Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

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  • kb0731
    Rookie
    • Oct 2008
    • 255

    #121
    Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

    Neon why in your rosters is chris paul rated higher overall then players like lebron and kobe?
    KB13

    Comment

    • Neon1
      MVP
      • Nov 2004
      • 1532

      #122
      Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

      Originally posted by kb0731
      Neon why in your rosters is chris paul rated higher overall then players like lebron and kobe?
      Its just the way he rated. I just put the numbers in i dont decide what overall ratings to give. Doesnt mean he's better, its just a grade number that 2k values differently per position.

      Comment

      • kb0731
        Rookie
        • Oct 2008
        • 255

        #123
        Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

        Ok. Thanks
        KB13

        Comment

        • bigpun23
          Rookie
          • Jan 2009
          • 453

          #124
          Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

          i still find the fg% to be way too high on all star or pro
          and also there are way too many backdoor cuts by the comp

          You might want to look at the pacers again because i find whenever i play them
          granger hits everything he doesent miss and hibbert and rasho are beast u cant stop them inside when thats very unrealistic in real life ya they might hit some shots but they arent a beast in real life

          i know its not my defense cuz no matter what defense i play i cant stop them

          Comment

          • Bascape666
            MVP
            • Nov 2005
            • 990

            #125
            Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

            Neon
            I play two games against the 76ers (I was Lakers) one at home and one away.
            I played 12 minutes quarter, on HOF, with your suggested foul changes.
            Unfortunately even if I play slow basket the main problem is that at the end of the games too many points (like 145 to 130 or something around it).
            I don't know if it's only my problem, but I don't think so many points it's a realistic BB game.
            What do you think I have to do to have real SIM BB game with at last real or near real stats and points??

            Comment

            • Neon1
              MVP
              • Nov 2004
              • 1532

              #126
              Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

              Neon1 v1.24 available on 2K Share

              Edited Team: Washington Wizards

              Rotation Edits: Wizards (Agent Zero,Haywood and Thomas on I.R.).

              Coach Profile Edits: Wizards

              Free Agents Edited: None

              Rules Settings -
              Charge:65
              Block:100
              Reach-In:60
              Shooting:75
              Loose: 100

              Roster Update Notes: Arenas is on the I.R., If you want him to play, put Center O.Petrov (sp?) On the I.R. to replace him.
              Give Mike James or Stevensons minutes to Arenas and give Crittentons minutes to one of those two.


              Full Edited Teams list on Pg.1

              Next team up: Atlanta Hawks (Requests honored on first ask first done basis)

              Teams remaining (6): Bobcats,Hawks,Grizzlies, Kings,Timberwolves,Clippers.

              Comment

              • BIG CAROLINA
                MVP
                • Aug 2007
                • 1762

                #127
                Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                Almost done, man I know that you will be happy. We all appreciate the hard work and dedication my man.
                GT: BIG CAROLINA23

                PSN: BIG_CAROLINA


                "Life is too short for a man to hold bitterness in his heart."
                Marshall W. "Major" Taylor

                Comment

                • Neon1
                  MVP
                  • Nov 2004
                  • 1532

                  #128
                  Re: Neon1 v1.25 Rosters (360)....cracking the code on shot selection.

                  Neon1 v1.25 available on 2K Share

                  Edited Team: Atlanta Hawks

                  Rotation Edits: Warriors (Monte Ellis off I.R.)

                  Coach Profile Edits: Hawks

                  Free Agents Edited: None

                  Rules Settings -
                  Charge:65
                  Block:100
                  Reach-In:60
                  Shooting:75
                  Loose: 100

                  Roster Update Notes:


                  Full Edited Teams list on Pg.1

                  Next team up: Charlotte Bobcats (Requests honored on first ask first done basis)

                  Teams remaining (5): Bobcats,Grizzlies, Kings,Timberwolves,Clippers.

                  Comment

                  • ZephyrSong
                    Pro
                    • Sep 2004
                    • 904

                    #129
                    Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                    Hey Neon.. First of all, I love your rosters. (I have it on my PS3) It's not a stretch to say that it's the best rosters out there but I have a few questions. (I watch CPU vs CPU, HOF)

                    1) What difficulty would you suggest? At HOF, some of the tendencies are off such as Kobe's, Wade's even LeBron's. They don't assert themselves like they should in real life.
                    2) The blocks... I saw that you edited the blocks but the problem is most of my games, tall players get a lot of blocks. Ilgauskas had 5, and 6 respectively. Maybe adjusting vertical?
                    3) The handles... Sometimes Bynum and Gasol would just cross over and force their way inside which makes my head scratch seeing as how they are rated in terms of ball handling. Maybe adjusting quickness?

                    Thanks Neon.

                    Comment

                    • astarr
                      Rookie
                      • Mar 2005
                      • 178

                      #130
                      Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                      Neon, I too want to say thanks for all of your hard work.

                      I am an Association guy (currently waiting for your hard work to be completed as well as the trade deadline to come and go) and have a couple of questions.

                      First of all, in association mode, how do you address the incoming rookies? Do you edit them manually for attributes, tendencies, and potential (and using what principles)?

                      The other thing is, how do the potential ratings work on your rosters. Noticed that Durant is at a 93, while Oden is 81 (or something like that). I was wondering if this is done due to your personal opinion on their potential, or if you rate wing players potential differently than the bigs.

                      Thanks for your feedback.

                      Comment

                      • Neon1
                        MVP
                        • Nov 2004
                        • 1532

                        #131
                        potential on my roster isnt the same as potential as u think of it. Potential is being used mostly as a balancer for trade/free agent value. Its set up to improve the association trade logic. It more closely resembles fantasy points than anything. Its a combo of on court production, age bonus or deduction,health etc. If it werent in place this way you would be able to pull off insane trades since my overall ratings are closer than usual.

                        Comment

                        • astarr
                          Rookie
                          • Mar 2005
                          • 178

                          #132
                          Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                          Originally posted by Neon1
                          potential on my roster isnt the same as potential as u think of it. Potential is being used mostly as a balancer for trade/free agent value. Its set up to improve the association trade logic. It more closely resembles fantasy points than anything. Its a combo of on court production, age bonus or deduction,health etc. If it werent in place this way you would be able to pull off insane trades since my overall ratings are closer than usual.
                          Gotcha! I actually just discovered the other thread. I am working my way through all the pages to get caught up on everything. Thanks again for the response.

                          Comment

                          • Neon1
                            MVP
                            • Nov 2004
                            • 1532

                            #133
                            Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                            But no the number isnt off opinion. Theres a post somewhere towards the front of the main thread detailing the potential rating more in depth.

                            Comment

                            • Neon1
                              MVP
                              • Nov 2004
                              • 1532

                              #134
                              Cool. Lots of explanations and info in there about different things.

                              Comment

                              • Neon1
                                MVP
                                • Nov 2004
                                • 1532

                                #135
                                HOF has added pressure causing more blocks and steals. Profiles were tweaked on our end (360) to alleviate it some. PS3 is behind 360 as im constantly tweaking, they will get the latest version as i wrap up soon.

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