NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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  • VDusen04
    Hall Of Fame
    • Aug 2003
    • 13025

    #46
    Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

    Originally posted by Klayups
    Complaining now for instance that you get fired when you cant tank (if thats the case) or getting fired and having the ability to be re hired by a different team (how is this an issue?)
    I believe there's a lot of folks (myself included) attempting to see how much the new "Association on steroids" really has in common with the original idea of an Association. Folks are rightfully curious and wondering as to how much of the MyGM will be gamers being able to dictate their own path as realistically as they see fit, and how much of MyGM will be simply attempting to manage RPG madness ("Chauncey's happy! Crap! Now Jenning's pissed! Ah! I'm fired!").

    A lot of folks have looked to NBA 2K for a simulation experience. Often, those folks have welcomed new additions as long as that simulation ability remained. If MyGM removes the ability for folks to control their own franchise seasons through activities such as dictating real life trades, draft choices, editing all players' jersey numbers, shoes, dunks, abilities, accessories, so on and so forth, that's a big chunk of simulation gameplay for a lot of people that'd be altogether removed.

    Of course, information is limited at this point, but people are working with what's been released and to this point, a lot of folks are not encouraged.

    Comment

    • LingeringRegime
      Hall Of Fame
      • Jun 2007
      • 17089

      #47
      Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

      Maybe they should make a new association mode called commissioner mode.

      Since the commish in essence controls every team. I don't know just throwing it out there. Hate to see the community splintered.

      Comment

      • CallMeDrop
        Legend in the making...
        • May 2004
        • 329

        #48
        Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

        I'm looking forward to something different. Supposedly, the trade logic and the overall GM logic has been upgraded for next gen...hopefully that means that you won't have to control more than just one team...

        If you're in charge of a franchise, your decisions should matter and your job should depend on them. Everyone is saying that they want sim/real life stuff. It doesn't get more realer than getting fired for tanking or trading for the wrong player, signing the wrong player, etc.

        I like the change and it will only get better from here. I just hope that there is an option to skip some of these elaborate conversations so that we can get more done on the court than in the office.

        Comment

        • Sundown
          MVP
          • Oct 2010
          • 3270

          #49
          Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

          Originally posted by SavoyPrime
          You ain't lying man. I guess at 36 years old, maybe sports game ain't being for my group anymore. That vid made me even less interested in next-gen 2K14 now. Damn.
          More realistic and immersive features makes people less interested. What a world. Im assuming nothing added takes away from what already existed aside from multi-user associations or the modes you knew about outside of MyGM.

          And it's not your age. I'm roughly the same and am intensely interested in this mode. In fact I wouldn't have been years ago when I wasn't interested in every aspect of my basketball team and only cared for highlight dunks.

          And yes, handling personalities and making tough decisions IS part of the simulation experience, assuming it's done well. I don't understand the freakout just because it has My in front of it.
          Last edited by Sundown; 10-24-2013, 03:21 PM.

          Comment

          • canucksss
            MVP
            • Jan 2003
            • 2956

            #50
            Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

            Originally posted by apollooff320
            well that sucks...I only like to play as the Cavs and I don't want to get forced into playing another team. What about ppl that like to tank on purpose is that out of the picture now?
            then i guess, just dont make stupid decisions by overpaying or mismanaging the players so you could maintain your position as GM.

            Comment

            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13025

              #51
              Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

              Originally posted by LingeringRegime
              Maybe they should make a new association mode called commissioner mode.

              Since the commish in essence controls every team. I don't know just throwing it out there. Hate to see the community splintered.
              I'm not sure that's entirely the point. I think people are just drawn to playing a real life NBA season with accurate rosters, transactions, and rotations. They don't all want to look down and watch the games being played from above (though some like going that route). It's just, people like the idea of playing the Spurs in their season and knowing Manu won't always be starting at the two, for instance.

              I think people want the ability to replicate the NBA on a realistic level, both in the current year, and onward down the line. I trust many will not warm up to the idea of having certain aspects of the RPG mode forced upon them, particularly if certain front office abilities hinge upon leveling up your fictional GM with virtual currency.

              Comment

              • LingeringRegime
                Hall Of Fame
                • Jun 2007
                • 17089

                #52
                Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

                Originally posted by VDusen04
                I'm not sure that's entirely the point. I think people are just drawn to playing a real life NBA season with accurate rosters, transactions, and rotations. They don't all want to look down and watch the games being played from above (though some like going that route). It's just, people like the idea of playing the Spurs in their season and knowing Manu won't always be starting at the two, for instance.

                I think people want the ability to replicate the NBA on a realistic level, both in the current year, and onward down the line. I trust many will not warm up to the idea of having certain aspects of the RPG mode forced upon them, particularly if certain front office abilities hinge upon leveling up your fictional GM with virtual currency.
                My mistake, I should have been more clear with "Commissioner Mode."

                I was thinking something like OOTP Baseball where you are in essence in control of every team, can play every single game if you choose, and make moves for every team, or let the AI handle it if you so desire.

                Comment

                • VDusen04
                  Hall Of Fame
                  • Aug 2003
                  • 13025

                  #53
                  Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

                  Originally posted by Sundown
                  More realistic and immersive features makes people less interested. What a world. Im assuming nothing added takes away from what already existed aside from multi-user associations or the modes you knew about outside of MyGM.
                  I believe it may be argued as to whether certain RPG elements make the game more realistic or more like a fictional story.

                  For instance, I think many would not have hesitated to agree that the introduction of "Player Roles" was a move in a realistic direction years ago. However, in many cases, it yielded unrealistic results and forced gamers in fictional directions (ex: certain off-the-bench staples in real life refusing their "Sixth Man" role in-game, demanding a trade or else ruining your entire team's chemistry). As a result, I actually found my Associations were more realistic without player roles, even though it was a realistic-based idea.

