editing roster w/ hex editor?

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  • NealN42
    Pro
    • Jun 2011
    • 563

    #1876
    Re: editing roster w/ hex editor?

    Originally posted by yanks126ws
    So you found a workaround for the black arm glitch? Scale of 1 to 10, how much of a pain in the neck is this work around ? Lol.... I imagine I could set 1 to white/ tan-ish and the other to a light brown ?
    Where do you see this? I don't see any posts saying that someone found a workaround for the black arms glitch...

    Comment

    • TN3LL
      Banned
      • Sep 2011
      • 414

      #1877
      Re: editing roster w/ hex editor?

      he posted it in the cyberface topic
      Originally posted by hokupguy
      there is a work around for the black arm players but its small pain in the ***. You can put a team 1 or 2 long sleves on them. Go into hex find the uniform and change that team 1 or 2 color to that players skin colors. At least the dont look like burn victims with the those white sleves and gaint wrist band as i have seen...

      Comment

      • yanks126ws
        Pro
        • Oct 2009
        • 905

        #1878
        Re: editing roster w/ hex editor?

        Originally posted by NealN42
        Where do you see this? I don't see any posts saying that someone found a workaround for the black arms glitch...
        It was in another thread

        Originally posted by hokupguy
        there is a work around for the black arm players but its small pain in the ***. You can put a team 1 or 2 long sleves on them. Go into hex find the uniform and change that team 1 or 2 color to that players skin colors. At least the dont look like burn victims with the those white sleves and gaint wrist band as i have seen...

        Comment

        • yanks126ws
          Pro
          • Oct 2009
          • 905

          #1879
          Re: editing roster w/ hex editor?

          Hokup, Another question for ya lol

          You figure out this year how to unlock a cap on an Export team?

          im really lazy so im dling classic made teams off 2kshare then swapping in the hidden player skins but sometimes the leg color is off from the body but i cant edit it because its locked... I kno last year it was like "0B to 0D"
          Sorry if you already got this question and answered it lol

          Comment

          • hokupguy
            All Star
            • Apr 2004
            • 5615

            #1880
            Re: editing roster w/ hex editor?

            Originally posted by henne407
            hey hokup what do i replace the last 6 with after i put u.x.0.1.6 there will still be a 6 left from the r.1.h.0.1.6 if i put in a extra . then it will read 2E in the section next to the uni code but if i enter 00 in the section it will still give me a . but i still end up with a white jersey please sorry for the noob ?s but i just need to get this down and i will understand everything that has to do with hex editing. thank u in advance
            it has to be "00" in left side of file in hex code that should work if not you ****ed up some where and might have to restart...
            "Never say never, because limits are like fears and they are often just an illusion."-M.J.

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            • hokupguy
              All Star
              • Apr 2004
              • 5615

              #1881
              Re: editing roster w/ hex editor?

              Originally posted by yanks126ws
              So you found a workaround for the black arm glitch? Scale of 1 to 10, how much of a pain in the neck is this work around ? Lol.... I imagine I could set 1 to white/ tan-ish and the other to a light brown ?
              on scale of 1-10 its a 12 .... and can only be used on team that you dont want player to have team 1 and team 2 color bands. I used this alot last year for retro s .. But you have to do it in hex for each uni he might wear...
              "Never say never, because limits are like fears and they are often just an illusion."-M.J.

              Comment

              • hokupguy
                All Star
                • Apr 2004
                • 5615

                #1882
                Re: editing roster w/ hex editor?

                Originally posted by yanks126ws
                Hokup, Another question for ya lol

                You figure out this year how to unlock a cap on an Export team?

                im really lazy so im dling classic made teams off 2kshare then swapping in the hidden player skins but sometimes the leg color is off from the body but i cant edit it because its locked... I kno last year it was like "0B to 0D"
                Sorry if you already got this question and answered it lol
                no man i haven't ,been at few almost 2 weeks now. And i just cant find it they changed it on us this year the classic team type and uni type is driving me up the wall. I dont feel so bad because vlad hasnt been able to find this either on the pc..

                But as always when ever i find it show you all.
                "Never say never, because limits are like fears and they are often just an illusion."-M.J.

                Comment

                • Paul Pierce_OS
                  Don't Kill My Vibe
                  • Sep 2011
                  • 4626

                  #1883
                  Re: editing roster w/ hex editor?

