editing roster w/ hex editor?
Collapse
Recommended Videos
Collapse
X
-
Re: editing roster w/ hex editor?
he posted it in the cyberface topic
there is a work around for the black arm players but its small pain in the ***. You can put a team 1 or 2 long sleves on them. Go into hex find the uniform and change that team 1 or 2 color to that players skin colors. At least the dont look like burn victims with the those white sleves and gaint wrist band as i have seen...Comment
-
Re: editing roster w/ hex editor?
there is a work around for the black arm players but its small pain in the ***. You can put a team 1 or 2 long sleves on them. Go into hex find the uniform and change that team 1 or 2 color to that players skin colors. At least the dont look like burn victims with the those white sleves and gaint wrist band as i have seen...Comment
-
Re: editing roster w/ hex editor?
Hokup, Another question for ya lol
You figure out this year how to unlock a cap on an Export team?
im really lazy so im dling classic made teams off 2kshare then swapping in the hidden player skins but sometimes the leg color is off from the body but i cant edit it because its locked... I kno last year it was like "0B to 0D"
Sorry if you already got this question and answered it lolComment
-
Re: editing roster w/ hex editor?
hey hokup what do i replace the last 6 with after i put u.x.0.1.6 there will still be a 6 left from the r.1.h.0.1.6 if i put in a extra . then it will read 2E in the section next to the uni code but if i enter 00 in the section it will still give me a . but i still end up with a white jersey please sorry for the noob ?s but i just need to get this down and i will understand everything that has to do with hex editing. thank u in advance"Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
-
Re: editing roster w/ hex editor?
on scale of 1-10 its a 12 .... and can only be used on team that you dont want player to have team 1 and team 2 color bands. I used this alot last year for retro s .. But you have to do it in hex for each uni he might wear..."Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
-
Re: editing roster w/ hex editor?
Hokup, Another question for ya lol
You figure out this year how to unlock a cap on an Export team?
im really lazy so im dling classic made teams off 2kshare then swapping in the hidden player skins but sometimes the leg color is off from the body but i cant edit it because its locked... I kno last year it was like "0B to 0D"
Sorry if you already got this question and answered it lol
But as always when ever i find it show you all."Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
-
Re: editing roster w/ hex editor?
Hey Hokup Hyper found this stuff:
I've discovered a few other locations in the hex files. These are just locations. If someone wants to post the actual codes, feel free.
Start from the FF in front of the shoe color: <- = left, -> = right
Position <- 4B Bytes (2 digits)
-SF/PG is 40
College <- 5A Bytes (4 digits)
CAP/UNCAP Code <- 61 Bytes (4 digit, 62A3 = unlock)
Team ID <- 6B Bytes (6 digits)
Name ID <- 7F Bytes (14 digits, xx xx xx 00 xx xx xx)
Dunk Package -> A8 Bytes (2 digits)
-Pippen's is 7ANBA 2k13 project:
OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
"The Future of Sports Gaming"
Twitter: @__JonathanLucas
Comment
-
Comment
-
"Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
-
Re: editing roster w/ hex editor?
It would save me some export spots from using if i could just rename the players.... How did the reditor "trick" the game in allowing over 10 "export teams' - (im assuming they were not actually export teams) in the game at one time... I remember one number thrown out there was like 121 teams ? With the amount of teams/ players(hidden included) already in this game you could make a few classic seasons off of a number like that lolComment
-
Re: editing roster w/ hex editor?
It would save me some export spots from using if i could just rename the players.... How did the reditor "trick" the game in allowing over 10 "export teams' - (im assuming they were not actually export teams) in the game at one time... I remember one number thrown out there was like 121 teams ? With the amount of teams/ players(hidden included) already in this game you could make a few classic seasons off of a number like that lol"Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
-
Re: editing roster w/ hex editor?
You can edit everything about the player including appearance, but i have not figured out how to change their names without affecting the other generic players with the same nameComment
-
Re: editing roster w/ hex editor?
you wont be able to , becasue this game has the same name bug as 2k9-11. The name bug is huge pain in the *** for anyone that my want to edit a file in the future with the new Reditor that is coming out."Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
-
Re: editing roster w/ hex editor?
ok i am done going threw all the arenas i was hopeing to find some nice hidden between all the classic team s arena no luck... Anyways i wll post the list in my blog later on... Then will focus on hidden logos..."Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
Comment