In hex editing, what value do you enter to change a v neck jersey into a round jersey? And where in the sequence of code is connected to the collar of the jersey. I tried looking but its not clearly defined and explained
editing roster w/ hex editor?
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Re: editing roster w/ hex editor?
In hex editing, what value do you enter to change a v neck jersey into a round jersey? And where in the sequence of code is connected to the collar of the jersey. I tried looking but its not clearly defined and explained -
Re: editing roster w/ hex editor?
Maybe someone else who still has there notes on this part can post it. Sorry man i hope this can help you figure it out."Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
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Re: editing roster w/ hex editor?
neck styles
0=round
1=V
2=V w/material
3=V w/triangle (grizzlies current)
4=curved V (suns current)Comment
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Re: editing roster w/ hex editor?
post 260 shows where to find neck type http://www.operationsports.com/forum...post2042199228
neck styles
0=round
1=V
2=V w/material
3=V w/triangle (grizzlies current)
4=curved V (suns current)"Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
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Re: editing roster w/ hex editor?
I know if this were possible it would've been discussed but here we go... Is there a way to use the hex editor to take a team out of the association file? I would imagine it's hard coded in but I thought I would ask. Being able to contract the league for use with PortlandBlazer/MKHarsh's rosters would be great.Playing:
NBA2K11- Historic Seasons (PB/MK ROCK!)Comment
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Re: editing roster w/ hex editor?
I know if this were possible it would've been discussed but here we go... Is there a way to use the hex editor to take a team out of the association file? I would imagine it's hard coded in but I thought I would ask. Being able to contract the league for use with PortlandBlazer/MKHarsh's rosters would be great."Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
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Re: editing roster w/ hex editor?
Okay, so here's what I got so far. 5090 is the code for short shorts, and 5080 is the code for regular shorts. Based off my search I have "45" 5080's and only one 5090. I'm using Hex Workshop, and when I enter the Hex Value in the Search it automatically applies a "P." with it. By editing the only 5090 in the file it becomes corrupted. So, I don't really know what to do next.Comment
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Re: editing roster w/ hex editor?
Okay, so here's what I got so far. 5090 is the code for short shorts, and 5080 is the code for regular shorts. Based off my search I have "45" 5080's and only one 5090. I'm using Hex Workshop, and when I enter the Hex Value in the Search it automatically applies a "P." with it. By editing the only 5090 in the file it becomes corrupted. So, I don't really know what to do next."Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
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Re: editing roster w/ hex editor?
I downloaded the last roster 2K released, and I've only created four characters and one custom team. TB said he'll have a look at it, so we'll see...Comment
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Re: editing roster w/ hex editor?
^ yep file is corrupted. should be 400+ instances of 4080 and about 20 5090s. i couldnt run the file through horizon to resign-rehash and my xbox wont even recognize the save.Comment
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Re: editing roster w/ hex editor?
I PMed stating why, unless your coming to that conclusion before you get to that point.Comment
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Re: editing roster w/ hex editor?
yep, a bit of miss communication. both this and the reditor thread are for 360 since pc guys had all the customization they wanted already. i dont have the pc version nor do i know anything about mods, i suggest asking a pc user or checking out nlcs for help.Comment
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Re: editing roster w/ hex editor?
Well, I apologize for that, I decided that I'd give it a shot since there were no threads dedicated to the tools in general. I'm surpirsed it's so much of a difference, because when I opened the file up I saw all the things everyone else could (Players, PlayBooks, Stadiums, Teams, etc.), just that my problem was finding that specific code. I guess it's back to the drawing board...Comment
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Re: editing roster w/ hex editor?
Well, I apologize for that, I decided that I'd give it a shot since there were no threads dedicated to the tools in general. I'm surpirsed it's so much of a difference, because when I opened the file up I saw all the things everyone else could (Players, PlayBooks, Stadiums, Teams, etc.), just that my problem was finding that specific code. I guess it's back to the drawing board..."Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
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