Sim-World NBA 2k13 Roster Project (for 360)

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  • Soufia
    Rookie
    • Nov 2011
    • 77

    #496
    Re: Sim-World NBA 2k13 Roster Project (for 360)

    I wonder what the cause is to why the CPU trades are so low.

    Comment

    • Hyperballer21
      MVP
      • Feb 2003
      • 2040

      #497
      Re: Sim-World NBA 2k13 Roster Project (for 360)

      Originally posted by Mad Max 24
      i have a problem with legends Centers like Shaq,Russel,Abdul Jabbar ... I know they were rated not the same way the normal teams were rated, but they dont rebound like they should do ?

      i play many fantasy drafts with todays players and legends, so i play with mixed teams. I had many games where Shaq or Abdul jabbar only grab less than 3 rebounds ...
      I also raise there Rebounds Ratings to max , but still it doesnt work for me .
      They just stand and trying to box out other players instead of going/jumping for any rebound like they should do.
      Legend ratings are based off of my roster. They were not meant to be used with current players on THIS roster since they are not on the same scale.

      Comment

      • Dreece
        SimWorld NBA 2K Guru
        • Apr 2004
        • 2440

        #498
        Re: Sim-World NBA 2k13 Roster Project (for 360)

        Lower potentials might be the cause for the lack of trades.
        SimWorld NBA 2K19 Fictional Draft Classes
        YOUTUBE / FACEBOOK / TWITCH / SOUNDCLOUD
        TWITTER & INSTAGRAM: @DreeceSP & @SimWorld4k
        #SimWorldSports #SeeTheGameBeTheGame

        Comment

        • TheGame8544
          MVP
          • Jul 2003
          • 1656

          #499
          Re: Sim-World NBA 2k13 Roster Project (for 360)

          Ok this is a big problem. With the overseas players you guys have on the roster, when I release players to make room for them and then sign the overseas player there becomes a duplicate. For example Sergio Llull with the Rockets, if I sign him then he is going to take up two spots on my team thus only allowing me to sign 14 players since Llull takes up two spots. This really sucks.

          Comment

          • TheGame8544
            MVP
            • Jul 2003
            • 1656

            #500
            Re: Sim-World NBA 2k13 Roster Project (for 360)

            This really is a complete roster killer. Really hope a member of the Sim World team responds soon.

            Comment

            • MikeJ2021
              Rookie
              • Oct 2007
              • 215

              #501
              Re: Sim-World NBA 2k13 Roster Project (for 360)

              Originally posted by TheGame8544
              This really is a complete roster killer. Really hope a member of the Sim World team responds soon.
              I agree if you're want the international players in the game. I personally think that the Sim World team should get rid of them completely or make them all free agents since having them on the teams is doing way more harm than good.

              I think this is the best roster on OS but as the roster stands right now, people's best option is to do that fix I mentioned earlier and completely erase them in year two, which sucks if you actually want the guys on your team.

              Comment

              • TheGame8544
                MVP
                • Jul 2003
                • 1656

                #502
                Re: Sim-World NBA 2k13 Roster Project (for 360)

                Originally posted by MikeJ2021
                I agree if you're want the international players in the game. I personally think that the Sim World team should get rid of them completely or make them all free agents since having them on the teams is doing way more harm than good.

                I think this is the best roster on OS but as the roster stands right now, people's best option is to do that fix I mentioned earlier and completely erase them in year two, which sucks if you actually want the guys on your team.
                So if I sign and release them, they will just completely disappear in year 2?

                Yeah, I guess that is the best solution for now. I know how to use Leftos' editor so if they could just give me the names file they use, I could probably go in and move the international players to free agency. Then we could just lower their ratings and bring them up whenever we want.

                This bites. I agree that this is the best roster file on here so far. But this was a bad decision by them with the international players. Breaks the game in association.

                Comment

                • apollooff320
                  Banned
                  • Oct 2007
                  • 1456

                  #503
                  Re: Sim-World NBA 2k13 Roster Project (for 360)

                  Roster is abanded again after release. None of the problems that I brought up was never answered by a member of the team.

