editing roster w/ hex editor?

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  • mo2thewillyo
    Pro
    • May 2011
    • 635

    #1651
    Re: editing roster w/ hex editor?

    In hex editing, what value do you enter to change a v neck jersey into a round jersey? And where in the sequence of code is connected to the collar of the jersey. I tried looking but its not clearly defined and explained

    Comment

    • hokupguy
      All Star
      • Apr 2004
      • 5615

      #1652
      Re: editing roster w/ hex editor?

      Originally posted by mo2thewillyo
      In hex editing, what value do you enter to change a v neck jersey into a round jersey? And where in the sequence of code is connected to the collar of the jersey. I tried looking but its not clearly defined and explained
      dude i have looked and looked an i can find my notes on this and it sucks for me and you . We will need this for 2k12. But this what you can do export 2 teams on that v neck and one that another look for 8001, 8101, 8121 not sure what is what in i really dont remember but that what you can use for guide.

      Maybe someone else who still has there notes on this part can post it. Sorry man i hope this can help you figure it out.
      "Never say never, because limits are like fears and they are often just an illusion."-M.J.

      Comment

      • portlandblazer
        MVP
        • Jun 2007
        • 1953

        #1653
        Re: editing roster w/ hex editor?

        Originally posted by mo2thewillyo
        In hex editing, what value do you enter to change a v neck jersey into a round jersey? And where in the sequence of code is connected to the collar of the jersey. I tried looking but its not clearly defined and explained
        post 260 shows where to find neck type http://www.operationsports.com/forum...post2042199228


        neck styles
        0=round
        1=V
        2=V w/material
        3=V w/triangle (grizzlies current)
        4=curved V (suns current)

        Comment

        • hokupguy
          All Star
          • Apr 2004
          • 5615

          #1654
          Re: editing roster w/ hex editor?

          Originally posted by portlandblazer
          post 260 shows where to find neck type http://www.operationsports.com/forum...post2042199228


          neck styles
          0=round
          1=V
          2=V w/material
          3=V w/triangle (grizzlies current)
          4=curved V (suns current)
          oh yea good all supdog , i wonder what ever happen to him PB??? =)
          "Never say never, because limits are like fears and they are often just an illusion."-M.J.

          Comment

          • dan04103
            Rookie
            • Jul 2007
            • 142

            #1655
            Re: editing roster w/ hex editor?

            I know if this were possible it would've been discussed but here we go... Is there a way to use the hex editor to take a team out of the association file? I would imagine it's hard coded in but I thought I would ask. Being able to contract the league for use with PortlandBlazer/MKHarsh's rosters would be great.
            Playing:
            NBA2K11- Historic Seasons (PB/MK ROCK!)

            Comment

            • hokupguy
              All Star
              • Apr 2004
              • 5615

              #1656
              Re: editing roster w/ hex editor?

              Originally posted by dan04103
              I know if this were possible it would've been discussed but here we go... Is there a way to use the hex editor to take a team out of the association file? I would imagine it's hard coded in but I thought I would ask. Being able to contract the league for use with PortlandBlazer/MKHarsh's rosters would be great.
              no , but you can always exported a team from one, that all ready in the game...
              "Never say never, because limits are like fears and they are often just an illusion."-M.J.

              Comment

              • dan04103
                Rookie
                • Jul 2007
                • 142

                #1657
                Re: editing roster w/ hex editor?

                Originally posted by hokupguy
                no , but you can always exported a team from one, that all ready in the game...
                IC... thx for the reply hokupguy.
                Playing:
                NBA2K11- Historic Seasons (PB/MK ROCK!)

                Comment

                • RedPhazon8
                  Pro
                  • Aug 2011
                  • 608

                  #1658
                  Re: editing roster w/ hex editor?

                  Okay, so here's what I got so far. 5090 is the code for short shorts, and 5080 is the code for regular shorts. Based off my search I have "45" 5080's and only one 5090. I'm using Hex Workshop, and when I enter the Hex Value in the Search it automatically applies a "P." with it. By editing the only 5090 in the file it becomes corrupted. So, I don't really know what to do next.

                  Comment

                  • hokupguy
                    All Star
                    • Apr 2004
                    • 5615

                    #1659
                    Re: editing roster w/ hex editor?

                    Originally posted by RedPhazon8
                    Okay, so here's what I got so far. 5090 is the code for short shorts, and 5080 is the code for regular shorts. Based off my search I have "45" 5080's and only one 5090. I'm using Hex Workshop, and when I enter the Hex Value in the Search it automatically applies a "P." with it. By editing the only 5090 in the file it becomes corrupted. So, I don't really know what to do next.
                    ok something wrong with your file to begin with you should have alot more of each. Where did you get your file from ? Is it a base file from the game or one you download that somebody else did and you used it as you base?
                    "Never say never, because limits are like fears and they are often just an illusion."-M.J.

                    Comment

                    • RedPhazon8
                      Pro
                      • Aug 2011
                      • 608

                      #1660
                      Re: editing roster w/ hex editor?

                      I downloaded the last roster 2K released, and I've only created four characters and one custom team. TB said he'll have a look at it, so we'll see...

                      Comment

                      • portlandblazer
                        MVP
                        • Jun 2007
                        • 1953

                        #1661
                        Re: editing roster w/ hex editor?

                        ^ yep file is corrupted. should be 400+ instances of 4080 and about 20 5090s. i couldnt run the file through horizon to resign-rehash and my xbox wont even recognize the save.

                        Comment

                        • RedPhazon8
                          Pro
                          • Aug 2011
                          • 608

                          #1662
                          Re: editing roster w/ hex editor?

                          I PMed stating why, unless your coming to that conclusion before you get to that point.

                          Comment

                          • portlandblazer
                            MVP
                            • Jun 2007
                            • 1953

                            #1663
                            Re: editing roster w/ hex editor?

                            Originally posted by RedPhazon8
                            I PMed stating why, unless your coming to that conclusion before you get to that point.
                            yep, a bit of miss communication. both this and the reditor thread are for 360 since pc guys had all the customization they wanted already. i dont have the pc version nor do i know anything about mods, i suggest asking a pc user or checking out nlcs for help.

                            Comment

                            • RedPhazon8
                              Pro
                              • Aug 2011
                              • 608

                              #1664
                              Re: editing roster w/ hex editor?

                              Well, I apologize for that, I decided that I'd give it a shot since there were no threads dedicated to the tools in general. I'm surpirsed it's so much of a difference, because when I opened the file up I saw all the things everyone else could (Players, PlayBooks, Stadiums, Teams, etc.), just that my problem was finding that specific code. I guess it's back to the drawing board...

                              Comment

                              • hokupguy
                                All Star
                                • Apr 2004
                                • 5615

                                #1665
                                Re: editing roster w/ hex editor?

                                Originally posted by RedPhazon8
                                Well, I apologize for that, I decided that I'd give it a shot since there were no threads dedicated to the tools in general. I'm surpirsed it's so much of a difference, because when I opened the file up I saw all the things everyone else could (Players, PlayBooks, Stadiums, Teams, etc.), just that my problem was finding that specific code. I guess it's back to the drawing board...
                                Yea its crazy the pc build is totally diffrent best thing i can tell you is ask Jaosming over NLSC. If anybody knows how to do it in hex it will be him. But i warn you maybe no remembers because of the fact reditor has been out for 2 yrs now for the pc. Last time any body hexed roster over there was NBA2K9. Good Luck...
                                "Never say never, because limits are like fears and they are often just an illusion."-M.J.

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