K's always listening and looking to improve their modes based upon community feedback, wouldn't it make sense for the displeased parts of the community to voice their opinions on the idea of fake GMs leveling up while lessening the ability to customize and control one's franchise experience?

    And surely, at this point it's easy for everyone to get ahead of themselves. A lot of folks are being negative without having played the product. Similarly, some people are certain this game is the second coming... without having played it. Thus far, portions of the game have been revealed and this community has weighed in with their opinions based upon what they've seen. Some of those opinions are positive. Some negative. And a bunch in-between. Therein lies the nature of message boards.
    You and I normally see eye-to-eye on a lot of things. This one isn't one I don't think haha. My thing is the guys that are kind of going overboard with the outrage. Making declarations about what's missing before we even know if it's actually missing. Acting like having to create a GM is this huge issue when it was apart of the game already. In the last few years they've taken it out, yes but we created GMs back in the days of the fake owners that would fire you days. Like 2K8, you make your GM, pick a team and you have the fake owners with the tyrannical, entrepreneur and fan favorite personalities yadda, yadda. Before 2K11 people generally considered 2K8 the best of the series. College Hoops 2K8 people talk about it's greatness to this day and it's Legacy mode. To start that mode whether a open legacy or not, you created your guy and then went into the mode and yet the sky is falling now for the same elements.

    It's just crazy to me to see the freakout about "RPGs" and all this other stuff when that's all it's ever been really.
    Last edited by King_B_Mack; 10-25-2013, 04:03 PM.

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    • Sundown
      MVP
      • Oct 2010
      • 3270

      #227
      Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

      Originally posted by The 24th Letter
      and this view of immersion should work both ways....while you think MyPlayer GM Is silly, I think the desire to play as R.C Buford is equally silly....

      Making phone calls to other owners is viewed as an unnecessary "RPG" element to some, but to me it's just as immersive and realistic as your desire to add back the D-League,,.

      People become immersed in different ways...the problem comes in when people view their idea of immersion as priorities instead of their personal taste...
      Even more immersive would be calling up the actual GMs of the team as the actual GM of your team. At the very least they should allow more than one MyPlayer so your GM can look the part and not be a tatted out 20's something.

      Comment

      • VDusen04
        Hall Of Fame
        • Aug 2003
        • 13025

        #228
        Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

        Originally posted by The 24th Letter
        and this view of immersion should work both ways....while you think MyPlayer GM Is silly, I think the desire to play as R.C Buford is equally silly....

        Making phone calls to other owners is viewed as an unnecessary "RPG" element to some, but to me it's just as immersive and realistic as your desire to add back the D-League,,.

        People become immersed in different ways...the problem comes in when people view their idea of immersion as priorities instead of their personal taste...
        The difference, of course, would be that R.C. Buford is, in fact, the GM of the San Antonio Spurs. My fictional, made-from-scratch MyPlayer is not. So when I speak to immersion, I am referring to being able to create a sense of belief that this simulation basketball game is grounded in realism.

        Originally posted by Sundown
        Even more immersive would be calling up the actual GMs of the team as the actual GM of your team. At the very least they should allow more than one MyPlayer so your GM can look the part and not be a tatted out 20's something.
        I concur.

        Originally posted by King_B_Mack
        You and I normally see eye-to-eye on a lot of things. This one isn't one I don't think haha. My thing is the guys that are kind of going overboard with the outrage. Making declarations about what's missing before we even know if it's actually missing. Acting like having to create a GM is this huge issue when it was apart of the game already. In the last few years they've taken it out, yes but we created GMs back in the days of the fake owners that would fire you days. Like 2K8, you make your GM, pick a team and you have the fake owners with the tyrannical, entrepreneur and fan favorite personalities yadda, yadda. Before 2K11 people generally considered 2K8 the best of the series. College Hoops 2K8 people talk about it's greatness to this day and it's Legacy mode. To start that mode whether a open legacy or not, you created your guy and then went into the mode and yet the sky is falling now for the same elements.

        It's just crazy to me to see the freakout about "RPGs" and all this other stuff when that's all it's ever been really.
        If you're singling out a very small number of posters who are going above and beyond merely citing their displeasure (and their logical reasoning for displeasure) with the apparent direction of the new mode, then I suppose I can see where you're coming from. But I suppose it depends what your definition is of "freaking out". The information released on MyGM suggests a funny direction. People have responded. Some love it. Some do not. Those feelings will either change as more info is released or become re-affirmed.

