I wonder what the cause is to why the CPU trades are so low.
Sim-World NBA 2k13 Roster Project (for 360)
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Re: Sim-World NBA 2k13 Roster Project (for 360)
i have a problem with legends Centers like Shaq,Russel,Abdul Jabbar ... I know they were rated not the same way the normal teams were rated, but they dont rebound like they should do ?
i play many fantasy drafts with todays players and legends, so i play with mixed teams. I had many games where Shaq or Abdul jabbar only grab less than 3 rebounds ...
I also raise there Rebounds Ratings to max , but still it doesnt work for me .
They just stand and trying to box out other players instead of going/jumping for any rebound like they should do.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
Lower potentials might be the cause for the lack of trades.SimWorld NBA 2K19 Fictional Draft Classes
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Re: Sim-World NBA 2k13 Roster Project (for 360)
Ok this is a big problem. With the overseas players you guys have on the roster, when I release players to make room for them and then sign the overseas player there becomes a duplicate. For example Sergio Llull with the Rockets, if I sign him then he is going to take up two spots on my team thus only allowing me to sign 14 players since Llull takes up two spots. This really sucks.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
This really is a complete roster killer. Really hope a member of the Sim World team responds soon.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
I think this is the best roster on OS but as the roster stands right now, people's best option is to do that fix I mentioned earlier and completely erase them in year two, which sucks if you actually want the guys on your team.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
I agree if you're want the international players in the game. I personally think that the Sim World team should get rid of them completely or make them all free agents since having them on the teams is doing way more harm than good.
I think this is the best roster on OS but as the roster stands right now, people's best option is to do that fix I mentioned earlier and completely erase them in year two, which sucks if you actually want the guys on your team.
Yeah, I guess that is the best solution for now. I know how to use Leftos' editor so if they could just give me the names file they use, I could probably go in and move the international players to free agency. Then we could just lower their ratings and bring them up whenever we want.
This bites. I agree that this is the best roster file on here so far. But this was a bad decision by them with the international players. Breaks the game in association.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
Roster is abanded again after release. None of the problems that I brought up was never answered by a member of the team.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
So if I sign and release them, they will just completely disappear in year 2?
)
Yeah, I guess that is the best solution for now. I know how to use Leftos' editor so if they could just give me the names file they use, I could probably go in and move the international players to free agency. Then we could just lower their ratings and bring them up whenever we want.
This bites. I agree that this is the best roster file on here so far. But this was a bad decision by them with the international players. Breaks the game in association.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
So if I sign and release them, they will just completely disappear in year 2?
Yeah, I guess that is the best solution for now. I know how to use Leftos' editor so if they could just give me the names file they use, I could probably go in and move the international players to free agency. Then we could just lower their ratings and bring them up whenever we want.
This bites. I agree that this is the best roster file on here so far. But this was a bad decision by them with the international players. Breaks the game in association.
Not sure on the details of "how" its going to be addressed though since I haven't gotten involved with the editor side yet this year.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
Don't expect nightly updates on the forums like some other guys do in here. It's not a knock on OS, but the real work usually happens behind the scenes and not in the forums.
There was no forum activity for 2 months leading up to release and these guys delivered at the end of the day. Keep posting feedback and hopefully most of it can be corrected. You've given some great feedback from what I've seen.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
It's no worries guys. Currently, I am testing it on my own personal file that I am rerating, but I am removing the international players and putting them in free agency using Leftos' editor. If it works, I can then do it on the base file if you guys would like.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
Just to recap, the overseas players and the lack of computer trades are the only 2 issues, correct? Everything seems fine from a gameplay/accessory/stats standpoint to me.Last edited by Jdoug312; 01-07-2013, 11:36 PM.Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
Yak, i got a question... Can you provide an update on your sliders? How is it looking so farComment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
I started play testing over the weekend after watching CPU/CPU. It took a while to get the feel of everything after the roster was complete with coach profiles.Comment
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