                  Regarding being fired, I have to believe that's an option that can be turned on and off. Wasn't that a feature in 2K before as well? I'm not someone who starts a franchise as the Detroit Pistons and hopes to keep my "job" as fake general manager. I start a franchise with the Pistons so I can do what I want, for as long as I want, with the Detroit Pistons. I'd hate to think the game would arbitrarily fire me after year one in Detroit because I mimicked a trade that occurred in real life and my fictional owner didn't like it.

                  Comment

                  • dorneydave866
                    Banned
                    • Mar 2013
                    • 120

                    #54
                    Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

                    This mode looks awesome, I always need an "extra kick" to stay actively engaged in a lengthy franchise.

                    These RPG elements will do just that.

                    I loved these elements from MyPlayer but didn't enjoy playing as one player only.

                    This is lovely.

                    Comment

                    • Sundown
                      MVP
                      • Oct 2010
                      • 3270

                      #55
                      Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

                      Originally posted by cthurt
                      This is what I was afraid of seems this gm role has more importance then the actual on court game. I really hope there is an auto pilot mode where I can just focus playing the games on the schedule, so far it almost seems the on court game doesnt matter.
                      Why would you guys even assume that? The whole point of association is to win games and championships. The whole point of GMing is to put together a team to do so. They shouldn't have to detail the obvious when introducing features.

                      We don't assume that there are no layups in the game just because they show new dunks. We don't assume the score doesn't matter in game's now just because they advertise highlights. They shouldn't have to say, "by the way, higher score still wins" after every new feature bullet point.

                      I understand concerns but the fear mongering gets a little much here sometimes.

                      Comment

                      • canucksss
                        MVP
                        • Jan 2003
                        • 2956

                        #56
                        Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

                        Originally posted by CallMeDrop
                        I'm looking forward to something different. Supposedly, the trade logic and the overall GM logic has been upgraded for next gen...hopefully that means that you won't have to control more than just one team...

                        If you're in charge of a franchise, your decisions should matter and your job should depend on them. Everyone is saying that they want sim/real life stuff. It doesn't get more realer than getting fired for tanking or trading for the wrong player, signing the wrong player, etc.
                        You're correct in this one...guess many would like to control 30 teams is because of the AI making stupid decisions/trades. IF, that's a big IF, trade logics and other important decisions is correct in MyGM...im going to play 2 modes at the same time this year.

                        How I wish 2K could bring back the NHL 2k in '15.

                        Comment

                        • rjohns23
                          Pro
                          • Sep 2010
                          • 656

                          #57
                          Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

                          I just have 3 questions:

                          1) Can we edit the rosters on our team and the other teams throughout the season?

                          2) Will there be custom draft classes and can we edit the draft classes while in the season?

                          3) Can we resign from a team and chose another team as we wish and then sign back to our original team? (I only do this if the CPU does a dumb trade or if the CPU has 4 injured players and they refuse to sign someone in free agency, allowing the player to play injured when he should be out)

                          The thing that made 2k's association mode so great was that we had the ability to customize everything associated with the mode if we wanted to. I have a strong feeling that we won't be able to do this with Next Gen this year, hopefully we will, but more than likely not.

                          Comment

                          • kjjnesb
                            Pro
                            • Jun 2007
                            • 844

                            #58
                            Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

                            Originally posted by VDusen04
                            I believe there's a lot of folks (myself included) attempting to see how much the new "Association on steroids" really has in common with the original idea of an Association. Folks are rightfully curious and wondering as to how much of the MyGM will be gamers being able to dictate their own path as realistically as they see fit, and how much of MyGM will be simply attempting to manage RPG madness ("Chauncey's happy! Crap! Now Jenning's pissed! Ah! I'm fired!").

                            A lot of folks have looked to NBA 2K for a simulation experience. Often, those folks have welcomed new additions as long as that simulation ability remained. If MyGM removes the ability for folks to control their own franchise seasons through activities such as dictating real life trades, draft choices, editing all players' jersey numbers, shoes, dunks, abilities, accessories, so on and so forth
                            Well said I welcome these changes as long as they're building on top of existing Association concepts

                            Comment

                            • Cowboy008
                              MVP
                              • Mar 2012
                              • 4574

                              #59
                              Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

                              Nice video can't wait to hear more about MyGM.

                              Comment

                              • VDusen04
                                Hall Of Fame
                                • Aug 2003
                                • 13025

                                #60
                                Re: NBA 2K14—My GM News, Exclusive Interview with Senior Producer Erick Boenisch

                                Originally posted by Sundown
                                Why would you guys even assume that? The whole point of association is to win games and championships. The whole point of GMing is to put together a team to do so. They shouldn't have to detail the obvious when introducing features.
                                Again, I believe that point could vary from person to person. I kind of feel that, if I wanted to, I'd probably be able to manipulate current gen 2K's to put together a 2013 Detroit Pistons team that'd be championship ready almost immediately. But I've done that, and for me, it's not always fun.

                                More times, the point of Association for me is just to feel like I'm the Pistons. Through this current era, that's meant miring in a little bit of mediocrity (or altogether awfulness) in hopes of building myself up in the future. At some point I like to envision my Pistons being contenders, but I don't like the idea of being cut down and not being allowed to proceed through my Association just because the computer feels I'm not doing a good enough job.

                                So in short, I play Association for the realistic experience, and winning is just a part of that experience. I'm not sure if I view watching a virtual version of my 29 year old self pretending to be GM of the Pistons chatting in the same chair position with players in hopes of leveling up as a realistic experience.

                                Comment

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