                  Hey Hokup Hyper found this stuff:


                  Originally posted by Hyperballer21
                  I've discovered a few other locations in the hex files. These are just locations. If someone wants to post the actual codes, feel free.

                  Start from the FF in front of the shoe color: <- = left, -> = right

                  Position <- 4B Bytes (2 digits)
                  -SF/PG is 40
                  College <- 5A Bytes (4 digits)
                  CAP/UNCAP Code <- 61 Bytes (4 digit, 62A3 = unlock)
                  Team ID <- 6B Bytes (6 digits)
                  Name ID <- 7F Bytes (14 digits, xx xx xx 00 xx xx xx)
                  Dunk Package -> A8 Bytes (2 digits)
                  -Pippen's is 7A
                  NBA 2k13 project:
                  OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
                  "The Future of Sports Gaming"

                  Twitter: @__JonathanLucas

                  Comment

                  • yanks126ws
                    Pro
                    • Oct 2009
                    • 905

                    #1884
                    Re: editing roster w/ hex editor?

                    Sweet....good find Hyper and thanks for posting Paul!

                    Comment

                    • hokupguy
                      All Star
                      • Apr 2004
                      • 5615

                      #1885
                      Re: editing roster w/ hex editor?

                      Originally posted by Paul Pierce
                      Hey Hokup Hyper found this stuff:
                      sounds good , could be away to turn all the smiths and johnson from classic teams into real misssing players...

                      nice find to hyper and PP for showing this to me...
                      "Never say never, because limits are like fears and they are often just an illusion."-M.J.

                      Comment

                      • yanks126ws
                        Pro
                        • Oct 2009
                        • 905

                        #1886
                        Re: editing roster w/ hex editor?

                        Originally posted by hokupguy
                        sounds good , could be away to turn all the smiths and johnson from classic teams into real misssing players...

                        nice find to hyper and PP for showing this to me...

                        It would save me some export spots from using if i could just rename the players.... How did the reditor "trick" the game in allowing over 10 "export teams' - (im assuming they were not actually export teams) in the game at one time... I remember one number thrown out there was like 121 teams ? With the amount of teams/ players(hidden included) already in this game you could make a few classic seasons off of a number like that lol

                        Comment

                        • hokupguy
                          All Star
                          • Apr 2004
                          • 5615

                          #1887
                          Re: editing roster w/ hex editor?

                          Originally posted by yanks126ws
                          It would save me some export spots from using if i could just rename the players.... How did the reditor "trick" the game in allowing over 10 "export teams' - (im assuming they were not actually export teams) in the game at one time... I remember one number thrown out there was like 121 teams ? With the amount of teams/ players(hidden included) already in this game you could make a few classic seasons off of a number like that lol
                          we would change the team type from CAT to current or classic or what ever. Then you would clone the next CAT to slot then add a team. Total team max was 256 for 2k11
                          "Never say never, because limits are like fears and they are often just an illusion."-M.J.

                          Comment

                          • Hyperballer21
                            MVP
                            • Feb 2003
                            • 2040

                            #1888
                            Re: editing roster w/ hex editor?

                            You can edit everything about the player including appearance, but i have not figured out how to change their names without affecting the other generic players with the same name

                            Comment

                            • hokupguy
                              All Star
                              • Apr 2004
                              • 5615

                              #1889
                              Re: editing roster w/ hex editor?

                              Originally posted by Hyperballer21
                              You can edit everything about the player including appearance, but i have not figured out how to change their names without affecting the other generic players with the same name
                              you wont be able to , becasue this game has the same name bug as 2k9-11. The name bug is huge pain in the *** for anyone that my want to edit a file in the future with the new Reditor that is coming out.
                              "Never say never, because limits are like fears and they are often just an illusion."-M.J.

                              Comment

                              • hokupguy
                                All Star
                                • Apr 2004
                                • 5615

                                #1890
                                Re: editing roster w/ hex editor?

                                ok i am done going threw all the arenas i was hopeing to find some nice hidden between all the classic team s arena no luck... Anyways i wll post the list in my blog later on... Then will focus on hidden logos...
                                "Never say never, because limits are like fears and they are often just an illusion."-M.J.

                                Comment

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