                  Comment

                  • MikeJ2021
                    Rookie
                    • Oct 2007
                    • 215

                    #504
                    Re: Sim-World NBA 2k13 Roster Project (for 360)

                    Originally posted by TheGame8544
                    So if I sign and release them, they will just completely disappear in year 2?
                    )
                    Yeah, I guess that is the best solution for now. I know how to use Leftos' editor so if they could just give me the names file they use, I could probably go in and move the international players to free agency. Then we could just lower their ratings and bring them up whenever we want.

                    This bites. I agree that this is the best roster file on here so far. But this was a bad decision by them with the international players. Breaks the game in association.
                    Yeah but you have to do it with another team. So if you're the Rockets, resign and then take control of a team with roster spots like the Bulls, then sign Llull and Aldemir and release them and then just go back to using the Rockets. Both Llull and Aldermir will retire after year 1 and you'll get your roster spots back.

                    Comment

                    • youALREADYknow
                      MVP
                      • Aug 2008
                      • 3635

                      #505
                      Re: Sim-World NBA 2k13 Roster Project (for 360)

                      Originally posted by TheGame8544
                      So if I sign and release them, they will just completely disappear in year 2?

                      Yeah, I guess that is the best solution for now. I know how to use Leftos' editor so if they could just give me the names file they use, I could probably go in and move the international players to free agency. Then we could just lower their ratings and bring them up whenever we want.

                      This bites. I agree that this is the best roster file on here so far. But this was a bad decision by them with the international players. Breaks the game in association.
                      I'm sure something can be figured out. It's not the first time this sort of CAP issue has been faced with 2K.

                      Not sure on the details of "how" its going to be addressed though since I haven't gotten involved with the editor side yet this year.

                      Comment

                      • youALREADYknow
                        MVP
                        • Aug 2008
                        • 3635

                        #506
                        Re: Sim-World NBA 2k13 Roster Project (for 360)

                        Originally posted by apollooff320
                        Roster is abanded again after release. None of the problems that I brought up was never answered by a member of the team.
                        The roster last year had updates until this September. I think there was a 2 month gap total between ASB and end of season.

                        Don't expect nightly updates on the forums like some other guys do in here. It's not a knock on OS, but the real work usually happens behind the scenes and not in the forums.

                        There was no forum activity for 2 months leading up to release and these guys delivered at the end of the day. Keep posting feedback and hopefully most of it can be corrected. You've given some great feedback from what I've seen.

                        Comment

                        • TheGame8544
                          MVP
                          • Jul 2003
                          • 1656

                          #507
                          Re: Sim-World NBA 2k13 Roster Project (for 360)

                          It's no worries guys. Currently, I am testing it on my own personal file that I am rerating, but I am removing the international players and putting them in free agency using Leftos' editor. If it works, I can then do it on the base file if you guys would like.

                          Comment

                          • Jdoug312
                            Banned
                            • Oct 2010
                            • 1585

                            #508
                            Re: Sim-World NBA 2k13 Roster Project (for 360)

                            Originally posted by TheGame8544
                            It's no worries guys. Currently, I am testing it on my own personal file that I am rerating, but I am removing the international players and putting them in free agency using Leftos' editor. If it works, I can then do it on the base file if you guys would like.
                            I'd very much appreciate that. Was having an awesome association until I was warned of these future hiccups lol. Glad I'm starting over still in year 1 as opposed to being in like 2-3.

                            Just to recap, the overseas players and the lack of computer trades are the only 2 issues, correct? Everything seems fine from a gameplay/accessory/stats standpoint to me.
                            Last edited by Jdoug312; 01-07-2013, 11:36 PM.

                            Comment

                            • chrisbosh4
                              Rookie
                              • Aug 2007
                              • 360

                              #509
                              Re: Sim-World NBA 2k13 Roster Project (for 360)

                              Yak, i got a question... Can you provide an update on your sliders? How is it looking so far

                              Comment

                              • youALREADYknow
                                MVP
                                • Aug 2008
                                • 3635

                                #510
                                Re: Sim-World NBA 2k13 Roster Project (for 360)

                                Originally posted by chrisbosh4
                                Yak, i got a question... Can you provide an update on your sliders? How is it looking so far
                                Probably 1-2 weeks away.

                                I started play testing over the weekend after watching CPU/CPU. It took a while to get the feel of everything after the roster was complete with coach profiles.

                                Comment

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