        As for the previous create-a-GM, I must admit I barely remember it because it was hardly at the forefront of Association. Somewhere along the lines, I recall being able to create my own Joe Dumars and selecting a face that looked vaguely like him. Then that was it. The only time I'd see him was if I happened to check some sort of report card sub-menu. So again, in that case, I think our imagination kept us immersed back then. That would be in sharp contrast to being continuously reminded that Joe Dumars would not be running my team in 2K14. Instead, it appears I'd receive very regular reminders that my team is being run by a made-up character.

        It may sound weird, but I'm thinking it might feel more realistic to run an Assocation in 2K13 and assume with my imagination that Joe Dumars is running things versus having it hammered into my head over and over that the Detroit Pistons are being manned by a made up schmo looking to level up by selecting correct speech paths.
        Last edited by VDusen04; 10-25-2013, 04:35 PM.

        Comment

        • Slater James
          Rookie
          • Oct 2013
          • 92

          #229
          Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

          Originally posted by The 24th Letter
          and this view of immersion should work both ways....while you think MyPlayer GM Is silly, I think the desire to play as R.C Buford is equally silly....

          Making phone calls to other owners is viewed as an unnecessary "RPG" element to some, but to me it's just as immersive and realistic as your desire to add back the D-League,,.

          People become immersed in different ways...the problem comes in when people view their idea of immersion as priorities instead of their personal taste...
          Aaaand that's why there should be as many options available as reasonably possible. Nobody feel impeded upon.

          Sent from my SGH-T999 using Tapatalk

          Comment

          • charter04
            Tecmo Super Bowl = GOAT
            • May 2010
            • 5740

            #230
            Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

            Originally posted by SteboSSK
            Are you someone who goes deep into an association fails to barely play one year and moves on to something else. Serious question.
            I play a long time if it's interesting. I don't really like the 2k association as it is now. It's very boring to me. This new mode sounds very entertaining. I don't want to control all the teams. It takes too long.
            www.twitch.tv/charter04

            https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

            Comment

            • The 24th Letter
              ERA
              • Oct 2007
              • 39373

              #231
              Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

              Originally posted by VDusen04
              The difference, of course, would be that R.C. Buford is, in fact, the GM of the San Antonio Spurs. My fictional, made-from-scratch MyPlayer is not. So when I speak to immersion, I am referring to being able to create a sense of belief that this simulation basketball game is grounded in realism.

              I concur.
              Well that was my point...(and Sundown has a great idea BTW)

              That's something that would help YOUR immersion, while 2k could get the Spurs entire FO scanned into the game, and I couldn't care less...

              It's really just a matter of preference...my argument is that nobody's is "the right way"

              Comment

              • Sundown
                MVP
                • Oct 2010
                • 3270

                #232
                Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

                Originally posted by VDusen04
                The difference, of course, would be that R.C. Buford is, in fact, the GM of the San Antonio Spurs. My fictional, made-from-scratch MyPlayer is not. So when I speak to immersion, I am referring to being able to create a sense of belief that this simulation basketball game is grounded in realism.

                I concur.
                And I can understand the trouble some folks have with HOW 2K presented MyGM-- with Chris's silly MyPlayer complete with stars shaved into his head.

                Regardless of how well MyGM implements the immersion aspects (and I think they look promising and somewhat realistic), there's a tone 2K marketing set that's not quite right. They seem to be going for the "tight tight tight" demographic that wants to model themselves after a hip hop/basketball team owning mogul and not so much Bob Myers franchise savior, or Daryl Morey, chubby start nerd.

                Because some of the tone seems driven by appeal to this demographic, we get oversights like being able to make multiple MyPlayers and there are probably 5 of us here that actually want to play as old guys no one knows.

                Like I've said before, I think 2K is schizophrenic, in that there's this VC/casual/popularity driven thrust within 2K's leadership-- and then there's this sim/hoops nerd base within their dev team. Sometimes the marriage works. Sometimes it doesn't. I think things work best when the popular and fantasy stuff doesn't override the nerd stuff, but in fact compliments it-- ie, MyPlayer in 2K11 with combine, summer league, and D-league. They just need to allow it to be turned off for folks without the patience for it.

                Comment

                • Smirkin Dirk
                  All Star
                  • Oct 2008
                  • 5170

                  #233
                  Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

                  Count me as someone who is worried.

                  Im an association guy. I play as all 30 teams. I make trades and signings that reflect what is actually happening.

