Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

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  • ZephyrSong
    Pro
    • Sep 2004
    • 904

    #136
    Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

    Hi Neon.. Did you read my post? Hoping for an answer. (=

    Comment

    • Neon1
      MVP
      • Nov 2004
      • 1532

      #137
      my last post was for you, i guess i didnt quote. No idea about the gasol bynum dribbling tho.

      Comment

      • Neon1
        MVP
        • Nov 2004
        • 1532

        #138
        Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

        Gasol probably has those in his iso package since hes a good ballhandler....cant imagine bynum having something high though. If ur using PS3 maybe ask them if they used my iso packages. Maybe it was skipped..i dont know.

        Comment

        • ZephyrSong
          Pro
          • Sep 2004
          • 904

          #139
          Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

          Thanks Neon! Overall.. Enjoying the rosters.. It's the best as of yet and I'm fine tuning the rotations.

          What difficulty would you suggest then?

          Comment

          • ZephyrSong
            Pro
            • Sep 2004
            • 904

            #140
            Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

            I like this a lot.. and it's really saying something that the sliders are all in default.. Imagine tweaking some sliders to give better results when it's all said and done?

            I forgot that Indiana hasn't been edited yet and I was wondering why the hell is Granger lighting me up all game haha.

            My only problem as of now is that Gasol and Bynum sometimes dribble their asses into the lane but I figured that the iso packages may have something to do with it. Will check back when I get the chance to come home from the dorm.

            Comment

            • sheva07
              Rookie
              • Dec 2008
              • 272

              #141
              Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

              Hi neon,

              did you get my PM?

              feel free to update me ASAP.

              Comment

              • Neon1
                MVP
                • Nov 2004
                • 1532

                #142
                Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                Neon1 v1.27 available on 2K Share
                Edited Team: Minnesota Timberwolves

                Rotation Edits: ALL teams.

                Coach Profile Edits: None

                Free Agents Edited: None

                Rules Settings -
                Charge:65
                Block:100
                Reach-In:60
                Shooting:75
                Loose: 100

                Roster Update Notes: Hawks,Bobcats and TWolves have a different (lower) scale used for strength (the one me and nogster talked of 2 pages back). If anyone plays HUM/CPU against/with any of them (against not with) please give feed back about posting up bigs against PG issues.


                Full Edited Teams list on Pg.1

                Next team up: Memphis Grizzlies (Requests honored on first ask first done basis)

                Teams remaining (3): Grizzlies, Kings,Clippers

                Comment

                • ZephyrSong
                  Pro
                  • Sep 2004
                  • 904

                  #143
                  Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                  I hope the PS3 guys get this baby down... Thanks Neon... Best rosters out there.

                  Comment

                  • gottibino
                    "I am Tiger Woods"
                    • Oct 2004
                    • 1589

                    #144
                    Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                    Neon,
                    Quick question/concern, was wondering why S Nash is 81 (80 something) strength? Sorry if i missed an earlier explanation (i looked but couldn't find one). Also, will u explain ur edits in full upon completion. I saw some weird (different) #'s for certain attributes & tendencies. I know there's a method to ur madness but some explaining 4 our understanding would b great.
                    Thanks again 4 all ur hard work.
                    psn: Kobe_8Mamba_24

                    Comment

                    • dam942
                      Rookie
                      • Jan 2009
                      • 4

                      #145
                      Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                      I'm a PC user, so where can I find the values of your roster to inser into the PC roster?

                      Comment

                      • Neon1
                        MVP
                        • Nov 2004
                        • 1532

                        #146
                        the scale for strength is roughly 10pts higher for EVERY player not just Nash. Higher strength helped collision detection and a lot of warping. It may or may not get dropped back down pending test results on the lastest 3 teams that are on a lower scale.

                        Comment

                        • Neon1
                          MVP
                          • Nov 2004
                          • 1532

                          #147
                          also since Nash is a bigger guard at 6'2" 205, added with his drawing contact rate, he will end up with a higher end rating for PG's. Yes thats his real size.

                          Comment

                          • gottibino
                            "I am Tiger Woods"
                            • Oct 2004
                            • 1589

                            #148
                            Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                            Great, thanks 4 clearing that up.
                            psn: Kobe_8Mamba_24

                            Comment

                            • JaFFiTh
                              MVP
                              • Mar 2008
                              • 1685

                              #149
                              Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                              I just tested your roster yesterday.. pretty decent. Even the sim during the season looks more accurate.. but one problem is.. Calderon led the league with 12 assists or so.. by like 2 or 3 assists from the 2nd place. I can see him being up in the top 10, but leading by that much.. I would give that to Nash Other than that.. everything looks pretty decent, had a high scoring game (lost that one, playing as the Raptors), and a low scoring one which I won as the Suns against the Jazz. Shaq's a beast! Didn't get lot of points or rebounds but when i get the chance.. he's unbeatenable!

                              Comment

                              • Neon1
                                MVP
                                • Nov 2004
                                • 1532

                                #150
                                The rosters arent finished

                                Comment

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