                  The last thing I wanted is to be forced to import my GTAO character who wears a dress and has dreads into the Mavs GM role and play as him/her. I appreciate this new mode has potential and it will appeal to lots of people, but why they removed the purely SIM aspect of running a league has me very, very concerned.
                  2022 'Plug and play' sim roster (XBX)

                  Comment

                  • King_B_Mack
                    All Star
                    • Jan 2009
                    • 24450

                    #234
                    Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

                    Originally posted by VDusen04
                    If you're singling out a very small number of posters who are going above and beyond merely citing their displeasure (and their logical reasoning for displeasure) with the apparent direction of the new mode, then I suppose I can see where you're coming from. But I suppose it depends what your definition is of "freaking out". The information released on MyGM suggests a funny direction. People have responded. Some love it. Some do not. Those feelings will either change as more info is released or become re-affirmed.

                    As for the previous create-a-GM, I must admit I barely remember it because it was hardly at the forefront of Association. Somewhere along the lines, I recall being able to create my own Joe Dumars and selecting a face that looked vaguely like him. Then that was it. The only time I'd see him was if I happened to check some sort of report card sub-menu. So again, in that case, I think our imagination kept us immersed back then. That would be in sharp contrast to being continuously reminded that Joe Dumars would not be running my team in 2K14. Instead, it appears I'd receive very regular reminders that my team is being run by a made-up character.

                    It may sound weird, but I'm thinking it might feel more realistic to run an Assocation in 2K13 and assume with my imagination that Joe Dumars is running things versus having it hammered into my head over and over that the Detroit Pistons are being manned by a made up schmo looking to level up by selecting correct speech paths.
                    I think this might be where I'm missing your argument the most. It was always run by a made up character. Real GMs have never been in the game. If you want to have Joe Dumars running your mode, then simply make Joe Dumars when you create the avatar. Like I said before, from what I've seen thus far, most people that are resistant to the changes for that reasoning don't play MyCareer anyway so you aren't handcuffed to making yourself or some other fictional character to use for the on court Career mode.

                    Comment

                    • VDusen04
                      Hall Of Fame
                      • Aug 2003
                      • 13025

                      #235
                      Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

                      Originally posted by The 24th Letter
                      Well that was my point...(and Sundown has a great idea BTW)

                      That's something that would help YOUR immersion, while 2k could get the Spurs entire FO scanned into the game, and I couldn't care less...

                      It's really just a matter of preference...my argument is that nobody's is "the right way"
                      Originally posted by King_B_Mack
                      I think this might be where I'm missing your argument the most. It was always run by a made up character. Real GMs have never been in the game. If you want to have Joe Dumars running your mode, then simply make Joe Dumars when you create the avatar. Like I said before, from what I've seen thus far, most people that are resistant to the changes for that reasoning don't play MyCareer anyway so you aren't handcuffed to making yourself or some other fictional character to use for the on court Career mode.
                      I honestly recall creating a GM at some point. Perhaps it was on the PS2. I suppose I could be crazy. But either way, GM's in the past, real or fake, were essentially absent after selection or creation, so the hit to immersion was extremely limited.

                      And I think it's a broad brush to assume mostly everyone who likes a realistic Association does not play MyPlayer. I've enjoyed a number of aspects about MyPlayer in the past. I think it's great to have that option out there for people. I think even the hardcore Association fellows would agree. I just do not like the "My" aspects overtaking nearly all modes like a virus. If I want to go down the magical wonderland of pretending I'm personally grinding my way to the NBA, it's nice to know that's there. But I'd also like the option to remain to run an Association as realistically (or unrealistically) as I choose.

                      Would we all be satisfied if our MyPlayer became one of the starting five in any Quick Game we played, no matter what? That's an extreme example to illustrate a simple point. A lot of us would merely prefer the option to run things as realistically as possible (i.e. no leveling up fake GMs). I like variability. I really liked the idea of MyPlayer when it was first introduced in 2K10, but I don't want my entire simulation, authentic NBA gaming experience to revolve around that.
                      Last edited by VDusen04; 10-25-2013, 05:56 PM.

                      Comment

                      • Painkiller1974
                        Pro
                        • Jan 2011
                        • 510

                        #236
                        Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

                        I have a very very important question (...well... In my opinion):
                        In MyGM is it possible to select the season lenght (14 or 29 or 82 games) ?
                        I'm a father of 2 lovely kids and I work 10 hours each day... It is impossible for me to play 82 games...
                        My best fit was association mode with 14 games, that allowed my to play and make draft and try to rebuild team.

                        I'm writing this question several times, bur nobody from 2k answer me...

                        (Sorry for my poir english)

                        Comment

                        • bamalam
                          MVP
                          • Nov 2002
                          • 1407

                          #237
                          Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

                          Originally posted by charter04
                          Real teams make stupid trades all the time. If you control every team how is that realistic? It's fine if that's what you want but, why get so worried about what all the CPU teams do?
                          what if you want to play against real nba teams-
                          kobe and the lakers, , but the cpu fa kobe has gone to charlotte,

                          bron/dwade on the heat, but fa bron went to pelicans, and wade re-signed but cpu then traded him to Orlando?

                          cpu Cleveland trades for cp3 and keeps irving and puts him on the bench?

                          ginoboli starts for san

                          every cpu starter plays 34-36 minutes?

                          12players play every game on cpu teams

                          cpu team resets rotations constantly

                          on and on and on...

                          go back and read the hype last time 2k rob jones was talking assoc improvemnts a few years back,how each team was thinking 2-3-4 steps ahead in rebuilding- sooo improved...

                          it was a mess, and they haven't fixed it after multiple years of consumers listing out the issues within a couple days release each yr. they at least gave us 30 team control to work around all the bs in the programming





                          can you see how controlling all 30 teams to keep more realism in the game would be missed?

                          the assumption is they have not fixed all this until the game comes out and they prove otherwise, based on their history of not addressing them over multiple years.

                          Comment

                          • royounggoku
                            Banned
                            • Sep 2013
                            • 753

                            #238
                            Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

                            Originally posted by VDusen04
                            I honestly recall creating a GM at some point. Perhaps it was on the PS2. I suppose I could be crazy. But either way, GM's in the past, real or fake, were essentially absent after selection or creation, so the hit to immersion was extremely limited.

                            And I think it's a broad brush to assume mostly everyone who likes a realistic Association does not play MyPlayer. I've enjoyed a number of aspects about MyPlayer in the past. I think it's great to have that option out there for people. I think even the hardcore Association fellows would agree. I just do not like the "My" aspects overtaking nearly all modes like a virus. If I want to go down the magical wonderland of pretending I'm personally grinding my way to the NBA, it's nice to know that's there. But I'd also like the option to remain to run an Association as realistically (or unrealistically) as I choose.

                            Would we all be satisfied if our MyPlayer became one of the starting five in any Quick Game we played, no matter what? That's an extreme example to illustrate a simple point. A lot of us would merely prefer the option to run things as realistically as possible (i.e. no leveling up fake GMs). I like variability. I really liked the idea of MyPlayer when it was first introduced in 2K10, but I don't want my entire simulation, authentic NBA gaming experience to revolve around that.
                            Why don't you just do what King B Mack said and create whatever the GM for the team you are running is?

                            Comment

                            • da ThRONe
                              Fire LesS Miles ASAP!
                              • Mar 2009
                              • 8528

                              #239
                              Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

                              I think too many people are getting sucked into what is "real" as it opposed to what is "sim". If you want real than you'll never get that from a videogame. As real isn't the purpose of even the most sim game possible. Now there's level of simulation and adding oneself to the game may be too much for some, however there's nothing "real" about making personnel moves for any team whether it's a virtual you or not.
                              Last edited by da ThRONe; 10-25-2013, 08:57 PM.
                              You looking at the Chair MAN!

                              Number may not tell the whole story ,but they never lie either.

                              Comment

                              • convince
                                Pro
                                • Jul 2005
                                • 724

                                #240
                                Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

                                Originally posted by swiftychampleone
                                Oh we know that this is the response to something you don't like. Which is always my response. I'm trippin' hard over this because 2K had it in the previous games of 30-team control. Why in the world would you backtrack and remove it? That's stupid. It's the same thing when Madden had Owner Mode in the last-gen days and they took it out, only to bring it back at the end of current-gen. I shouldn't have to buy Live 14 (if they even have 30 team control, no info yet). Like RangersCruz says, that game doesn't look all that hot. This is coming from a person that LOVED Live 10.
                                Okay my issue with statement is how you guys, whether its 2K or Live dislikers, believe its so easy to create a game. This is their first game of the next gen and according to them was built from the ground up. Splitting a team up that normally works on one ANNUALLY release game to work on two is even more difficult. So guess what, some things will be missing at first but by year two or three(this is when imo when we will see the best next gen 2k game, b/c current gen will have a less prominent role) if these same problems exist i think you have a great point. Like the other user said, you have the option not but as I did with current gen, I did not purchase b/c imo is was not a big of a enough leap. I rather have the next gen version.
                                GT Agent August
                                Xbox/Playstation

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